Пример #1
0
static void mesh_add_faces(Mesh *mesh, int len)
{
	CustomData fdata;
	MFace *mface;
	int i, totface;

	if(len == 0)
		return;

	totface= mesh->totface + len;	/* new face count */

	/* update customdata */
	CustomData_copy(&mesh->fdata, &fdata, CD_MASK_MESH, CD_DEFAULT, totface);
	CustomData_copy_data(&mesh->fdata, &fdata, 0, 0, mesh->totface);

	if(!CustomData_has_layer(&fdata, CD_MFACE))
		CustomData_add_layer(&fdata, CD_MFACE, CD_CALLOC, NULL, totface);

	CustomData_free(&mesh->fdata, mesh->totface);
	mesh->fdata= fdata;
	mesh_update_customdata_pointers(mesh);

	/* set default flags */
	mface= &mesh->mface[mesh->totface];
	for(i=0; i<len; i++, mface++)
		mface->flag= ME_FACE_SEL;

	mesh->totface= totface;
}
Пример #2
0
static void mesh_add_verts(Mesh *mesh, int len)
{
	CustomData vdata;
	MVert *mvert;
	int i, totvert;

	if(len == 0)
		return;

	totvert= mesh->totvert + len;
	CustomData_copy(&mesh->vdata, &vdata, CD_MASK_MESH, CD_DEFAULT, totvert);
	CustomData_copy_data(&mesh->vdata, &vdata, 0, 0, mesh->totvert);

	if(!CustomData_has_layer(&vdata, CD_MVERT))
		CustomData_add_layer(&vdata, CD_MVERT, CD_CALLOC, NULL, totvert);

	CustomData_free(&mesh->vdata, mesh->totvert);
	mesh->vdata= vdata;
	mesh_update_customdata_pointers(mesh);

	/* scan the input list and insert the new vertices */

	mvert= &mesh->mvert[mesh->totvert];
	for(i=0; i<len; i++, mvert++)
		mvert->flag |= SELECT;

	/* set final vertex list size */
	mesh->totvert= totvert;
}
Пример #3
0
static void mesh_add_edges(Mesh *mesh, int len)
{
	CustomData edata;
	MEdge *medge;
	int i, totedge;

	if(len == 0)
		return;

	totedge= mesh->totedge+len;

	/* update customdata  */
	CustomData_copy(&mesh->edata, &edata, CD_MASK_MESH, CD_DEFAULT, totedge);
	CustomData_copy_data(&mesh->edata, &edata, 0, 0, mesh->totedge);

	if(!CustomData_has_layer(&edata, CD_MEDGE))
		CustomData_add_layer(&edata, CD_MEDGE, CD_CALLOC, NULL, totedge);

	CustomData_free(&mesh->edata, mesh->totedge);
	mesh->edata= edata;
	mesh_update_customdata_pointers(mesh);

	/* set default flags */
	medge= &mesh->medge[mesh->totedge];
	for(i=0; i<len; i++, medge++)
		medge->flag= ME_EDGEDRAW|ME_EDGERENDER|SELECT;

	mesh->totedge= totedge;
}
Пример #4
0
int ED_mesh_uv_texture_add(bContext *C, Scene *scene, Object *ob, Mesh *me)
{
	EditMesh *em;
	int layernum;

	if(me->edit_mesh) {
		em= me->edit_mesh;

		layernum= CustomData_number_of_layers(&em->fdata, CD_MTFACE);
		if(layernum >= MAX_MTFACE)
			return OPERATOR_CANCELLED;

		EM_add_data_layer(em, &em->fdata, CD_MTFACE);
		CustomData_set_layer_active(&em->fdata, CD_MTFACE, layernum);
	}
	else {
		layernum= CustomData_number_of_layers(&me->fdata, CD_MTFACE);
		if(layernum >= MAX_MTFACE)
			return OPERATOR_CANCELLED;

		if(me->mtface)
			CustomData_add_layer(&me->fdata, CD_MTFACE, CD_DUPLICATE, me->mtface, me->totface);
		else
			CustomData_add_layer(&me->fdata, CD_MTFACE, CD_DEFAULT, NULL, me->totface);

		CustomData_set_layer_active(&me->fdata, CD_MTFACE, layernum);
		mesh_update_customdata_pointers(me);
	}

	DAG_id_flush_update(&me->id, OB_RECALC_DATA);
	WM_event_add_notifier(C, NC_GEOM|ND_DATA, me);

	return 1;
}
Пример #5
0
int ED_mesh_color_add(bContext *C, Scene *UNUSED(scene), Object *UNUSED(ob), Mesh *me, const char *name, int active_set)
{
	EditMesh *em;
	MCol *mcol;
	int layernum;

	if(me->edit_mesh) {
		em= me->edit_mesh;

		layernum= CustomData_number_of_layers(&em->fdata, CD_MCOL);
		if(layernum >= MAX_MCOL)
			return 0;

