bool BaseRenderer::pre_visit(Object& obj) { modelview().push(); kmMat4 trans; kmMat4Identity(&trans); kmMat4Translation(&trans, obj.absolute_position().x, obj.absolute_position().y, obj.absolute_position().z); kmMat4Multiply(&modelview().top(), &modelview().top(), &trans); return true; }
void Pane::DrawCursor() const { if (m_visible == false) return; if (!m_cursorInPane) return; // Restore current program when we're done; we are rendering to FBO GLint prog = 0; glGetIntegerv(GL_CURRENT_PROGRAM, &prog); glUseProgram(m_cursorShader.prog()); { glm::mat4 modelview(1.0f); modelview = glm::translate(modelview, glm::vec3(m_pointerCoords, 0.0f)); glm::mat4 projection = glm::ortho(0.0f, 1.0f, 1.0f, 0.0f, -1.0f, 1.0f); glUniformMatrix4fv(m_cursorShader.GetUniLoc("mvmtx"), 1, false, glm::value_ptr(modelview)); glUniformMatrix4fv(m_cursorShader.GetUniLoc("prmtx"), 1, false, glm::value_ptr(projection)); m_cursorShader.bindVAO(); { glDrawArrays(GL_TRIANGLE_FAN, 0, 3); } glBindVertexArray(0); } glUseProgram(prog); }
void TextEngine::draw( const kvs::Vec3& p, const std::string& text, kvs::ScreenBase* screen ) const { GLdouble model[16]; kvs::OpenGL::GetModelViewMatrix( model ); GLdouble proj[16]; kvs::OpenGL::GetProjectionMatrix( proj ); GLint view[4]; kvs::OpenGL::GetViewport( view ); GLdouble winx = 0, winy = 0, winz = 0; kvs::OpenGL::Project( p.x(), p.y(), p.z(), model, proj, view, &winx, &winy, &winz ); kvs::OpenGL::WithPushedAttrib attrib( GL_ALL_ATTRIB_BITS ); attrib.disable( GL_TEXTURE_1D ); attrib.disable( GL_TEXTURE_2D ); // attrib.enable( GL_TEXTURE_2D ); attrib.disable( GL_TEXTURE_3D ); attrib.enable( GL_DEPTH_TEST ); attrib.enable( GL_BLEND ); { kvs::OpenGL::SetBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); kvs::OpenGL::WithPushedMatrix modelview( GL_MODELVIEW ); modelview.loadIdentity(); { kvs::OpenGL::WithPushedMatrix projection( GL_PROJECTION ); projection.loadIdentity(); { const GLint left = view[0]; const GLint top = view[1]; const GLint right = view[0] + view[2]; const GLint bottom = view[1] + view[3]; kvs::OpenGL::SetOrtho( left, right, bottom, top, 0, 1 ); kvs::OpenGL::Translate( 0, 0, -winz ); m_font.draw( kvs::Vec2( winx, top - ( winy - bottom ) ), text ); } } } }
void TextEngine::draw( const kvs::Vec2& p, const std::string& text, kvs::ScreenBase* screen ) const { GLint view[4]; kvs::OpenGL::GetViewport( view ); kvs::OpenGL::WithPushedAttrib attrib( GL_ALL_ATTRIB_BITS ); attrib.disable( GL_TEXTURE_1D ); attrib.disable( GL_TEXTURE_2D ); // attrib.enable( GL_TEXTURE_2D ); attrib.disable( GL_TEXTURE_3D ); attrib.disable( GL_DEPTH_TEST ); attrib.enable( GL_BLEND ); attrib.enable( GL_CULL_FACE ); { kvs::OpenGL::SetBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); kvs::OpenGL::WithPushedMatrix modelview( GL_MODELVIEW ); modelview.loadIdentity(); { kvs::OpenGL::WithPushedMatrix projection( GL_PROJECTION ); projection.loadIdentity(); { kvs::OpenGL::Enable( GL_TEXTURE_2D ); kvs::OpenGL::Enable( GL_BLEND ); kvs::OpenGL::SetBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); const GLint left = view[0]; const GLint top = view[1]; const GLint right = view[0] + view[2]; const GLint bottom = view[1] + view[3]; kvs::OpenGL::SetOrtho( left, right, bottom, top, 0, 1 ); m_font.draw( p, text ); } } } }
void BaseRenderer::render(Scene& scene) { on_start_render(scene); //FIXME: This is ugly and inconsistent scene.active_camera().apply(&modelview().top()); kmMat4Assign(&projection().top(), &scene.active_camera().projection_matrix()); for(Scene::iterator it = scene.begin(); it != scene.end(); ++it) { Object& object = static_cast<Object&>(*it); if(pre_visit(object)) { (*this)(object); post_visit(object); } } //Reset the modelview and projection for the overlay kmMat4Identity(&modelview().top()); kmMat4Identity(&projection().top()); /* Once the entire scene has been rendered, it's time to handle the overlays. */ for(uint32_t i = 0; i < scene.overlay_count(); ++i) { Overlay& overlay = scene.overlay_ordered_by_zindex(i); projection().push(); for(Scene::iterator it = overlay.begin(); it != overlay.end(); ++it) { Object& object = static_cast<Object&>(*it); if(pre_visit(object)) { (*this)(object); post_visit(object); } } projection().pop(); } on_finish_render(scene); }
void Gameobject::draw(glm::mat4 object) { glm::mat4 modelview(1.0); glUseProgram(shaderProgram); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, texture); object = glm::translate(object, glm::vec3(position.x, position.y, position.z)); object = glm::scale(object, glm::vec3(scale.x, scale.y, scale.z)); object = glm::rotate(object, float(rotation*DEG_TO_RAD), glm::vec3(0.0f, 1.0f, 0.0f)); rt3d::setUniformMatrix4fv(shaderProgram, "modelview", glm::value_ptr(object)); rt3d::drawIndexedMesh(meshObject, meshIndexCount, GL_TRIANGLES); }
bool ossimPlanetSceneView::pickObjects(osgUtil::IntersectVisitor::HitList& hits, osg::Node* startNode, double vx, double vy, double /*startPointShift*/) { osg::Node* rootNode = 0; if(startNode) { rootNode = startNode; } else { rootNode = getSceneData(); } osg::Matrixd proj = getProjectionMatrix(); osg::Matrixd view = getViewMatrix(); const osg::Viewport* viewport = getViewport(); osg::Matrixd projToWindow = viewport->computeWindowMatrix(); osg::Vec3d projPt(vx, vy, 1.0); osg::Vec3d windowPt = projPt*projToWindow; osg::NodePathList parentNodePaths = rootNode->getParentalNodePaths(rootNode); for(unsigned int i=0;i<parentNodePaths.size();++i) { osg::NodePath& nodePath = parentNodePaths[i]; // remove the intersection node from the nodePath as it'll be accounted for // in the PickVisitor traversal, so we don't double account for its transform. if (!nodePath.empty()) nodePath.pop_back(); osg::Matrixd modelview(view); // modify the view matrix so that it accounts for this nodePath's accumulated transform if (!nodePath.empty()) modelview.preMult(computeLocalToWorld(nodePath)); osgUtil::PickVisitor pick(viewport, proj, modelview, windowPt[0], windowPt[1]); pick.setTraversalMask(0xffffffff); rootNode->accept(pick); // copy all the hits across to the external hits list for(osgUtil::PickVisitor::LineSegmentHitListMap::iterator itr = pick.getSegHitList().begin(); itr != pick.getSegHitList().end(); ++itr) { hits.insert(hits.end(), itr->second.begin(), itr->second.end()); } } return !hits.empty(); }
