result_t console_base::clickMouse(exlib::string button, bool dbclick) { result_t hr; hr = mouseDown(button); if (hr < 0) return hr; hr = mouseUp(button); if (hr < 0) return hr; if (dbclick) { hr = mouseDown(button); if (hr < 0) return hr; hr = mouseUp(button); if (hr < 0) return hr; } return 0; }
void PretzelSlider::mouseUp(const vec2 &pos){ for( auto it=mSliderListi.begin(); it!=mSliderListi.end(); ++it){ it->mouseUp( pos - mOffset ); } for( auto it=mSliderListf.begin(); it!=mSliderListf.end(); ++it){ it->mouseUp( pos - mOffset ); } }
//! Connects to mouseDown, mouseDrag, mouseWheel and resize signals of \a window, with optional priority \a signalPriority void CameraUi::connect( const app::WindowRef &window, int signalPriority ) { mWindow = window; mSignalPriority = signalPriority; if( window ) { mMouseDownConnection = window->getSignalMouseDown().connect( signalPriority, [this]( app::MouseEvent &event ) { mouseDown( event ); } ); mMouseUpConnection = window->getSignalMouseUp().connect( signalPriority, [this]( app::MouseEvent &event ) { mouseUp( event ); } ); mMouseDragConnection = window->getSignalMouseDrag().connect( signalPriority, [this]( app::MouseEvent &event ) { mouseDrag( event ); } ); mMouseWheelConnection = window->getSignalMouseWheel().connect( signalPriority, [this]( app::MouseEvent &event ) { mouseWheel( event ); } ); mWindowResizeConnection = window->getSignalResize().connect( signalPriority, [this]() { setWindowSize( mWindow->getSize() ); if( mCamera ) mCamera->setAspectRatio( mWindow->getAspectRatio() ); } ); } else disconnect(); mLastAction = ACTION_NONE; }
void GUI::handleEvent(const SDL_Event &event) { auto k = event.key.keysym.sym; switch (event.type) { case SDL_MOUSEBUTTONDOWN: mouseDown(event.button.button); break; case SDL_MOUSEBUTTONUP: mouseUp(event.button.button); break; case SDL_MOUSEMOTION: mouseMovement(event.motion.x, event.motion.y); break; case SDL_KEYDOWN: context->injectKeyDown(key(event.key.keysym.sym)); if (key(event.key.keysym.sym) < 95) // REALLY UGLY FIX, 95 IS A RANDOM NUMBER NO GUARANTY IT WILL ALWAYS WORK context->injectChar(key(event.key.keysym.sym)); break; case SDL_KEYUP: context->injectKeyUp(key(event.key.keysym.sym)); break; } }
/** * Click and drag absolute: move to a relative coordinate within the window * windowname, clamped. */ bool clickAndDragAbsolute(std::string window_name, nlohmann::json action){ //populate the window variables. int x_start, x_end, y_start, y_end, mouse_button; bool no_clamp = false; bool success = populateClickAndDragValues(action, window_name, x_start, x_end, y_start, y_end, mouse_button, no_clamp); //if we couldn't populate the values, do nothing (window doesn't exist) if(!success){ std::cout << "Click and drag unsuccessful due to failure to populate click and drag values." << std::endl; return false; } int start_x_position = action.value("start_x", -1); int start_y_position = action.value("start_y", -1); int end_x_position = action.value("end_x", -1); int end_y_position = action.value("end_y", -1); if (start_x_position == end_x_position && start_y_position == end_y_position){ std::cout << "Error, the click and drag action did not specify movement." << std::endl; return false; } if(end_x_position == -1 || end_y_position == -1){ std::cout << "ERROR: the click and drag action must include an ending position" << std::endl; return false; } //get the mouse into starting position if they are specified. if(start_x_position != -1 && start_y_position != -1){ start_x_position = start_x_position + x_start; start_y_position = start_y_position + y_start; //don't move out of the window. clamp(start_x_position, x_start, x_end); clamp(start_y_position, y_start, y_end); mouse_move(window_name, start_x_position, start_y_position,x_start, x_end, y_start, y_end, false); } end_x_position = end_x_position + x_start; end_y_position = end_y_position + y_start; //clamp the end position so we don't exit the window. clamp(end_x_position, x_start, x_end); clamp(end_y_position, y_start, y_end); //These functions won't do anything if the window doesn't exist. mouseDown(window_name,mouse_button); mouse_move(window_name, end_x_position, end_y_position,x_start, x_end, y_start, y_end, false); mouseUp(window_name,mouse_button); return true; }
/** * This function mousedowns then mouseups to simulate a click. */ bool click(std::string window_name, int button){ bool success = mouseDown(window_name, button); if(!success){ return false; } success = mouseUp(window_name, button); return success; }
void MouseThread::threadedFunction() { Action action; while (true) { action.type = NO_ACTION; lock(); if (next.type != NO_ACTION) { action = next; next.type = NO_ACTION; } unlock(); switch (action.type) { case NO_ACTION: { sleep(100); break; } case MOVE: { mouseMove(action.x1, action.y1); sleep(100); break; } case CLICK: { mouseDown(action.x1, action.y1); sleep(10); mouseUp(action.x1, action.y1); sleep(100); break; } case DRAG: { mouseDown(action.x1, action.y1); for (int i = 0; i < 10; ++i) { sleep(10); mouseDrag(action.x1 + (action.x2 - action.x1) * i / 10, action.y1 + (action.y2 - action.y1) * i / 10); } sleep(10); mouseUp(action.x2, action.y2); sleep(400); break; } } } }
//-------------------------------------------------------------- // mouse clicked void mgUglyButton::mouseClick( void* source, int x, int y, int modifiers, int button, int clickCount) { mouseDown(source, x, y, modifiers, button); mouseUp(source, x, y, modifiers, button); }
