Пример #1
0
bool PrintTool::mousePressEvent(QMouseEvent* event, MapCoordF map_coord, MapWidget* widget)
{
	if (event->button() == Qt::LeftButton)
	{
		mouseMoved(map_coord, widget);
		dragging = true;
		click_pos = event->pos();
		click_pos_map = map_coord;
		if (region == Inside || region == Outside)
			widget->setCursor(Qt::ClosedHandCursor);
		return true;
	}
	
	if (event->button() == Qt::RightButton)
	{
		return true; // disable context menu
	}
	
	return false;
}
Пример #2
0
bool PrintTool::mouseReleaseEvent(QMouseEvent* event, MapCoordF map_coord, MapWidget* widget)
{
	if (dragging && event->button() == Qt::LeftButton)
	{
		if (region == Outside)
		{
			mapWidget()->getMapView()->finishPanning(event->pos() - click_pos);
		}
		else
		{
			updateDragging(map_coord);
		}
		dragging = false;
		region = Unknown; // forces mouseMoved() to update cursor and status
		mouseMoved(map_coord, widget);
		return true;
	}
	
	return false;
}
Пример #3
0
void Transform3DWidget::addTranslationControls(QString uid, QString name, int index, QVBoxLayout* layout)
{
  QHBoxLayout* hLayout = new QHBoxLayout;

  DoublePropertyPtr adapter = DoubleProperty::initialize(uid, name, "", 0, DoubleRange(-10000,10000,0.1),1);
  connect(adapter.get(), SIGNAL(changed()), this, SLOT(changedSlot()));
  adapter->setInternal2Display(1.0);
  hLayout->addWidget(new SpinBoxGroupWidget(this, adapter));

  QSize mMinBarSize = QSize(20,20);
  MousePadWidget* pad = new MousePadWidget(this, mMinBarSize);
  pad->setFixedYPos(true);
  hLayout->addWidget(pad);

  // use QtSignalAdapters library to work magic:
  QtSignalAdapters::connect1<void(QPointF)>(pad, SIGNAL(mouseMoved(QPointF)),
      boost::bind(&Transform3DWidget::translateSlot, this, _1, index));

  layout->addLayout(hLayout);
  mTranslationAdapter[index] = adapter;
}
Пример #4
0
void Window::widgetShown(const gcn::Event& event)
{
    mVisible = true;

    requestMoveToTop();
    requestFocus();

    int widgetX, widgetY;
    getAbsolutePosition(widgetX, widgetY);

    widgetX = gui->getMouseX() - widgetX;
    widgetY = gui->getMouseY() - widgetY;

    if (getChildrenArea().isPointInRect(widgetX, widgetY))
    {
        gcn::MouseEvent mouseEvent(this, false, false, false, false,
                                   gcn::MouseEvent::MOVED, 0, widgetX, widgetY, 0);

        mouseMoved(mouseEvent);
    }
}
Пример #5
0
		void CInputEventsTranslator::deactivateMouseMotionTranslation()
		{

			Messages::MessageType mouseMoved("MOUSE_MOVED");

			CMessageModule* messageModule = CMessageModule::getInstancePtr();
			Messages::Messenger* messageManager = messageModule->getMessageManager();

			try
			{
				messageManager->delListener ( mouseMotionEventsTranslator, mouseMoved );
				Gnoll::Log::CLogModule::getInstancePtr()->logMessage( "mouseMotionEventsTranslator listener removed" );

				messageManager->delListener ( mouseMotionStateTranslator, mouseMoved );
				Gnoll::Log::CLogModule::getInstancePtr()->logMessage( "mouseMotionStateTranslator listener removed" );
			}
			catch(...)
			{
				throw;
			}
		}
Пример #6
0
bool MyScene::event(QEvent* event)
{
    switch(event->type())
    {
        case QEvent::Leave:
            emit mouseLeft();
            break;
        case QEvent::GraphicsSceneMouseMove:
            x = (int)(static_cast<QGraphicsSceneMouseEvent*>(event)->scenePos().x());
            y = (int)(static_cast<QGraphicsSceneMouseEvent*>(event)->scenePos().y());
            emit mouseMoved();
            break;
        case QEvent::GraphicsSceneMousePress:
            emit mousePressed();;
            break;
        case QEvent::GraphicsSceneMouseRelease:
            emit mouseReleased();
            break;
        default:
            return false;
    }
    return false;
}
void AMBeamConfigurationWizard::addPoint(QPointF position)
{

	int index = relativeId() - numberOfPoints()/2;
	QPointF* newPoint;

	if(topLeft_)
	{
		newPoint = (*pointList())[2*(index)];
		connect(view(), SIGNAL(mouseMoved(QPointF)), this, SLOT(addPoint(QPointF)));
		topLeft_ = !topLeft_;
	}
	else
	{
		newPoint = (*pointList())[2*(index) + 1];
	}

	*newPoint = mapPointToVideo(position);

	emit showShape(index);


}
Пример #8
0
void SequenceDialog::fillDiagram()
{
    if (!info_->sainfo() || file_closed_) return;

    QCustomPlot *sp = ui->sequencePlot;

    if (info_->sainfo()->type == SEQ_ANALYSIS_VOIP) {
        seq_diagram_->setData(info_->sainfo());
    } else {
        seq_diagram_->clearData();
        sequence_analysis_list_free(info_->sainfo());
        sequence_analysis_list_get(cap_file_.capFile(), info_->sainfo());
        num_items_ = sequence_analysis_get_nodes(info_->sainfo());
        seq_diagram_->setData(info_->sainfo());
    }

    sequence_w_ = one_em_ * 15 ; // Arbitrary

    mouseMoved(NULL);
    resetAxes();

