Пример #1
0
//process frame for movie, MUST be called after input updates
void movie_frame()
{
	if((nes->movie.mode & MOVIE_PLAY) && nes->movie.endframe == nes->ppu.frames) {
		log_printf("movie_frame:  reached end of movie, stopping.\n");
		movie_stop();
	}
	else {
		nes->inputdev[0]->movie(nes->movie.mode);
		nes->inputdev[1]->movie(nes->movie.mode);
		nes->expdev->movie(nes->movie.mode);
	}
}
Пример #2
0
int movie_save(char *filename)
{
	memfile_t *file;
	u8 flags;

	if(filename) {
		if(nes->movie.filename)
			mem_free(nes->movie.filename);
		nes->movie.filename = mem_strdup(filename);
	}
	else if(nes->movie.filename == 0) {
		log_printf("movie_save:  error!  no filename given and movie doesnt have filename set\n");
		return(0);
	}

	if(nes->movie.len == 0) {
		log_printf("movie_save:  no movie data to save, just setting filename\n");
		return(0);
	}
	if(nes->movie.mode & MOVIE_RECORD) {
		log_printf("movie_save:  still recording, stopping...\n");
		movie_stop();
	}
	if((file = memfile_open(nes->movie.filename,"wb")) == 0) {
		log_printf("movie_save:  error opening movie '%s'\n",filename);
		return(1);
	}
	memfile_seek(nes->movie.state,0,SEEK_SET);

	flags = (nes->movie.mode & MOVIE_TEST) ? 1 : 0;

	//header (just ident for now)
	memfile_write(movie_ident,1,4,file);
	memfile_write(&flags,1,sizeof(u8),file);

	//save input device configuration
	memfile_write(&nes->inputdev[0]->id,1,sizeof(int),file);
	memfile_write(&nes->inputdev[1]->id,1,sizeof(int),file);
	memfile_write(&nes->expdev->id,1,sizeof(int),file);

	//save movie data
	memfile_write(&nes->movie.startframe,1,sizeof(u32),file);
	memfile_write(&nes->movie.endframe,1,sizeof(u32),file);
	memfile_write(&nes->movie.crc32,1,sizeof(u32),file);
	memfile_write(&nes->movie.len,1,sizeof(u32),file);
	log_printf("movie_save:  start, end = %d, %d :: len = %d bytes\n",nes->movie.startframe,nes->movie.endframe,nes->movie.len);
	memfile_write(nes->movie.data,1,nes->movie.len,file);

	//append savestate to end of movie
	memfile_copy(file,nes->movie.state,memfile_size(nes->movie.state));
	memfile_close(file);
	return(0);
}
Пример #3
0
int rzx_stop_recording( void )
{
  libspectrum_byte *buffer; size_t length;
  libspectrum_error libspec_error; int error;

  if( !rzx_recording ) return 0;

  /* Stop recording data */
  rzx_recording = 0;
  if( settings_current.movie_stop_after_rzx ) movie_stop();

  /* Embed final snapshot */
  if( !rzx_competition_mode ) rzx_add_snap( rzx, 0 );

  libspectrum_free( rzx_in_bytes );
  rzx_in_bytes = NULL;
  rzx_in_allocated = 0;

  ui_menu_activate( UI_MENU_ITEM_RECORDING, 0 );
  ui_menu_activate( UI_MENU_ITEM_RECORDING_ROLLBACK, 0 );

  libspectrum_creator_set_competition_code(
    fuse_creator, settings_current.competition_code
  );

  length = 0;
  buffer = NULL;
  libspec_error = libspectrum_rzx_write(
    &buffer, &length, rzx, LIBSPECTRUM_ID_UNKNOWN, fuse_creator,
    settings_current.rzx_compression, rzx_competition_mode ? &rzx_key : NULL
  );
  if( libspec_error != LIBSPECTRUM_ERROR_NONE ) {
    libspectrum_free( rzx_filename );
    libspectrum_rzx_free( rzx );
    return libspec_error;
  }

  error = utils_write_file( rzx_filename, buffer, length );
  libspectrum_free( rzx_filename );
  if( error ) {
    libspectrum_free( buffer );
    libspectrum_rzx_free( rzx );
    return error;
  }

  libspectrum_free( buffer );

  libspec_error = libspectrum_rzx_free( rzx );
  if( libspec_error != LIBSPECTRUM_ERROR_NONE ) return libspec_error;