void gameController::handleEvents() { static SDL_Event event; while(SDL_PollEvent(&event)) { fsPoint2f p = m_oMouseLocWorld.loc; switch(event.type) { case SDL_MOUSEMOTION: mouseMove(event.button.x,event.button.y, 0); break; case SDL_MOUSEBUTTONDOWN: mouseDown(p.x,p.y ,0); break; case SDL_MOUSEBUTTONUP: mouseUp(p.x,p.y ,0); break; /* //case SDL_ACTIVEEVENT: //Something's happend with our focus //If we lost focus or we are iconified, we //shouldn't draw the screen if (event.active.gain == 0) isActive = false; else isActive = true; */ break; case SDL_VIDEORESIZE: resizeWindow(event.resize.w, event.resize.h); break; case SDL_KEYDOWN: // handle key presses keyPress(&event.key.keysym); break; case SDL_QUIT: // handle quit requests done = true; break; default: break; } } }
bool Node::treeMouseUp( MouseEvent event ) { if(!mIsVisible) return false; // test children first, from top to bottom NodeList nodes(mChildren); NodeList::reverse_iterator itr; bool handled = false; for(itr=nodes.rbegin(); itr!=nodes.rend()&&!handled; ++itr) (*itr)->treeMouseUp(event); // don't care about 'handled' for now // if not handled, test this node if(!handled) handled = mouseUp(event); return handled; }
bool TreentNode::deepMouseUp( ci::app::MouseEvent &event ) { bool captured = false; auto gui_component = component<GuiComponent>(); if( gui_component ) captured = gui_component->mouseUp( event, getWorldTransform() ); for( TreentNodeRef &child : mChildren ) { // stop evaluation if event was captured by self or a child if( captured ) break; captured = child->deepMouseUp( event ); } return captured; }
void GUI::mouseUp(const Events::Event &event) { if (event.button.button != SDL_BUTTON_LMASK) // We only care about left mouse button presses return; Widget *widget = getWidgetAt(event.button.x, event.button.y); if (widget != _currentWidget) { changedWidget(widget); return; } mouseUp(_currentWidget, event); checkWidgetActive(_currentWidget); updateMouse(); }
int GUI::processEventQueue() { bool hasMove = false; for (std::list<Events::Event>::const_iterator e = _eventQueue.begin(); e != _eventQueue.end(); ++e) { if (e->type == Events::kEventMouseMove) hasMove = true; else if (e->type == Events::kEventMouseDown) mouseDown(*e); else if (e->type == Events::kEventMouseUp) mouseUp(*e); } _eventQueue.clear(); if (hasMove) updateMouse(); return _returnCode; }
//--------------------------------------------------------------------- //! @brief Constructor //--------------------------------------------------------------------- Image::Image( Evas* _win , bool _use_rh ) : image__() , image_pressed__() , visibility__( Visibility::INVISIBLE ) , use_rh__( _use_rh ) , path__() , path_pressed__() , rh__( Factory< IResourceHandler >::get( "EFL" ) ) , signal__( new Events::Signal() ) { image__ = evas_object_image_filled_add( _win ); image_pressed__ = evas_object_image_filled_add( _win ); CCallbackHandler::evasEventCallback( image__ , CALLBACK_MOUSE_DOWN , [=](){ mouseDown(); Factory< Timer >::get( "Timer" )->touchEvent(); } ); CCallbackHandler::evasEventCallback( image__ , CALLBACK_MOUSE_UP , [=](){ mouseUp(); } ); }
static int onRBUTTONUP(HWND win, int x, int y, UINT flacv) { return mouseUp(CVK_MOUSERIGHT); }
static int onMBUTTONUP(HWND win, int x, int y, UINT flacv) { return mouseUp(CVK_MOUSEMIDDLE); }
static int onLBUTTONUP(HWND win, int x, int y, UINT flacv) { return mouseUp(CVK_MOUSELEFT); }
void xlGridCanvasPictures::mouseRightUp(wxMouseEvent& event) { mouseUp(); }
int main(int argc, char **argv) { ////////////////////////////////////////////////////////////////////// // check joystick ////////////////////////////////////////////////////////////////////// std::string commandNoJoystick = std::string(argv[0]) + " --no-joystick "; Herve::utilInfo("to disable joystick, use : ", commandNoJoystick.c_str() , __FILE__, __LINE__); if (argc == 2 and std::string(argv[1]) == "--no-joystick") gEnableJoystick = false; ////////////////////////////////////////////////////////////////////// // init ////////////////////////////////////////////////////////////////////// // display device gUptrDisplayDevice.reset(new HerveOvr::DisplayDeviceStereoOvr(1024, 1024)); if (not gUptrDisplayDevice->initDevice()) { gUptrDisplayDevice.reset(new Herve::DisplayDeviceMono()); //gUptrDisplayDevice.reset(new Herve::DisplayDeviceStereoFake(1024, 1024)); gUptrDisplayDevice->initDevice(); } // SDL if( SDL_Init( SDL_INIT_EVERYTHING ) < 0 ) Herve::utilError("SDL_Init", "", __FILE__, __LINE__); const SDL_VideoInfo* info = SDL_GetVideoInfo(); int maxWidth = info->current_w; int maxHeight = info->current_h; SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); gPtrSurface = SDL_SetVideoMode( gUptrDisplayDevice->getWidth(), gUptrDisplayDevice->getHeight(), 24, SDL_OPENGL|SDL_RESIZABLE ); if( gPtrSurface == NULL ) Herve::utilError("SDL_SetVideoMode", "", __FILE__, __LINE__); atexit(SDL_Quit); SDL_EnableUNICODE( SDL_TRUE ); SDL_WM_SetCaption( "DemoSdl1", NULL ); // joysticks int nbJoysticks = SDL_NumJoysticks(); for(int i=0; i<nbJoysticks; i++) { SDL_Joystick * stick = SDL_JoystickOpen( i ); if( stick ) { Herve::utilInfo("joystick = ", SDL_JoystickName(i), __FILE__, __LINE__); } } // scene data gUptrDisplayDevice->initDisplay(maxWidth, maxHeight); gScene.init(gUptrDisplayDevice.get()); gFpsCounter.start(); Herve::utilInfo("width = ", std::to_string(gUptrDisplayDevice->getWidth()).c_str(), __FILE__, __LINE__); Herve::utilInfo("height = ", std::to_string(gUptrDisplayDevice->getHeight()).c_str(), __FILE__, __LINE__); Herve::utilInfo("maxWidth = ", std::to_string(gUptrDisplayDevice->getMaxWidth()).c_str(), __FILE__, __LINE__); Herve::utilInfo("maxHeight = ", std::to_string(gUptrDisplayDevice->getMaxHeight()).c_str(), __FILE__, __LINE__); ////////////////////////////////////////////////////////////////////// // main loop ////////////////////////////////////////////////////////////////////// SDL_Event event; while (true) { // handle events while( SDL_PollEvent( &event ) ) { switch(event.type) { case SDL_QUIT: exit(0); break; case SDL_KEYDOWN: keyDown(event.key); break; case SDL_KEYUP: keyUp(event.key); break; case SDL_MOUSEBUTTONUP : mouseUp(event.button); break; case SDL_MOUSEBUTTONDOWN : mouseDown(event.button); break; case SDL_MOUSEMOTION : mouseMotion(event.motion); break; case SDL_VIDEORESIZE : resize(event.resize); break; case SDL_JOYAXISMOTION : joyMotion(event.jaxis); break; } } updateCamera(); render(); } return 0; }