    // XXX QCustomPlot doesn't seem to draw any sort of focus indicator.
    sp->setFocus();
}
Пример #9
0
void CanvasWidget::updateBar()
{
    QPoint p = mapFromGlobal(cursor().pos());
    if (lastMousePosition == p) {
        return;
    }
    lastMousePosition = p;

    // don't move the mouse if the user was using the keys to play
    // after a while however (when usingKeys == 0) the mouse gets released
    // this avoids accidentally moving the mouse while playing using the keys
    if (usingKeys > 0) {
        --usingKeys;
        if (usingKeys == 0) {
            handleResetMousePosition();
        }
        return;
    }

    // TODO: put scaling somewhere else... (???)
    // convert the screen position to scene position
    int posX = qRound((double)(p.x() - Item::borderLeft()) / Item::scale());
    emit mouseMoved(posX);
}
Пример #10
0
void AdapterWidget::mouseMoveEvent ( QMouseEvent* event )
{
	_gw->getEventQueue()->mouseMotion ( event->x(), event->y() );
	emit mouseMoved();
}
Пример #11
0
void QOolTextEdit::mouseMoveEvent(QMouseEvent *e)
{
    mouseMoved(e);
}
/*
 * Initialize the GUI interface for the plugin - this is only called once when the plugin is
 * added to the plugin registry in the QGIS application.
 */
void CoordinateCapture::initGui()
{
    mCrs.createFromSrsId( GEOCRS_ID );	// initialize the CRS object

    connect( mQGisIface->mapCanvas()->mapRenderer(), SIGNAL( destinationSrsChanged() ), this, SLOT( setSourceCrs() ) );

    setSourceCrs();	//set up the source CRS
    mTransform.setDestCRS( mCrs );	// set the CRS in the transform
    mUserCrsDisplayPrecision = ( mCrs.mapUnits() == QGis::Degrees ) ? 8 : 3;	// precision depends on CRS units

    // Create the action for tool
    mQActionPointer = new QAction( QIcon( ":/coordinatecapture/coordinate_capture.png" ), tr( "Coordinate Capture" ), this );
    // Set the what's this text
    mQActionPointer->setWhatsThis( tr( "Click on the map to view coordinates and capture to clipboard." ) );
    // Connect the action to the run
    connect( mQActionPointer, SIGNAL( triggered() ), this, SLOT( run() ) );
    // Add the icon to the toolbar
    mQGisIface->addToolBarIcon( mQActionPointer );
    mQGisIface->addPluginToMenu( tr( "&Coordinate Capture" ), mQActionPointer );

    // create our map tool
    mpMapTool = new CoordinateCaptureMapTool( mQGisIface->mapCanvas() );
    connect( mpMapTool, SIGNAL( mouseMoved( QgsPoint ) ), this, SLOT( mouseMoved( QgsPoint ) ) );
    connect( mpMapTool, SIGNAL( mouseClicked( QgsPoint ) ), this, SLOT( mouseClicked( QgsPoint ) ) );


    // create a little widget with x and y display to put into our dock widget
    QWidget * mypWidget = new QWidget();
    QGridLayout *mypLayout = new QGridLayout( mypWidget );
    mypLayout->setColumnMinimumWidth( 0, 36 );
    mypWidget->setLayout( mypLayout );

    QToolButton * mypUserCrsToolButton = new QToolButton( mypWidget );
    mypUserCrsToolButton->setIcon( QIcon( ":/coordinatecapture/geographic.png" ) );
    mypUserCrsToolButton->setToolTip( tr( "Click to select the CRS to use for coordinate display" ) );
    connect( mypUserCrsToolButton, SIGNAL( clicked() ), this, SLOT( setCRS() ) );

    QLabel * mypCRSLabel = new QLabel( mypWidget );
    mypCRSLabel->setPixmap( QPixmap( ":/coordinatecapture/transformed.png" ) );
    mypCRSLabel->setGeometry( mypUserCrsToolButton->geometry() );

    mpUserCrsEdit = new QLineEdit( mypWidget );
    mpUserCrsEdit->setReadOnly( true );
    mpUserCrsEdit->setToolTip( tr( "Coordinate in your selected CRS" ) );

    mpCanvasEdit = new QLineEdit( mypWidget );
    mpCanvasEdit->setReadOnly( true );
    mpCanvasEdit->setToolTip( tr( "Coordinate in map canvas coordinate reference system" ) );

    QPushButton * mypCopyButton = new QPushButton( mypWidget );
    mypCopyButton->setText( tr( "Copy to clipboard" ) );
    connect( mypCopyButton, SIGNAL( clicked() ), this, SLOT( copy() ) );

    mpTrackMouseButton = new QToolButton( mypWidget );
    mpTrackMouseButton->setCheckable( true );
    mpTrackMouseButton->setToolTip( tr( "Click to enable mouse tracking. Click the canvas to stop" ) );
    mpTrackMouseButton->setChecked( false );
    mpTrackMouseButton->setIcon( QIcon( ":/coordinatecapture/tracking.png" ) );

    mypLayout->addWidget( mypUserCrsToolButton, 0, 0 );
    mypLayout->addWidget( mpUserCrsEdit, 0, 1 );
    mypLayout->addWidget( mypCRSLabel, 1, 0 );
    mypLayout->addWidget( mpCanvasEdit, 1, 1 );
    mypLayout->addWidget( mpTrackMouseButton, 2, 0 );
    mypLayout->addWidget( mypCopyButton, 2, 1 );