void Draw2D::drawSegment(SDL_Surface *screen,Point3D _ptA, Point3D _ptB, Uint8 r, Uint8 g, Uint8 b) { bool ptAOut = false, ptBOut = false; Point3D ptA = _ptA; geometryTransformation(ptA); ptAOut = !modelview(ptA); Point3D ptB = _ptB; geometryTransformation(ptB); ptBOut = !modelview(ptB); if(ptAOut && ptBOut){return;} float threahold = 1.0; if (ptAOut )// A is out { Point3D ptBA = ptA-ptB; if (ptBA.z<threahold&&ptBA.z>-threahold) { ptBA.z = threahold; } float t = (near-ptB.z)/ptBA.z; ptA = ptB + ptBA*t; } if ( ptBOut)// B is out { Point3D ptAB = ptB-ptA; if (ptAB.z<threahold&&ptAB.z>-threahold) { ptAB.z = threahold; } float t = (near-ptA.z)/ptAB.z; ptB = ptA + ptAB*t; } Point2D result1 = project(ptA); Point2D result2 = project(ptB); drawSegment(screen, result1.x,result1.y,result2.x,result2.y,r,g,b); }
dVector dSceneRender::ScreenToGlobal (const dVector& screen) const { dFloat width = dFloat (GetViewPortWidth()); dFloat height = dFloat (GetViewPortHeight()); dVector p0 (2.0f * screen.m_x / width - 1.0f, 2.0f * (height - screen.m_y) / height - 1.0f, 2.0f * screen.m_z - 1.0f, 1.0f); dMatrix modelview (GetModelViewMatrix()); dMatrix projection (GetProjectionMatrix()); dMatrix matrix (modelview * projection); dMatrix invMatrix (matrix.Inverse4x4()); dVector p1 (invMatrix.RotateVector4x4(p0)); p1.m_w = 1.0f / p1.m_w; p1 = p1.Scale(p1.m_w); p1.m_w = 1.0f; return p1; }
dVector dSceneRender::GlobalToScreen (const dVector& global) const { dMatrix modelview (GetModelViewMatrix()); dMatrix projection (GetProjectionMatrix()); dVector screen (projection.RotateVector4x4(modelview.TransformVector(global))); //dMatrix matrix (modelview * projection); //dMatrix invMatrix (matrix.Inverse4x4()); //dVector p2 (invMatrix.RotateVector4x4(screen)); dAssert (screen.m_w > 0.0f); screen.m_w = 1.0f / screen.m_w; screen = screen.Scale(screen.m_w); dFloat width = dFloat (GetViewPortWidth()); dFloat height = dFloat (GetViewPortHeight()); screen.m_x = 0.5f * (screen.m_x + 1.0f) * width; screen.m_y = height - 0.5f * (screen.m_y + 1.0f) * height; screen.m_z = 0.5f * (screen.m_z + 1.0f); screen.m_w = 1.0f; return screen; }
int main( int argc, char **argv ) { // use an ArgumentParser object to manage the program arguments. osg::ArgumentParser arguments(&argc,argv); // set up the usage document, in case we need to print out how to use this program. arguments.getApplicationUsage()->setApplicationName(arguments.getApplicationName()); arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the application for presenting 3D interactive slide shows."); arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ..."); arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information"); arguments.getApplicationUsage()->addCommandLineOption("-a","Turn auto stepping on by default"); arguments.getApplicationUsage()->addCommandLineOption("-d <float>","Time duration in seconds between layers/slides"); arguments.getApplicationUsage()->addCommandLineOption("-s <float> <float> <float>","width, height, distance and of the screen away from the viewer"); arguments.getApplicationUsage()->addCommandLineOption("--viewer","Start Present3D as the viewer version."); arguments.getApplicationUsage()->addCommandLineOption("--authoring","Start Present3D as the authoring version, license required."); arguments.getApplicationUsage()->addCommandLineOption("--master","Start Present3D as the master version, license required."); arguments.getApplicationUsage()->addCommandLineOption("--slave","Start Present3D as the slave version, license required."); arguments.getApplicationUsage()->addCommandLineOption("--publishing","Start Present3D as the publishing version, license required."); arguments.getApplicationUsage()->addCommandLineOption("--timeDelayOnNewSlideWithMovies","Set the time delay on new slide with movies, done to allow movie threads to get in sync with rendering thread."); arguments.getApplicationUsage()->addCommandLineOption("--targetFrameRate","Set the target frame rate, defaults to 80Hz."); arguments.getApplicationUsage()->addCommandLineOption("--version","Report the Present3D version."); arguments.getApplicationUsage()->addCommandLineOption("--print <filename>","Print out slides to a series of image files."); arguments.getApplicationUsage()->addCommandLineOption("--html <filename>","Print out slides to a series of html & image files."); arguments.getApplicationUsage()->addCommandLineOption("--loop","Switch on looping of presentation."); arguments.getApplicationUsage()->addCommandLineOption("--devices","Print the Video input capability via QuickTime and exit."); // add alias from xml to p3d to provide backwards compatibility for old p3d files. osgDB::Registry::instance()->addFileExtensionAlias("xml","p3d"); // if user requests devices video capability. if (arguments.read("-devices") || arguments.read("--devices")) { // Force load QuickTime plugin, probe video