		EM_add_data_layer(em, &em->fdata, CD_MCOL, name);

		if(layernum) /* copy data from active vertex color layer */
			copy_editface_active_customdata(em, CD_MCOL, layernum);

		if(active_set || layernum==0)
			CustomData_set_layer_active(&em->fdata, CD_MCOL, layernum);
	}
	else {
		layernum= CustomData_number_of_layers(&me->fdata, CD_MCOL);
		if(layernum >= MAX_MCOL)
			return 0;

		mcol= me->mcol;

		if(me->mcol)
			CustomData_add_layer_named(&me->fdata, CD_MCOL, CD_DUPLICATE, me->mcol, me->totface, name);
		else
			CustomData_add_layer_named(&me->fdata, CD_MCOL, CD_DEFAULT, NULL, me->totface, name);

		if(active_set || layernum==0)
			CustomData_set_layer_active(&me->fdata, CD_MCOL, layernum);

		mesh_update_customdata_pointers(me);
	}

	DAG_id_tag_update(&me->id, 0);
	WM_event_add_notifier(C, NC_GEOM|ND_DATA, me);

	return 1;
}
Пример #6
0
Mesh *copy_mesh(Mesh *me)
{
	Mesh *men;
	MTFace *tface;
	int a, i;
	
	men= copy_libblock(me);
	
	men->mat= MEM_dupallocN(me->mat);
	for(a=0; a<men->totcol; a++) {
		id_us_plus((ID *)men->mat[a]);
	}
	id_us_plus((ID *)men->texcomesh);

	CustomData_copy(&me->vdata, &men->vdata, CD_MASK_MESH, CD_DUPLICATE, men->totvert);
	CustomData_copy(&me->edata, &men->edata, CD_MASK_MESH, CD_DUPLICATE, men->totedge);
	CustomData_copy(&me->fdata, &men->fdata, CD_MASK_MESH, CD_DUPLICATE, men->totface);
	mesh_update_customdata_pointers(men);

	/* ensure indirect linked data becomes lib-extern */
	for(i=0; i<me->fdata.totlayer; i++) {
		if(me->fdata.layers[i].type == CD_MTFACE) {
			tface= (MTFace*)me->fdata.layers[i].data;

			for(a=0; a<me->totface; a++, tface++)
				if(tface->tpage)
					id_lib_extern((ID*)tface->tpage);
		}
	}
	
	men->mselect= NULL;
	men->edit_mesh= NULL;
	men->pv= NULL; /* looks like this is no-longer supported but NULL just incase */

	men->bb= MEM_dupallocN(men->bb);
	
	men->key= copy_key(me->key);
	if(men->key) men->key->from= (ID *)men;

	return men;
}
Пример #7
0
int ED_mesh_uv_texture_add(bContext *C, Mesh *me, const char *name, int active_set)
{
	EditMesh *em;
	int layernum;

	if(me->edit_mesh) {
		em= me->edit_mesh;

		layernum= CustomData_number_of_layers(&em->fdata, CD_MTFACE);
		if(layernum >= MAX_MTFACE)
			return 0;

		EM_add_data_layer(em, &em->fdata, CD_MTFACE, name);

		if(layernum) /* copy data from active UV */
			copy_editface_active_customdata(em, CD_MTFACE, layernum);

		if(active_set || layernum==0)
			CustomData_set_layer_active(&em->fdata, CD_MTFACE, layernum);
	}
	else {
		layernum= CustomData_number_of_layers(&me->fdata, CD_MTFACE);
		if(layernum >= MAX_MTFACE)
			return 0;

		if(me->mtface)
			CustomData_add_layer_named(&me->fdata, CD_MTFACE, CD_DUPLICATE, me->mtface, me->totface, name);
		else
			CustomData_add_layer_named(&me->fdata, CD_MTFACE, CD_DEFAULT, NULL, me->totface, name);

		if(active_set || layernum==0)
			CustomData_set_layer_active(&me->fdata, CD_MTFACE, layernum);

		mesh_update_customdata_pointers(me);
	}

	DAG_id_tag_update(&me->id, 0);
	WM_event_add_notifier(C, NC_GEOM|ND_DATA, me);

	return 1;
}
Пример #8
0
int ED_mesh_color_add(bContext *C, Scene *scene, Object *ob, Mesh *me)
{
	EditMesh *em;
	MCol *mcol;
	int layernum;

	if(me->edit_mesh) {
		em= me->edit_mesh;

		layernum= CustomData_number_of_layers(&em->fdata, CD_MCOL);
		if(layernum >= MAX_MCOL)
			return 0;

		EM_add_data_layer(em, &em->fdata, CD_MCOL);
		CustomData_set_layer_active(&em->fdata, CD_MCOL, layernum);
	}
	else {
		layernum= CustomData_number_of_layers(&me->fdata, CD_MCOL);
		if(layernum >= MAX_MCOL)
			return 0;

		mcol= me->mcol;

		if(me->mcol)
			CustomData_add_layer(&me->fdata, CD_MCOL, CD_DUPLICATE, me->mcol, me->totface);
		else
			CustomData_add_layer(&me->fdata, CD_MCOL, CD_DEFAULT, NULL, me->totface);