void CameraUi::mouseUp( app::MouseEvent &event ) { mouseUp( event.getPos() ); event.setHandled(); }
hkDefaultDemo::~hkDefaultDemo() { #if HK_CONFIG_THREAD == HK_CONFIG_MULTI_THREADED if (m_jobThreadPool) { m_jobThreadPool->removeReferenceLockUnchecked(); } delete m_jobQueue; if (m_spuUtil) { #if defined (HK_PLATFORM_PS3_PPU) // free resources if necessary int ret = cellSpursFinalize ( hkGetSpursInstance() ); if (ret) { HK_ERROR(0x73e432b3, "cellSpursFinalize failed :" << ret); } void* spurs = hkGetSpursInstance(); hkAlignedDeallocate<char>( (char*)spurs ); #endif } #endif for ( int i = 0; i < m_steppers.getSize(); ++i ) { m_steppers[i]->removeReference(); } if(m_mouseActive) { mouseUp(); } if ( m_lastProgress ) { delete m_lastProgress; } cleanupGraphics(); for( int i = 0; i < m_delayedCleanup.getSize(); ++i ) { m_delayedCleanup[i]->removeReference(); } if (m_forcedShadowsOn) { m_env->m_options->m_enableShadows = false; // reset } else if (m_forcedShadowsOff) { m_env->m_options->m_enableShadows = true;// reset } #if defined (HK_USE_CHARACTER_FACTORY) if (m_characterFactory) { delete m_characterFactory; } #endif }
void Gdc2005Demo::handleUserInput(struct GdcStateInput& stateInput) { const hkgKeyboard& keys = m_env->m_window->getKeyboard(); // Show help on the keys if the user asks for it if ( keys.getKeyState('H') || keys.getKeyState(HKG_VKEY_F1) || ( m_env->m_gamePad->isButtonPressed(HKG_PAD_BUTTON_L1) && m_env->m_gamePad->isButtonPressed(HKG_PAD_BUTTON_R1) && m_env->m_gamePad->isButtonPressed(HKG_PAD_BUTTON_0) ) ) { showKeys(); } // For reference, on PC keyboard: // HKG_VKEY_DELETE == HKG_PAD_BUTTON_L1 // HKG_VKEY_END == HKG_PAD_BUTTON_R1 // HKG_VKEY_INSERT == HKG_PAD_BUTTON_L2 // HKG_VKEY_HOME == HKG_PAD_BUTTON_R2 // See if we want to chuck anything into the scene if ( m_env->m_gamePad->wasButtonPressed(HKG_PAD_BUTTON_2) ) { hkVector4 startPos; m_env->m_window->getCurrentViewport()->getCamera()->getFrom( (float*)&startPos ); hkVector4 velocity; m_env->m_window->getCurrentViewport()->getCamera()->getDir( (float*)&velocity ); velocity.mul4( m_options.m_Physics.m_launchVelocity ); chuckSomething( startPos, velocity ); } // See if we want to shot the guy (right click or L2) if ( m_env->m_gamePad->isButtonPressed(HKG_PAD_BUTTON_L2) || (m_env->m_window->getMouse().getButtonState() & HKG_MOUSE_RIGHT_BUTTON) ) { hkVector4 rayStart; hkVector4 rayEnd; // unproject current 'mouse' pos. hkgCamera* cam = m_env->m_window->getViewport(0)->getCamera(); int xPos = m_env->m_window->getMouse().getPosX(); int yPos = m_env->m_window->getMouse().getPosY(); cam->unProject( xPos, yPos, 0, m_env->m_window->getWidth(), m_env->m_window->getHeight(), (float*)&rayStart); cam->unProject( xPos, yPos, 1, m_env->m_window->getWidth(), m_env->m_window->getHeight(), (float*)&rayEnd); fireShot( rayStart, rayEnd, m_options.m_Physics.m_shotStrength ); // num == strength } // See if we want to drag objects around if( !m_mouseActive && ( m_env->m_gamePad->wasButtonPressed(HKG_PAD_BUTTON_R1) || keys.getKeyState(HKG_VKEY_SPACE)) ) // Space == Button0 on PC == jump { mouseDown(); // pick object under cursor } else if ( m_mouseActive ) { if( !m_env->m_gamePad->isButtonPressed(HKG_PAD_BUTTON_R1) && !m_env->m_window->getKeyboard().getKeyState(HKG_VKEY_SPACE) ) { mouseUp(); // default physics game impl : delete mouse spring } else { mouseDrag(); // default physics game impl : unproject mouse and move spring. } } // Desired direction // If we are on a console we are using a stick and want that to dictate // the desired direction. Otherwise we will use the dpad ( keyboard dir keys ) updateUserControl(); // Die ? Get up? Jump? { const hkUint32 currentAnimationState = m_animationStateMachine->getCurrentState(); const bool usingGamepad = m_env->m_window->hasGamePads() && !m_env->m_options->m_forceKeyboardGamepad; // DIE? if (m_env->m_gamePad->wasButtonPressed(HKG_PAD_BUTTON_1) && currentAnimationState != GDC_DYING_STATE && currentAnimationState != GDC_DEAD_STATE && currentAnimationState != GDC_GETTING_UP_STATE) { stateInput.m_shouldDie = true; } else { stateInput.m_shouldDie = false; } // DIVE? if (m_env->m_gamePad->wasButtonPressed(HKG_PAD_BUTTON_3) && currentAnimationState != GDC_DYING_STATE && currentAnimationState != GDC_DEAD_STATE && currentAnimationState != GDC_GETTING_UP_STATE) { stateInput.m_shouldDive = true; } else { stateInput.m_shouldDive = false; } // GET UP? if (m_env->m_gamePad->wasButtonPressed(HKG_PAD_BUTTON_1) && currentAnimationState == GDC_DEAD_STATE) { stateInput.m_shouldGetUp = true; } else { stateInput.m_shouldGetUp = false; } // JUMP? bool jumpPressed; if (usingGamepad) { jumpPressed = m_env->m_gamePad->wasButtonPressed(HKG_PAD_BUTTON_0); } else { jumpPressed = keys.wasKeyPressed('4'); } if (jumpPressed && currentAnimationState!=GDC_DYING_STATE && currentAnimationState!=GDC_IN_AIR_STATE && currentAnimationState!=GDC_DEAD_STATE && currentAnimationState!=GDC_JUMP_STATE) { stateInput.m_shouldJump = true; } else { stateInput.m_shouldJump = false; } } }
