Пример #1
0
void chameleon_apply( VJFrame *frame, int mode)
{
	const int len = frame->len;
	VJFrame source;
	int strides[4] = { len, len, len, 0 };
	vj_frame_copy( frame->data, tmpimage, strides );

	source.data[0] = tmpimage[0];
	source.data[1] = tmpimage[1];
	source.data[2] = tmpimage[2];
	source.len = len;

	uint32_t activity = 0;
	int auto_switch = 0;
	int tmp1,tmp2;
	if( motionmap_active() )
	{
		motionmap_scale_to( 32,32,1,1, &tmp1,&tmp2, &n__, &N__ );
		auto_switch = 1;
		activity = motionmap_activity();
	}
	else
	{
		N__ = 0;
		n__ = 0;
	}

	if( n__ == N__ || n__ == 0 )
		auto_switch = 0;
	

	if(auto_switch)
	{
		if( activity <= 40 )
		{
			// into the wall
			drawDisappearing( &source, frame );
		}
		else
		{
			// out of the wall
			drawAppearing( &source, frame );
		}
	}

	if( mode == 0 )
		drawDisappearing( &source, frame );
	else
		drawAppearing( &source, frame );
}
Пример #2
0
void chameleonblend_apply( VJFrame *frame, VJFrame *source, int width, int height, int mode )
{
	uint32_t activity = 0;
	int auto_switch = 0;
	int tmp1,tmp2;

	if( motionmap_active() )
	{
		motionmap_scale_to( 32,32,1,1, &tmp1,&tmp2, &n__, &N__ );
		auto_switch = 1;
		activity = motionmap_activity();
	}
	else
	{
		N__ = 0;
		n__ = 0;
	}

	if( n__ == N__ || n__ == 0 )
		auto_switch = 0;
	

	if(auto_switch)
	{
		if( activity <= 40 )
		{
			veejay_msg(2, "Activity > 40, draw disappearing" );
			// into the wall
			drawDisappearing( source, frame );
		}
		else
		{
			veejay_msg(2, "Activity > 40, draw appearing" );
			// out of the wall
			drawAppearing( source, frame );
		}
	}
	else {
		if( mode == 0 )
			drawDisappearing( source, frame );
		else
			drawAppearing( source, frame );
	}

}
Пример #3
0
void timedistort_apply( VJFrame *frame, int width, int height, int val)
{
	unsigned int i;
	const int len = (width * height);

	uint8_t *Y = frame->data[0];
	uint8_t *Cb = frame->data[1];
	uint8_t *Cr = frame->data[2];

	uint8_t *diff = nonmap;
	uint8_t *prev = nonmap + len;
	int interpolate = 1;
	int motion = 0;
	int tmp1,tmp2;
	if(motionmap_active()) //@ use motion mapping frame
	{
		motionmap_scale_to( 255,255,1,1,&tmp1,&tmp2, &n__,&N__ );
		motion = 1;
		diff = motionmap_bgmap();
	}
	else
	{
		n__ = 0;
		N__ = 0;

		if(!have_bg)
		{
			vj_frame_copy1( Y, prev, len );
			VJFrame smooth;
			veejay_memcpy(&smooth,frame, sizeof(VJFrame));
			smooth.data[0] = prev;
			softblur_apply(&smooth, width, height, 0 );
			veejay_memset( diff, 0, len );
			have_bg = 1;
			return;
		}
		else
		{
			/*for( i = 0; i < len ; i ++ )
			{
				diff[i] = (abs(prev[i] - Y[i])> val ? 0xff: 0 );
			}*/
			vje_diff_plane( prev, Y, diff, val, len );
			vj_frame_copy1( Y, prev, len );
			VJFrame smooth;
			veejay_memcpy(&smooth,frame, sizeof(VJFrame));
			smooth.data[0] = prev;
			softblur_apply(&smooth, width, height, 0 );
		}
	}
	
	if( n__ == N__ || n__ == 0 )
		interpolate = 0;

