Menu * menu_new (MenuItems items,IIM_Surface * selimage) { Menu *m = (Menu *)malloc (sizeof (Menu)); m->items = items; m->nb_items = 0; while (items[m->nb_items++].name); m->sep_size = 20; // taille d'un separateur. m->active_item = -1; m->sound_move = m->sound_valid = NULL; m->visible = m->appears = m->hide = 0; menu_update_hauteur (m); menu_next_item (m); m->menuselector = selimage;; return m; }
void PuyoCommander::optionMenuLoop(PuyoDrawable *d) { menu_show(optionMenu); while (1) { SDL_Event e; while (SDL_PollEvent (&e)) { GameControlEvent controlEvent; getControlEvent(e, &controlEvent); switch (controlEvent.cursorEvent) { case GameControlEvent::kQuit: exit(0); goto mml_fin; break; case GameControlEvent::kUp: menu_prev_item (optionMenu); break; case GameControlEvent::kDown: menu_next_item (optionMenu); break; case GameControlEvent::kStart: menu_validate (optionMenu); if (menu_active_is (optionMenu, "Back")) goto mml_fin; if (menu_active_is (optionMenu, kFullScreen)) { fullscreen = menu_switch_on_off(optionMenu, kFullScreen); SetBoolPreference(kFullScreen,fullscreen); if (useGL) { menu_hide(optionMenu); backLoop(mustRestartMenu,d); menu_show(optionMenu); } else { #ifdef _WIN32 menu_hide(optionMenu); backLoop(mustRestartMenu,d); menu_show(optionMenu); #else SDL_QuitSubSystem(SDL_INIT_VIDEO); SDL_InitSubSystem(SDL_INIT_VIDEO); display = SDL_SetVideoMode(320, 240, 0, SDL_SWSURFACE |(fullscreen?SDL_FULLSCREEN:0)); #endif /* IIM_ReConvertAll(); SoFont_Refresh(menuFont); SoFont_Refresh(smallFont); SoFont_Refresh(darkFont); */ } } if (menu_active_is (optionMenu, kOpenGL)) { bool useGL2 = menu_switch_on_off(optionMenu, kOpenGL); SetBoolPreference(kOpenGL,useGL2); menu_hide(optionMenu); backLoop(mustRestartMenu,d); menu_show(optionMenu); } if (menu_active_is (optionMenu, kMusic)) { sound = menu_switch_on_off(optionMenu, kMusic); SetBoolPreference(kMusic,sound); audio_set_music_on_off(sound); if (sound) audio_music_start(0); } if (menu_active_is (optionMenu, kAudioFX)) { fx = menu_switch_on_off(optionMenu, kAudioFX); SetBoolPreference(kAudioFX,fx); audio_set_sound_on_off(fx); } if (menu_active_is (optionMenu, kControls)) { menu_hide (optionMenu); controlsMenuLoop(d); menu_show(optionMenu); } break; case GameControlEvent::kBack: goto mml_fin; break; default: break; } } updateAll(d); } mml_fin: menu_hide (optionMenu); }
void PuyoCommander::controlsMenuLoop(PuyoDrawable *d) { char newKeyName[250]; getKeyName(kPlayer1LeftControl, newKeyName); menu_set_value(controlsMenu, kPlayer1Left, newKeyName,0); getKeyName(kPlayer1RightControl, newKeyName); menu_set_value(controlsMenu, kPlayer1Right, newKeyName,0); getKeyName(kPlayer1DownControl, newKeyName); menu_set_value(controlsMenu, kPlayer1Down, newKeyName,0); getKeyName(kPlayer1ClockwiseControl, newKeyName); menu_set_value(controlsMenu, kPlayer1Clockwise, newKeyName,0); getKeyName(kPlayer1CounterclockwiseControl, newKeyName); menu_set_value(controlsMenu, kPlayer1Counterclockwise, newKeyName,0); getKeyName(kPlayer2LeftControl, newKeyName); menu_set_value(controlsMenu, kPlayer2Left, newKeyName,0); getKeyName(kPlayer2RightControl, newKeyName); menu_set_value(controlsMenu, kPlayer2Right, newKeyName,0); getKeyName(kPlayer2DownControl, newKeyName); menu_set_value(controlsMenu, kPlayer2Down, newKeyName,0); getKeyName(kPlayer2ClockwiseControl, newKeyName); menu_set_value(controlsMenu, kPlayer2Clockwise, newKeyName,0); getKeyName(kPlayer2CounterclockwiseControl, newKeyName); menu_set_value(controlsMenu, kPlayer2Counterclockwise, newKeyName,1); menu_show(controlsMenu); while (1) { SDL_Event e; while (SDL_PollEvent (&e)) { char *chosenControl = NULL; int chosenControlIndex; GameControlEvent controlEvent; getControlEvent(e, &controlEvent); switch (controlEvent.cursorEvent) { case GameControlEvent::kQuit: exit(0); goto mml_fin; break; case GameControlEvent::kUp: menu_prev_item (controlsMenu); break; case GameControlEvent::kDown: menu_next_item (controlsMenu); break; case GameControlEvent::kStart: menu_validate (controlsMenu); if (menu_active_is (controlsMenu, "Back")) goto mml_fin; if (menu_active_is (controlsMenu, kPlayer1Left)) { chosenControl = kPlayer1Left; chosenControlIndex = kPlayer1LeftControl; } if (menu_active_is (controlsMenu, kPlayer1Right)) { chosenControl = kPlayer1Right; chosenControlIndex = kPlayer1RightControl; } if (menu_active_is (controlsMenu, kPlayer1Down)) { chosenControl = kPlayer1Down; chosenControlIndex = kPlayer1DownControl; } if (menu_active_is (controlsMenu, kPlayer1Clockwise)) { chosenControl = kPlayer1Clockwise; chosenControlIndex = kPlayer1ClockwiseControl; } if (menu_active_is (controlsMenu, kPlayer1Counterclockwise)) { chosenControl = kPlayer1Counterclockwise; chosenControlIndex = kPlayer1CounterclockwiseControl; } if (menu_active_is (controlsMenu, kPlayer2Left)) { chosenControl = kPlayer2Left; chosenControlIndex = kPlayer2LeftControl; } if (menu_active_is (controlsMenu, kPlayer2Right)) { chosenControl = kPlayer2Right; chosenControlIndex = kPlayer2RightControl; } if (menu_active_is (controlsMenu, kPlayer2Down)) { chosenControl = kPlayer2Down; chosenControlIndex = kPlayer2DownControl; } if (menu_active_is (controlsMenu, kPlayer2Clockwise)) { chosenControl = kPlayer2Clockwise; chosenControlIndex = kPlayer2ClockwiseControl; } if (menu_active_is (controlsMenu, kPlayer2Counterclockwise)) { chosenControl = kPlayer2Counterclockwise; chosenControlIndex = kPlayer2CounterclockwiseControl; } if (chosenControl != NULL) { char prevValue[255]; strcpy(prevValue, menu_get_value (controlsMenu, chosenControl)); menu_set_value(controlsMenu, chosenControl, "<Choose>"); if (changeControlLoop(chosenControlIndex, d)) { getKeyName(chosenControlIndex, newKeyName); menu_set_value(controlsMenu, chosenControl, newKeyName); menu_next_item (controlsMenu); } else { menu_set_value(controlsMenu, chosenControl, prevValue); } } break; case GameControlEvent::kBack: goto mml_fin; break; default: break; } } updateAll(d); } mml_fin: saveControls(); menu_hide (controlsMenu); }
void PuyoCommander::run() { Menu *menu = mainMenu; cycle = 0; lastRenderedCycle = 0; maxFrameDrop = 10; start_time = SDL_GetTicks (); audio_music_start (0); /* PuyoStory *introStory = new PuyoStory(this, 0); introStory->loop(); delete introStory; */ menu_show (menu); while (1) { SDL_Event e; while (SDL_PollEvent (&e)) { GameControlEvent controlEvent; getControlEvent(e, &controlEvent); switch (controlEvent.cursorEvent) { case GameControlEvent::kQuit: goto mml_fin; break; case GameControlEvent::kDown: menu_next_item (menu); break; case GameControlEvent::kUp: menu_prev_item (menu); break; case