Пример #1
0
    void Deadstorm::OnStartup()
    {
        Gem::GameStatePtr preloaderState(new PreloaderState());
        Gem::GameStatePtr menuState(new MenuState());
        Gem::GameStatePtr gamePlayState(new GameplayState());

        g_gameStateManager.Register(g_gameStateId_Preloader, preloaderState);
        g_gameStateManager.Register(g_gameStateId_Menu, menuState);
        g_gameStateManager.Register(g_gameStateId_GamePlay, gamePlayState);

        g_gameStateManager.PushState(g_gameStateId_Preloader);
    }
Пример #2
0
void menuClass::displayMenu()
{
	
	int menuPos = 0;


	//fill black background
	for (int yPlace = 1; yPlace < 14; yPlace++)
	{
		for (int xPlace = 1; xPlace < 19; xPlace++)
		{
			game_graphics->drawSprite(blackTile, 0, 0, xPlace * 32, yPlace * 32,32,32);
		}
	}
				
				
	drawBorder(18, 13);

	while (inMenu)
	{

		drawMenuItems(menuPos);
		game_graphics->endScene();

		int tempNum = menuState();
		
		if (tempNum != 3) //sloppy, I'm sure... but '3' represents a selection
		{
			menuPos += tempNum;
		
			if (menuPos < 0) {menuPos = (menuItemList.size() - 1);}
			else if (menuPos > (menuItemList.size() - 1)) {menuPos = 0;}	
		}
		else if (tempNum == 3)
		{
			doMenuItem(menuPos);
		}	
		
	}


}
Пример #3
0
void Game::run() {
    m_window.create(sf::VideoMode{ 1280, 720 }, "Dodaren", sf::Style::Titlebar | sf::Style::Close);

    std::unique_ptr<State> menuState(new MenuState(m_stateManager, m_window));
    m_stateManager.changeState(std::move(menuState));

    sf::Clock clock;
    sf::Time timeSinceLastUpdate = sf::Time::Zero;

    while (m_stateManager.running()) {
        sf::Time elapsedTime = clock.restart();
        timeSinceLastUpdate += elapsedTime;

        while (timeSinceLastUpdate > TimePerFrame) {
            timeSinceLastUpdate -= TimePerFrame;

            m_stateManager.processEvents();
            m_stateManager.update(TimePerFrame);
        }
        m_stateManager.draw();
    }
}