Пример #1
0
static void *consumer_thread( void *arg )
{
	// Map the argument to the object
	mlt_consumer consumer = arg;

	// Get the properties
	mlt_properties properties = MLT_CONSUMER_PROPERTIES( consumer );

	// Convenience functionality
	int terminate_on_pause = mlt_properties_get_int( properties, "terminate_on_pause" );
	int terminated = 0;

	// Frame and size
	mlt_frame frame = NULL;

	// Loop while running
	while( !terminated && mlt_properties_get_int( properties, "_running" ) )
	{
		// Get the frame
		frame = mlt_consumer_rt_frame( consumer );

		// Check for termination
		if ( terminate_on_pause && frame != NULL )
			terminated = mlt_properties_get_double( MLT_FRAME_PROPERTIES( frame ), "_speed" ) == 0.0;

		// Check that we have a frame to work with
		if ( frame )
		{
			avsync_stats* stats = mlt_properties_get_data( properties, "_stats", NULL );
			double fps = mlt_properties_get_double( properties, "fps" );
			mlt_position pos = mlt_frame_get_position( frame );

			 if( !strcmp( mlt_properties_get( properties, "report" ), "frame" ) )
			 {
				 stats->report_frames = 1;
			 }
			 else
			 {
				 stats->report_frames = 0;
			 }

			detect_flash( frame, pos, fps, stats );
			detect_blip( frame, pos, fps, stats );
			calculate_sync( stats );
			report_results( stats, pos );

			// Close the frame
			mlt_events_fire( properties, "consumer-frame-show", frame, NULL );
			mlt_frame_close( frame );
		}
	}

	// Indicate that the consumer is stopped
	mlt_properties_set_int( properties, "_running", 0 );
	mlt_consumer_stopped( consumer );

	return NULL;
}
Пример #2
0
static void *consumer_thread( void *arg )
{
    mlt_consumer consumer = arg;
    mlt_properties properties = MLT_CONSUMER_PROPERTIES( consumer );
    mlt_frame frame = NULL;

    // Determine whether to stop at end-of-media
    int terminate_on_pause = mlt_properties_get_int( properties, "terminate_on_pause" );
    int terminated = 0;

    // Loop while running
    while ( !terminated && !is_stopped( consumer ) )
    {
        // Get the next frame
        frame = mlt_consumer_rt_frame( consumer );

        // Check for termination
        if ( terminate_on_pause && frame )
            terminated = mlt_properties_get_double( MLT_FRAME_PROPERTIES( frame ), "_speed" ) == 0.0;

        // Check that we have a frame to work with
        if ( frame && !terminated && !is_stopped( consumer ) )
        {
            if ( mlt_properties_get_int( MLT_FRAME_PROPERTIES(frame), "rendered" ) )
            {
                if ( mlt_properties_get_int( MLT_FRAME_PROPERTIES(frame), "_speed" ) == 0 )
                    foreach_consumer_refresh( consumer );
                foreach_consumer_put( consumer, frame );
            }
            else
            {
                int dropped = mlt_properties_get_int( properties, "_dropped" );
                mlt_log_info( MLT_CONSUMER_SERVICE(consumer), "dropped frame %d\n", ++dropped );
                mlt_properties_set_int( properties, "_dropped", dropped );
            }
            mlt_frame_close( frame );
        }
        else
        {
            if ( frame && terminated )
            {
                // Send this termination frame to nested consumers for their cancellation
                foreach_consumer_put( consumer, frame );
            }
            if ( frame )
                mlt_frame_close( frame );
            terminated = 1;
        }
    }

    // Indicate that the consumer is stopped
    mlt_consumer_stopped( consumer );

    return NULL;
}
Пример #3
0
static void *run( void *arg )
{
	// Map the argument to the object
	DeckLinkConsumer* decklink = (DeckLinkConsumer*) arg;
	mlt_consumer consumer = decklink->getConsumer();
	
	// Get the properties
	mlt_properties properties = MLT_CONSUMER_PROPERTIES( consumer );

	// Convenience functionality
	int terminate_on_pause = mlt_properties_get_int( properties, "terminate_on_pause" );
	int terminated = 0;

	// Frame and size
	mlt_frame frame = NULL;
	