		CustomData_set_layer_active(&me->fdata, CD_MCOL, layernum);
		mesh_update_customdata_pointers(me);

		if(!mcol)
			shadeMeshMCol(scene, ob, me);
	}

	DAG_id_flush_update(&me->id, OB_RECALC_DATA);
	WM_event_add_notifier(C, NC_GEOM|ND_DATA, me);

	return 1;
}
Пример #9
0
int join_mesh_exec(bContext *C, wmOperator *op)
{
	Main *bmain= CTX_data_main(C);
	Scene *scene= CTX_data_scene(C);
	Object *ob= CTX_data_active_object(C);
	Material **matar, *ma;
	Mesh *me;
	MVert *mvert, *mv;
	MEdge *medge = NULL;
	MFace *mface = NULL;
	Key *key, *nkey=NULL;
	KeyBlock *kb, *okb, *kbn;
	float imat[4][4], cmat[4][4], *fp1, *fp2, curpos;
	int a, b, totcol, totmat=0, totedge=0, totvert=0, totface=0, ok=0;
	int vertofs, *matmap=NULL;
	int	i, j, index, haskey=0, edgeofs, faceofs;
	bDeformGroup *dg, *odg;
	MDeformVert *dvert;
	CustomData vdata, edata, fdata;

	if(scene->obedit) {
		BKE_report(op->reports, RPT_WARNING, "Cant join while in editmode");
		return OPERATOR_CANCELLED;
	}
	
	/* ob is the object we are adding geometry to */
	if(!ob || ob->type!=OB_MESH) {
		BKE_report(op->reports, RPT_WARNING, "Active object is not a mesh");
		return OPERATOR_CANCELLED;
	}
	
	/* count & check */
	CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) {
		if(base->object->type==OB_MESH) {
			me= base->object->data;
			
			totvert+= me->totvert;
			totedge+= me->totedge;
			totface+= me->totface;
			totmat+= base->object->totcol;
			
			if(base->object == ob)
				ok= 1;
			
			/* check for shapekeys */
			if(me->key)
				haskey++;
		}
	}
	CTX_DATA_END;
	
	/* that way the active object is always selected */ 
	if(ok==0) {
		BKE_report(op->reports, RPT_WARNING, "Active object is not a selected mesh");
		return OPERATOR_CANCELLED;
	}
	
	/* only join meshes if there are verts to join, there aren't too many, and we only had one mesh selected */
	me= (Mesh *)ob->data;
	key= me->key;

	if(totvert==0 || totvert==me->totvert) {
		BKE_report(op->reports, RPT_WARNING, "No mesh data to join");
		return OPERATOR_CANCELLED;
	}
	
	if(totvert > MESH_MAX_VERTS) {
		BKE_reportf(op->reports, RPT_WARNING, "Joining results in %d vertices, limit is " STRINGIFY(MESH_MAX_VERTS), totvert);
		return OPERATOR_CANCELLED;		
	}

	/* new material indices and material array */
	matar= MEM_callocN(sizeof(void*)*totmat, "join_mesh matar");
	if (totmat) matmap= MEM_callocN(sizeof(int)*totmat, "join_mesh matmap");
	totcol= ob->totcol;
	
	/* obact materials in new main array, is nicer start! */
	for(a=0; a<ob->totcol; a++) {
		matar[a]= give_current_material(ob, a+1);
		id_us_plus((ID *)matar[a]);
		/* increase id->us : will be lowered later */
	}
	
	/* - if destination mesh had shapekeys, move them somewhere safe, and set up placeholders
	 * 	with arrays that are large enough to hold shapekey data for all meshes
	 * -	if destination mesh didn't have shapekeys, but we encountered some in the meshes we're 
	 *	joining, set up a new keyblock and assign to the mesh
	 */
	if(key) {
		/* make a duplicate copy that will only be used here... (must remember to free it!) */
		nkey= copy_key(key);
		
		/* for all keys in old block, clear data-arrays */
		for(kb= key->block.first; kb; kb= kb->next) {
			if(kb->data) MEM_freeN(kb->data);
			kb->data= MEM_callocN(sizeof(float)*3*totvert, "join_shapekey");
			kb->totelem= totvert;
			kb->weights= NULL;
		}
	}
	else if(haskey) {
		/* add a new key-block and add to the mesh */
		key= me->key= add_key((ID *)me);
		key->type = KEY_RELATIVE;
	}
	
	/* first pass over objects - copying materials and vertexgroups across */
	CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) {
		/* only act if a mesh, and not the one we're joining to */
		if((ob!=base->object) && (base->object->type==OB_MESH)) {
			me= base->object->data;
			
			/* Join this object's vertex groups to the base one's */
			for(dg=base->object->defbase.first; dg; dg=dg->next) {
				/* See if this group exists in the object (if it doesn't, add it to the end) */
				if(!defgroup_find_name(ob, dg->name)) {
					odg = MEM_callocN(sizeof(bDeformGroup), "join deformGroup");
					memcpy(odg, dg, sizeof(bDeformGroup));
					BLI_addtail(&ob->defbase, odg);
				}
			}
			if(ob->defbase.first && ob->actdef==0)
				ob->actdef=1;
			
			
			if(me->totvert) {
				/* Add this object's materials to the base one's if they don't exist already (but only if limits not exceeded yet) */
				if(totcol < MAXMAT) {
					for(a=1; a<=base->object->totcol; a++) {
						ma= give_current_material(base->object, a);

						for(b=0; b<totcol; b++) {
							if(ma == matar[b]) break;
						}
						if(b==totcol) {
							matar[b]= ma;
							if(ma) {
								id_us_plus(&ma->id);
							}
							totcol++;
						}
						if(totcol >= MAXMAT)
							break;
					}
				}
				