GameControlEvent::kStart: menu_validate (menu); if (menu_active_is (menu, "Quit")) goto mml_fin; if (menu_active_is (menu, "Options")) { menu_hide (menu); optionMenuLoop(NULL); menu_show (menu); } if (menu_active_is (menu, kHighScores)) { menu_hide(menu); updateHighScoresMenu(); backLoop(highScoresMenu); menu_show(menu); } if (menu_active_is (menu, "Rules")) { menu_hide(menu); backLoop(rulesMenu); menu_show(menu); } if (menu_active_is (menu, "About FloboPuyo")) { menu_hide(menu); backLoop(aboutMenu); menu_show(menu); } if (menu_active_is (menu, SINGLE_PLAYER_GAME)) { menu_hide (menu); startSingleGameLoop(); menu_show (menu); } if (menu_active_is (menu, TWO_PLAYERS_GAME)) { menu_hide (menu); startTwoPlayerGameLoop(); menu_show (menu); audio_music_start(0); } break; case GameControlEvent::kBack: goto mml_fin; break; default: break; } } updateAll(NULL); } mml_fin: menu_hide (menu); }
void PuyoCommander::startSingleGameLoop() { char playerName[256]; char * defaultName = getenv("USER"); if (defaultName == NULL) defaultName = "Player"; if (!(defaultName[0]>=32)) defaultName = "Player"; if ((defaultName[0]>='a') && (defaultName[0]<='z')) defaultName[0] += 'A' - 'a'; GetStrPreference("Player Name", playerName, defaultName); menu_set_value(singleGameMenu, kPlayerName, playerName, 0); while (!menu_active_is(singleGameMenu,kLevelMedium)) menu_next_item(singleGameMenu); menu_show(singleGameMenu); while (1) { SDL_Event e; while (SDL_PollEvent (&e)) { GameControlEvent controlEvent; getControlEvent(e, &controlEvent); switch (controlEvent.cursorEvent) { case GameControlEvent::kQuit: exit(0); break; case GameControlEvent::kDown: menu_next_item (singleGameMenu); break; case GameControlEvent::kUp: menu_prev_item (singleGameMenu); break; case GameControlEvent::kStart: menu_validate (singleGameMenu); if (menu_active_is(singleGameMenu,kPlayerName)) enterStringLoop(singleGameMenu,kPlayerName,playerName); else goto mml_play; break; case GameControlEvent::kBack: menu_hide(singleGameMenu); return; break; } } updateAll(NULL); } mml_play: menu_hide (singleGameMenu); SelIA ia1[] = { {RANDOM, 350}, {FLOBO, 350}, {FLOBO, 250}, {FLOBO, 180}, {FLOBO, 90}, {JEKO, 350}, {TANIA, 320}, {FLOBO, 62}, {RANDOM,0} }; SelIA ia2[] = { {FLOBO, 190}, {JEKO , 180}, {TANIA, 160}, {FLOBO, 90}, {GYOM , 210}, {TANIA, 90}, {JEKO, 80}, {GYOM, 90}, {RANDOM,0} }; SelIA ia3[] = { {TANIA, 130}, {JEKO , 100}, {GYOM , 90}, {JEKO, 80}, {TANIA, 60}, {GYOM, 60}, {GYOM, 40}, {GYOM, 30}, {RANDOM,0} }; SelIA *ia = &(ia1[0]); gameLevel = 1; GAME_ACCEL = 2000; if (menu_active_is (singleGameMenu, kLevelMedium)) { ia = &(ia2[0]); GAME_ACCEL = 1500; gameLevel = 2; } else if (menu_active_is (singleGameMenu, kLevelHard)) { ia = &(ia3[0]); GAME_ACCEL = 1000; gameLevel = 3; } int score1 = 0; int score2 = 0; int lives = 3; if (menu_active_is(finishedMenu, "NO")) menu_next_item(finishedMenu); if (menu_active_is(looserMenu , "NO")) menu_next_item(looserMenu); if (menu_active_is(nextLevelMenu, "NO")) menu_next_item(nextLevelMenu); if (menu_active_is(gameOver2PMenu, "NO")) menu_next_item(gameOver2PMenu); gameOverMenu = nextLevelMenu; int lastPoints = 0; int currentMusicTheme = 0; int fini = 0; while (!fini) { PuyoStory myStory(this, score2+1); myStory.loop(); PuyoStarter