    //create the dock widget
    mpDockWidget = new QDockWidget( tr( "Coordinate Capture" ), mQGisIface->mainWindow() );
    mpDockWidget->setObjectName( "CoordinateCapture" );
    mpDockWidget->setAllowedAreas( Qt::LeftDockWidgetArea | Qt::RightDockWidgetArea );
    mQGisIface->addDockWidget( Qt::LeftDockWidgetArea, mpDockWidget );

    // now add our custom widget to the dock - ownership of the widget is passed to the dock
    mpDockWidget->setWidget( mypWidget );

}
Пример #13
0
void MapWindow::MapMouseMove(QPoint pos)
{
  emit mouseMoved(pos);
}
Пример #14
0
void ofxTLTrack::_mouseMoved(ofMouseEventArgs& args, long millis){
    if(enabled){
    	hover = bounds.inside(args.x, args.y);
		mouseMoved(args, millis);
    }
}
Пример #15
0
void MockUInput::moveMouse(int dx, int dy)
{
    Q_EMIT mouseMoved(dx, dy);
}
Пример #16
0
void CoordinateCaptureMapTool::canvasMoveEvent( QgsMapMouseEvent * thepEvent )
{
  QgsPoint myOriginalPoint =
    mCanvas->getCoordinateTransform()->toMapCoordinates( thepEvent->x(), thepEvent->y() );
  emit mouseMoved( myOriginalPoint );
}
Пример #17
0
void QoccHarnessWindow::createActions()
{
    newAction = new QAction(tr("&New"), this);
    newAction->setShortcut(tr("Ctrl+N"));
    newAction->setStatusTip(tr("Create a new file"));
    connect(newAction, SIGNAL(triggered()), this, SLOT(newFile()));

    openAction = new QAction(tr("&Open..."), this);
    openAction->setShortcut(tr("Ctrl+O"));
    openAction->setStatusTip(tr("Open an existing file"));
    connect(openAction, SIGNAL(triggered()), this, SLOT(open()));

    saveAction = new QAction(tr("&Save"), this);
    saveAction->setShortcut(tr("Ctrl+S"));
    saveAction->setStatusTip(tr("Save the document to disk"));
    connect(saveAction, SIGNAL(triggered()), this, SLOT(save()));

    printAction = new QAction(tr("&Print..."), this);
    printAction->setShortcut(tr("Ctrl+P"));
    printAction->setStatusTip(tr("Print the document"));
    connect(printAction, SIGNAL(triggered()), this, SLOT(print()));

    exitAction = new QAction(tr("E&xit"), this);
    exitAction->setShortcut(tr("Ctrl+X"));
    exitAction->setStatusTip(tr("Exit the application"));
    connect(exitAction, SIGNAL(triggered()), this, SLOT(close()));

    undoAction = new QAction(tr("&Undo"), this);
    undoAction->setShortcut(tr("Ctrl+Z"));
    undoAction->setStatusTip(tr("Undo the last operation"));
    connect(undoAction, SIGNAL(triggered()), this, SLOT(undo()));

    redoAction = new QAction(tr("&Redo"), this);
    redoAction->setShortcut(tr("Ctrl+Y"));
    redoAction->setStatusTip(tr("Redo the last operation"));
    connect(redoAction, SIGNAL(triggered()), this, SLOT(redo()));

    cutAction = new QAction(tr("Cu&t"), this);
    cutAction->setShortcut(tr("Ctrl+X"));
    cutAction->setStatusTip(tr("Cut the current selection's contents to the clipboard"));
    connect(cutAction, SIGNAL(triggered()), this, SLOT(cut()));

    copyAction = new QAction(tr("&Copy"), this);
    copyAction->setShortcut(tr("Ctrl+C"));
    copyAction->setStatusTip(tr("Copy the current selection's contents to the clipboard"));
    connect(copyAction, SIGNAL(triggered()), this, SLOT(copy()));

    pasteAction = new QAction(tr("&Paste"), this);
    pasteAction->setShortcut(tr("Ctrl+V"));
    pasteAction->setStatusTip(tr("Paste the clipboard's contents into the current selection"));
    connect(pasteAction, SIGNAL(triggered()), this, SLOT(paste()));

    aboutAction = new QAction(tr("&About"), this);
    aboutAction->setStatusTip(tr("Show the application's About box"));
    connect(aboutAction, SIGNAL(triggered()), this, SLOT(about()));

    aboutQtAction = new QAction(tr("About &Qt"), this);
    aboutQtAction->setStatusTip(tr("Show the Qt library's About box"));
    connect(aboutQtAction, SIGNAL(triggered()), qApp, SLOT(aboutQt()));
    connect(aboutQtAction, SIGNAL(triggered()), this, SLOT(aboutQt()));