				/* if this mesh has shapekeys, check if destination mesh already has matching entries too */
				if(me->key && key) {
					for(kb= me->key->block.first; kb; kb= kb->next) {
						/* if key doesn't exist in destination mesh, add it */
						if(key_get_named_keyblock(key, kb->name) == NULL) {
							/* copy this existing one over to the new shapekey block */
							kbn= MEM_dupallocN(kb);
							kbn->prev= kbn->next= NULL;
							
							/* adjust adrcode and other settings to fit (allocate a new data-array) */
							kbn->data= MEM_callocN(sizeof(float)*3*totvert, "joined_shapekey");
							kbn->totelem= totvert;
							kbn->weights= NULL;
							
							okb= key->block.last;
							curpos= (okb) ? okb->pos : -0.1f;
							if(key->type == KEY_RELATIVE)
								kbn->pos= curpos + 0.1f;
							else
								kbn->pos= curpos;
							
							BLI_addtail(&key->block, kbn);
							kbn->adrcode= key->totkey;
							key->totkey++;
							if(key->totkey==1) key->refkey= kbn;
							
							// XXX 2.5 Animato
#if 0
							/* also, copy corresponding ipo-curve to ipo-block if applicable */
							if(me->key->ipo && key->ipo) {
								// FIXME... this is a luxury item!
								puts("FIXME: ignoring IPO's when joining shapekeys on Meshes for now...");
							}
#endif
						}
					}
				}
			}
		}
	}
	CTX_DATA_END;
	
	/* setup new data for destination mesh */
	memset(&vdata, 0, sizeof(vdata));
	memset(&edata, 0, sizeof(edata));
	memset(&fdata, 0, sizeof(fdata));
	
	mvert= CustomData_add_layer(&vdata, CD_MVERT, CD_CALLOC, NULL, totvert);
	medge= CustomData_add_layer(&edata, CD_MEDGE, CD_CALLOC, NULL, totedge);
	mface= CustomData_add_layer(&fdata, CD_MFACE, CD_CALLOC, NULL, totface);

	vertofs= 0;
	edgeofs= 0;
	faceofs= 0;
	
	/* inverse transform for all selected meshes in this object */
	invert_m4_m4(imat, ob->obmat);
	
	CTX_DATA_BEGIN(C, Base*, base, selected_editable_bases) {
		/* only join if this is a mesh */
		if(base->object->type==OB_MESH) {
			me= base->object->data;
			
			if(me->totvert) {
				/* standard data */
				CustomData_merge(&me->vdata, &vdata, CD_MASK_MESH, CD_DEFAULT, totvert);
				CustomData_copy_data(&me->vdata, &vdata, 0, vertofs, me->totvert);
				
				/* vertex groups */
				dvert= CustomData_get(&vdata, vertofs, CD_MDEFORMVERT);
				
				/* NB: vertex groups here are new version */
				if(dvert) {
					for(i=0; i<me->totvert; i++) {
						for(j=0; j<dvert[i].totweight; j++) {
							/*	Find the old vertex group */
							odg = BLI_findlink(&base->object->defbase, dvert[i].dw[j].def_nr);
							if(odg) {
								/*	Search for a match in the new object, and set new index */
								for(dg=ob->defbase.first, index=0; dg; dg=dg->next, index++) {
									if(!strcmp(dg->name, odg->name)) {
										dvert[i].dw[j].def_nr = index;
										break;
									}
								}
							}
						}
					}
				}
				
				/* if this is the object we're merging into, no need to do anything */
				if(base->object != ob) {
					/* watch this: switch matmul order really goes wrong */
					mul_m4_m4m4(cmat, base->object->obmat, imat);
					
					/* transform vertex coordinates into new space */
					for(a=0, mv=mvert; a < me->totvert; a++, mv++) {
						mul_m4_v3(cmat, mv->co);
					}
					
					/* for each shapekey in destination mesh:
					 *	- if there's a matching one, copy it across (will need to transform vertices into new space...)
					 *	- otherwise, just copy own coordinates of mesh (no need to transform vertex coordinates into new space)
					 */
					if(key) {
						/* if this mesh has any shapekeys, check first, otherwise just copy coordinates */
						for(kb= key->block.first; kb; kb= kb->next) {
							/* get pointer to where to write data for this mesh in shapekey's data array */
							fp1= ((float *)kb->data) + (vertofs*3);	
							
							/* check if this mesh has such a shapekey */
							okb= key_get_named_keyblock(me->key, kb->name);
							if(okb) {
								/* copy this mesh's shapekey to the destination shapekey (need to transform first) */
								fp2= ((float *)(okb->data));
								for(a=0; a < me->totvert; a++, fp1+=3, fp2+=3) {
									VECCOPY(fp1, fp2);
									mul_m4_v3(cmat, fp1);
								}
							}
							else {
								/* copy this mesh's vertex coordinates to the destination shapekey */
								mv= mvert;
								for(a=0; a < me->totvert; a++, fp1+=3, mv++) {
									VECCOPY(fp1, mv->co);
								}
							}
						}
					}
				}
				else {
					/* for each shapekey in destination mesh:
					 *	- if it was an 'original', copy the appropriate data from nkey
					 *	- otherwise, copy across plain coordinates (no need to transform coordinates)
					 */
					if(key) {
						for(kb= key->block.first; kb; kb= kb->next) {
							/* get pointer to where to write data for this mesh in shapekey's data array */
							fp1= ((float *)kb->data) + (vertofs*3);	
							
