Пример #1
0
void
prof_handle_idle(void)
{
    jabber_conn_status_t status = jabber_get_connection_status();
    if (status == JABBER_CONNECTED) {
        GSList *recipients = ui_get_recipients();
        GSList *curr = recipients;

        while (curr != NULL) {
            char *recipient = curr->data;
            if (chat_session_get_recipient_supports(recipient)) {
                chat_session_no_activity(recipient);

                if (chat_session_is_gone(recipient) &&
                        !chat_session_get_sent(recipient)) {
                    message_send_gone(recipient);
                } else if (chat_session_is_inactive(recipient) &&
                        !chat_session_get_sent(recipient)) {
                    message_send_inactive(recipient);
                } else if (prefs_get_boolean(PREF_OUTTYPE) &&
                        chat_session_is_paused(recipient) &&
                        !chat_session_get_sent(recipient)) {
                    message_send_paused(recipient);
                }
            }

            curr = g_slist_next(curr);
        }

        if (recipients != NULL) {
            g_slist_free(recipients);
        }
    }
}
Пример #2
0
void
ui_idle(void)
{
    GSList *recipients = wins_get_chat_recipients();
    GSList *curr = recipients;
    while (curr != NULL) {
        char *recipient = curr->data;
        chat_session_no_activity(recipient);

        if (chat_session_is_gone(recipient) &&
                !chat_session_get_sent(recipient)) {
            message_send_gone(recipient);
        } else if (chat_session_is_inactive(recipient) &&
                !chat_session_get_sent(recipient)) {
            message_send_inactive(recipient);
        } else if (prefs_get_boolean(PREF_OUTTYPE) &&
                chat_session_is_paused(recipient) &&
                !chat_session_get_sent(recipient)) {
            message_send_paused(recipient);
        }

        curr = g_slist_next(curr);
    }

    if (recipients != NULL) {
        g_slist_free(recipients);
    }
}
Пример #3
0
void
ui_prune_wins(void)
{
    jabber_conn_status_t conn_status = jabber_get_connection_status();
    gboolean pruned = FALSE;

    GSList *recipients = wins_get_prune_recipients();
    if (recipients != NULL) {
        pruned = TRUE;
    }
    GSList *curr = recipients;
    while (curr != NULL) {
        char *recipient = curr->data;

        if (conn_status == JABBER_CONNECTED) {
            if (prefs_get_boolean(PREF_STATES)) {

                // send <gone/> chat state before closing
                if (chat_session_get_recipient_supports(recipient)) {
                    chat_session_set_gone(recipient);
                    message_send_gone(recipient);
                    chat_session_end(recipient);
                }
            }
        }

        ProfWin *window = wins_get_by_recipient(recipient);
        int num = wins_get_num(window);
        ui_close_win(num);

        curr = g_slist_next(curr);
    }

    if (recipients != NULL) {
        g_slist_free(recipients);
    }

    wins_tidy();
    if (pruned) {
        cons_show("Windows pruned.");
    } else {
        cons_show("No prune needed.");
    }
}
Пример #4
0
void
ui_close_connected_win(int index)
{
    win_type_t win_type = ui_win_type(index);
    if (win_type == WIN_MUC) {
        char *room_jid = ui_recipient(index);
        presence_leave_chat_room(room_jid);
    } else if ((win_type == WIN_CHAT) || (win_type == WIN_PRIVATE)) {

        if (prefs_get_boolean(PREF_STATES)) {
            char *recipient = ui_recipient(index);

            // send <gone/> chat state before closing
            if (chat_session_get_recipient_supports(recipient)) {
                chat_session_set_gone(recipient);
                message_send_gone(recipient);
                chat_session_end(recipient);
            }
        }
    }
}