capability, exit osgDB::readImageFile("devices.live"); return 1; } // read any env vars from presentations before we create viewer to make sure the viewer // utilises these env vars if (p3d::readEnvVars(arguments)) { osg::DisplaySettings::instance()->readEnvironmentalVariables(); } // set up any logins required for http access std::string url, username, password; while(arguments.read("--login",url, username, password)) { if (!osgDB::Registry::instance()->getAuthenticationMap()) { osgDB::Registry::instance()->setAuthenticationMap(new osgDB::AuthenticationMap); osgDB::Registry::instance()->getAuthenticationMap()->addAuthenticationDetails( url, new osgDB::AuthenticationDetails(username, password) ); } } #ifdef USE_SDL SDLIntegration sdlIntegration; osg::notify(osg::INFO)<<"USE_SDL"<<std::endl; #endif bool doSetViewer = true; std::string configurationFile; // check env vars for configuration file const char* str = getenv("PRESENT3D_CONFIG_FILE"); if (!str) str = getenv("OSG_CONFIG_FILE"); if (str) configurationFile = str; // check command line parameters for configuration file. while (arguments.read("-c",configurationFile)) {} osg::Vec4 clearColor(0.0f,0.0f,0.0f,0.0f); while (arguments.read("--clear-color",clearColor[0],clearColor[1],clearColor[2],clearColor[3])) {} std::string filename; if (arguments.read("--spell-check",filename)) { p3d::SpellChecker spellChecker; spellChecker.checkP3dXml(filename); return 1; } if (arguments.read("--strip-text",filename)) { p3d::XmlPatcher patcher; // patcher.stripP3dXml(filename, osg::notify(osg::NOTICE)); osg::ref_ptr<osgDB::XmlNode> newNode = patcher.simplifyP3dXml(filename); if (newNode.valid()) { newNode->write(std::cout); } return 1; } std::string lhs_filename, rhs_filename; if (arguments.read("--merge",lhs_filename, rhs_filename)) { p3d::XmlPatcher patcher; osg::ref_ptr<osgDB::XmlNode> newNode = patcher.mergeP3dXml(lhs_filename, rhs_filename); if (newNode.valid()) { newNode->write(std::cout); } return 1; } // construct the viewer. osgViewer::Viewer viewer(arguments); // set clear colour to black by default. viewer.getCamera()->setClearColor(clearColor); if (!configurationFile.empty()) { viewer.readConfiguration(configurationFile); doSetViewer = false; } const char* p3dDevice = getenv("P3D_DEVICE"); if (p3dDevice) { osgDB::StringList devices; osgDB::split(p3dDevice, devices); for(osgDB::StringList::iterator i = devices.begin(); i != devices.end(); ++i) { addDeviceTo(viewer, *i); } } std::string device; while (arguments.read("--device", device)) { addDeviceTo(viewer, device); } if (arguments.read("--http-control")) { std::string server_address = "localhost"; std::string server_port = "8080"; std::string document_root = "htdocs"; while (arguments.read("--http-server-address", server_address)) {} while (arguments.read("--http-server-port", server_port)) {} while (arguments.read("--http-document-root", document_root)) {} osg::ref_ptr<osgDB::Options> device_options = new osgDB::Options("documentRegisteredHandlers"); osg::ref_ptr<osgGA::Device> rest_http_device = osgDB::readFile<osgGA::Device>(server_address+":"+server_port+"/"+document_root+".resthttp", device_options.get()); if (rest_http_device.valid()) { viewer.addDevice(rest_http_device.get()); } } // set up stereo masks viewer.getCamera()->setCullMask(0xffffffff); viewer.getCamera()->setCullMaskLeft(0x00000001); viewer.getCamera()->setCullMaskRight(0x00000002); // set up the camera manipulators. { osg::ref_ptr<osgGA::KeySwitchMatrixManipulator> keyswitchManipulator = new osgGA::KeySwitchMatrixManipulator; keyswitchManipulator->addMatrixManipulator( '1', "Trackball", new osgGA::TrackballManipulator() ); keyswitchManipulator->addMatrixManipulator( '2', "Flight", new osgGA::FlightManipulator() ); keyswitchManipulator->addMatrixManipulator( '3', "Drive", new osgGA::DriveManipulator() ); keyswitchManipulator->addMatrixManipulator( '4', "Terrain", new osgGA::TerrainManipulator() ); std::string pathfile; char keyForAnimationPath = '5'; while (arguments.read("-p",pathfile)) { osgGA::AnimationPathManipulator* apm = new osgGA::AnimationPathManipulator(pathfile); if (apm || !apm->valid()) { unsigned int num = keyswitchManipulator->getNumMatrixManipulators(); keyswitchManipulator->addMatrixManipulator( keyForAnimationPath, "Path", apm ); keyswitchManipulator->selectMatrixManipulator(num); ++keyForAnimationPath; } } viewer.setCameraManipulator( keyswitchManipulator.get() ); } // add the state manipulator osg::ref_ptr<osgGA::StateSetManipulator> ssManipulator = new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()); ssManipulator->setKeyEventToggleTexturing('e'); viewer.addEventHandler( ssManipulator.get() ); // add the state manipulator viewer.addEventHandler( new osgViewer::StatsHandler() ); viewer.addEventHandler( new osgViewer::WindowSizeHandler() ); // neeed to address. // viewer.getScene()->getUpdateVisitor()->setTraversalMode(osg::NodeVisitor::TRAVERSE_ACTIVE_CHILDREN); const char* p3dCursor = getenv("P3D_CURSOR"); std::string cursorFileName( p3dCursor ? p3dCursor : ""); while (arguments.read("--cursor",cursorFileName)) {} while (arguments.read("--set-viewer")) { doSetViewer = true; } while (arguments.read("--no-set-viewer")) { doSetViewer = false; } // cluster related entries. int socketNumber=8100; while (arguments.read("-n",socketNumber)) {} float camera_fov=-1.0f; while (arguments.read("-f",camera_fov)) {} float camera_offset=45.0f; while (arguments.read("-o",camera_offset)) {} std::string exportName; while (arguments.read("--print",exportName)) {} while (arguments.read("--html",exportName)) {} // read