Пример #1
0
void AmplitudeWidget::setCurrentThreshold(double newThreshold, int index)
{
  newThreshold = bound(newThreshold, 0.0, 1.0);
  if(newThreshold < offsetInv()) setOffset(maxOffset() - newThreshold);
  else if(newThreshold > offsetInv() + range()) setOffset(maxOffset() - (newThreshold - range()));

  gdata->setAmpThreshold(gdata->amplitudeMode(), index, (*amp_mode_inv_func[gdata->amplitudeMode()])(newThreshold));
}
Пример #2
0
void AmplitudeWidget::setOffset(double newOffset)
{
  newOffset = bound(newOffset, 0.0, maxOffset());
  //if(_offset != newOffset) {
    _offset = newOffset;
    _offsetInv = maxOffset() - _offset;
    emit offsetChanged(_offset);
    emit offsetInvChanged(offsetInv());
  //}
}
Пример #3
0
void TextAttachment::SetShadow(bool enable, const Vector4& color, const Vector2& offset, const float size)
{
  AllocateTextParameters();

  if (enable != mTextParameters->mDropShadowEnabled ||
      color != mTextParameters->mDropShadowColor ||
      offset != mTextParameters->mDropShadow ||
      fabsf(size - mTextParameters->mDropShadowSize) > Math::MACHINE_EPSILON_1 )
  {
    mTextParameters->SetShadow( enable, color, offset, size );

    const float unitPointSize( 64.0f );
    const float unitsToPixels( mFont->GetUnitsToPixels());
    const float fontPointSize( mFont->GetPointSize() );

    float shadowSize( (size * 0.25f) / unitsToPixels );

    Vector2 shadowOffset( offset );
    Vector2 maxOffset( fontPointSize / 4.5f, fontPointSize / 4.5f );
    shadowOffset = Min( shadowOffset, maxOffset );
    shadowOffset = Max( shadowOffset, -maxOffset );
    shadowOffset *= unitPointSize / fontPointSize;
    SetDropShadowMessage( mStage->GetUpdateInterface(), *mSceneObject, enable, color, shadowOffset, shadowSize );
  }
}
Position VisiblePosition::rangeCompliantEquivalent(const Position &pos)
{
    NodeImpl *node = pos.node();
    if (!node)
        return Position();

    // FIXME: This clamps out-of-range values.
    // Instead we should probably assert, and not use such values.

    long offset = pos.offset();
    if (!offsetInCharacters(node->nodeType()) && isAtomicNode(node) && offset > 0)
        return Position(node->parentNode(), node->nodeIndex() + 1);

    return Position(node, kMax(0L, kMin(offset, maxOffset(node))));
}