	// Loop while running
	while ( !terminated && mlt_properties_get_int( properties, "running" ) )
	{
		// Get the frame
		frame = mlt_consumer_rt_frame( consumer );

		// Check for termination
		if ( terminate_on_pause && frame )
			terminated = mlt_properties_get_double( MLT_FRAME_PROPERTIES( frame ), "_speed" ) == 0.0;

		// Check that we have a frame to work with
		if ( frame )
		{
			decklink->render( frame );
			if ( !decklink->isBuffering() )
				decklink->wait();
			
			// Close the frame
			mlt_events_fire( properties, "consumer-frame-show", frame, NULL );
			mlt_frame_close( frame );
		}
	}

	// Indicate that the consumer is stopped
	decklink->stop();
	mlt_properties_set_int( properties, "running", 0 );
	mlt_consumer_stopped( consumer );

	return NULL;
}
Пример #4
0
static void *consumer_thread( void *arg )
{
	// Identify the arg
	consumer_sdl self = arg;

	// Get the consumer
	mlt_consumer consumer = &self->parent;

	// Convenience functionality
	int terminate_on_pause = mlt_properties_get_int( MLT_CONSUMER_PROPERTIES( consumer ), "terminate_on_pause" );
	int terminated = 0;

	// Video thread
	pthread_t thread;

	// internal intialization
	int init_audio = 1;
	int init_video = 1;
	mlt_frame frame = NULL;
	int duration = 0;
	int64_t playtime = 0;
	struct timespec tm = { 0, 100000 };

	// Loop until told not to
	while( self->running )
	{
		// Get a frame from the attached producer
		frame = !terminated? mlt_consumer_rt_frame( consumer ) : NULL;

		// Check for termination
		if ( terminate_on_pause && frame )
			terminated = mlt_properties_get_double( MLT_FRAME_PROPERTIES( frame ), "_speed" ) == 0.0;

		// Ensure that we have a frame
		if ( frame )
		{
			// Play audio
			init_audio = consumer_play_audio( self, frame, init_audio, &duration );

			// Determine the start time now
			if ( self->playing && init_video )
			{
				// Create the video thread
				pthread_create( &thread, NULL, video_thread, self );

				// Video doesn't need to be initialised any more
				init_video = 0;
			}

			// Set playtime for this frame
			mlt_properties_set_int( MLT_FRAME_PROPERTIES( frame ), "playtime", playtime );

			while ( self->running && mlt_deque_count( self->queue ) > 15 )
				nanosleep( &tm, NULL );

			// Push this frame to the back of the queue
			pthread_mutex_lock( &self->video_mutex );
			if ( self->is_purge )
			{
				mlt_frame_close( frame );
				frame = NULL;
				self->is_purge = 0;
			}
			else
			{
				mlt_deque_push_back( self->queue, frame );
				pthread_cond_broadcast( &self->video_cond );
			}
			pthread_mutex_unlock( &self->video_mutex );

			// Calculate the next playtime
			playtime += ( duration * 1000 );
		}
		else if ( terminated )
		{
			if ( init_video || mlt_deque_count( self->queue ) == 0 )
				break;
			else
				nanosleep( &tm, NULL );
		}
	}

	self->running = 0;
	
	// Unblock sdl_preview
	if ( mlt_properties_get_int( MLT_CONSUMER_PROPERTIES( consumer ), "put_mode" ) &&
	     mlt_properties_get_int( MLT_CONSUMER_PROPERTIES( consumer ), "put_pending" ) )
	{
		frame = mlt_consumer_get_frame( consumer );
		if ( frame )
			mlt_frame_close( frame );
		frame = NULL;
	}

	// Kill the video thread
	if ( init_video == 0 )
	{
		pthread_mutex_lock( &self->video_mutex );
		pthread_cond_broadcast( &self->video_cond );
		pthread_mutex_unlock( &self->video_mutex );
		pthread_join( thread, NULL );
	}

	while( mlt_deque_count( self->queue ) )
		mlt_frame_close( mlt_deque_pop_back( self->queue ) );

	self->audio_avail = 0;

	return NULL;
}
Пример #5
0
static void *consumer_thread( void *arg )
{
	// Identify the arg
	consumer_sdl self = arg;

	// Get the consumer
	mlt_consumer consumer = &self->parent;