any time delay argument. float timeDelayBetweenSlides = 1.0f; while (arguments.read("-d",timeDelayBetweenSlides)) {} bool autoSteppingActive = false; while (arguments.read("-a")) autoSteppingActive = true; bool loopPresentation = false; while (arguments.read("--loop")) loopPresentation = true; { // set update hte default traversal mode settings for update visitor // default to osg::NodeVisitor::TRAVERSE_ACTIVE_CHILDREN. osg::NodeVisitor::TraversalMode updateTraversalMode = osg::NodeVisitor::TRAVERSE_ACTIVE_CHILDREN; // viewer.getUpdateVisitor()->getTraversalMode(); const char* p3dUpdateStr = getenv("P3D_UPDATE"); if (p3dUpdateStr) { std::string updateStr(p3dUpdateStr); if (updateStr=="active" || updateStr=="Active" || updateStr=="ACTIVE") updateTraversalMode = osg::NodeVisitor::TRAVERSE_ACTIVE_CHILDREN; else if (updateStr=="all" || updateStr=="All" || updateStr=="ALL") updateTraversalMode = osg::NodeVisitor::TRAVERSE_ALL_CHILDREN; } while(arguments.read("--update-active")) updateTraversalMode = osg::NodeVisitor::TRAVERSE_ACTIVE_CHILDREN; while(arguments.read("--update-all")) updateTraversalMode = osg::NodeVisitor::TRAVERSE_ALL_CHILDREN; viewer.getUpdateVisitor()->setTraversalMode(updateTraversalMode); } // register the slide event handler - which moves the presentation from slide to slide, layer to layer. osg::ref_ptr<osgPresentation::SlideEventHandler> seh = new osgPresentation::SlideEventHandler(&viewer); viewer.addEventHandler(seh.get()); seh->setAutoSteppingActive(autoSteppingActive); seh->setTimeDelayBetweenSlides(timeDelayBetweenSlides); seh->setLoopPresentation(loopPresentation); double targetFrameRate = 80.0; while (arguments.read("--targetFrameRate",targetFrameRate)) {} // set the time delay float timeDelayOnNewSlideWithMovies = 0.4f; while (arguments.read("--timeDelayOnNewSlideWithMovies",timeDelayOnNewSlideWithMovies)) {} seh->setTimeDelayOnNewSlideWithMovies(timeDelayOnNewSlideWithMovies); // set up optimizer options unsigned int optimizer_options = osgUtil::Optimizer::DEFAULT_OPTIMIZATIONS; bool relase_and_compile = false; while (arguments.read("--release-and-compile")) { relase_and_compile = true; } seh->setReleaseAndCompileOnEachNewSlide(relase_and_compile); if (relase_and_compile) { // make sure that imagery stays around after being applied to textures. viewer.getDatabasePager()->setUnrefImageDataAfterApplyPolicy(true,false); optimizer_options &= ~osgUtil::Optimizer::OPTIMIZE_TEXTURE_SETTINGS; } // // osgDB::Registry::instance()->getOrCreateDatabasePager()->setUnrefImageDataAfterApplyPolicy(true,false); // optimizer_options &= ~osgUtil::Optimizer::OPTIMIZE_TEXTURE_SETTINGS; // osg::Texture::getTextureObjectManager()->setExpiryDelay(0.0f); // osgDB::Registry::instance()->getOrCreateDatabasePager()->setExpiryDelay(1.0f); // register the handler for modifying the point size osg::ref_ptr<PointsEventHandler> peh = new PointsEventHandler; viewer.addEventHandler(peh.get()); // add the screen capture handler std::string screenCaptureFilename = "screen_shot.jpg"; while(arguments.read("--screenshot", screenCaptureFilename)) {} osg::ref_ptr<osgViewer::ScreenCaptureHandler::WriteToFile> writeFile = new osgViewer::ScreenCaptureHandler::WriteToFile( osgDB::getNameLessExtension(screenCaptureFilename), osgDB::getFileExtension(screenCaptureFilename) ); osg::ref_ptr<osgViewer::ScreenCaptureHandler> screenCaptureHandler = new osgViewer::ScreenCaptureHandler(writeFile.get()); screenCaptureHandler->setKeyEventTakeScreenShot('m');//osgGA::GUIEventAdapter::KEY_Print); screenCaptureHandler->setKeyEventToggleContinuousCapture('M'); viewer.addEventHandler(screenCaptureHandler.get()); // osg::DisplaySettings::instance()->setSplitStereoAutoAjustAspectRatio(false); float width = osg::DisplaySettings::instance()->getScreenWidth(); float height = osg::DisplaySettings::instance()->getScreenHeight(); float distance = osg::DisplaySettings::instance()->getScreenDistance(); while (arguments.read("-s", width, height, distance)) { osg::DisplaySettings::instance()->setScreenDistance(distance); osg::DisplaySettings::instance()->setScreenHeight(height); osg::DisplaySettings::instance()->setScreenWidth(width); } std::string outputFileName; while(arguments.read("--output",outputFileName)) {} // get details on keyboard and mouse bindings used by the viewer. viewer.getUsage(*arguments.getApplicationUsage()); // if user request help write it out to cout. if (arguments.read("-h") || arguments.read("--help")) { arguments.getApplicationUsage()->write(osg::notify(osg::NOTICE)); return 1; } P3DApplicationType P3DApplicationType = VIEWER; str = getenv("PRESENT3D_TYPE"); if (str) { if (strcmp(str,"viewer")==0) P3DApplicationType = VIEWER; else if (strcmp(str,"master")==0) P3DApplicationType = MASTER; else if (strcmp(str,"slave")==0) P3DApplicationType = SLAVE; } while (arguments.read("--viewer")) { P3DApplicationType = VIEWER; } while (arguments.read("--master")) { P3DApplicationType = MASTER; } while (arguments.read("--slave")) { P3DApplicationType = SLAVE; } while (arguments.read("--version")) { std::string appTypeName = "invalid"; switch(P3DApplicationType) { case(VIEWER): appTypeName = "viewer"; break; case(MASTER): appTypeName = "master"; break; case(SLAVE): appTypeName = "slave"; break; } osg::notify(osg::NOTICE)<<std::endl; osg::notify(osg::NOTICE)<<"Present3D "<<appTypeName<<" version : "<<s_version<<std::endl; osg::notify(osg::NOTICE)<<std::endl; return 0; } // any option left unread are converted into errors to write out later. //arguments.reportRemainingOptionsAsUnrecognized(); // report any errors if they have ocured when parsing the program aguments. if (arguments.errors()) { arguments.writeErrorMessages(osg::notify(osg::INFO)); return 1; } // read files name from arguments. p3d::FileNameList xmlFiles, normalFiles; if (!p3d::getFileNames(arguments, xmlFiles, normalFiles)) { osg::notify(osg::NOTICE)<<std::endl; osg::notify(osg::NOTICE)<<"No file specified, please specify and file to load."