Пример #1
0
static void cg3_update_display(void *opaque)
{
    CG3State *s = opaque;
    DisplaySurface *surface = qemu_console_surface(s->con);
    const uint8_t *pix;
    uint32_t *data;
    uint32_t dval;
    int x, y, y_start;
    unsigned int width, height;
    ram_addr_t page;
    DirtyBitmapSnapshot *snap = NULL;

    if (surface_bits_per_pixel(surface) != 32) {
        return;
    }
    width = s->width;
    height = s->height;

    y_start = -1;
    pix = memory_region_get_ram_ptr(&s->vram_mem);
    data = (uint32_t *)surface_data(surface);

    if (!s->full_update) {
        memory_region_sync_dirty_bitmap(&s->vram_mem);
        snap = memory_region_snapshot_and_clear_dirty(&s->vram_mem, 0x0,
                                              memory_region_size(&s->vram_mem),
                                              DIRTY_MEMORY_VGA);
    }

    for (y = 0; y < height; y++) {
        int update;

        page = (ram_addr_t)y * width;

        if (s->full_update) {
            update = 1;
        } else {
            update = memory_region_snapshot_get_dirty(&s->vram_mem, snap, page,
                                                      width);
        }

        if (update) {
            if (y_start < 0) {
                y_start = y;
            }

            for (x = 0; x < width; x++) {
                dval = *pix++;
                dval = (s->r[dval] << 16) | (s->g[dval] << 8) | s->b[dval];
                *data++ = dval;
            }
        } else {
            if (y_start >= 0) {
                dpy_gfx_update(s->con, 0, y_start, width, y - y_start);
                y_start = -1;
            }
            pix += width;
            data += width;
        }
    }
    s->full_update = 0;
    if (y_start >= 0) {
        dpy_gfx_update(s->con, 0, y_start, width, y - y_start);
    }
    /* vsync interrupt? */
    if (s->regs[0] & CG3_CR_ENABLE_INTS) {
        s->regs[1] |= CG3_SR_PENDING_INT;
        qemu_irq_raise(s->irq);
    }
    g_free(snap);
}
Пример #2
0
void framebuffer_update_display(
    DisplayState *ds,
    MemoryRegion *address_space,
    target_phys_addr_t base,
    int cols, /* Width in pixels.  */
    int rows, /* Height in pixels.  */
    int src_width, /* Length of source line, in bytes.  */
    int dest_row_pitch, /* Bytes between adjacent horizontal output pixels.  */
    int dest_col_pitch, /* Bytes between adjacent vertical output pixels.  */
    int invalidate, /* nonzero to redraw the whole image.  */
    drawfn fn,
    void *opaque,
    int *first_row, /* Input and output.  */
    int *last_row /* Output only */)
{
    target_phys_addr_t src_len;
    uint8_t *dest;
    uint8_t *src;
    uint8_t *src_base;
    int first, last = 0;
    int dirty;
    int i;
    ram_addr_t addr;
    MemoryRegionSection mem_section;
    MemoryRegion *mem;

    i = *first_row;
    *first_row = -1;
    src_len = src_width * rows;

    mem_section = memory_region_find(address_space, base, src_len);
    if (mem_section.size != src_len || !memory_region_is_ram(mem_section.mr)) {
        return;
    }
    mem = mem_section.mr;
    assert(mem);
    assert(mem_section.offset_within_address_space == base);

    memory_region_sync_dirty_bitmap(mem);
    src_base = cpu_physical_memory_map(base, &src_len, 0);
    /* If we can't map the framebuffer then bail.  We could try harder,
       but it's not really worth it as dirty flag tracking will probably
       already have failed above.  */
    if (!src_base)
        return;
    if (src_len != src_width * rows) {
        cpu_physical_memory_unmap(src_base, src_len, 0, 0);
        return;
    }
    src = src_base;
    dest = ds_get_data(ds);
    if (dest_col_pitch < 0)
        dest -= dest_col_pitch * (cols - 1);
    if (dest_row_pitch < 0) {
        dest -= dest_row_pitch * (rows - 1);
    }
    first = -1;
    addr = mem_section.offset_within_region;

    addr += i * src_width;
    src += i * src_width;
    dest += i * dest_row_pitch;

    for (; i < rows; i++) {
        dirty = memory_region_get_dirty(mem, addr, src_width,
                                             DIRTY_MEMORY_VGA);
        if (dirty || invalidate) {
            fn(opaque, dest, src, cols, dest_col_pitch);
            if (first == -1)
                first = i;
            last = i;
        }
        addr += src_width;
        src += src_width;
        dest += dest_row_pitch;
    }
    cpu_physical_memory_unmap(src_base, src_len, 0, 0);
    if (first < 0) {
        return;
    }
    memory_region_reset_dirty(mem, mem_section.offset_within_region, src_len,
                              DIRTY_MEMORY_VGA);
    *first_row = first;
    *last_row = last;
    return;
}
Пример #3
0
static void cg3_update_display(void *opaque)
{
    CG3State *s = opaque;
    DisplaySurface *surface = qemu_console_surface(s->con);
    const uint8_t *pix;
    uint32_t *data;
    uint32_t dval;
    int x, y, y_start;
    unsigned int width, height;
    ram_addr_t page, page_min, page_max;

    if (surface_bits_per_pixel(surface) != 32) {
        return;
    }
    width = s->width;
    height = s->height;

    y_start = -1;
    page_min = -1;
    page_max = 0;
    page = 0;
    pix = memory_region_get_ram_ptr(&s->vram_mem);
    data = (uint32_t *)surface_data(surface);

    memory_region_sync_dirty_bitmap(&s->vram_mem);
    for (y = 0; y < height; y++) {
        int update = s->full_update;

        page = (y * width) & TARGET_PAGE_MASK;
        update |= memory_region_get_dirty(&s->vram_mem, page, page + width,
                                          DIRTY_MEMORY_VGA);
        if (update) {
            if (y_start < 0) {
                y_start = y;
            }
            if (page < page_min) {
                page_min = page;
            }
            if (page > page_max) {
                page_max = page;
            }

            for (x = 0; x < width; x++) {
                dval = *pix++;
                dval = (s->r[dval] << 16) | (s->g[dval] << 8) | s->b[dval];
                *data++ = dval;
            }
        } else {
            if (y_start >= 0) {
                dpy_gfx_update(s->con, 0, y_start, s->width, y - y_start);
                y_start = -1;
            }
            pix += width;
            data += width;
        }
    }
    s->full_update = 0;
    if (y_start >= 0) {
        dpy_gfx_update(s->con, 0, y_start, s->width, y - y_start);
    }
    if (page_max >= page_min) {
        memory_region_reset_dirty(&s->vram_mem,
                              page_min, page_max - page_min + TARGET_PAGE_SIZE,
                              DIRTY_MEMORY_VGA);
    }
    /* vsync interrupt? */
    if (s->regs[0] & CG3_CR_ENABLE_INTS) {
        s->regs[1] |= CG3_SR_PENDING_INT;
        qemu_irq_raise(s->irq);
    }
}