Пример #1
0
void neogeo_exit(void)
{
	SceUID fd;
	char path[MAX_PATH];

	msg_printf(TEXT(PLEASE_WAIT2));

   sprintf(path, "%smemcard/%s.bin", launchDir, game_name);
   if ((fd = sceIoOpen(path, PSP_O_WRONLY|PSP_O_CREAT, 0777)) >= 0)
   {
      sceIoWrite(fd, neogeo_memcard, 0x800);
      sceIoClose(fd);
   }

   sprintf(path, "%snvram/%s.nv", launchDir, game_name);
   if ((fd = sceIoOpen(path, PSP_O_WRONLY|PSP_O_CREAT, 0777)) >= 0)
   {
      swab(neogeo_sram16, neogeo_sram16, 0x2000);
      sceIoWrite(fd, neogeo_sram16, 0x2000);
      sceIoClose(fd);
   }

	msg_printf(TEXT(DONE2));
   sound_exit();
   memory_shutdown();
}
Пример #2
0
void shutdown_machine(void)
{
	int i;


	#ifdef MESS
	exit_devices();
	#endif

    /* ASG 971007 free memory element map */
	memory_shutdown();

	/* free the memory allocated for ROM and RAM */
	for (i = 0;i < MAX_MEMORY_REGIONS;i++)
	{
		if (Machine->memory_region[i])
			free(Machine->memory_region[i]);
		Machine->memory_region[i] = 0;
		Machine->memory_region_length[i] = 0;
		Machine->memory_region_type[i] = 0;
	}

	/* free the memory allocated for input ports definition */
	input_port_free(Machine->input_ports);
	Machine->input_ports = 0;
	input_port_free(Machine->input_ports_default);
	Machine->input_ports_default = 0;

	code_close();

	uistring_shutdown (); /* LBO 042400 */
}
Пример #3
0
Файл: mvs.c Проект: AMSMM/NJEMU
void neogeo_main(void)
{
	Loop = LOOP_RESET;

	while (Loop >= LOOP_RESTART)
	{
		Loop = LOOP_EXEC;

		ui_popup_reset();

		fatal_error = 0;

		video_clear_screen();

		if (memory_init())
		{
			if (sound_init())
			{
				if (input_init())
				{
					if (neogeo_init())
					{
						neogeo_run();
					}
					neogeo_exit();
				}
				input_shutdown();
			}
			sound_exit();
		}
		memory_shutdown();
		show_fatal_error();
	}
}
Пример #4
0
int neogeo_main(void)
{
   if (memory_init())
   {
      if (sound_init())
      {
         if (input_init())
         {
            if (neogeo_init())
            {
               neogeo_reset();
               return 1;
            }
         }
      }
      sound_exit();
   }
   memory_shutdown();
   return 0;
}