Пример #1
0
void graphics_reset(void) {
  // TODO point and line drawing modes
  matrixstack_origin();
  graphics_setColor(1.0f, 1.0f, 1.0f, 1.0f);
  graphics_setBackgroundColor(0.0f, 0.0f, 0.0f, 1.0f);
  graphics_setBlendMode(graphics_BlendMode_alpha);
  graphics_setDefaultShader();
  graphics_setColorMask(true, true, true, true);
  graphics_clearScissor();
  graphics_setCanvas(NULL);
}
Пример #2
0
void main_loop(void *data) {
  MainLoopData* loopData = (MainLoopData*)data;
  // TODO use registry to get love.update and love.draw?

  chdir("love");

  timer_step();
  graphics_clear();
  matrixstack_origin();
  lua_rawgeti(loopData->luaState, LUA_REGISTRYINDEX, loopData->errhand);
  lua_getglobal(loopData->luaState, "love");
  lua_pushstring(loopData->luaState, "update");

  lua_rawget(loopData->luaState, -2);
  lua_pushnumber(loopData->luaState, timer_getDelta());
  pcall(loopData->luaState, 1);

  lua_pushstring(loopData->luaState, "draw");
  lua_rawget(loopData->luaState, -2);

  pcall(loopData->luaState, 0);

  graphics_DisplayState curState = *graphics_getState();
  matrixstack_push();

  mouse_cursor_draw();

  matrixstack_pop();
  graphics_setState(&curState);

  graphics_swap();

  lua_pop(loopData->luaState, 1);

  SDL_Event event;
  while(SDL_PollEvent(&event)) {
    switch(event.type) {
    case SDL_KEYDOWN:
      keyboard_keypressed(event.key.keysym.sym);
      break;
    case SDL_KEYUP:
      keyboard_keyreleased(event.key.keysym.sym);
      break;
    case SDL_TEXTINPUT:
      keyboard_textInput(event.text.text);
      break;
    case SDL_MOUSEMOTION:
      mouse_mousemoved(event.motion.x, event.motion.y);
      break;
    case SDL_MOUSEBUTTONDOWN:
      mouse_mousepressed(event.button.x, event.button.y, event.button.button);
      break;
    case SDL_MOUSEBUTTONUP:
      mouse_mousereleased(event.button.x, event.button.y, event.button.button);
      break;
    case SDL_JOYDEVICEADDED:
      joystick_deviceAdded(event.jdevice.which);
      break;
    case SDL_JOYDEVICEREMOVED:
      joystick_deviceRemoved(event.jdevice.which);
      break;
    case SDL_JOYBUTTONUP:
      joystick_buttonReleased(event.jbutton.which, event.jbutton.button);
      break;
    case SDL_JOYBUTTONDOWN:
      joystick_buttonPressed(event.jbutton.which, event.jbutton.button);
      break;
    case SDL_JOYAXISMOTION:
      joystick_axisEvent(event.jaxis.which, event.jaxis.axis, event.jaxis.value);
      break;
    case SDL_CONTROLLERBUTTONUP:
      joystick_controllerButtonReleased(event.jbutton.which, event.jbutton.button);
      break;
    case SDL_CONTROLLERBUTTONDOWN:
      joystick_controllerButtonPressed(event.jbutton.which, event.jbutton.button);
      break;
    case SDL_CONTROLLERAXISMOTION:
      joystick_controllerAxisEvent(event.jaxis.which, event.jaxis.axis, event.jaxis.value);
      break;


#ifndef EMSCRIPTEN
    case SDL_QUIT:
      exit(0);
#endif
    }
  }

  audio_updateStreams();
  //lua_gc(loopData->luaState, LUA_GCCOLLECT, 0);
}