	//@ process
	uint8_t *planeTables[4] = { planetableY[plane], planetableU[plane], planetableV[plane], NULL };
	int strides[4] = { len, len, len, 0 };
	vj_frame_copy( frame->data, planeTables, strides );

	uint8_t *p = warptime[ warptimeFrame	] + width + 1;
	uint8_t *q = warptime[ warptimeFrame ^ 1] + width + 1;

	unsigned int x,y;
	for( y = height - 2; y > 0 ; y -- )
	{
		for( x = width - 2; x > 0; x -- )
		{
			i = *(p - width) + *(p-1) + *(p+1) + *(p + width);
			if( i > 3 ) i-= 3;
			p++;
			*q++ = i >> 2;
	
		}
		p += 2;
		q += 2;
	}
	q = warptime[ warptimeFrame ^ 1 ] + width + 1;
	int n_plane = 0;
	for( i = 0; i < len; i ++ )
	{
		if( diff[i] ) {
			q[i] = PLANES - 1;
		}

		n_plane = ( plane - q[i] + PLANES ) & (PLANES-1);

		Y[i]  = planetableY[ n_plane ][i];
		Cb[i] = planetableU[ n_plane ][i];
		Cr[i] = planetableV[ n_plane ][i];
	}

	plane ++;
	plane = plane & (PLANES-1);
	warptimeFrame ^= 1;

	if(interpolate)
		motionmap_interpolate_frame( frame, N__,n__ );
	if(motion)
		motionmap_store_frame(frame);

}
Пример #4
0
void magicmirror_apply( VJFrame *frame, int w, int h, int vx, int vy, int d, int n )
{
	double c1 = (double)vx;
	double c2 = (double)vy;
	int motion = 0;
	if( motionmap_active())
	{
		motionmap_scale_to( 100,100,0,0, &d, &n, &n__, &N__ );
		motion = 1;
	}
	else
	{
		n__ = 0;
		N__ = 0;
	}

	double c3 = (double)d * 0.001;
	unsigned int dx,dy,x,y,p,q,len=w*h;
	double c4 = (double)n * 0.001;
	int changed = 0;
  	uint8_t *Y = frame->data[0];
	uint8_t *Cb= frame->data[1];
	uint8_t *Cr= frame->data[2];
	int interpolate = 1;

	if( n__ == N__ || n__ == 0)
		interpolate = 0;

	if( d != last[1] )
	{
		changed = 1; last[1] =d;
	}
	if( n != last[0] )
	{
		changed = 1; last[0] = n;
	}

	if(changed==1)
	{	// degrees x or y changed, need new sin
		for(x=0; x < w ; x++)
		{
			double res;
			fast_sin(res,(double)(c3*x));
			funhouse_x[x] = res;
			//funhouse_x[x] = sin(c3 * x);  
		}
		for(y=0; y < h; y++)
		{
			double res;
			fast_sin(res,(double)(c4*y));
			funhouse_y[y] = res;
			//funhouse_y[y] = sin(c4 * y);
		}
	}

	int strides[4] = { len,len,len, 0 };
	vj_frame_copy( frame->data, magicmirrorbuf, strides );

	for(x=0; x < w; x++)
	{
		dx = x + funhouse_x[x] * c1;
		if(dx < 0) dx += w;
		if(dx < 0) dx = 0; else if (dx >= w) dx = w-1;
		cache_x[x] = dx;
	}
	for(y=0; y < h; y++)
	{
		dy = y + funhouse_y[y] * c2;
		if(dy < 0) dy += h;
		if(dy < 0) dy = 0; else if (dy >= h) dy = h-1;
		cache_y[y] = dy;
	}

	for(y=1; y < h-1; y++)
	{
		for(x=1; x < w-1; x++)
		{
			p = cache_y[y] * w + cache_x[x];
			q = y * w + x;
			Y[q] = magicmirrorbuf[0][p];
			Cb[q] = magicmirrorbuf[1][p];
			Cr[q] = magicmirrorbuf[2][p];
		}
	}

	if( interpolate )
	{
		motionmap_interpolate_frame( frame, N__, n__ );
	}

	if( motion )
	{
		motionmap_store_frame(frame);
	}

}