	// Now for the QtOCCViewWidget slots.
/*
	fitAction = new QAction(tr("&Fit Window"), this);
	fitAction->setShortcut(tr("Ctrl+F"));
    fitAction->setStatusTip(tr("Fit to window"));
    connect(fitAction, SIGNAL(triggered()), myOCC, SLOT(fitExtents()));
*/
	fitAllAction = new QAction(tr("&Fit All"), this);
	fitAllAction->setShortcut(tr("Ctrl+F"));
    fitAllAction->setStatusTip(tr("Fit contents to viewport"));
    connect(fitAllAction, SIGNAL(triggered()), myOCC, SLOT(fitAll()));

	zoomAction = new QAction(tr("&Zoom"), this);
	zoomAction->setStatusTip(tr("Zoom in window"));
    connect(zoomAction, SIGNAL(triggered()), myOCC, SLOT(fitArea()));

	panAction = new QAction(tr("&Pan"), this);
    panAction->setStatusTip(tr("Window panning"));
    connect(panAction, SIGNAL(triggered()), myOCC, SLOT(pan()));

	rotAction = new QAction(tr("&Rotate"), this);
	rotAction->setShortcut(tr("Ctrl+R"));
    rotAction->setStatusTip(tr("Window rotation"));
    connect(rotAction, SIGNAL(triggered()), myOCC, SLOT(rotation()));

	gridToggleAction = new QAction(tr("Toggle &Grid"), this);
	gridToggleAction->setShortcut(tr("Ctrl+G"));
    gridToggleAction->setStatusTip(tr("Turn the grid on or off"));
    connect(gridToggleAction, SIGNAL(triggered()), myVC, SLOT(gridToggle()));

/*	gridOffAction = new QAction(tr("Gri&d Off"), this);
	gridOffAction->setShortcut(tr("Ctrl+D"));
    gridOffAction->setStatusTip(tr("Turn the grid on"));
    connect(gridOffAction, SIGNAL(triggered()), myVC, SLOT(gridOff()));
*/
	gridXYAction = new QAction(tr("XY Grid"), this);
    gridXYAction->setStatusTip(tr("Grid on XY Plane"));
	//gridOffAction->setShortcut(tr("Ctrl+Z"));
    connect(gridXYAction, SIGNAL(triggered()), myVC, SLOT(gridXY()));

	gridXZAction = new QAction(tr("XZ Grid"), this);
    gridXZAction->setStatusTip(tr("Grid on XZ Plane"));
	//gridXZAction->setShortcut(tr("Ctrl+Y"));
    connect(gridXZAction, SIGNAL(triggered()), myVC, SLOT(gridXZ()));

	gridYZAction = new QAction(tr("YZ Grid"), this);
	gridYZAction->setStatusTip(tr("Grid on YZ Plane"));
	//gridOffAction->setShortcut(tr("Ctrl+Z"));
    connect(gridYZAction, SIGNAL(triggered()), myVC, SLOT(gridYZ()));

	gridRectAction = new QAction(tr("Rectangular"), this);
	gridRectAction->setStatusTip(tr("Retangular grid"));
	//gridOffAction->setShortcut(tr("Ctrl+Z"));
    connect(gridRectAction, SIGNAL(triggered()), myVC, SLOT(gridRect()));

	gridCircAction = new QAction(tr("Circular"), this);
	gridCircAction->setStatusTip(tr("Circular grid"));
	//gridOffAction->setShortcut(tr("Ctrl+Z"));
    connect(gridCircAction, SIGNAL(triggered()), myVC, SLOT(gridCirc()));

	// Standard View

	viewFrontAction = new QAction(tr("Front"), this);
	viewFrontAction->setStatusTip(tr("View From Front"));
    connect(viewFrontAction, SIGNAL(triggered()), myOCC, SLOT(viewFront()));

	viewBackAction = new QAction(tr("Back"), this);
	viewBackAction->setStatusTip(tr("View From Back"));
    connect(viewBackAction, SIGNAL(triggered()), myOCC, SLOT(viewBack()));

	viewTopAction = new QAction(tr("Top"), this);
	viewTopAction->setStatusTip(tr("View From Top"));
    connect(viewTopAction, SIGNAL(triggered()), myOCC, SLOT(viewTop()));

	viewBottomAction = new QAction(tr("Bottom"), this);
	viewBottomAction->setStatusTip(tr("View From Bottom"));
    connect(viewBottomAction, SIGNAL(triggered()), myOCC, SLOT(viewBottom()));

	viewLeftAction = new QAction(tr("Left"), this);
	viewLeftAction->setStatusTip(tr("View From Left"));
    connect(viewLeftAction, SIGNAL(triggered()), myOCC, SLOT(viewLeft()));

	viewRightAction = new QAction(tr("Right"), this);
	viewRightAction->setStatusTip(tr("View From Right"));
    connect(viewRightAction, SIGNAL(triggered()), myOCC, SLOT(viewRight()));

	viewAxoAction = new QAction(tr("&Axonometric Fit"), this);
	viewAxoAction->setStatusTip(tr("Axonometric view and fit all"));
    viewAxoAction->setShortcut(tr("Ctrl+A"));
    connect(viewAxoAction, SIGNAL(triggered()), myOCC, SLOT(viewAxo()));

	viewGridAction = new QAction(tr("Grid"), this);
	viewGridAction->setStatusTip(tr("View from grid"));
    connect(viewGridAction, SIGNAL(triggered()), myOCC, SLOT(viewGrid()));

	viewResetAction = new QAction(tr("Reset"), this);
	viewResetAction->setStatusTip(tr("Reset the view"));
    connect(viewResetAction, SIGNAL(triggered()), myOCC, SLOT(viewReset()));

	backgroundAction = new QAction( tr("&Background"), this );
	backgroundAction->setStatusTip(tr("Change the background colour"));
	connect(backgroundAction, SIGNAL(triggered()), myOCC, SLOT(background()));

	// The co-ordinates from the view
	connect( myOCC, SIGNAL(mouseMoved(V3d_Coordinate,V3d_Coordinate,V3d_Coordinate)),
		     this,   SLOT(xyzPosition(V3d_Coordinate,V3d_Coordinate,V3d_Coordinate)) );