	// Get the properties
	mlt_properties consumer_props = MLT_CONSUMER_PROPERTIES( consumer );

	// Video thread
	pthread_t thread;

	// internal intialization
	int init_audio = 1;
	int init_video = 1;
	mlt_frame frame = NULL;
	mlt_properties properties = NULL;
	int duration = 0;
	int64_t playtime = 0;
	struct timespec tm = { 0, 100000 };
//	int last_position = -1;

	pthread_mutex_lock( &self->refresh_mutex );
	self->refresh_count = 0;
	pthread_mutex_unlock( &self->refresh_mutex );

	// Loop until told not to
	while( self->running )
	{
		// Get a frame from the attached producer
		frame = mlt_consumer_rt_frame( consumer );

		// Ensure that we have a frame
		if ( frame )
		{
			// Get the frame properties
			properties =  MLT_FRAME_PROPERTIES( frame );

			// Get the speed of the frame
			double speed = mlt_properties_get_double( properties, "_speed" );

			// Clear refresh
			mlt_events_block( consumer_props, consumer_props );
			mlt_properties_set_int( consumer_props, "refresh", 0 );
			mlt_events_unblock( consumer_props, consumer_props );

			// Play audio
			init_audio = consumer_play_audio( self, frame, init_audio, &duration );

			// Determine the start time now
			if ( self->playing && init_video )
			{
				// Create the video thread
				pthread_create( &thread, NULL, video_thread, self );

				// Video doesn't need to be initialised any more
				init_video = 0;
			}

			// Set playtime for this frame
			mlt_properties_set_int( properties, "playtime", playtime );

			while ( self->running && speed != 0 && mlt_deque_count( self->queue ) > 15 )
				nanosleep( &tm, NULL );

			// Push this frame to the back of the queue
			if ( self->running && speed )
			{
				pthread_mutex_lock( &self->video_mutex );
				if ( self->is_purge && speed == 1.0 )
				{
					mlt_frame_close( frame );
					frame = NULL;
					self->is_purge = 0;
				}
				else
				{
					mlt_deque_push_back( self->queue, frame );
					pthread_cond_broadcast( &self->video_cond );
				}
				pthread_mutex_unlock( &self->video_mutex );

				// Calculate the next playtime
				playtime += ( duration * 1000 );
			}
			else if ( self->running )
			{
				pthread_mutex_lock( &self->refresh_mutex );
				consumer_play_video( self, frame );
				mlt_frame_close( frame );
				frame = NULL;
				self->refresh_count --;
				if ( self->refresh_count <= 0 )
				{
					pthread_cond_wait( &self->refresh_cond, &self->refresh_mutex );
				}
				pthread_mutex_unlock( &self->refresh_mutex );
			}

			// Optimisation to reduce latency
			if ( speed == 1.0 )
			{
                // TODO: disabled due to misbehavior on parallel-consumer
//				if ( last_position != -1 && last_position + 1 != mlt_frame_get_position( frame ) )
//					mlt_consumer_purge( consumer );
//				last_position = mlt_frame_get_position( frame );
			}
			else
			{
				mlt_consumer_purge( consumer );
//				last_position = -1;
			}
		}
	}

	// Kill the video thread
	if ( init_video == 0 )
	{
		pthread_mutex_lock( &self->video_mutex );
		pthread_cond_broadcast( &self->video_cond );
		pthread_mutex_unlock( &self->video_mutex );
		pthread_join( thread, NULL );
	}

	if ( frame )
	{
		// The video thread has cleared out the queue. But the audio was played
		// for this frame. So play the video before stopping so the display has
		// the option to catch up with the audio.
		consumer_play_video( self, frame );
		mlt_frame_close( frame );
		frame = NULL;
	}

	self->audio_avail = 0;

	return NULL;
}
Пример #6
0
static int get_frame( mlt_producer self, mlt_frame_ptr frame, int index )
{
	mlt_properties properties = MLT_PRODUCER_PROPERTIES(self);
	context cx = mlt_properties_get_data( properties, "context", NULL );

	if ( !cx )
	{
		// Allocate and initialize our context
		cx = mlt_pool_alloc( sizeof( struct context_s ) );
		memset( cx, 0, sizeof( *cx ) );
		mlt_properties_set_data( properties, "context", cx, 0, mlt_pool_release, NULL );
		cx->self = self;
		char *profile_name = mlt_properties_get( properties, "profile" );
		if ( !profile_name )
			profile_name = mlt_properties_get( properties, "mlt_profile" );
		mlt_profile profile = mlt_service_profile( MLT_PRODUCER_SERVICE( self ) );

		if ( profile_name )
		{
			cx->profile = mlt_profile_init( profile_name );
			cx->profile->is_explicit = 1;
		}
		else
		{
			cx->profile = mlt_profile_clone( profile );
			cx->profile->is_explicit = 0;
		}