/** * The 'delta' version of the click and drag command. This function moves an xy * distance from a startpoint. This distance is 'wrapping', so if it is outside * of the window, we mouseup, return to the start position, mousedown, and then * move again. We give a one pixel border at each side of the window and clamp * using that value to avoid accidental resizing. */ bool clickAndDragDelta(std::string window_name, nlohmann::json action){ //get the values of the student's window. int x_start, x_end, y_start, y_end, mouse_button; bool no_clamp = false; bool success = populateClickAndDragValues(action, window_name, x_start, x_end, y_start, y_end, mouse_button, no_clamp); //if we can't populate the click and drag values, do nothing. if(!success){ std::cout << "Could not populate the click and drag values."<< std::endl; return false; } //Define the corners of our window. (We use vectors as 2d points.) std::vector<int> upper_left, upper_right, lower_left, lower_right; upper_left.push_back(x_start); upper_left.push_back(y_start); upper_right.push_back(x_end); upper_right.push_back(y_start); lower_left.push_back(x_start); lower_left.push_back(y_end); lower_right.push_back(x_end); lower_right.push_back(y_end); //delta version, 2 values movement x and movement y. int amt_x_movement_remaining = action.value("x_distance", 0); int amt_y_movement_remaining = action.value("y_distance", 0); std::string start_location = action.value("start_location", "center"); //This shouldn't fail unless there isn't a mouse. std::string mouse_location_string = output_of_system_command("xdotool getmouselocation"); std::vector<int> xy = extractIntsFromString(mouse_location_string); //if the mouse isn't detected, fail. if(xy.size() < 2){ std::cout << "Mouse coordinates couldn't be found. Mouse undetected." << std::endl; return false; } //get the current mouse location int start_mouse_x = xy[0]; int start_mouse_y = xy[1]; //clamp the mouse within the screen (and move in by a pixel). clamp(start_mouse_x, x_start+1, x_end-1); clamp(start_mouse_y, y_start+1, y_end-1); //get the center of the window int width = x_end - x_start; int height = y_end - y_start; int x_middle = x_start + (width/2); int y_middle = y_start+(height/2); //NOTE: check my arithmetic. /** * The process that this algorithm goes through is as follows: * 1) Determine the slope of the dragged line and its distance. * 2) while we have not traversed the necessary distance * 3) project a line from the current mouse position towards the end * position with length equal to the remaining distance. * 4) Now that we have a line segment defined, find where/if it intersects * any of the window's edges * 5) if it does intersect, cut it off at the point of intersection, and only * drag that far. Else, if it doesn't intersect, we can assume we are * inside of the window, due to the clamp, and can drag. * 6) update remaining distance and continue to loop. */ //rise / run float slope=(float)amt_y_movement_remaining/(float)amt_x_movement_remaining; float total_distance_needed = sqrt(pow(amt_x_movement_remaining, 2) + pow (amt_y_movement_remaining, 2)); //remaining distance needed. float remaining_distance_needed = total_distance_needed; int action_start_x = (start_location == "current") ? start_mouse_x : x_middle; int action_start_y = (start_location == "current") ? start_mouse_y : y_middle; std::cout << "start x " << start_mouse_x << " our x " << action_start_x; std::cout << "start y " << start_mouse_y << " our y " << action_start_y; //The functions called within this loop will not fire if the window doesn't // exist. This check just short circuits to avoid additional printing. while(remaining_distance_needed >= 1 && windowExists(window_name)){ int curr_x = action_start_x; int curr_y = action_start_y; int moved_mouse_x, moved_mouse_y; //reset the mouse to the start location. mouse_move(window_name, action_start_x, action_start_y, x_start, x_end, y_start, y_end, false); //determine how far we've come. float fraction_of_distance_remaining = remaining_distance_needed / total_distance_needed; //project in the direction of the move to find the end of our line segment. float projected_x = action_start_x + (amt_x_movement_remaining * fraction_of_distance_remaining); float projected_y = action_start_y + (amt_y_movement_remaining * fraction_of_distance_remaining); //we are using vectors as 2d points. std::vector<int> current_point, projected_point; current_point.push_back(curr_x); current_point.push_back(curr_y); projected_point.push_back(projected_x); projected_point.push_back(projected_y); std::vector<float> intersection_point; intersection_point=getLineIntersectionPoint(current_point,projected_point, upper_left, upper_right); /** * TODO make this block smaller. * These if statements just test all edges of the window against our * projected line. */ //found is just a quick short-circuit to keep the code from ballooning. bool found = false; if(intersection_point.size() != 0){ //TOP std::cout << "intersected top" << std::endl; moved_mouse_x = (int)intersection_point[0]; moved_mouse_y = (int)intersection_point[1]; found = true; } if(!found) //RIGHT { intersection_point = getLineIntersectionPoint(current_point, projected_point, upper_right, lower_right); if(intersection_point.size() != 0){ std::cout << "intersected right" << std::endl; moved_mouse_x = (int)intersection_point[0]; moved_mouse_y = (int)intersection_point[1]; found = true; } } if(!found) //BOTTOM { intersection_point = getLineIntersectionPoint(current_point, projected_point, lower_right, lower_left); if(intersection_point.size() != 0){ std::cout << "intersected bottom" << std::endl; moved_mouse_x = (int)intersection_point[0]; moved_mouse_y = (int)intersection_point[1]; found = true; } } if(!found) //LEFT { intersection_point = getLineIntersectionPoint(current_point, projected_point, lower_left, upper_left); if(intersection_point.size() != 0){ std::cout << "intersected left" << std::endl; moved_mouse_x = (int)intersection_point[0]; moved_mouse_y = (int)intersection_point[1]; found = true; } } //if we didn't intersect, we are inside of the box (guaranteed by clamp) // so we can move freely. if(!found) { std::cout << "No intersection at all"<< std::endl; moved_mouse_x = projected_x; moved_mouse_y = projected_y; } //the distance we can move float distance_of_move = sqrt(pow(moved_mouse_x - action_start_x, 2) + pow (moved_mouse_y - action_start_y, 2)); //we are moving distance_of_move remaining_distance_needed -= distance_of_move; std::cout << "after the move, we had " << remaining_distance_needed << " distance left " << std::endl; mouseDown(window_name,mouse_button); //click mouse_move(window_name, moved_mouse_x, moved_mouse_y,x_start, x_end, //drag y_start, y_end, false); mouseUp(window_name,mouse_button); //release } //end loop. //to preserve backwards compatibility. if(start_location != "current"){ //put the mouse back where we found it. mouse_move(window_name, start_mouse_x, start_mouse_y, x_start, x_end, y_start, y_end,false); } return true; }