	// Add a point from the view
	connect( myOCC, SIGNAL(pointClicked(V3d_Coordinate,V3d_Coordinate,V3d_Coordinate)),
		     this,   SLOT (addPoint    (V3d_Coordinate,V3d_Coordinate,V3d_Coordinate)) );

	connect( myOCC, SIGNAL(sendStatus(const QString)),
		     this,  SLOT  (statusMessage(const QString)) );

	// And the bottle example

	bottleAction = new QAction(tr("Load &Bottle"), this);
	bottleAction->setShortcut(tr("Ctrl+B"));
    bottleAction->setStatusTip(tr("Bottle sample."));
    connect(bottleAction, SIGNAL(triggered()), this, SLOT(bottle()));

}
Пример #18
0
void ClickableLabel::mouseMoveEvent ( QMouseEvent * event )
{
     //const QPoint p = event->pos();
     emit mouseMoved( event );
     //emit clicked();
}
Пример #19
0
void GLScene::mouseMoveEvent(QMouseEvent *event) {
    QPointF pos = mapToScene(event->pos());
    emit mouseMoved(pos);
}
Пример #20
0
 void InputMapper::mouseMoveEventHandlerCallback(GLFWwindow* window, double xPos, double yPos)
 {
     auto inputMapper = reinterpret_cast<InputMapper*>(glfwGetWindowUserPointer(window));
     if (inputMapper) inputMapper->mouseMoved(xPos, yPos);
 }
Пример #21
0
MainWindow::MainWindow( QWidget * parent)
	: QMainWindow(parent)
{
    setupUi(this);

    version = "2015-08-28";

    inimage = false;
    x1drag = false;
    x2drag = false;
    y1drag = false;
    y2drag = false;

    image = QImage();
    pixmap = scene.addPixmap(QPixmap());
    pixmap->setZValue(0);

    QPen pen;
    pen.setColor(QColor(255,255,0));
    pen.setStyle(Qt::DashLine);
    // limit lines
    x1line = scene.addLine(QLineF(), pen);
    x1line->setZValue(1);
    x2line = scene.addLine(QLineF(), pen);
    x2line->setZValue(1);
    y1line = scene.addLine(QLineF(), pen);
    y1line->setZValue(1);
    y2line = scene.addLine(QLineF(), pen);
    y2line->setZValue(1);

    pen.setColor(QColor(255,0,0));
    pen.setStyle(Qt::SolidLine);
    // projections, beam profile, centroid
    xprojection = scene.addPath(QPainterPath(), pen);
    xprojection->setZValue(2);
    yprojection = scene.addPath(QPainterPath(), pen);
    yprojection->setZValue(2);
    ellipse = scene.addEllipse(0,0,0,0, pen);
    ellipse->setZValue(2);
    centerAline = scene.addLine(QLineF(), pen);
    centerAline->setZValue(2);
    centerBline = scene.addLine(QLineF(), pen);
    centerBline->setZValue(2);

    QObject::connect(&scene, SIGNAL(mouseMoved()), this, SLOT(mouseMovedOnScene()));
    QObject::connect(&scene, SIGNAL(mousePressed()), this, SLOT(mousePressedOnScene()));
    QObject::connect(&scene, SIGNAL(mouseReleased()), this, SLOT(mouseReleasedOnScene()));
    QObject::connect(&scene, SIGNAL(mouseLeft()), this, SLOT(mouseLeftScene()));

    graphicsView->setScene(&scene);
    graphicsView->setContextMenuPolicy(Qt::CustomContextMenu);

    X1SpinBox->setRange(0, MAX_HEIGHT-1);
    X2SpinBox->setRange(0, MAX_HEIGHT-1);
    Y1SpinBox->setRange(0, MAX_WIDTH-1);
    Y2SpinBox->setRange(0, MAX_WIDTH-1);

    scaleLabel->setScaledContents(true);

    AllocateMemory();

    dataloaded = false;
    refloaded = false;
    RestoreSession();

    LoadRef(reffile);
    LoadData(datafile);

    // Scale image
    scale = QImage(20, 256, QImage::Format_Indexed8);
    SetColorTable();
    for(int i=0; i<20; i++)
	for(int j=0; j<=255; j++)
	    scale.setPixel(i, j, 255-j);
    scaleLabel->setPixmap(QPixmap::fromImage(scale));

    graphicsView->scale(pow(2,zoom/2), pow(2,zoom/2));

    InitializeShortcuts();
    UpdateVisibility();
}
void AMSimpleBeamConfigurationSetPage::releaseShape()
{
	disconnect(view(), SIGNAL(mouseMoved(QPointF)), this, SLOT(moveShape(QPointF)));
}
Пример #23
0
// handle mouse move
void RenderArea::mouseMoveEvent(QMouseEvent * event) {
    mousePosition = event->pos();
    emit mouseMoved(mousePosition.x ());
    update();
}
Пример #24
0
void TitleLabel::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
    emit mouseMoved(event->scenePos() - buttonDownPos);
}
Пример #25
0
void GdvCanvas3D::mouseMoveEvent(QMouseEvent* e)
{
    emit mouseMoved(e->pos().x(), e->pos().y());
}
Пример #26
0
ZoneViewWidget::ZoneViewWidget(Player *_player, CardZone *_origZone, int numberCards, bool _revealZone, bool _writeableRevealZone, const QList<const ServerInfo_Card *> &cardList)
    : QGraphicsWidget(0, Qt::Tool | Qt::FramelessWindowHint), player(_player)
{
    setAcceptHoverEvents(true);
    setAttribute(Qt::WA_DeleteOnClose);
    setZValue(2000000006);
    setFlag(ItemIgnoresTransformations);