		// Encapsulate a real producer for the resource
		cx->producer = mlt_factory_producer( cx->profile, NULL,
			mlt_properties_get( properties, "resource" ) );
		if ( ( profile_name && !strcmp( profile_name, "auto" ) ) ||
			mlt_properties_get_int( properties, "autoprofile" ) )
		{
			mlt_profile_from_producer( cx->profile, cx->producer );
			mlt_producer_close( cx->producer );
			cx->producer = mlt_factory_producer( cx->profile, NULL,	mlt_properties_get( properties, "resource" ) );
		}

		// Since we control the seeking, prevent it from seeking on its own
		mlt_producer_set_speed( cx->producer, 0 );
		cx->audio_position = -1;

		// We will encapsulate a consumer
		cx->consumer = mlt_consumer_new( cx->profile );
		// Do not use _pass_list on real_time so that it defaults to 0 in the absence of
		// an explicit real_time property.
		mlt_properties_set_int( MLT_CONSUMER_PROPERTIES( cx->consumer ), "real_time",
			mlt_properties_get_int( properties, "real_time" ) );
		mlt_properties_pass_list( MLT_CONSUMER_PROPERTIES( cx->consumer ), properties,
			"buffer, prefill, deinterlace_method, rescale" );
	
		// Connect it all together
		mlt_consumer_connect( cx->consumer, MLT_PRODUCER_SERVICE( cx->producer ) );
		mlt_consumer_start( cx->consumer );
	}

	// Generate a frame
	*frame = mlt_frame_init( MLT_PRODUCER_SERVICE( self ) );
	if ( *frame )
	{
		// Seek the producer to the correct place
		// Calculate our positions
		double actual_position = (double) mlt_producer_frame( self );
		if ( mlt_producer_get_speed( self ) != 0 )
			actual_position *= mlt_producer_get_speed( self );
		mlt_position need_first = floor( actual_position );
		mlt_producer_seek( cx->producer,
			lrint( need_first * mlt_profile_fps( cx->profile ) / mlt_producer_get_fps( self ) ) );

		// Get the nested frame
		mlt_frame nested_frame = mlt_consumer_rt_frame( cx->consumer );

		// Stack the producer and our methods on the nested frame
		mlt_frame_push_service( *frame, nested_frame );
		mlt_frame_push_service( *frame, cx );
		mlt_frame_push_get_image( *frame, get_image );
		mlt_frame_push_audio( *frame, nested_frame );
		mlt_frame_push_audio( *frame, cx );
		mlt_frame_push_audio( *frame, get_audio );
		
		// Give the returned frame temporal identity
		mlt_frame_set_position( *frame, mlt_producer_position( self ) );
		
		// Store the nested frame on the produced frame for destruction
		mlt_properties frame_props = MLT_FRAME_PROPERTIES( *frame );
		mlt_properties_set_data( frame_props, "_producer_consumer.frame", nested_frame, 0, (mlt_destructor) mlt_frame_close, NULL );

		// Inform the normalizers about our video properties
		mlt_properties_set_double( frame_props, "aspect_ratio", mlt_profile_sar( cx->profile ) );
		mlt_properties_set_int( frame_props, "width", cx->profile->width );
		mlt_properties_set_int( frame_props, "height", cx->profile->height );
		mlt_properties_set_int( frame_props, "meta.media.width", cx->profile->width );
		mlt_properties_set_int( frame_props, "meta.media.height", cx->profile->height );
		mlt_properties_set_int( frame_props, "progressive", cx->profile->progressive );
	}

	// Calculate the next timecode
	mlt_producer_prepare_next( self );

	return 0;
}