Пример #1
0
void DelayDSPKernel::process(const float* source, float* destination, size_t framesToProcess)
{
    size_t bufferLength = m_buffer.size();
    float* buffer = m_buffer.data();

    ASSERT(bufferLength);
    if (!bufferLength)
        return;
        
    ASSERT(source && destination);
    if (!source || !destination)
        return;
        
    double sampleRate = this->sampleRate();
    double delayTime = delayProcessor() ? delayProcessor()->delayTime()->value() : m_desiredDelayFrames / sampleRate;

    // Make sure the delay time is in a valid range.
    delayTime = min(maxDelayTime(), delayTime);
    delayTime = max(0.0, delayTime);

    if (m_firstTime) {
        m_currentDelayTime = delayTime;
        m_firstTime = false;
    }
    
    int n = framesToProcess;
    while (n--) {
        // Approach desired delay time.
        m_currentDelayTime += (delayTime - m_currentDelayTime) * m_smoothingRate;

        double desiredDelayFrames = m_currentDelayTime * sampleRate;

        double readPosition = m_writeIndex + bufferLength - desiredDelayFrames;
        if (readPosition > bufferLength)
            readPosition -= bufferLength;

        // Linearly interpolate in-between delay times.
        int readIndex1 = static_cast<int>(readPosition);
        int readIndex2 = (readIndex1 + 1) % bufferLength;
        double interpolationFactor = readPosition - readIndex1;

        double input = static_cast<float>(*source++);
        buffer[m_writeIndex] = static_cast<float>(input);
        m_writeIndex = (m_writeIndex + 1) % bufferLength;        
        
        double sample1 = buffer[readIndex1];
        double sample2 = buffer[readIndex2];
        
        double output = (1.0 - interpolationFactor) * sample1 + interpolationFactor * sample2;

        *destination++ = static_cast<float>(output);
    }        
}
void DelayDSPKernel::process(const float* source, float* destination, size_t framesToProcess)
{
    size_t bufferLength = m_buffer.size();
    float* buffer = m_buffer.data();

    ASSERT(bufferLength);
    if (!bufferLength)
        return;
        
    ASSERT(source && destination);
    if (!source || !destination)
        return;
        
    float sampleRate = this->sampleRate();
    double delayTime = 0;
    float* delayTimes = m_delayTimes.data();
    double maxTime = maxDelayTime();

    bool sampleAccurate = delayProcessor() && delayProcessor()->delayTime()->hasSampleAccurateValues();

    if (sampleAccurate)
        delayProcessor()->delayTime()->calculateSampleAccurateValues(delayTimes, framesToProcess);
    else {
        delayTime = delayProcessor() ? delayProcessor()->delayTime()->finalValue() : m_desiredDelayFrames / sampleRate;

    // Make sure the delay time is in a valid range.
        delayTime = min(maxTime, delayTime);
    delayTime = max(0.0, delayTime);

    if (m_firstTime) {
        m_currentDelayTime = delayTime;
        m_firstTime = false;
    }
    }
    
    for (unsigned i = 0; i < framesToProcess; ++i) {
        if (sampleAccurate) {
            delayTime = delayTimes[i];
            delayTime = std::min(maxTime, delayTime);
            delayTime = std::max(0.0, delayTime);
            m_currentDelayTime = delayTime;
        } else {
        // Approach desired delay time.
        m_currentDelayTime += (delayTime - m_currentDelayTime) * m_smoothingRate;
        }

        double desiredDelayFrames = m_currentDelayTime * sampleRate;

        double readPosition = m_writeIndex + bufferLength - desiredDelayFrames;
        if (readPosition >= bufferLength)
            readPosition -= bufferLength;

        // Linearly interpolate in-between delay times.
        int readIndex1 = static_cast<int>(readPosition);
        int readIndex2 = (readIndex1 + 1) % bufferLength;
        double interpolationFactor = readPosition - readIndex1;

        double input = static_cast<float>(*source++);
        buffer[m_writeIndex] = static_cast<float>(input);
        m_writeIndex = (m_writeIndex + 1) % bufferLength;        
        
        double sample1 = buffer[readIndex1];
        double sample2 = buffer[readIndex2];
        
        double output = (1.0 - interpolationFactor) * sample1 + interpolationFactor * sample2;

        *destination++ = static_cast<float>(output);
    }        
}