    QGraphicsLinearLayout *hbox = new QGraphicsLinearLayout(Qt::Horizontal);
    titleLabel = new TitleLabel;
    connect(titleLabel, SIGNAL(mouseMoved(QPointF)), this, SLOT(moveWidget(QPointF)));
    closeButton = new QPushButton("X");
    connect(closeButton, SIGNAL(clicked()), this, SLOT(close()));
    closeButton->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
    QGraphicsProxyWidget *closeButtonProxy = new QGraphicsProxyWidget;
    closeButtonProxy->setWidget(closeButton);

    hbox->addItem(titleLabel);
    hbox->addItem(closeButtonProxy);
    QGraphicsLinearLayout *vbox = new QGraphicsLinearLayout(Qt::Vertical);

    vbox->addItem(hbox);

    if (numberCards < 0) {
        QGraphicsProxyWidget *sortByNameProxy = new QGraphicsProxyWidget;
        sortByNameProxy->setWidget(&sortByNameCheckBox);
        vbox->addItem(sortByNameProxy);

        QGraphicsProxyWidget *sortByTypeProxy = new QGraphicsProxyWidget;
        sortByTypeProxy->setWidget(&sortByTypeCheckBox);
        vbox->addItem(sortByTypeProxy);

        QGraphicsProxyWidget *lineProxy = new QGraphicsProxyWidget;
        QFrame *line = new QFrame;
        line->setFrameShape(QFrame::HLine);
        line->setFrameShadow(QFrame::Sunken);
        lineProxy->setWidget(line);
        vbox->addItem(lineProxy);

        QGraphicsProxyWidget *pileViewProxy = new QGraphicsProxyWidget;
        pileViewProxy->setWidget(&pileViewCheckBox);
        vbox->addItem(pileViewProxy);
    }

    if (_origZone->getIsShufflable() && (numberCards == -1)) {
        shuffleCheckBox.setChecked(settingsCache->getZoneViewShuffle());
        QGraphicsProxyWidget *shuffleProxy = new QGraphicsProxyWidget;
        shuffleProxy->setWidget(&shuffleCheckBox);
        vbox->addItem(shuffleProxy);
    }

    extraHeight = vbox->sizeHint(Qt::PreferredSize).height();
    resize(150, 150);

    QGraphicsLinearLayout *zoneHBox = new QGraphicsLinearLayout(Qt::Horizontal);

    zoneContainer = new QGraphicsWidget(this);
    zoneContainer->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
    zoneContainer->setFlag(QGraphicsItem::ItemClipsChildrenToShape);
    zoneHBox->addItem(zoneContainer);

    scrollBar = new QScrollBar(Qt::Vertical);
    scrollBar->setMinimum(0);
    scrollBar->setSingleStep(50);
    connect(scrollBar, SIGNAL(valueChanged(int)), this, SLOT(handleScrollBarChange(int)));
    QGraphicsProxyWidget *scrollBarProxy = new QGraphicsProxyWidget;
    scrollBarProxy->setWidget(scrollBar);
    zoneHBox->addItem(scrollBarProxy);

    vbox->addItem(zoneHBox);

    zone = new ZoneViewZone(player, _origZone, numberCards, _revealZone, _writeableRevealZone, zoneContainer);
    connect(zone, SIGNAL(wheelEventReceived(QGraphicsSceneWheelEvent *)), this, SLOT(handleWheelEvent(QGraphicsSceneWheelEvent *)));

    // numberCard is the num of cards we want to reveal from an area. Ex: scry the top 3 cards.
    // If the number is < 0 then it means that we can make the area sorted and we dont care about the order.
    if (numberCards < 0) {
        connect(&sortByNameCheckBox, SIGNAL(stateChanged(int)), this, SLOT(processSortByName(int)));
        connect(&sortByTypeCheckBox, SIGNAL(stateChanged(int)), this, SLOT(processSortByType(int)));
        connect(&pileViewCheckBox, SIGNAL(stateChanged(int)), this, SLOT(processSetPileView(int)));
        sortByNameCheckBox.setChecked(settingsCache->getZoneViewSortByName());
        sortByTypeCheckBox.setChecked(settingsCache->getZoneViewSortByType());
        pileViewCheckBox.setChecked(settingsCache->getZoneViewPileView());
        if (!settingsCache->getZoneViewSortByType())
            pileViewCheckBox.setEnabled(false);
    }
Пример #27
0
///////////////// emit mouse signals
void IrrWidget::mouseMoveEvent(QMouseEvent *event)
{
  emit mouseMoved(event->pos());
}
Пример #28
0
void NxGuiManager::touchMoved( int x, int y, int touchId ) {
	mouseMoved( x, y );
}
Пример #29
0
//-----------------------------------------------------------------------------------------
TestTransformation::TestTransformation()
    : m_bPressed(false)
    , m_bTouch(false)
    , m_StartPan(-1, -1)
    , m_LastPan(-1, -1)
{
    // On cr�e une camera
    CCamera* pCamera = m_pSceneManager->createCamera();

    m_vNewEyePosition = QVector3D(8., 8., 4.);
    pCamera->setEyePosition(m_vNewEyePosition);
    pCamera->setCenter(QVector3D(0., 0., 0.));

    qDebug() << "Create View";
    m_pView = createWidget3D(pCamera);
    m_pView->setAttribute(Qt::WA_AcceptTouchEvents);
    qDebug() << "End create View";