							/* check if this was one of the original shapekeys */
							okb= key_get_named_keyblock(nkey, kb->name);
							if(okb) {
								/* copy this mesh's shapekey to the destination shapekey */
								fp2= ((float *)(okb->data));
								for(a=0; a < me->totvert; a++, fp1+=3, fp2+=3) {
									VECCOPY(fp1, fp2);
								}
							}
							else {
								/* copy base-coordinates to the destination shapekey */
								mv= mvert;
								for(a=0; a < me->totvert; a++, fp1+=3, mv++) {
									VECCOPY(fp1, mv->co);
								}
							}
						}
					}
				}
				
				/* advance mvert pointer to end of base mesh's data */
				mvert+= me->totvert;
			}
			
			if(me->totface) {
				/* make mapping for materials */
				for(a=1; a<=base->object->totcol; a++) {
					ma= give_current_material(base->object, a);

					for(b=0; b<totcol; b++) {
						if(ma == matar[b]) {
							matmap[a-1]= b;
							break;
						}
					}
				}
				
				if(base->object!=ob)
					multiresModifier_prepare_join(scene, base->object, ob);

				CustomData_merge(&me->fdata, &fdata, CD_MASK_MESH, CD_DEFAULT, totface);
				CustomData_copy_data(&me->fdata, &fdata, 0, faceofs, me->totface);
				
				for(a=0; a<me->totface; a++, mface++) {
					mface->v1+= vertofs;
					mface->v2+= vertofs;
					mface->v3+= vertofs;
					if(mface->v4) mface->v4+= vertofs;
					
					if (matmap)
						mface->mat_nr= matmap[(int)mface->mat_nr];
					else 
						mface->mat_nr= 0;
				}
				
				faceofs += me->totface;
			}
			
			if(me->totedge) {
				CustomData_merge(&me->edata, &edata, CD_MASK_MESH, CD_DEFAULT, totedge);
				CustomData_copy_data(&me->edata, &edata, 0, edgeofs, me->totedge);
				
				for(a=0; a<me->totedge; a++, medge++) {
					medge->v1+= vertofs;
					medge->v2+= vertofs;
				}
				
				edgeofs += me->totedge;
			}
			
			/* vertofs is used to help newly added verts be reattached to their edge/face 
			 * (cannot be set earlier, or else reattaching goes wrong)
			 */
			vertofs += me->totvert;
			
			/* free base, now that data is merged */
			if(base->object != ob)
				ED_base_object_free_and_unlink(bmain, scene, base);
		}
	}
	CTX_DATA_END;
	
	/* return to mesh we're merging to */
	me= ob->data;
	
	CustomData_free(&me->vdata, me->totvert);
	CustomData_free(&me->edata, me->totedge);
	CustomData_free(&me->fdata, me->totface);

	me->totvert= totvert;
	me->totedge= totedge;
	me->totface= totface;
	
	me->vdata= vdata;
	me->edata= edata;
	me->fdata= fdata;

	mesh_update_customdata_pointers(me);
	
	/* old material array */
	for(a=1; a<=ob->totcol; a++) {
		ma= ob->mat[a-1];
		if(ma) ma->id.us--;
	}
	for(a=1; a<=me->totcol; a++) {
		ma= me->mat[a-1];
		if(ma) ma->id.us--;
	}
	if(ob->mat) MEM_freeN(ob->mat);
	if(ob->matbits) MEM_freeN(ob->matbits);
	if(me->mat) MEM_freeN(me->mat);
	ob->mat= me->mat= NULL;
	ob->matbits= NULL;
	
	if(totcol) {
		me->mat= matar;
		ob->mat= MEM_callocN(sizeof(void *)*totcol, "join obmatar");
		ob->matbits= MEM_callocN(sizeof(char)*totcol, "join obmatbits");
	}
	else
		MEM_freeN(matar);
	
	ob->totcol= me->totcol= totcol;
	ob->colbits= 0;

	if (matmap) MEM_freeN(matmap);
	
	/* other mesh users */
	test_object_materials((ID *)me);
	
	/* free temp copy of destination shapekeys (if applicable) */
	if(nkey) {
		// XXX 2.5 Animato
#if 0
		/* free it's ipo too - both are not actually freed from memory yet as ID-blocks */
		if(nkey->ipo) {
			free_ipo(nkey->ipo);
			BLI_remlink(&bmain->ipo, nkey->ipo);
			MEM_freeN(nkey->ipo);
		}
#endif
		
		free_key(nkey);
		BLI_remlink(&bmain->key, nkey);
		MEM_freeN(nkey);
	}
	
	DAG_scene_sort(bmain, scene);	// removed objects, need to rebuild dag before editmode call

#if 0
	ED_object_enter_editmode(C, EM_WAITCURSOR);
	ED_object_exit_editmode(C, EM_FREEDATA|EM_WAITCURSOR|EM_DO_UNDO);
#else
	/* toggle editmode using lower level functions so this can be called from python */
	make_editMesh(scene, ob);
	load_editMesh(scene, ob);
	free_editMesh(me->edit_mesh);
	MEM_freeN(me->edit_mesh);
	me->edit_mesh= NULL;
	DAG_id_tag_update(&ob->id, OB_RECALC_OB|OB_RECALC_DATA);
#endif
	WM_event_add_notifier(C, NC_SCENE|ND_OB_ACTIVE, scene);

	return OPERATOR_FINISHED;
}
Пример #10
0
static void delete_customdata_layer(bContext *C, Object *ob, CustomDataLayer *layer)
{
	Mesh *me = ob->data;
	CustomData *data= (me->edit_mesh)? &me->edit_mesh->fdata: &me->fdata;
	void *actlayerdata, *rndlayerdata, *clonelayerdata, *stencillayerdata, *layerdata=layer->data;
	int type= layer->type;
	int index= CustomData_get_layer_index(data, type);
	int i, actindex, rndindex, cloneindex, stencilindex;
	