<<std::endl; osg::notify(osg::NOTICE)<<std::endl; return 1; } bool viewerInitialized = false; if (!xmlFiles.empty()) { osg::ref_ptr<osg::Node> holdingModel = p3d::readHoldingSlide(xmlFiles.front()); if (holdingModel.valid()) { viewer.setSceneData(holdingModel.get()); seh->selectSlide(0); if (!viewerInitialized) { // pass the global stateset to the point event handler so that it can // alter the point size of all points in the scene. peh->setStateSet(viewer.getCamera()->getOrCreateStateSet()); // create the windows and run the threads. viewer.realize(); if (doSetViewer) setViewer(viewer, width, height, distance); viewerInitialized = true; } seh->home(); // render a frame viewer.frame(); } } osg::Timer timer; osg::Timer_t start_tick = timer.tick(); osg::ref_ptr<osgDB::ReaderWriter::Options> cacheAllOption = new osgDB::ReaderWriter::Options; cacheAllOption->setObjectCacheHint(osgDB::ReaderWriter::Options::CACHE_ALL); osgDB::Registry::instance()->setOptions(cacheAllOption.get()); // read the scene from the list of file specified commandline args. osg::ref_ptr<osg::Node> loadedModel = p3d::readShowFiles(arguments,cacheAllOption.get()); // osgDB::readNodeFiles(arguments, cacheAllOption.get()); osgDB::Registry::instance()->setOptions( 0 ); // if no model has been successfully loaded report failure. if (!loadedModel) { osg::notify(osg::INFO) << arguments.getApplicationName() <<": No data loaded" << std::endl; return 1; } osg::Timer_t end_tick = timer.tick(); osg::notify(osg::INFO) << "Time to load = "<<timer.delta_s(start_tick,end_tick)<<std::endl; if (loadedModel->getNumDescriptions()>0) { for(unsigned int i=0; i<loadedModel->getNumDescriptions(); ++i) { const std::string& desc = loadedModel->getDescription(i); if (desc=="loop") { osg::notify(osg::NOTICE)<<"Enabling looping"<<std::endl; seh->setLoopPresentation(true); } else if (desc=="auto") { osg::notify(osg::NOTICE)<<"Enabling auto run"<<std::endl; seh->setAutoSteppingActive(true); } } } processLoadedModel(loadedModel, optimizer_options, cursorFileName); // set the scene to render viewer.setSceneData(loadedModel.get()); if (!viewerInitialized) { // pass the global stateset to the point event handler so that it can // alter the point size of all points in the scene. peh->setStateSet(viewer.getCamera()->getOrCreateStateSet()); // create the windows and run the threads. viewer.realize(); if (doSetViewer) setViewer(viewer, width, height, distance); viewerInitialized = true; } // pass the model to the slide event handler so it knows which to manipulate. seh->set(loadedModel.get()); seh->selectSlide(0); seh->home(); if (!outputFileName.empty()) { osgDB::writeNodeFile(*loadedModel,outputFileName); return 0; } if (!cursorFileName.empty()) { // have to add a frame in here to avoid problems with X11 threading issue on switching off the cursor // not yet sure why it makes a difference, but it at least fixes the crash that would otherwise occur // under X11. viewer.frame(); // switch off the cursor osgViewer::Viewer::Windows windows; viewer.getWindows(windows); for(osgViewer::Viewer::Windows::iterator itr = windows.begin(); itr != windows.end(); ++itr) { (*itr)->useCursor(false); } } osg::Timer_t startOfFrameTick = osg::Timer::instance()->tick(); double targetFrameTime = 1.0/targetFrameRate; if (exportName.empty()) { // objects for managing the broadcasting and recieving of camera packets. CameraPacket cp; Broadcaster bc; Receiver rc; bc.setPort(static_cast<short int>(socketNumber)); rc.setPort(static_cast<short int>(socketNumber)); bool masterKilled = false; DataConverter scratchPad(1024); while( !viewer.done() && !masterKilled) { // wait for all cull and draw threads to complete. viewer.advance(); osg::Timer_t currentTick = osg::Timer::instance()->tick(); double deltaTime = osg::Timer::instance()->delta_s(startOfFrameTick, currentTick); if (deltaTime<targetFrameTime) { OpenThreads::Thread::microSleep(static_cast<unsigned int>((targetFrameTime-deltaTime)*1000000.0)); } startOfFrameTick = osg::Timer::instance()->tick(); #if 0 if (kmcb) { double time = kmcb->getTime(); viewer.getFrameStamp()->setReferenceTime(time); } #endif #ifdef USE_SDL sdlIntegration.update(viewer); #endif if (P3DApplicationType==MASTER) { // take camera zero as the guide. osg::Matrix modelview(viewer.getCamera()->getViewMatrix()); cp.setPacket(modelview,viewer.getFrameStamp()); // cp.readEventQueue(viewer); scratchPad.reset(); scratchPad.write(cp); scratchPad.reset(); scratchPad.read(cp); bc.setBuffer(scratchPad.startPtr(), scratchPad.numBytes()); std::cout << "bc.sync()"<<scratchPad.numBytes()<<std::endl; bc.sync(); } else if (P3DApplicationType==SLAVE) { rc.setBuffer(scratchPad.startPtr(), scratchPad.numBytes()); rc.sync(); scratchPad.reset(); scratchPad.read(cp); // cp.writeEventQueue(viewer); if (cp.getMasterKilled()) { std::cout << "Received master killed."