    // On cr�e un noeud afin d'y placer une lumi�re
    CSceneNode* pRootNode = getSceneManager()->getRootNode();

    // On cr�e une lumi�re diffuse bleue
    CLight* pLight = getSceneManager()->createLight();
    pLight->setDiffuseColor(1.0, 1.0, 1.0);
    pLight->setAmbientColor(1.0, 1.0, 1.0);
    pLight->setDirection(QVector3D(-1, 0, 0));
    pLight->setSpecularColor(1.0f, 1.0f, 1.0f);

    // On l'associe au noeud
    pRootNode->addItem(pLight);

    // SkyBox
    CSkyBox* pSkyBoxMesh = CMeshManager::getInstance().createCustomMesh<CSkyBox>("CSkyBox", "SkyBoxMesh");

    CMeshInstance* pSkyBox = getSceneManager()->createMeshInstance(pSkyBoxMesh, "SkyBox");
    pSkyBox->setSelectable(false);
    CSceneNode* pSkyBoxNode = pRootNode->createChild("SkyBoxNode");
    pSkyBoxNode->scale(400.);
    pSkyBoxNode->addItem(pSkyBox);


    CMaterial* pSkyBoxMat = CMaterialManager::getInstance().createMaterial("SkyBoxMaterial");
    pSkyBox->setMaterialName(pSkyBoxMat->getName());

    QStringList fileNames;
    fileNames << "://Resources/xpos.png" << "://Resources/xneg.png" << "://Resources/ypos.png"
              << "://Resources/yneg.png" << "://Resources/zpos.png" << "://Resources/zneg.png";

    ATexture* pSkyBoxTexture = CTextureManager::getInstance().createTextureCube("SkyBoxTexCube", fileNames);
    pSkyBoxMat->addTexture(pSkyBoxTexture, eDiffuse);

#ifdef EMBEDDED_TARGET
    CShader* pShader = CShaderManager::getInstance().createShader(
                "SkyBoxShader",
                "://Resources/skyboxES.vertex.glsl",
                "",
                "://Resources/skyboxES.fragment.glsl");
#else
    CShader* pShader = CShaderManager::getInstance().createShader(
                "SkyBoxShader",
                "://Resources/skybox.vertex.glsl",
                "",
                "://Resources/skybox.fragment.glsl");
#endif

    pSkyBoxMat->getRenderPass(0)->setShaderName(pShader->getName());
    pSkyBoxMat->getRenderPass(0)->renderStates().setFaceCulling(CFaceCulling(false));

    // Particules
    CBillboard* pBillboard = getSceneManager()->createBillboard();
    QVector<QVector3D> pos;
    for (int i = 0; i < 1000; ++i)
        pos << QVector3D(
                   Math::randDouble(-200., +200.),
                   Math::randDouble(-200., +200.),
                   Math::randDouble(-200., +200.));
    pBillboard->addPositions(pos);

    CMaterial* pBillboardMat = CMaterialManager::getInstance().createMaterial("BillboardMaterial");
    pBillboardMat->getRenderPass(0)->renderStates().setFaceCulling(CFaceCulling(false));
    CBlending blending;
    blending.setEnabled(true);
    blending.setBlendEquation(eAdd, eAdd);

    blending.setBlendSeparateFunction(Source::eSourceAlpha, Destination::eOneMinusSourceAlpha, Source::eOne, Destination::eZero);
    pBillboardMat->getRenderPass(0)->renderStates().setBlending(blending);

    ATexture* pBillboardTexture = CTextureManager::getInstance().createTexture2D("BillBoardTex", "://Resources/particle.png");
    pBillboardMat->addTexture(pBillboardTexture, eDiffuse);

    CShader* pBillboardShader = CShaderManager::getInstance().createShader("BillboardShader",
        "://Resources/billboard.vertex.glsl",
        "://Resources/billboard.geometry.glsl",
        "://Resources/billboard.fragment.glsl");

    pBillboardMat->getRenderPass(0)->setShaderName(pBillboardShader->getName());
    pBillboard->setMaterialName(pBillboardMat->getName());
    pBillboardShader->setUniformValue("halfSize", 1.);

    CSceneNode* pBillboardNode = pRootNode->createChild("BillboardNode");
    pBillboardNode->addItem(pBillboard);

    // Orbites
    CPolyLine* pPolyLine = CMeshManager::getInstance().createCustomMesh<CPolyLine>("CPolyLine", "CPolyLine");

    QList<QVector3D> pts;

    for (int i = 0; i <= 360; ++i)
    {
        pts << QVector3D(cos(Math::degToRad((real)i)), 0., sin(Math::degToRad((real)i)));
    }

    pPolyLine->addPoints(pts);

    CSphereMesh* pSphereMesh = CMeshManager::getInstance().createCustomMesh<CSphereMesh>("CSphereMesh", "SphereMesh");

    CMeshInstance* pSun = getSceneManager()->createMeshInstance(pSphereMesh, "Sun");
    CMaterial* pSunMat = CMaterialManager::getInstance().createMaterial("SunMat");
    pSunMat->setAmbientColor(1., 1., 1.);

    CTexture2D* pSunTexture = CTextureManager::getInstance().createTexture2D("SunTex", ":/Resources/sun.png");
    pSunMat->addTexture(pSunTexture, eDiffuse);
    pSun->setMaterialName(pSunMat->getName());

    CMeshInstance* pEarth = getSceneManager()->createMeshInstance(pSphereMesh, "Earth");
    CMaterial* pEarthMat = CMaterialManager::getInstance().createMaterial("EarthMat");