	/* ok, deleting a non-active layer needs to preserve the active layer indices.
	  to do this, we store a pointer to the .data member of both layer and the active layer,
	  (to detect if we're deleting the active layer or not), then use the active
	  layer data pointer to find where the active layer has ended up.
	  
	  this is necassary because the deletion functions only support deleting the active
	  layer. */
	actlayerdata = data->layers[CustomData_get_active_layer_index(data, type)].data;
	rndlayerdata = data->layers[CustomData_get_render_layer_index(data, type)].data;
	clonelayerdata = data->layers[CustomData_get_clone_layer_index(data, type)].data;
	stencillayerdata = data->layers[CustomData_get_stencil_layer_index(data, type)].data;
	CustomData_set_layer_active(data, type, layer - &data->layers[index]);

	if(me->edit_mesh) {
		EM_free_data_layer(me->edit_mesh, data, type);
	}
	else {
		CustomData_free_layer_active(data, type, me->totface);
		mesh_update_customdata_pointers(me);
	}

	if(!CustomData_has_layer(data, type) && (type == CD_MCOL && (ob->mode & OB_MODE_VERTEX_PAINT)))
		ED_object_toggle_modes(C, OB_MODE_VERTEX_PAINT);

	/* reconstruct active layer */
	if (actlayerdata != layerdata) {
		/* find index */
		actindex = CustomData_get_layer_index(data, type);
		for (i=actindex; i<data->totlayer; i++) {
			if (data->layers[i].data == actlayerdata) {
				actindex = i - actindex;
				break;
			}
		}
		
		/* set index */
		CustomData_set_layer_active(data, type, actindex);
	}
	
	if (rndlayerdata != layerdata) {
		/* find index */
		rndindex = CustomData_get_layer_index(data, type);
		for (i=rndindex; i<data->totlayer; i++) {
			if (data->layers[i].data == rndlayerdata) {
				rndindex = i - rndindex;
				break;
			}
		}
		
		/* set index */
		CustomData_set_layer_render(data, type, rndindex);
	}
	
	if (clonelayerdata != layerdata) {
		/* find index */
		cloneindex = CustomData_get_layer_index(data, type);
		for (i=cloneindex; i<data->totlayer; i++) {
			if (data->layers[i].data == clonelayerdata) {
				cloneindex = i - cloneindex;
				break;
			}
		}
		
		/* set index */
		CustomData_set_layer_clone(data, type, cloneindex);
	}
	
	if (stencillayerdata != layerdata) {
		/* find index */
		stencilindex = CustomData_get_layer_index(data, type);
		for (i=stencilindex; i<data->totlayer; i++) {
			if (data->layers[i].data == stencillayerdata) {
				stencilindex = i - stencilindex;
				break;
			}
		}
		
		/* set index */
		CustomData_set_layer_stencil(data, type, stencilindex);
	}
}
Пример #11
0
/* makes Mesh out of editmesh */
void load_editMesh(Scene *scene, Object *obedit)
{
	Mesh *me= obedit->data;
	MVert *mvert, *oldverts;
	MEdge *medge;
	MFace *mface;
	MSelect *mselect;
	EditMesh *em= me->edit_mesh;
	EditVert *eve;
	EditFace *efa, *efa_act;
	EditEdge *eed;
	EditSelection *ese;
	float *fp, *newkey, *oldkey;
	int i, a, ototvert;
	
	/* this one also tests of edges are not in faces: */
	/* eed->f2==0: not in face, f2==1: draw it */
	/* eed->f1 : flag for dynaface (cylindertest, old engine) */
	/* eve->f1 : flag for dynaface (sphere test, old engine) */
	/* eve->f2 : being used in vertexnormals */
	edge_drawflags(me, em);
	
	EM_stats_update(em);
	
	/* new Vertex block */
	if(em->totvert==0) mvert= NULL;
	else mvert= MEM_callocN(em->totvert*sizeof(MVert), "loadeditMesh vert");

	/* new Edge block */
	if(em->totedge==0) medge= NULL;
	else medge= MEM_callocN(em->totedge*sizeof(MEdge), "loadeditMesh edge");
	
	/* new Face block */
	if(em->totface==0) mface= NULL;
	else mface= MEM_callocN(em->totface*sizeof(MFace), "loadeditMesh face");

	/* lets save the old verts just in case we are actually working on
	 * a key ... we now do processing of the keys at the end */
	oldverts= me->mvert;
	ototvert= me->totvert;

	/* don't free this yet */
	CustomData_set_layer(&me->vdata, CD_MVERT, NULL);

	/* free custom data */
	CustomData_free(&me->vdata, me->totvert);
	CustomData_free(&me->edata, me->totedge);
	CustomData_free(&me->fdata, me->totface);

	/* add new custom data */
	me->totvert= em->totvert;
	me->totedge= em->totedge;
	me->totface= em->totface;