void FboMaskManager::mouseReleased(ofMouseEventArgs &e){ mouseUp(e.x, e.y); };
int main() { initializeCrap(); install_int_ex(increment_speed_counter,BPS_TO_TIMER(120)); int screenMode = 0; //0 for windowed, 1 for fullscreen srand((unsigned)time(NULL)); BITMAP *buffer = create_bitmap(800,600); BITMAP *titleimg = load_bitmap("quiximgTitle.bmp",NULL); BITMAP *imgPlayers = load_bitmap("quiximgPlayerSet.bmp",NULL); MIDI *song = load_midi("quixsong.mid"); PlayerObject poPlayer[4]; LaserObject loLaser[4]; LevelObject Level; MenuObject Menu; float scrollerX = -150.0, scrollerY = 5.0; int winner; poPlayer[0].setControlScheme(0); poPlayer[1].setControlScheme(1); poPlayer[2].setControlScheme(2); poPlayer[3].setControlScheme(3); poPlayer[0].samSound = load_sample("quixp1Death.wav"); poPlayer[1].samSound = load_sample("quixp2Death.wav"); poPlayer[2].samSound = load_sample("quixp3Death.wav"); poPlayer[3].samSound = load_sample("quixp4Death.wav"); poPlayer[0].setX(32); poPlayer[0].setY(32); poPlayer[0].setDir('l'); poPlayer[1].setX(32); poPlayer[1].setY(544); poPlayer[1].setDir('l'); poPlayer[2].setX(736); poPlayer[2].setY(544); poPlayer[2].setDir('r'); poPlayer[3].setX(736); poPlayer[3].setY(32); poPlayer[3].setDir('r'); int mouseDown[21]; //Kind of a crappy array --- Each button is a # //and it's set to true if that button was clicked. for (int i = 0; i < 20; i++) { mouseDown[i] = false; } while ( !Menu.isDone() ) { while (speed_counter > 0) { /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ /* ~~~~~~~~~~~~~~~~~~~~~ MENU SCREEN ~~~~~~~~~~~~~~~~~~~~~ */ /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ if ( Menu.getEnabled() == true ) { if (key[KEY_Z]) { if (Menu.getFullscreen() == true) { Menu.changeScreenSize(0); Menu.setFullscreen(false); } else { Menu.changeScreenSize(1); Menu.setFullscreen(true); } } if (mouse_b & 1) { mouseDownClick(&Menu, mouseDown); } else { mouseUp(&Menu, mouseDown, poPlayer, &Level, song); } } /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ /* ~~~~~~~~~~~~~~~~~~~~~~~ IN-GAME ~~~~~~~~~~~~~~~~~~~~~~~ */ /* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */ else { //Player Input1 if (key[KEY_ESC]) { play_midi(NULL, false); if (Menu.fragLimitHit == true) { Menu.fragLimitHit == false; for (int i=0; i<4; i++) { poPlayer[i].resetScore(); poPlayer[i].resetDeaths(); } poPlayer[0].setX(32); poPlayer[0].setY(32); poPlayer[0].setDir('l'); poPlayer[1].setX(32); poPlayer[1].setY(544); poPlayer[1].setDir('l'); poPlayer[2].setX(736); poPlayer[2].setY(544); poPlayer[2].setDir('r'); poPlayer[3].setX(736); poPlayer[3].setY(32); poPlayer[3].setDir('r'); Menu.fragLimitHit = false; Menu.resetPressed = false; mouseDown[19] = false; } Level.setEnabled(false); Menu.setEnabled(true); } for (int i=0; i<4; i++) { if (poPlayer[i].getControlScheme() == 0) { if (key[KEY_W]) { moveCharacter(Level, &poPlayer[i], i, 'u'); } if (key[KEY_A]) { moveCharacter(Level, &poPlayer[i], i, 'l'); } if (key[KEY_S]) { moveCharacter(Level, &poPlayer[i], i, 'd'); } if (key[KEY_D]) { moveCharacter(Level, &poPlayer[i], i, 'r'); } if (key[KEY_F]) { if ( loLaser[i].getEnabled() == false ) { shootLaser( &loLaser[i], poPlayer[i]); } } } else if (poPlayer[i].getControlScheme() == 1) { if (key[KEY_I]) { moveCharacter(Level, &poPlayer[i], i, 'u'); } if (key[KEY_J]) { moveCharacter(Level, &poPlayer[i], i, 'l'); } if (key[KEY_K]) { moveCharacter(Level, &poPlayer[i], i, 'd'); } if (key[KEY_L]) { moveCharacter(Level, &poPlayer[i], i, 'r'); } if (key[KEY_H]) { if ( loLaser[i].getEnabled() == false ) { shootLaser( &loLaser[i], poPlayer[i]); } } } else if (poPlayer[i].getControlScheme() == 2) { if (key[KEY_UP]) { moveCharacter(Level, &poPlayer[i], i, 'u'); } if (key[KEY_LEFT]) { moveCharacter(Level, &poPlayer[i], i, 'l'); } if (key[KEY_DOWN]) { moveCharacter(Level, &poPlayer[i], i, 'd'); } if (key[KEY_RIGHT]) { moveCharacter(Level, &poPlayer[i], i, 'r'); } if (key[KEY_RCONTROL]) { if ( loLaser[i].getEnabled() == false ) { shootLaser( &loLaser[i], poPlayer[i]); } } } else if (poPlayer[i].getControlScheme() == 3) { if (key[KEY_8_PAD]) { moveCharacter(Level, &poPlayer[i], i, 'u'); } if (key[KEY_4_PAD]) { moveCharacter(Level, &poPlayer[i], i, 'l'); } if (key[KEY_2_PAD]) { moveCharacter(Level, &poPlayer[i], i, 'd'); } if (key[KEY_6_PAD]) { moveCharacter(Level, &poPlayer[i], i, 'r'); } if (key[KEY_PLUS_PAD]) { if ( loLaser[i].getEnabled() == false ) { shootLaser( &loLaser[i], poPlayer[i]); } } } else if(poPlayer[i].getControlScheme() == 4) { //Joystick #1 poll_joystick(); if (joy[0].stick[0].axis[1].d1) { moveCharacter(Level, &poPlayer[i], i, 'u'); } //Up if (joy[0].stick[0].axis[0].d1) { moveCharacter(Level, &poPlayer[i], i, 'l'); } //Left if (joy[0].stick[0].axis[1].d2) { moveCharacter(Level, &poPlayer[i], i, 'd'); } //Down if (joy[0].stick[0].axis[0].d2) { moveCharacter(Level, &poPlayer[i], i, 'r'); } //Right if (joy[0].button[0].b || joy[0].button[1].b || joy[0].button[2].b) { if ( loLaser[i].getEnabled() == false ) { shootLaser( &loLaser[i], poPlayer[i]); } } } else if(poPlayer[i].getControlScheme() == 5) { //Joystick #2 poll_joystick(); if (joy[1].stick[0].axis[1].d1) { moveCharacter(Level, &poPlayer[i], i, 'u'); } //Up if (joy[1].stick[0].axis[0].d1) { moveCharacter(Level, &poPlayer[i], i, 