myStarter(this, true, ia[score2].level, ia[score2].type, currentMusicTheme); p1name = playerName; p2name = AI_NAMES[score2]; doom_melt_start(melt, menuBGImage); audio_music_switch_theme(currentMusicTheme); myStarter.run(score1, score2, lives, lastPoints, 0); lastPoints = myStarter.rightPlayerPoints(); score1 += myStarter.leftPlayerWin(); score2 += myStarter.rightPlayerWin(); if (!myStarter.rightPlayerWin()) lives--; else { currentMusicTheme = (currentMusicTheme + 1) % NB_MUSIC_THEME; } if (ia[score2].level == 0) { lastPoints += 100000; if (menu_active_is (singleGameMenu, kLevelMedium)) lastPoints += 150000; if (menu_active_is (singleGameMenu, kLevelHard)) lastPoints += 250000; fini = 1; } if (!(menu_active_is(gameOverMenu, "YES") && (lives >= 0))) fini = 1; if (fini) { audio_music_start(0); doom_melt_start(melt, gameScreen); int newOne = setHiScore(lastPoints, p1name); if (newOne >= 0) { updateHighScoresMenu(newOne); backLoop(highScoresMenu, NULL); } } } SetStrPreference("Player Name", playerName); }
void PuyoCommander::startTwoPlayerGameLoop() { char player1Name[256]; char player2Name[256]; GetStrPreference("Player1 Name", player1Name, "Player 1"); GetStrPreference("Player2 Name", player2Name, "Player 2"); menu_set_value(twoPlayerGameMenu, kPlayer1Name, player1Name, 0); menu_set_value(twoPlayerGameMenu, kPlayer2Name, player2Name, 0); while (!menu_active_is(twoPlayerGameMenu,kLevelMedium)) menu_next_item(twoPlayerGameMenu); menu_show(twoPlayerGameMenu); while (1) { SDL_Event e; while (SDL_PollEvent (&e)) { GameControlEvent controlEvent; getControlEvent(e, &controlEvent); switch (controlEvent.cursorEvent) { case GameControlEvent::kQuit: exit(0); break; case GameControlEvent::kDown: menu_next_item (twoPlayerGameMenu); break; case GameControlEvent::kUp: menu_prev_item (twoPlayerGameMenu); break; case GameControlEvent::kStart: menu_validate (twoPlayerGameMenu); if (menu_active_is(twoPlayerGameMenu,kPlayer2Name)) { enterStringLoop(twoPlayerGameMenu,kPlayer2Name,player2Name); menu_next_item (twoPlayerGameMenu); } else if (menu_active_is(twoPlayerGameMenu,kPlayer1Name)) { enterStringLoop(twoPlayerGameMenu,kPlayer1Name,player1Name); menu_next_item (twoPlayerGameMenu); } else goto mml_play; break; case GameControlEvent::kBack: menu_hide(twoPlayerGameMenu); return; break; } } updateAll(NULL); } mml_play: menu_hide (twoPlayerGameMenu); GAME_ACCEL = 2000; gameLevel = 1; if (menu_active_is (twoPlayerGameMenu, kLevelMedium)) { GAME_ACCEL = 1500; gameLevel = 2; } else if (menu_active_is (twoPlayerGameMenu, kLevelHard)) { GAME_ACCEL = 1000; gameLevel = 3; } int score1 = 0; int score2 = 0; gameOverMenu = gameOver2PMenu; int currentMusicTheme = 0; if (menu_active_is(gameOverMenu, "NO")) menu_next_item(gameOverMenu); while (menu_active_is(gameOverMenu, "YES")) { menu_next_item(gameOverMenu); PuyoStarter myStarter(this,false,0,RANDOM,currentMusicTheme); audio_music_switch_theme(currentMusicTheme); p1name = player1Name; p2name = player2Name; GAME_ACCEL = 1500; doom_melt_start(melt, menuBGImage); myStarter.run(score1, score2, 0, 0, 0); score1 += myStarter.leftPlayerWin(); score2 += myStarter.rightPlayerWin(); currentMusicTheme = (currentMusicTheme + 1) % NB_MUSIC_THEME; } SetStrPreference("Player1 Name", player1Name); SetStrPreference("Player2 Name", player2Name); doom_melt_start(melt, gameScreen); }