Пример #1
0
void loop(int id)
{
	if(estado == MODIFIED){
		mydisplay();
		estado = IDLE;
	}
	else if(estado != IDLE){
		mydisplay();
	}
	glutTimerFunc(1000/FPS, loop, id);
}
Пример #2
0
void handleMotion(int x, int y) {
	mouse_x = x;
	mouse_y = y;

	if ((state != MODIFIED) && (state != IDLE)) {
		ds[state].setCoordXY(x, y);
		mydisplay();
		mydisplay();
	}

}
Пример #3
0
void loop(int id) {

	if (state == MODIFIED) { // A curva deve ser modificada
		mydisplay();
		mydisplay();
		state = IDLE;
	} else if (state != IDLE) {
		mydisplay();
		mydisplay();
	}

	glutTimerFunc(1000/FPS, loop, id);
}
Пример #4
0
void myinit(void)
{
  int i, j, thecolor;
  float thedir;

  srand48(time(NULL));

  curworms = INITWORMS;
  
  for (j = 0; j < curworms; j++) {
    /* divide the circle up into a number of pieces, and send one worm
       each direction.
     */
    worms[j].dir = ((2.0 * M_PI) / curworms) * j;
    thedir = worms[j].dir;

    worms[j].segx[0] = 0.0;
    worms[j].segy[0] = 0.0;

    for (i = 1; i < SEGMENTS; i++) {
      worms[j].segx[i] = worms[j].segx[i-1] + (STEPSIZE * cos(thedir));
      worms[j].segy[i] = worms[j].segx[i-1] + (STEPSIZE * sin(thedir));
    };
    worms[j].head = (SEGMENTS - 1);

    /* make this worm one of the predefined colors */
    thecolor = (int) COLORS * drand48();
    worms[j].color = (GLfloat *) colors[thecolor];
  };

  /* now that they are all set, draw them as though they have just been
     uncovered
   */
  mydisplay();
}
Пример #5
0
int main (int argc, char** argv) {
  window = inicia_glfw(3, 3, "Quadrado ==  Leque Triangular");
  inicia_glew();

  init();

  // Ensure we can capture the escape key being pressed below
  glfwSetInputMode(window, GLFW_STICKY_KEYS, GL_TRUE);
 
  do{
    mydisplay();
    // Swap buffers
   
    glfwPollEvents();
 
  } // Check if the ESC key was pressed or the window was closed
  while( glfwGetKey(window, GLFW_KEY_ESCAPE ) != GLFW_PRESS &&
	 glfwWindowShouldClose(window) == 0 );

  glfwTerminate();
}