Пример #1
0
void LLObjectBackup::uploadNextAsset()
{
	if (mTexturesList.empty())
	{
		llinfos << "Texture list is empty, moving to rez stage." << llendl;
		mCurrentAsset = LLUUID::null;
		importFirstObject();
		return;
	}

	updateImportNumbers();

	std::list<LLUUID>::iterator iter;
	iter = mTexturesList.begin();
	LLUUID id = *iter;
	mTexturesList.pop_front();

	llinfos << "Got texture ID " << id << ": trying to upload" << llendl;

	mCurrentAsset = id;
	std::string struid;
	id.toString(struid);
	std::string filename = mFolder + "//" + struid;
	LLAssetID uuid;
	LLTransactionID tid;

	// generate a new transaction ID for this asset
	tid.generate();
	uuid = tid.makeAssetID(gAgent.getSecureSessionID());

	S32 file_size;
	LLAPRFile outfile;
	outfile.open(filename, LL_APR_RB, LLAPRFile::global, &file_size);
	if (outfile.getFileHandle())
	{
		const S32 buf_size = 65536;	
		U8 copy_buf[buf_size];
		LLVFile file(gVFS, uuid,  LLAssetType::AT_TEXTURE, LLVFile::WRITE);
		file.setMaxSize(file_size);
		while ((file_size = outfile.read(copy_buf, buf_size)))
		{
			file.write(copy_buf, file_size);
		}
		outfile.close();
	}
	else
	{
		llwarns << "Unable to access output file " << filename << llendl;
		uploadNextAsset();
		return;
	}

	 myupload_new_resource(tid, LLAssetType::AT_TEXTURE, struid, struid, 0,
		LLAssetType::AT_TEXTURE, LLInventoryType::defaultForAssetType(LLAssetType::AT_TEXTURE),
		0x0, "Uploaded texture", NULL, NULL);
}
Пример #2
0
void primbackup::upload_next_asset()
{
	if(textures.empty())
	{
		llinfos<<" Texture list is empty, moving to rez statge"<< llendl;
		current_asset=LLUUID::null;
		import_object1a();
		return;
	}

	this->updateimportnumbers();

	std::list<LLUUID>::iterator iter;
	iter=textures.begin();
	LLUUID id=(*iter);
	textures.pop_front();

	llinfos<<"Got texture ID "<<id<< "trying to upload"<<llendl;

	current_asset=id;
	std::string struid;
	id.toString(struid);
	std::string filename=folder+"//"+struid;
	

	LLAssetID uuid;
	LLTransactionID tid;

	// gen a new transaction ID for this asset
	tid.generate();
	uuid = tid.makeAssetID(gAgent.getSecureSessionID());
/*
	S32 file_size;
	apr_file_t* fp = ll_apr_file_open(filename, LL_APR_RB, &file_size);
	if (fp)
	{
		const S32 buf_size = 65536;	
		U8 copy_buf[buf_size];
		LLVFile file(gVFS, uuid,  LLAssetType::AT_TEXTURE, LLVFile::WRITE);
		file.setMaxSize(file_size);
		
		while ((file_size = ll_apr_file_read(fp, copy_buf, buf_size)))
		{
			file.write(copy_buf, file_size);
		}
		apr_file_close(fp);
	}
	else
	{
		llwarns<<"Unable to access output file "<<filename<<llendl;
		upload_next_asset();
		return;
	}*/ 

	 myupload_new_resource(
	 tid, LLAssetType::AT_TEXTURE, struid,
		struid, 0,
		LLAssetType::AT_TEXTURE, 
		 LLInventoryType::defaultForAssetType(LLAssetType::AT_TEXTURE),
		 0x0,
		 "Uploaded texture",
		 NULL,
		 NULL);
return;

}