'l'); } //Left if (joy[1].stick[0].axis[1].d2) { moveCharacter(Level, &poPlayer[i], i, 'd'); } //Down if (joy[1].stick[0].axis[0].d2) {moveCharacter(Level, &poPlayer[i], i, 'r'); } //Right if (joy[1].button[0].b || joy[0].button[1].b || joy[0].button[2].b) { if ( loLaser[i].getEnabled() == false ) { shootLaser( &loLaser[i], poPlayer[i]); } } } else if(poPlayer[i].getControlScheme() == 6) { //Joystick #3 poll_joystick(); if (joy[2].stick[0].axis[1].d1) { moveCharacter(Level, &poPlayer[i], i, 'u'); } //Up if (joy[2].stick[0].axis[0].d1) { moveCharacter(Level, &poPlayer[i], i, 'l'); } //Left if (joy[2].stick[0].axis[1].d2) {moveCharacter(Level, &poPlayer[i], i, 'd'); } //Down if (joy[2].stick[0].axis[0].d2) { moveCharacter(Level, &poPlayer[i], i, 'r'); } //Right if (joy[2].button[0].b || joy[0].button[1].b || joy[0].button[2].b) { if ( loLaser[i].getEnabled() == false ) { shootLaser( &loLaser[i], poPlayer[i]); } } } else if(poPlayer[i].getControlScheme() == 7) { //Joystick #4 poll_joystick(); if (joy[3].stick[0].axis[1].d1) { moveCharacter(Level, &poPlayer[i], i, 'u'); } //Up if (joy[3].stick[0].axis[0].d1) { moveCharacter(Level, &poPlayer[i], i, 'l'); } //Left if (joy[3].stick[0].axis[1].d2) { moveCharacter(Level, &poPlayer[i], i, 'd'); } //Down if (joy[3].stick[0].axis[0].d2) { moveCharacter(Level, &poPlayer[i], i, 'r'); } //Right if (joy[3].button[0].b || joy[0].button[1].b || joy[0].button[2].b) { if ( loLaser[i].getEnabled() == false ) { shootLaser( &loLaser[i], poPlayer[i]); } } } } if (Level.timeForAPowerupTimer >= 60) { Level.timeForAPowerupTimer = 0; } else { Level.timeForAPowerupTimer++; } } if ( Level.getFrame() < 32 ) { Level.setFrame( Level.getFrame() + 1 ); } else { Level.setFrame(0); } //Score Bar if (Level.getFragLimit() != 0 && Level.getEnabled() == true) { scrollerX += 0.5; if (scrollerX >= 1200.0) { scrollerX = -150.0; } } for (int i=0; i<4; i++) { //Res circle if (poPlayer[i].getRespawnCounter() >= 0) { poPlayer[i].setRespawnCounter( poPlayer[i].getRespawnCounter() + 1); } //"Laser" movement if (loLaser[i].getEnabled() == true) { if (loLaser[i].getDir() == 'u') { loLaser[i].moveUp('l'); } else if (loLaser[i].getDir() == 'd') { loLaser[i].moveDown('l'); } else if (loLaser[i].getDir() == 'l') { loLaser[i].moveLeft('l'); } else if (loLaser[i].getDir() == 'r') { loLaser[i].moveRight('l'); } checkCollision(&loLaser[i], poPlayer, i, Level); } if ((poPlayer[i].returnScore() == Level.getFragLimit()) && (Level.getFragLimit() > 0)) { //Frag Limit hit Menu.fragLimitHit = true; winner = i; } } speed_counter--; }//while (speed_counter > 0) if ( Menu.getEnabled() == true ) { drawMenuStuff(buffer, Menu, titleimg, imgPlayers, Level); } else if (Menu.fragLimitHit == true) { //Show win window! floodfill (buffer, 0, 0, makecol(0,0,0)); textprintf(buffer,font,348,203,makecol(100,0,0), "Player %i Wins!", winner+1 ); textprintf(buffer,font,347,202,makecol(150,0,0), "Player %i Wins!", winner+1 ); textprintf(buffer,font,346,201,makecol(200,0,0), "Player %i Wins!", winner+1 ); textprintf(buffer,font,345,200,makecol(255,0,0), "Player %i Wins!", winner+1 ); textprintf(buffer,font,330,250,makecol(255,0,0), "Player 1 score: %i", poPlayer[0].returnScore() ); textprintf(buffer,font,330,260,makecol(255,0,0), "Player 2 score: %i", poPlayer[1].returnScore() ); textprintf(buffer,font,330,270,makecol(255,0,0), "Player 3 score: %i", poPlayer[2].returnScore() ); textprintf(buffer,font,330,280,makecol(255,0,0), "Player 4 score: %i", poPlayer[3].returnScore() ); textprintf(buffer,font,330,249,makecol(255,255,255), "Player 1 score: %i", poPlayer[0].returnScore() ); textprintf(buffer,font,330,259,makecol(255,255,255), "Player 2 score: %i", poPlayer[1].returnScore() ); textprintf(buffer,font,330,269,makecol(255,255,255), "Player 3 score: %i", poPlayer[2].returnScore() ); textprintf(buffer,font,330,279,makecol(255,255,255), "Player 4 score: %i", poPlayer[3].returnScore() ); textout_centre(buffer, font, "Hit esc to continue", 400, 300, makecol(255,255,255)); } else { generateBackground(buffer, Level); drawCharacters(poPlayer, Level, buffer); drawScoreBar(buffer, poPlayer, scrollerX, scrollerY, Level); if (loLaser[0].getEnabled() == true) { drawLaser(loLaser[0], buffer, Level, 0); } if (loLaser[1].getEnabled() == true) { drawLaser(loLaser[1], buffer, Level, 1); } if (loLaser[2].getEnabled() == true) { drawLaser(loLaser[2], buffer, Level, 2); } if (loLaser[3].getEnabled() == true) { drawLaser(loLaser[3], buffer, Level, 3); } } acquire_screen(); blit(buffer, screen, 0, 0, 0, 0, 800, 600); clear_bitmap(buffer); release_screen(); }//while ( !Menu.isDone() ) return 0; return 0; }
StaticFrameGui::StaticFrameGui(QWidget* parent): FrameGui(parent) { setTitle("Static Frame"); group = new QButtonGroup (this); grid = new QGridLayout (this); dewellSwitch = new QRadioButton (this); dewellSwitch->setText("Dewell (ms)"); dewellSwitch->setSizePolicy(QSizePolicy::Preferred,QSizePolicy::Fixed); repeatSwitch = new QRadioButton (this); repeatSwitch->setText("Repeat (frames)"); repeatSwitch->setSizePolicy(QSizePolicy::Preferred,QSizePolicy::Fixed); group->addButton(dewellSwitch,1); group->addButton(repeatSwitch,2); grid->addWidget(dewellSwitch,2,0,1,1); grid->addWidget(repeatSwitch,3,0,1,1); QLabel * pointsLabel = new QLabel ("Points",this); pointsLabel->setSizePolicy(QSizePolicy::Preferred,QSizePolicy::Fixed); pointsDisplay = new QLabel ("0",this); pointsDisplay->setSizePolicy(QSizePolicy::Preferred,QSizePolicy::Fixed); grid->addWidget(pointsLabel,1,0,1,1); grid->addWidget(pointsDisplay,1,1,1,1); dewellEntry = new QSpinBox (this); dewellEntry->setMinimum (40); dewellEntry->setMaximum (600000); repeatEntry = new QSpinBox (this); repeatEntry->setMinimum (1); repeatEntry->setMaximum (1000); grid->addWidget(dewellEntry,2,1,1,1); grid->addWidget(repeatEntry,3,1,1,1); QLabel *l = new QLabel (this); l->setText("ArcBall"); l->setFrameShape(QFrame::Panel); l->setFrameShadow(QFrame::Raised); l->setAlignment(Qt::AlignHCenter); arcball = new ArcBall(this); connect (arcball,SIGNAL(angleChanged(QQuaternion)),this,SLOT(angleChangedData(QQuaternion))); connect (arcball,SIGNAL(mouseDown()),this,SLOT(arcballDown())); connect (arcball,SIGNAL(mouseUp()),this,SLOT(arcballUp())); grid->addWidget(l,4,0); grid->addWidget(arcball,5,0); l = new QLabel (this); l->setText ("Size"); l->setFrameShape(QFrame::Panel); l->setFrameShadow(QFrame::Raised); l->setAlignment(Qt::AlignHCenter); grid->addWidget(l,4,1); size = new QSlider(Qt::Vertical,this); size->setRange(-200,100); size->setSliderPosition(0); grid->addWidget(size,5,1); setLayout(grid); }