<<std::endl; // break out of while (!done) loop since we've now want to shut down. masterKilled = true; } } // update the scene by traversing it with the the update visitor which will // call all node update callbacks and animations. viewer.eventTraversal(); if (seh->getRequestReload()) { OSG_INFO<<"Reload requested"<<std::endl; seh->setRequestReload(false); int previous_ActiveSlide = seh->getActiveSlide(); int previous_ActiveLayer = seh->getActiveLayer(); // reset time so any event key generate loadedModel = p3d::readShowFiles(arguments,cacheAllOption.get()); processLoadedModel(loadedModel, optimizer_options, cursorFileName); if (!loadedModel) { return 0; } viewer.setSceneData(loadedModel.get()); seh->set(loadedModel.get()); seh->selectSlide(previous_ActiveSlide, previous_ActiveLayer); continue; } // update the scene by traversing it with the the update visitor which will // call all node update callbacks and animations. viewer.updateTraversal(); if (P3DApplicationType==SLAVE) { osg::Matrix modelview; cp.getModelView(modelview,camera_offset); viewer.getCamera()->setViewMatrix(modelview); } // fire off the cull and draw traversals of the scene. if(!masterKilled) viewer.renderingTraversals(); } } else { ExportHTML::write(seh.get(), viewer, exportName); } return 0; }
void BBoxDeco::render(RenderContext* renderContext) { AABox bbox = renderContext->scene->getBoundingBox(); if (bbox.isValid()) { Vertex center = bbox.getCenter(); bbox += center + (bbox.vmin - center)*expand; bbox += center + (bbox.vmax - center)*expand; // Sphere bsphere(bbox); glPushAttrib(GL_ENABLE_BIT); int i,j; // vertex array: Vertex4 boxv[8] = { Vertex4( bbox.vmin.x, bbox.vmin.y, bbox.vmin.z ), Vertex4( bbox.vmax.x, bbox.vmin.y, bbox.vmin.z ), Vertex4( bbox.vmin.x, bbox.vmax.y, bbox.vmin.z ), Vertex4( bbox.vmax.x, bbox.vmax.y, bbox.vmin.z ), Vertex4( bbox.vmin.x, bbox.vmin.y, bbox.vmax.z ), Vertex4( bbox.vmax.x, bbox.vmin.y, bbox.vmax.z ), Vertex4( bbox.vmin.x, bbox.vmax.y, bbox.vmax.z ), Vertex4( bbox.vmax.x, bbox.vmax.y, bbox.vmax.z ) }; Vertex4 eyev[8]; // transform vertices: used for edge distance criterion and text justification Matrix4x4 modelview(renderContext->modelview); for(i=0;i<8;i++) eyev[i] = modelview * boxv[i]; // setup material material.beginUse(renderContext); if (material.line_antialias || material.isTransparent()) { // SETUP BLENDING glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); // ENABLE BLENDING glEnable(GL_BLEND); } // edge adjacent matrix int adjacent[8][8] = { { 0 } }; // draw back faces // construct adjacent matrix glBegin(GL_QUADS); for(i=0;i<6;i++) { const Vertex4 q = modelview * side[i].normal; const Vertex4 view(0.0f,0.0f,1.0f,0.0f); float cos_a = view * q; const bool front = (cos_a >= 0.0f) ? true : false; if (!front) { // draw back face glNormal3f(side[i].normal.x, side[i].normal.y, side[i].normal.z); for(j=0;j<4;j++) { // modify adjacent matrix int from = side[i].vidx[j]; int to = side[i].vidx[(j+1)%4]; adjacent[from][to] = 1; // feed vertex Vertex4& v = boxv[ side[i].vidx[j] ]; glVertex3f(v.x, v.y, v.z); } } } glEnd(); // setup mark length Vertex marklen = getMarkLength(bbox); // draw axis and tickmarks // find contours glDisable(GL_LIGHTING); material.useColor(1); for(i=0;i<3;i++) { Vertex4 v; AxisInfo* axis; Edge* axisedge; int nedges; float* valueptr; float low, high; switch(i) { case 0: axis = &xaxis; axisedge = xaxisedge; nedges = 4; valueptr = &v.x; low = bbox.vmin.x; high = bbox.vmax.x; break; case 1: axis = &yaxis; axisedge = yaxisedge; nedges = 8; valueptr = &v.y; low = bbox.vmin.y; high = bbox.vmax.y; break; case 2: default: axis = &zaxis; axisedge = zaxisedge; nedges = 4; valueptr = &v.z; low = bbox.vmin.z; high = bbox.vmax.z; break; } if (axis->mode == AXIS_NONE) continue; // search z-nearest contours float d = FLT_MAX; Edge* edge = NULL; for(j=0;j<nedges;j++) { int from = axisedge[j].from; int to = axisedge[j].to; if ((adjacent[from][to] == 1) && (adjacent[to][from] == 0)) { // found contour float dtmp = -(eyev[from].z + eyev[to].z)/2.0f; if (dtmp < d) { // found near contour d = dtmp; edge = &axisedge[j]; } } } if (edge) { v = boxv[edge->from]; switch (axis->mode) { case AXIS_CUSTOM: { // draw axis and tickmarks StringArrayIterator iter(&axis->textArray); for (iter.first(), j=0; (j<axis->nticks) && (!iter.isDone());j++, iter.next()) { float value = axis->ticks[j]; // clip marks if ((value >= low) && (value <= high)) { String string = iter.getCurrent(); *valueptr = value; axis->draw(renderContext, v, edge->dir, modelview, marklen, string); } } } break; case AXIS_LENGTH: { float delta = (axis->len>1) ? (high-low)/((axis->len)-1) : 0; for(int k=0;k<axis->len;k++) { float value = low + delta * (float)k; *valueptr = value; char text[32]; sprintf(text, "%.4g", value); String string(strlen(text),text); axis->draw(renderContext, v, edge->dir, modelview, marklen, string); } } break; case AXIS_UNIT: { float value = ( (float) ( (int) ( ( low+(axis->unit-1) ) / (axis->unit) ) ) ) * (axis->unit); while(value < high) { *valueptr = value; char text[32]; sprintf(text, "%.4g", value); String s (strlen(text),text); axis->draw(renderContext, v, edge->dir, modelview, marklen, s ); value += axis->unit; } } break; } } } material.endUse(renderContext); glPopAttrib(); } }