	CustomData_copy(&em->vdata, &me->vdata, CD_MASK_MESH, CD_CALLOC, me->totvert);
	CustomData_copy(&em->edata, &me->edata, CD_MASK_MESH, CD_CALLOC, me->totedge);
	CustomData_copy(&em->fdata, &me->fdata, CD_MASK_MESH, CD_CALLOC, me->totface);

	CustomData_add_layer(&me->vdata, CD_MVERT, CD_ASSIGN, mvert, me->totvert);
	CustomData_add_layer(&me->edata, CD_MEDGE, CD_ASSIGN, medge, me->totedge);
	CustomData_add_layer(&me->fdata, CD_MFACE, CD_ASSIGN, mface, me->totface);
	mesh_update_customdata_pointers(me);

	/* the vertices, use ->tmp.l as counter */
	eve= em->verts.first;
	a= 0;

	while(eve) {
		VECCOPY(mvert->co, eve->co);

		/* vertex normal */
		normal_float_to_short_v3(mvert->no, eve->no);

		/* note: it used to remove me->dvert when it was not in use, cancelled
		   that... annoying when you have a fresh vgroup */
		CustomData_from_em_block(&em->vdata, &me->vdata, eve->data, a);

		eve->tmp.l = a++;  /* counter */
			
		mvert->flag= 0;
		mvert->flag |= (eve->f & SELECT);
		if (eve->h) mvert->flag |= ME_HIDE;
		
		mvert->bweight= (char)(255.0f*eve->bweight);

		eve= eve->next;
		mvert++;
	}

	/* the edges */
	a= 0;
	eed= em->edges.first;
	while(eed) {
		medge->v1= (unsigned int) eed->v1->tmp.l;
		medge->v2= (unsigned int) eed->v2->tmp.l;
		
		medge->flag= (eed->f & SELECT) | ME_EDGERENDER;
		if(eed->f2<2) medge->flag |= ME_EDGEDRAW;
		if(eed->f2==0) medge->flag |= ME_LOOSEEDGE;
		if(eed->sharp) medge->flag |= ME_SHARP;
		if(eed->seam) medge->flag |= ME_SEAM;
		if(eed->h & EM_FGON) medge->flag |= ME_FGON;	// different defines yes
		if(eed->h & 1) medge->flag |= ME_HIDE;
		
		medge->crease= (char)(255.0f*eed->crease);
		medge->bweight= (char)(255.0f*eed->bweight);
		CustomData_from_em_block(&em->edata, &me->edata, eed->data, a);		

		eed->tmp.l = a++;
		
		medge++;
		eed= eed->next;
	}

	/* the faces */
	a = 0;
	efa= em->faces.first;
	efa_act= EM_get_actFace(em, 0);
	i = 0;
	me->act_face = -1;
	while(efa) {
		mface= &((MFace *) me->mface)[i];
		
		mface->v1= (unsigned int) efa->v1->tmp.l;
		mface->v2= (unsigned int) efa->v2->tmp.l;
		mface->v3= (unsigned int) efa->v3->tmp.l;
		if (efa->v4) mface->v4 = (unsigned int) efa->v4->tmp.l;

		mface->mat_nr= efa->mat_nr;
		
		mface->flag= efa->flag;
		/* bit 0 of flag is already taken for smooth... */
		
		if(efa->h) {
			mface->flag |= ME_HIDE;
			mface->flag &= ~ME_FACE_SEL;
		} else {
			if(efa->f & 1) mface->flag |= ME_FACE_SEL;
			else mface->flag &= ~ME_FACE_SEL;
		}
			
		/* watch: efa->e1->f2==0 means loose edge */ 
			
		if(efa->e1->f2==1) {
			efa->e1->f2= 2;
		}			
		if(efa->e2->f2==1) {
			efa->e2->f2= 2;
		}
		if(efa->e3->f2==1) {
			efa->e3->f2= 2;
		}
		if(efa->e4 && efa->e4->f2==1) {
			efa->e4->f2= 2;
		}

		CustomData_from_em_block(&em->fdata, &me->fdata, efa->data, i);

		/* no index '0' at location 3 or 4 */
		test_index_face(mface, &me->fdata, i, efa->v4?4:3);
		
		if (efa_act == efa)
			me->act_face = a;

		efa->tmp.l = a++;
		i++;
		efa= efa->next;
	}

	/* patch hook indices and vertex parents */
	{
		Object *ob;
		ModifierData *md;
		EditVert **vertMap = NULL;
		int j;

		for (ob=G.main->object.first; ob; ob=ob->id.next) {
			if (ob->parent==obedit && ELEM(ob->partype, PARVERT1,PARVERT3)) {
				
				/* duplicate code from below, make it function later...? */
				if (!vertMap) {
					vertMap = MEM_callocN(sizeof(*vertMap)*ototvert, "vertMap");
					
					for (eve=em->verts.first; eve; eve=eve->next) {
						if (eve->keyindex!=-1)
							vertMap[eve->keyindex] = eve;
					}
				}
				if(ob->par1 < ototvert) {
					eve = vertMap[ob->par1];
					if(eve) ob->par1= eve->tmp.l;
				}
				if(ob->par2 < ototvert) {
					eve = vertMap[ob->par2];
					if(eve) ob->par2= eve->tmp.l;
				}
				if(ob->par3 < ototvert) {
					eve = vertMap[ob->par3];
					if(eve) ob->par3= eve->tmp.l;
				}
				
