Пример #1
0
HIDDEN int
envmap_setup(register struct region *rp, struct bu_vls *matparm, void **UNUSED(dpp), const struct mfuncs *UNUSED(mfp), struct rt_i *rtip)
{
    struct mfuncs *shaders = MF_NULL;

    BU_CK_VLS(matparm);
    RT_CK_RTI(rtip);

    if (env_region.reg_mfuncs) {
	bu_log("envmap_setup:  second environment map ignored\n");
	return 0;		/* drop region */
    }

    env_region = *rp;		/* struct copy */
    /* Get copies of, or eliminate, references to dynamic structures */
    env_region.reg_name = bu_strdup(rp->reg_name);
    env_region.reg_treetop = TREE_NULL;
    env_region.l.forw = BU_LIST_NULL;
    env_region.l.back = BU_LIST_NULL;
    env_region.reg_mfuncs = (char *)0;
    env_region.reg_mater.ma_shader = bu_vls_strdup(matparm);

    /* get list of available shaders */
    if (!shaders) {
	optical_shader_init(&shaders);
    }
    if (mlib_setup(&shaders, &env_region, rtip) < 0)
	bu_log("envmap_setup() material '%s' failed\n",
	       env_region.reg_mater.ma_shader);


    return 0;		/* This region should be dropped */
}
Пример #2
0
/*
 *  Go poke the rgb values of a region, on the fly.
 *  This does not update the inmemory database,
 *  so any changes will vanish on next re-prep unless other measures
 *  are taken.
 */
int
sh_directchange_shader(ClientData UNUSED(clientData), Tcl_Interp *interp, int argc, const char *argv[])
{
    long int rtip_val;
    struct rt_i	*rtip;
    struct region *regp;
    struct directory *dp;
    struct bu_vls shader = BU_VLS_INIT_ZERO;

    if ( argc < 4 )  {
	Tcl_AppendResult(interp, "Usage: sh_directchange_shader $rtip comb shader_arg(s)\n", NULL);
	return TCL_ERROR;
    }

    rtip_val = atol(argv[1]);
    rtip = (struct rt_i *)rtip_val;
    RT_CK_RTI(rtip);

    if ( rtip->needprep )  {
	Tcl_AppendResult(interp, "rt_prep() hasn't been called yet, error.\n", NULL);
	return TCL_ERROR;
    }

    if ( (dp = db_lookup( rtip->rti_dbip, argv[2], LOOKUP_NOISY)) == RT_DIR_NULL )  {
	Tcl_AppendResult(interp, argv[2], ": not found\n", NULL);
	return TCL_ERROR;
    }

    bu_vls_from_argv(&shader, argc-3, argv+3);
    bu_vls_trimspace(&shader);

    /* Find all region names which match /comb/ pattern */
    for ( BU_LIST_FOR( regp, region, &rtip->HeadRegion ) )  {
/*	if ( dp->d_flags & RT_DIR_REGION )  {	*/
	    /* name will occur at end of region string w/leading slash */
/*	} else {	*/
	    /* name will occur anywhere, bracketed by slashes */
/*	}	*/

	/* XXX quick hack */
	if ( strstr( regp->reg_name, argv[2] ) == NULL )  continue;

	/* Modify the region's shader string */
	bu_log("sh_directchange_shader() changing %s\n", regp->reg_name);
	if ( regp->reg_mater.ma_shader )
	    bu_free( (void *)regp->reg_mater.ma_shader, "reg_mater.ma_shader");
	regp->reg_mater.ma_shader = bu_vls_strdup(&shader);

	/* Update the shader */
	mlib_free(regp);
	if ( mlib_setup( &mfHead, regp, rtip ) != 1 )  {
	    Tcl_AppendResult(interp, regp->reg_name, ": mlib_setup() failure\n", NULL);
	}
    }

    bu_vls_free(&shader);
    return TCL_OK;
}
Пример #3
0
/*
 *  Go poke the rgb values of a region, on the fly.
 *  This does not update the inmemory database,
 *  so any changes will vanish on next re-prep unless other measures
 *  are taken.
 */
int
sh_directchange_rgb(ClientData UNUSED(clientData), Tcl_Interp *interp, int argc, const char *argv[])
{
    long int rtip_val;
    struct rt_i	*rtip;
    struct region	*regp;
    struct directory *dp;
    float		r, g, b;

    if ( argc != 6 )  {
	Tcl_AppendResult(interp, "Usage: sh_directchange_rgb $rtip comb r g b\n", NULL);
	return TCL_ERROR;
    }

    r = atoi(argv[3+0]) / 255.0;
    g = atoi(argv[3+1]) / 255.0;
    b = atoi(argv[3+2]) / 255.0;

    rtip_val = atol(argv[1]);
    rtip = (struct rt_i *)rtip_val;
    RT_CK_RTI(rtip);

    if ( rtip->needprep )  {
	Tcl_AppendResult(interp, "rt_prep() hasn't been called yet, error.\n", NULL);
	return TCL_ERROR;
    }

    if ( (dp = db_lookup( rtip->rti_dbip, argv[2], LOOKUP_NOISY)) == RT_DIR_NULL )  {
	Tcl_AppendResult(interp, argv[2], ": not found\n", NULL);
	return TCL_ERROR;
    }

    /* Find all region names which match /comb/ pattern */
    for ( BU_LIST_FOR( regp, region, &rtip->HeadRegion ) )  {
/*	if ( dp->d_flags & RT_DIR_REGION )  {	*/
	    /* name will occur at end of region string w/leading slash */
/*	} else {	*/
	    /* name will occur anywhere, bracketed by slashes */
/*	}	*/

	/* XXX quick hack */
	if ( strstr( regp->reg_name, argv[2] ) == NULL )  continue;

	/* Modify the region's color */
	bu_log("sh_directchange_rgb() changing %s\n", regp->reg_name);
	VSET( regp->reg_mater.ma_color, r, g, b );

	/* Update the shader */
	mlib_free(regp);
	if ( mlib_setup( &mfHead, regp, rtip ) != 1 )  {
	    Tcl_AppendResult(interp, regp->reg_name, ": mlib_setup() failure\n", NULL);
	}
    }

    return TCL_OK;
}