int main( int argc, char **argv ) { // use an ArgumentParser object to manage the program arguments. osg::ArgumentParser arguments(&argc,argv); // set up the usage document, in case we need to print out how to use this program. arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()+" is the example which demonstrates how to approach implementation of clustering."); arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ..."); arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information"); arguments.getApplicationUsage()->addCommandLineOption("-m","Set viewer to MASTER mode, sending view via packets."); arguments.getApplicationUsage()->addCommandLineOption("-s","Set viewer to SLAVE mode, receiving view via packets."); arguments.getApplicationUsage()->addCommandLineOption("-n <int>","Socket number to transmit packets"); arguments.getApplicationUsage()->addCommandLineOption("-f <float>","Field of view of camera"); arguments.getApplicationUsage()->addCommandLineOption("-o <float>","Offset angle of camera"); // construct the viewer. osgViewer::Viewer viewer; // read up the osgcluster specific arguments. ViewerMode viewerMode = STAND_ALONE; while (arguments.read("-m")) viewerMode = MASTER; while (arguments.read("-s")) viewerMode = SLAVE; int socketNumber=8100; while (arguments.read("-n",socketNumber)) ; float camera_fov=-1.0f; while (arguments.read("-f",camera_fov)) { } float camera_offset=45.0f; while (arguments.read("-o",camera_offset)) ; // if user request help write it out to cout. if (arguments.read("-h") || arguments.read("--help")) { arguments.getApplicationUsage()->write(std::cout); return 1; } // any option left unread are converted into errors to write out later. arguments.reportRemainingOptionsAsUnrecognized(); // report any errors if they have occured when parsing the program aguments. if (arguments.errors()) { arguments.writeErrorMessages(std::cout); return 1; } if (arguments.argc()<=1) { arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION); return 1; } // load model. osg::ref_ptr<osg::Node> rootnode = osgDB::readNodeFiles(arguments); // set the scene to render viewer.setSceneData(rootnode.get()); if (camera_fov>0.0f) { double fovy, aspectRatio, zNear, zFar; viewer.getCamera()->getProjectionMatrixAsPerspective(fovy, aspectRatio,zNear, zFar); double original_fov = atan(tan(osg::DegreesToRadians(fovy)*0.5)*aspectRatio)*2.0; std::cout << "setting lens perspective : original "<<original_fov<<" "<<fovy<<std::endl; fovy = atan(tan(osg::DegreesToRadians(camera_fov)*0.5)/aspectRatio)*2.0; viewer.getCamera()->setProjectionMatrixAsPerspective(fovy, aspectRatio,zNear, zFar); viewer.getCamera()->getProjectionMatrixAsPerspective(fovy, aspectRatio,zNear, zFar); original_fov = atan(tan(osg::DegreesToRadians(fovy)*0.5)*aspectRatio)*2.0; std::cout << "setting lens perspective : new "<<original_fov<<" "<<fovy<<std::endl; } viewer.setCameraManipulator(new osgGA::TrackballManipulator()); // add the stats handler viewer.addEventHandler(new osgViewer::StatsHandler); // add the state manipulator viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) ); // create the windows and run the threads. viewer.realize(); CameraPacket *cp = new CameraPacket; // objects for managing the broadcasting and recieving of camera packets. Broadcaster bc; Receiver rc; bc.setPort(static_cast<short int>(socketNumber)); rc.setPort(static_cast<short int>(socketNumber)); bool masterKilled = false; DataConverter scratchPad(1024); while( !viewer.done() && !masterKilled ) { osg::Timer_t startTick = osg::Timer::instance()->tick(); viewer.advance(); // special handling for working as a cluster. switch (viewerMode) { case(MASTER): { // take camera zero as the guide. osg::Matrix modelview(viewer.getCamera()->getViewMatrix()); cp->setPacket(modelview,viewer.getFrameStamp()); cp->readEventQueue(viewer); scratchPad.reset(); scratchPad.write(*cp); scratchPad.reset(); scratchPad.read(*cp); bc.setBuffer(scratchPad._startPtr, scratchPad._numBytes); std::cout << "bc.sync()"<<scratchPad._numBytes<<std::endl; bc.sync(); } break; case(SLAVE): { rc.setBuffer(scratchPad._startPtr, scratchPad._numBytes); rc.sync(); scratchPad.reset(); scratchPad.read(*cp); cp->writeEventQueue(viewer); if (cp->getMasterKilled()) { std::cout << "Received master killed."<<std::endl; // break out of while (!done) loop since we've now want to shut down. masterKilled = true; } } break; default: // no need to anything here, just a normal interactive viewer. break; } osg::Timer_t endTick = osg::Timer::instance()->tick(); osg::notify(osg::INFO)<<"Time to do cluster sync "<<osg::Timer::instance()->delta_m(startTick,endTick)<<std::endl; // update the scene by traversing it with the update visitor which will // call all node update callbacks and animations. viewer.eventTraversal(); viewer.updateTraversal(); if (viewerMode==SLAVE) { osg::Matrix modelview; cp->getModelView(modelview,camera_offset); viewer.getCamera()->setViewMatrix(modelview); } // fire off the cull and draw traversals of the scene. if(!masterKilled) viewer.renderingTraversals(); } // if we are master clean up by telling all slaves that we're going down. if (viewerMode==MASTER) { // need to broadcast my death. cp->setPacket(osg::Matrix::identity(),viewer.getFrameStamp()); cp->setMasterKilled(true); scratchPad.reset(); scratchPad.write(*cp); bc.setBuffer(scratchPad._startPtr, scratchPad._numBytes); bc.sync(); std::cout << "Broadcasting death."<<std::endl; } return 0; }