			}
			if (ob->data==me) {
				for (md=ob->modifiers.first; md; md=md->next) {
					if (md->type==eModifierType_Hook) {
						HookModifierData *hmd = (HookModifierData*) md;

						if (!vertMap) {
							vertMap = MEM_callocN(sizeof(*vertMap)*ototvert, "vertMap");

							for (eve=em->verts.first; eve; eve=eve->next) {
								if (eve->keyindex!=-1)
									vertMap[eve->keyindex] = eve;
							}
						}
						
						for (i=j=0; i<hmd->totindex; i++) {
							if(hmd->indexar[i] < ototvert) {
								eve = vertMap[hmd->indexar[i]];
								
								if (eve) {
									hmd->indexar[j++] = eve->tmp.l;
								}
							}
							else j++;
						}

						hmd->totindex = j;
					}
				}
			}
		}

		if (vertMap) MEM_freeN(vertMap);
	}

	/* are there keys? */
	if(me->key) {
		KeyBlock *currkey;
		KeyBlock *actkey= BLI_findlink(&me->key->block, em->shapenr-1);

		float (*ofs)[3] = NULL;

		/* editing the base key should update others */
		if(me->key->type==KEY_RELATIVE && oldverts) {
			int act_is_basis = 0;
			/* find if this key is a basis for any others */
			for(currkey = me->key->block.first; currkey; currkey= currkey->next) {
				if(em->shapenr-1 == currkey->relative) {
					act_is_basis = 1;
					break;
				}
			}

			if(act_is_basis) { /* active key is a base */
				float (*fp)[3]= actkey->data;
				i=0;
				ofs= MEM_callocN(sizeof(float) * 3 * em->totvert,  "currkey->data");
				eve= em->verts.first;
				mvert = me->mvert;
				while(eve) {
					if(eve->keyindex>=0) {
						sub_v3_v3v3(ofs[i], mvert->co, fp[eve->keyindex]);
					}

					eve= eve->next;
					i++;
					mvert++;
				}
			}
		}


		/* Lets reorder the key data so that things line up roughly
		 * with the way things were before editmode */
		currkey = me->key->block.first;
		while(currkey) {
			int apply_offset = (ofs && (currkey != actkey) && (em->shapenr-1 == currkey->relative));

			fp= newkey= MEM_callocN(me->key->elemsize*em->totvert,  "currkey->data");
			oldkey = currkey->data;

			eve= em->verts.first;

			i = 0;
			mvert = me->mvert;
			while(eve) {
				if (eve->keyindex >= 0 && eve->keyindex < currkey->totelem) { // valid old vertex
					if(currkey == actkey) {
						if(actkey == me->key->refkey) {
							VECCOPY(fp, mvert->co);
						}
						else {
							VECCOPY(fp, mvert->co);
							if(oldverts) {
								VECCOPY(mvert->co, oldverts[eve->keyindex].co);
							}
						}
					}
					else {
						if(oldkey) {
							VECCOPY(fp, oldkey + 3 * eve->keyindex);
						}
					}
				}
				else {
					VECCOPY(fp, mvert->co);
				}

				/* propagate edited basis offsets to other shapes */
				if(apply_offset) {
					VECADD(fp, fp, ofs[i]);
				}

				fp+= 3;
				++i;
				++mvert;
				eve= eve->next;
			}
			currkey->totelem= em->totvert;
			if(currkey->data) MEM_freeN(currkey->data);
			currkey->data = newkey;
			
			currkey= currkey->next;
		}

		if(ofs) MEM_freeN(ofs);
	}

	if(oldverts) MEM_freeN(oldverts);
	
	i = 0;
	for(ese=em->selected.first; ese; ese=ese->next) i++;
	me->totselect = i;
	if(i==0) mselect= NULL;
	else mselect= MEM_callocN(i*sizeof(MSelect), "loadeditMesh selections");
	
	if(me->mselect) MEM_freeN(me->mselect);
	me->mselect= mselect;
	
	for(ese=em->selected.first; ese; ese=ese->next){
		mselect->type = ese->type;
		if(ese->type == EDITVERT) mselect->index = ((EditVert*)ese->data)->tmp.l;
		else if(ese->type == EDITEDGE) mselect->index = ((EditEdge*)ese->data)->tmp.l;
		else if(ese->type == EDITFACE) mselect->index = ((EditFace*)ese->data)->tmp.l;
		mselect++;
	}
	
	/* to be sure: clear ->tmp.l pointers */
	eve= em->verts.first;
	while(eve) {
		eve->tmp.l = 0;
		eve= eve->next;
	}
	
	eed= em->edges.first;
	while(eed) { 
		eed->tmp.l = 0;
		eed= eed->next;
	}
	
	efa= em->faces.first;
	while(efa) {
		efa->tmp.l = 0;
		efa= efa->next;
	}
	
	/* remake softbody of all users */
	if(me->id.us>1) {
		Base *base;
		for(base= scene->base.first; base; base= base->next)
			if(base->object->data==me)
				base->object->recalc |= OB_RECALC_DATA;
	}

	mesh_calc_normals(me->mvert, me->totvert, me->mface, me->totface, NULL);

	/* topology could be changed, ensure mdisps are ok */
	multires_topology_changed(scene, obedit);
}