    CTexture2D* pEarthTexture = CTextureManager::getInstance().createTexture2D("EarthTex", ":/Resources/earth.png");
    pEarthMat->addTexture(pEarthTexture, eDiffuse);

    pEarthMat->setAmbientColor(0.1, 0.1, 0.1);
    pEarthMat->setDiffuseColor(1.0, 1.0, 1.0);
    pEarthMat->setShininessFactor(10);
    pEarth->setMaterialName(pEarthMat->getName());

    CMeshInstance* pJupiter = getSceneManager()->createMeshInstance(pSphereMesh, "Jupiter");
    CMaterial* pJupiterMat = CMaterialManager::getInstance().createMaterial("JupiterMat");
    pJupiterMat->setAmbientColor(0.4, 0.4, 0.4);

    CTexture2D* pJupiterTexture = CTextureManager::getInstance().createTexture2D("JupiterTex", ":/Resources/jupiter.png");
    pJupiterMat->addTexture(pJupiterTexture, eDiffuse);
    pJupiter->setMaterialName(pJupiterMat->getName());

    CMeshInstance* pMoon = getSceneManager()->createMeshInstance(pSphereMesh, "Moon");
    CMaterial* pMoonMat = CMaterialManager::getInstance().createMaterial("MoonMat");
    CTexture2D* pMoonTexture = CTextureManager::getInstance().createTexture2D("MoonTex", ":/Resources/moon.png");
    pMoonMat->addTexture(pMoonTexture, eDiffuse);
    pMoon->setMaterialName(pMoonMat->getName());

    CCoordinateSystem* pCoordinateSystemMesh = CMeshManager::getInstance().createCustomMesh<CCoordinateSystem>("CCoordinateSystem", "CCoordinateSystem");
    CMeshInstance* pCoordinateSystem = getSceneManager()->createMeshInstance(pCoordinateSystemMesh, "CoordinateSystem");
    pRootNode->addItem(pCoordinateSystem);
    pRootNode->addItem(pSkyBox);

    m_pSolarSystemNode = pRootNode->createChild(QVector3D(0., 0., 0.));

    m_pSunNode = m_pSolarSystemNode->createChild(QVector3D(0., 0., 0.));
    m_pSunNode->scale(4.0);
    m_pSunNode->addItem(pSun);

    m_pSunToEarthNode = m_pSolarSystemNode->createChild();
    m_pSunToJupiterNode = m_pSolarSystemNode->createChild();

    CMeshInstance* pSunToEarthPLine = getSceneManager()->createMeshInstance(pPolyLine, "SunToEarth");
    pSunToEarthPLine->setMaterialName(CMaterialManager::getInstance().getMaterialNameByColor(Color::eWhite));
    m_pSunToEarthNode->addItem(pSunToEarthPLine);
    m_pSunToEarthNode->scale(10.0);
    m_pEarthNode = m_pSolarSystemNode->createChild(QVector3D(10.0, 0., 0.));
    m_pEarthNode->scale(1.0);
    m_pEarthNode->addItem(pEarth);

    CMeshInstance* pSunToJupiterPLine = getSceneManager()->createMeshInstance(pPolyLine, "SunToJupiter");
    pSunToJupiterPLine->setMaterialName(CMaterialManager::getInstance().getMaterialNameByColor(Color::eWhite));
    m_pSunToJupiterNode->addItem(pSunToJupiterPLine);
    m_pSunToJupiterNode->scale(20);
    m_pJupiterNode = m_pSolarSystemNode->createChild(QVector3D(20.0, 0., 0.));
    m_pJupiterNode->scale(4.0);
    m_pJupiterNode->addItem(pJupiter);

    m_pEarthToMoonNode = m_pEarthNode->createChild();
    CMeshInstance* pEarthToMoonPLine = getSceneManager()->createMeshInstance(pPolyLine, "EarthToMoon");
    pEarthToMoonPLine->setMaterialName(CMaterialManager::getInstance().getMaterialNameByColor(Color::eWhite));
    m_pEarthToMoonNode->addItem(pEarthToMoonPLine);
    m_pEarthToMoonNode->scale(2.0);
    m_pEarthToMoonNode->rotate(QVector3D(1.0, 0.0, 0.0), 30);
    m_pMoonNode = m_pEarthToMoonNode->createChild(QVector3D(1.0, 0.0, 0.));
    m_pMoonNode->scale(0.2);
    m_pMoonNode->addItem(pMoon);

    QTimer* pTimer = new QTimer(this);
    connect(pTimer, SIGNAL(timeout()), this, SLOT(onTimeout()));
    pTimer->start(5);


    connect(m_pView, SIGNAL(mouseMoved()),				this, SLOT(onMouseMoved()));
    connect(m_pView, SIGNAL(mouseReleased()),			this, SLOT(onMouseReleased()));
    connect(m_pView, SIGNAL(mousePressed()),			this, SLOT(onMousePressed()));
    connect(m_pView, SIGNAL(touchScaleStarted()),       this, SLOT(onTouchScaleStarted()));
    connect(m_pView, SIGNAL(touchScaleChanged(real)),	this, SLOT(onTouchScaleChanged(real)));
    connect(m_pView, SIGNAL(touchScaleEnded()),         this, SLOT(onTouchScaleEnded()));

    //m_pView->setGeometry(QRect(1920, 100, 400, 300));

    m_GlobalTime.start();
}
Пример #30
0
void RDLabel::mouseMoveEvent(QMouseEvent *event)
{
  emit(mouseMoved(event));

  QLabel::mouseMoveEvent(event);
}