void LLViewerCamera::setPerspective(BOOL for_selection, S32 x, S32 y_from_bot, S32 width, S32 height, BOOL limit_select_distance, F32 z_near, F32 z_far) { F32 fov_y, aspect; fov_y = RAD_TO_DEG * getView(); BOOL z_default_near, z_default_far = FALSE; if (z_far <= 0) { z_default_far = TRUE; z_far = getFar(); } if (z_near <= 0) { z_default_near = TRUE; z_near = getNear(); } aspect = getAspect(); // Load camera view matrix glMatrixMode( GL_PROJECTION ); glLoadIdentity(); glh::matrix4f proj_mat; if (for_selection) { // make a tiny little viewport // anything drawn into this viewport will be "selected" GLint viewport[4]; viewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; viewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom; viewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth(); viewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); proj_mat = gl_pick_matrix(x+width/2.f, y_from_bot+height/2.f, (GLfloat) width, (GLfloat) height, viewport); if (limit_select_distance) { // ...select distance from control z_far = gSavedSettings.getF32("MaxSelectDistance"); } else { z_far = gAgent.mDrawDistance; } } else { // Only override the far clip if it's not passed in explicitly. if (z_default_far) { z_far = MAX_FAR_CLIP; } glViewport(x, y_from_bot, width, height); gGLViewport[0] = x; gGLViewport[1] = y_from_bot; gGLViewport[2] = width; gGLViewport[3] = height; } if (mZoomFactor > 1.f) { float offset = mZoomFactor - 1.f; int pos_y = mZoomSubregion / llceil(mZoomFactor); int pos_x = mZoomSubregion - (pos_y*llceil(mZoomFactor)); glh::matrix4f translate; translate.set_translate(glh::vec3f(offset - (F32)pos_x * 2.f, offset - (F32)pos_y * 2.f, 0.f)); glh::matrix4f scale; scale.set_scale(glh::vec3f(mZoomFactor, mZoomFactor, 1.f)); proj_mat = scale*proj_mat; proj_mat = translate*proj_mat; } calcProjection(z_far); // Update the projection matrix cache proj_mat *= gl_perspective(fov_y,aspect,z_near,z_far); glLoadMatrixf(proj_mat.m); for (U32 i = 0; i < 16; i++) { gGLProjection[i] = proj_mat.m[i]; } glMatrixMode( GL_MODELVIEW ); glh::matrix4f modelview((GLfloat*) OGL_TO_CFR_ROTATION); GLfloat ogl_matrix[16]; getOpenGLTransform(ogl_matrix); modelview *= glh::matrix4f(ogl_matrix); glLoadMatrixf(modelview.m); if (for_selection && (width > 1 || height > 1)) { // NB: as of this writing, i believe the code below is broken (doesn't take into account the world view, assumes entire window) // however, it is also unused (the GL matricies are used for selection, (see LLCamera::sphereInFrustum())) and so i'm not // comfortable hacking on it. calculateFrustumPlanesFromWindow((F32)(x - width / 2) / (F32)gViewerWindow->getWindowWidthScaled() - 0.5f, (F32)(y_from_bot - height / 2) / (F32)gViewerWindow->getWindowHeightScaled() - 0.5f, (F32)(x + width / 2) / (F32)gViewerWindow->getWindowWidthScaled() - 0.5f, (F32)(y_from_bot + height / 2) / (F32)gViewerWindow->getWindowHeightScaled() - 0.5f); } // if not picking and not doing a snapshot, cache various GL matrices if (!for_selection && mZoomFactor == 1.f) { // Save GL matrices for access elsewhere in code, especially project_world_to_screen //glGetDoublev(GL_MODELVIEW_MATRIX, gGLModelView); for (U32 i = 0; i < 16; i++) { gGLModelView[i] = modelview.m[i]; } } updateFrustumPlanes(*this); /*if (gSavedSettings.getBOOL("CameraOffset")) { glMatrixMode(GL_PROJECTION); glTranslatef(0,0,-50); glRotatef(20.0,1,0,0); glMatrixMode(GL_MODELVIEW); }*/ }
void BaseRenderer::post_visit(Object& object) { modelview().pop(); }
void Text3D::drawImplementation(osg::RenderInfo& renderInfo) const { osg::State & state = *renderInfo.getState(); unsigned int contextID = state.getContextID(); // ** save the previous modelview matrix osg::ref_ptr<osg::RefMatrix> previous(new osg::RefMatrix(state.getModelViewMatrix())); // ** get the modelview for this context osg::ref_ptr<osg::RefMatrix> modelview(new osg::RefMatrix(_autoTransformCache[contextID]._matrix)); // ** mult previous by the modelview for this context modelview->postMult(*previous.get()); // ** apply this new modelview matrix state.applyModelViewMatrix(modelview.get()); osg::GLBeginEndAdapter& gl = (state.getGLBeginEndAdapter()); if (_drawMode & BOUNDINGBOX) { if (_textBB.valid()) { osg::Vec3 c000(osg::Vec3(_textBB.xMin(),_textBB.yMin(),_textBB.zMax())); osg::Vec3 c100(osg::Vec3(_textBB.xMax(),_textBB.yMin(),_textBB.zMax())); osg::Vec3 c110(osg::Vec3(_textBB.xMax(),_textBB.yMax(),_textBB.zMax())); osg::Vec3 c010(osg::Vec3(_textBB.xMin(),_textBB.yMax(),_textBB.zMax())); osg::Vec3 c001(osg::Vec3(_textBB.xMin(),_textBB.yMin(),_textBB.zMin())); osg::Vec3 c101(osg::Vec3(_textBB.xMax(),_textBB.yMin(),_textBB.zMin())); osg::Vec3 c111(osg::Vec3(_textBB.xMax(),_textBB.yMax(),_textBB.zMin())); osg::Vec3 c011(osg::Vec3(_textBB.xMin(),_textBB.yMax(),_textBB.zMin())); gl.Begin(GL_LINE_LOOP); gl.Vertex3fv(c000.ptr()); gl.Vertex3fv(c100.ptr()); gl.Vertex3fv(c110.ptr()); gl.Vertex3fv(c010.ptr()); gl.End(); gl.Begin(GL_LINE_LOOP); gl.Vertex3fv(c001.ptr()); gl.Vertex3fv(c011.ptr()); gl.Vertex3fv(c111.ptr()); gl.Vertex3fv(c101.ptr()); gl.End(); gl.Begin(GL_LINES); gl.Vertex3fv(c000.ptr()); gl.Vertex3fv(c001.ptr()); gl.Vertex3fv(c100.ptr()); gl.Vertex3fv(c101.ptr()); gl.Vertex3fv(c110.ptr()); gl.Vertex3fv(c111.ptr()); gl.Vertex3fv(c010.ptr()); gl.Vertex3fv(c011.ptr()); gl.End(); } } if (_drawMode & ALIGNMENT) { float cursorsize = _characterHeight*0.5f; osg::Vec3 hl(osg::Vec3(_offset.x()-cursorsize,_offset.y(),_offset.z())); osg::Vec3 hr(osg::Vec3(_offset.x()+cursorsize,_offset.y(),_offset.z())); osg::Vec3 vt(osg::Vec3(_offset.x(),_offset.y()-cursorsize,_offset.z())); osg::Vec3 vb(osg::Vec3(_offset.x(),_offset.y()+cursorsize,_offset.z())); gl.Begin(GL_LINES); gl.Vertex3fv(hl.ptr()); gl.Vertex3fv(hr.ptr()); gl.Vertex3fv(vt.ptr()); gl.Vertex3fv(vb.ptr()); gl.End(); } if (_drawMode & TEXT) { renderInfo.getState()->disableAllVertexArrays(); #if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GL3_AVAILABLE) glPushAttrib(GL_TRANSFORM_BIT); glEnable(GL_RESCALE_NORMAL); #endif switch(_renderMode) { case PER_FACE: renderPerFace(*renderInfo.getState()); break; case PER_GLYPH: default: renderPerGlyph(*renderInfo.getState()); break; } #if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE) && !defined(OSG_GL3_AVAILABLE) glPopAttrib(); #endif } // restore the previous modelview matrix state.applyModelViewMatrix(previous.get()); }