Пример #1
0
Real DistPoint3Circle3<Real>::GetSquared (Real t,
        const Vector3<Real>& velocity0, const Vector3<Real>& velocity1)
{
	Vector3<Real> movedPoint = *mPoint + t*velocity0;
	Vector3<Real> movedCenter = mCircle->Center + t*velocity1;
	Circle3<Real> movedCircle(movedCenter, mCircle->Direction0,
	                          mCircle->Direction1, mCircle->Normal, mCircle->Radius);
	return DistPoint3Circle3<Real>(movedPoint, movedCircle).GetSquared();
}
Пример #2
0
Real DistLine3Circle3<Real>::GetSquared (Real t,
    const Vector3<Real>& velocity0, const Vector3<Real>& velocity1)
{
    Vector3<Real> movedOrigin = mLine->Origin + t*velocity0;
    Vector3<Real> movedCenter = mCircle->Center + t*velocity1;
    Line3<Real> movedLine(movedOrigin, mLine->Direction);
    Circle3<Real> movedCircle(movedCenter, mCircle->Direction0,
        mCircle->Direction1, mCircle->Normal, mCircle->Radius);
    return DistLine3Circle3<Real>(movedLine, movedCircle).GetSquared();
}