ServerProxy::EResult ServerProxy::parseMessage(const UInt8* code) { if (memcmp(code, kMsgDMouseMove, 4) == 0) { mouseMove(); } else if (memcmp(code, kMsgDMouseRelMove, 4) == 0) { mouseRelativeMove(); } else if (memcmp(code, kMsgDMouseWheel, 4) == 0) { mouseWheel(); } else if (memcmp(code, kMsgDKeyDown, 4) == 0) { keyDown(); } else if (memcmp(code, kMsgDKeyUp, 4) == 0) { keyUp(); } else if (memcmp(code, kMsgDMouseDown, 4) == 0) { mouseDown(); } else if (memcmp(code, kMsgDMouseUp, 4) == 0) { mouseUp(); } else if (memcmp(code, kMsgDKeyRepeat, 4) == 0) { keyRepeat(); } else if (memcmp(code, kMsgCKeepAlive, 4) == 0) { // echo keep alives and reset alarm ProtocolUtil::writef(m_stream, kMsgCKeepAlive); resetKeepAliveAlarm(); } else if (memcmp(code, kMsgCNoop, 4) == 0) { // accept and discard no-op } else if (memcmp(code, kMsgCEnter, 4) == 0) { enter(); } else if (memcmp(code, kMsgCLeave, 4) == 0) { leave(); } else if (memcmp(code, kMsgCClipboard, 4) == 0) { grabClipboard(); } else if (memcmp(code, kMsgCScreenSaver, 4) == 0) { screensaver(); } else if (memcmp(code, kMsgQInfo, 4) == 0) { queryInfo(); } else if (memcmp(code, kMsgCInfoAck, 4) == 0) { infoAcknowledgment(); } else if (memcmp(code, kMsgDClipboard, 4) == 0) { setClipboard(); } else if (memcmp(code, kMsgCResetOptions, 4) == 0) { resetOptions(); } else if (memcmp(code, kMsgDSetOptions, 4) == 0) { setOptions(); } else if (memcmp(code, kMsgDFileTransfer, 4) == 0) { fileChunkReceived(); } else if (memcmp(code, kMsgDDragInfo, 4) == 0) { dragInfoReceived(); } else if (memcmp(code, kMsgCClose, 4) == 0) { // server wants us to hangup LOG((CLOG_DEBUG1 "recv close")); m_client->disconnect(NULL); return kDisconnect; } else if (memcmp(code, kMsgEBad, 4) == 0) { LOG((CLOG_ERR "server disconnected due to a protocol error")); m_client->disconnect("server reported a protocol error"); return kDisconnect; } else { return kUnknown; } // send a reply. this is intended to work around a delay when // running a linux server and an OS X (any BSD?) client. the // client waits to send an ACK (if the system control flag // net.inet.tcp.delayed_ack is 1) in hopes of piggybacking it // on a data packet. we provide that packet here. i don't // know why a delayed ACK should cause the server to wait since // TCP_NODELAY is enabled. ProtocolUtil::writef(m_stream, kMsgCNoop); return kOkay; }
void MediaPluginGStreamer010::receiveMessage(const char *message_string) { //std::cerr << "MediaPluginGStreamer010::receiveMessage: received message: \"" << message_string << "\"" << std::endl; LLPluginMessage message_in; if(message_in.parse(message_string) >= 0) { std::string message_class = message_in.getClass(); std::string message_name = message_in.getName(); if(message_class == LLPLUGIN_MESSAGE_CLASS_BASE) { if(message_name == "init") { LLPluginMessage message("base", "init_response"); LLSD versions = LLSD::emptyMap(); versions[LLPLUGIN_MESSAGE_CLASS_BASE] = LLPLUGIN_MESSAGE_CLASS_BASE_VERSION; versions[LLPLUGIN_MESSAGE_CLASS_MEDIA] = LLPLUGIN_MESSAGE_CLASS_MEDIA_VERSION; versions[LLPLUGIN_MESSAGE_CLASS_MEDIA_TIME] = LLPLUGIN_MESSAGE_CLASS_MEDIA_TIME_VERSION; message.setValueLLSD("versions", versions); if ( load() ) { DEBUGMSG("GStreamer010 media instance set up"); } else { WARNMSG("GStreamer010 media instance failed to set up"); } message.setValue("plugin_version", getVersion()); sendMessage(message); } else if(message_name == "idle") { // no response is necessary here. double time = message_in.getValueReal("time"); // Convert time to milliseconds for update() update((int)(time * 1000.0f)); } else if(message_name == "cleanup") { unload(); closedown(); } else if(message_name == "shm_added") { SharedSegmentInfo info; info.mAddress = message_in.getValuePointer("address"); info.mSize = (size_t)message_in.getValueS32("size"); std::string name = message_in.getValue("name"); std::ostringstream str; INFOMSG("MediaPluginGStreamer010::receiveMessage: shared memory added, name: %s, size: %d, address: %p", name.c_str(), int(info.mSize), info.mAddress); mSharedSegments.insert(SharedSegmentMap::value_type(name, info)); } else if(message_name == "shm_remove") { std::string name = message_in.getValue("name"); DEBUGMSG("MediaPluginGStreamer010::receiveMessage: shared memory remove, name = %s", name.c_str()); SharedSegmentMap::iterator iter = mSharedSegments.find(name); if(iter != mSharedSegments.end()) { if(mPixels == iter->second.mAddress) { // This is the currently active pixel buffer. Make sure we stop drawing to it. mPixels = NULL; mTextureSegmentName.clear(); // Make sure the movie decoder is no longer pointed at the shared segment. sizeChanged(); } mSharedSegments.erase(iter); } else { WARNMSG("MediaPluginGStreamer010::receiveMessage: unknown shared memory region!"); } // Send the response so it can be cleaned up. LLPluginMessage message("base", "shm_remove_response"); message.setValue("name", name); sendMessage(message); } else { std::ostringstream str; INFOMSG("MediaPluginGStreamer010::receiveMessage: unknown base message: %s", message_name.c_str()); } } else if(message_class == LLPLUGIN_MESSAGE_CLASS_MEDIA) { if(message_name == "init") { // Plugin gets to decide the texture parameters to use. LLPluginMessage message(LLPLUGIN_MESSAGE_CLASS_MEDIA, "texture_params"); // lame to have to decide this now, it depends on the movie. Oh well. mDepth = 4; mCurrentWidth = 1; mCurrentHeight = 1; mPreviousWidth = 1; mPreviousHeight = 1; mNaturalWidth = 1; mNaturalHeight = 1; mWidth = 1; mHeight = 1; mTextureWidth = 1; mTextureHeight = 1; message.setValueU32("format", GL_RGBA); message.setValueU32("type", GL_UNSIGNED_INT_8_8_8_8_REV); message.setValueS32("depth", mDepth); message.setValueS32("default_width", mWidth); message.setValueS32("default_height", mHeight); message.setValueU32("internalformat", GL_RGBA8); message.setValueBoolean("coords_opengl", true); // true == use OpenGL-style coordinates, false == (0,0) is upper left. message.setValueBoolean("allow_downsample", true); // we respond with grace and performance if asked to downscale sendMessage(message); } else if(message_name == "size_change") { std::string name = message_in.getValue("name"); S32 width = message_in.getValueS32("width"); S32 height = message_in.getValueS32("height"); S32 texture_width = message_in.getValueS32("texture_width"); S32 texture_height = message_in.getValueS32("texture_height"); std::ostringstream str; INFOMSG("---->Got size change instruction from application with shm name: %s - size is %d x %d", name.c_str(), width, height); LLPluginMessage message(LLPLUGIN_MESSAGE_CLASS_MEDIA, "size_change_response"); message.setValue("name", name); message.setValueS32("width", width); message.setValueS32("height", height); message.setValueS32("texture_width", texture_width); message.setValueS32("texture_height", texture_height); sendMessage(message); if(!name.empty()) { // Find the shared memory region with this name SharedSegmentMap::iterator iter = mSharedSegments.find(name); if(iter != mSharedSegments.end()) { INFOMSG("*** Got size change with matching shm, new size is %d x %d", width, height); INFOMSG("*** Got size change with matching shm, texture size size is %d x %d", texture_width, texture_height); mPixels = (unsigned char*)iter->second.mAddress; mTextureSegmentName = name; mWidth = width; mHeight = height; if (texture_width > 1 || texture_height > 1) // not a dummy size from the app, a real explicit forced size { INFOMSG("**** = REAL RESIZE REQUEST FROM APP"); GST_OBJECT_LOCK(mVideoSink); mVideoSink->resize_forced_always = true; mVideoSink->resize_try_width = texture_width; mVideoSink->resize_try_height = texture_height; GST_OBJECT_UNLOCK(mVideoSink); } mTextureWidth = texture_width; mTextureHeight = texture_height; } } } else if(message_name == "load_uri") { std::string uri = message_in.getValue("uri"); navigateTo( uri ); sendStatus(); } else if(message_name == "mouse_event") { std::string event = message_in.getValue("event"); S32 x = message_in.getValueS32("x"); S32 y = message_in.getValueS32("y"); if(event == "down") { mouseDown(x, y); } else if(event == "up") { mouseUp(x, y); } else if(event == "move") { mouseMove(x, y); }; }; } else if(message_class == LLPLUGIN_MESSAGE_CLASS_MEDIA_TIME) { if(message_name == "stop") { stop(); } else if(message_name == "start") { double rate = 0.0; if(message_in.hasValue("rate")) { rate = message_in.getValueReal("rate"); } // NOTE: we don't actually support rate. play(rate); } else if(message_name == "pause") { pause(); } else if(message_name == "seek") { double time = message_in.getValueReal("time"); // defer the actual seek in case we haven't // really truly started yet in which case there // is nothing to seek upon mSeekWanted = true; mSeekDestination = time; } else if(message_name == "set_loop") { bool loop = message_in.getValueBoolean("loop"); mIsLooping = loop; } else if(message_name == "set_volume") { double volume = message_in.getValueReal("volume"); setVolume(volume); } } else { INFOMSG("MediaPluginGStreamer010::receiveMessage: unknown message class: %s", message_class.c_str()); } } }
void mouseReleaseEvent(QMouseEvent*) { mouseUp(); }
// // FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM) // // PURPOSE: Processes messages for the main window. // // WM_COMMAND - process the application menu // WM_PAINT - Paint the main window // WM_DESTROY - post a quit message and return // // LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT ps; HDC hdc; switch (message) { case WM_COMMAND: wmId = LOWORD(wParam); wmEvent = HIWORD(wParam); // Parse the menu selections: switch (wmId) { case IDM_ABOUT: DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About); break; case IDM_EXIT: DestroyWindow(hWnd); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_CREATE: break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); { RECT cr; GetClientRect(hWnd, &cr); int width = cr.right - cr.left; int height = cr.bottom - cr.top; HDC bufDC; HBITMAP bufBMP; bufDC = CreateCompatibleDC(hdc); bufBMP = CreateCompatibleBitmap(hdc, width, height); SelectObject(bufDC, bufBMP); setPaintDC(bufDC); RECT r = {0}; r.right = width; r.bottom = height; FillRect(bufDC, &r, GetStockBrush(WHITE_BRUSH)); paint(); setPaintDC(NULL); BitBlt(hdc, 0, 0, width, height, bufDC, 0, 0, SRCCOPY); DeleteObject(bufBMP); DeleteDC(bufDC); } EndPaint(hWnd, &ps); break; case WM_MOUSEMOVE: { int x = GET_X_LPARAM(lParam); int y = GET_Y_LPARAM(lParam); mouseMove(x, y); } break; case WM_LBUTTONDOWN: SetCapture(hWnd); mouseDown(); break; case WM_LBUTTONUP: ReleaseCapture(); mouseUp(); break; case WM_KEYDOWN: { int vk = wParam; char ch = MapVirtualKey(vk, MAPVK_VK_TO_CHAR); keyDown(ch, vk); } break; case WM_KEYUP: { int vk = wParam; char ch = MapVirtualKey(vk, MAPVK_VK_TO_CHAR); keyUp(ch, vk); } break; case WM_TIMER: switch(wParam) { case IDT_TIMER0: timerTick(); break; } break; case WM_DESTROY: finalize(); PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; }