  return 0;
}
Пример #4
0
	virtual void set_edit_mode(i4_bool yes_no)
	{
		//show our views, set context
		//code is quite like g1_editor_class::set_edit_mode
		if (yes_no)
		{
			i4_unlink(i4gets("play_savename"));
			i4_user_message_event_class movie_stop(G1_STOP_MOVIE); // stop game movie if there was one
			i4_kernel.send_event(i4_current_app, &movie_stop);
			need_save=i4_T;
			g1_cwin_man_class::destroy_views(); // kill the normal game views
			maxtool_mode=i4_T;
			g1_change_key_context(G1_MAXTOOL_MODE);
			if (menu)
			{
				delete menu;
			}
			menu=0;
			menu=li_create_pull_menu("scheme/menu_maxtool.scm");
			menu->show(parent, 0,0);

			create_views();
			li_call("Pause");
			i4_kernel.request_events(this,
									 i4_device_class::FLAG_DISPLAY_CHANGE|
									 i4_device_class::FLAG_USER_MESSAGE);
		}
		else
		{
			i4_kernel.unrequest_events(this,
									   i4_device_class::FLAG_DISPLAY_CHANGE|
									   i4_device_class::FLAG_USER_MESSAGE);
			if (menu)
			{
				menu->hide();
			}
			delete menu;
			menu=0;

			//close_windows();

			destroy_views();


			maxtool_mode=i4_F;
			g1_cwin_man_class::create_views(); // create the normal game views

			li_call("Pause");
		}
	}
Пример #5
0
int rzx_stop_playback( int add_interrupt )
{
  libspectrum_error libspec_error;

  rzx_playback = 0;
  if( settings_current.movie_stop_after_rzx ) movie_stop();

  ui_menu_activate( UI_MENU_ITEM_RECORDING, 0 );
  ui_menu_activate( UI_MENU_ITEM_RECORDING_ROLLBACK, 0 );

  event_remove_type( sentinel_event );

  /* We've now finished with the RZX file, so add an end of frame
     event if we've been requested to do so; we don't if we just run
     out of frames, as this occurs just before a normal end of frame
     and everything works normally as rzx_playback is now zero again */
  if( add_interrupt ) {

    event_add( machine_current->timings.tstates_per_frame,
               spectrum_frame_event );

    /* We're no longer doing RZX playback, so tstates now be <= the
       normal frame count */
    if( tstates > machine_current->timings.tstates_per_frame )
      tstates = machine_current->timings.tstates_per_frame;

  } else {

    /* Ensure that tstates will be zero after it is reduced in
       spectrum_frame() */
    tstates = machine_current->timings.tstates_per_frame;

  }

  libspec_error = libspectrum_rzx_free( rzx );
  if( libspec_error != LIBSPECTRUM_ERROR_NONE ) return libspec_error;

  debugger_event( end_event );

  return 0;
}  
Пример #6
0
//helpers for reading/writing movie data
u8 movie_read_u8()
{
	u8 ret;

	//make sure we are playing
	if((nes->movie.mode & MOVIE_PLAY) == 0) {
		log_printf("movie_read_u8:  not playing, cannot read data\n");
		return(0xFF);
	}

	//make sure we dont read past end of the data
	if(nes->movie.pos < nes->movie.len)
		ret = nes->movie.data[nes->movie.pos++];
	else {
		log_printf("movie_read_u8:  playing past end of movie, stopping\n");
		movie_stop();
		ret = 0xFF;
	}

	return(ret);
}
Пример #7
0
int
machine_select( libspectrum_machine type )
{
  int i;
  int error;

  /* We don't want to have to deal with screen size changes in the movie code
     and recording movies where we change machines seems pretty obscure */
  movie_stop();

  for( i=0; i < machine_count; i++ ) {
    if( machine_types[i]->machine == type ) {
      machine_location = i;
      error = machine_select_machine( machine_types[i] );

      if( !error ) return 0;

      /* If we couldn't select the new machine type, try falling back
	 to plain old 48K */
      if( type != LIBSPECTRUM_MACHINE_48 ) 
	error = machine_select( LIBSPECTRUM_MACHINE_48 );
	
      /* If that still didn't work, give up */
      if( error ) {
	ui_error( UI_ERROR_ERROR, "can't select 48K machine. Giving up." );
	fuse_abort();
      } else {
	ui_error( UI_ERROR_INFO, "selecting 48K machine" );
	return 0;
      }
      
      return 0;
    }
  }

  ui_error( UI_ERROR_ERROR, "machine type %d unknown", type );
  return 1;
}