Пример #1
0
void FeListBox::on_new_list( FeSettings *s )
{
	init();

	int filter_index = s->get_filter_index_from_offset( m_filter_offset );
	int filter_size = s->get_filter_size( filter_index );
	int current_sel = s->get_rom_index( filter_index, 0 );

	m_displayList.clear();
	m_displayList.reserve( filter_size );

	if ( !m_format_string.empty() )
	{
		for ( int i=0; i < filter_size; i++ )
		{
			m_displayList.push_back( m_format_string );

			FePresent::script_process_magic_strings(
				m_displayList.back(),
				m_filter_offset, i - current_sel );

			s->do_text_substitutions_absolute(
				m_displayList.back(), filter_index, i );
		}
	}
	else
	{
		if ( s->get_info_bool( FeSettings::HideBrackets ) )
		{
			for ( int i=0; i < filter_size; i++ )
			{
				const std::string &temp = s->get_rom_info_absolute( filter_index, i, FeRomInfo::Title );
				m_displayList.push_back( name_with_brackets_stripped( temp ));
			}
		}
		else
		{
			for ( int i=0; i < filter_size; i++ )
				m_displayList.push_back( s->get_rom_info_absolute( filter_index, i, FeRomInfo::Title ) );
		}
	}

	setText( current_sel, m_displayList );
}
Пример #2
0
bool FeSettings::thegamesdb_scraper( FeImporterContext &c )
{
#ifndef NO_NET
	const char *HOSTNAME = "http://thegamesdb.net";
	const char *PLATFORM_REQ = "api/GetPlatformsList.php";
	const char *GAME_REQ = "api/GetGame.php?name=$1";

	//
	// Get a list of valid platforms
	//
	FeNetQueue q;
	q.add_buffer_task( HOSTNAME, PLATFORM_REQ, 0 );
	sf::Http::Response::Status status;
	q.do_next_task( status );

	if ( status != sf::Http::Response::Ok )
	{
		get_resource( "Error getting platform list from thegamesdb.net.  Code: $1",
							as_str( status ), c.user_message );

		std::cout << " * " << c.user_message << std::endl;
		return true;
	}

	int temp;
	std::string body;
	q.pop_completed_task( temp, body );

	FeGameDBPlatformParser gdbpp;
	gdbpp.parse( body );

	const std::vector<std::string> &sl_temp = c.emulator.get_systems();
	std::vector<std::string> system_list;
	for ( std::vector<std::string>::const_iterator itr = sl_temp.begin(); itr!=sl_temp.end(); ++itr )
	{
		if ( gdbpp.m_set.find( *itr ) != gdbpp.m_set.end() )
			system_list.push_back( *itr );
		else
			std::cout << " * System identifier '" << (*itr) << "' not recognized by "
				<< HOSTNAME << std::endl;
	}

	if ( system_list.size() < 1 )
	{
		// Correct if we can based on the configured info source,
		// otherwise we error out
		const std::string source = c.emulator.get_info( FeEmulatorInfo::Info_source );
		if ( source.compare( "mame" ) == 0 )
			system_list.push_back( "Arcade" );
		else if ( source.compare( "steam" ) == 0 )
			system_list.push_back( "PC" );
		else
		{
			get_resource( "Error: None of the configured system identifier(s) are recognized by thegamesdb.net.",
								c.user_message );

			std::cout << " * " << c.user_message << std::endl;
			return true;
		}
	}

	std::string emu_name = c.emulator.get_info( FeEmulatorInfo::Name );

	//
	// Build a map for looking up parents
	//
	std::map < std::string, FeRomInfo * > parent_map;
	build_parent_map( parent_map, c.romlist );

	//
	// Build a worklist of the roms where we need to lookup
	//
	std::vector<FeRomInfo *> worklist;
	worklist.reserve( c.romlist.size() );
	for ( FeRomInfoListType::iterator itr=c.romlist.begin(); itr!=c.romlist.end(); ++itr )
	{
		(*itr).set_info( FeRomInfo::Emulator, emu_name );

		// Don't scrape for a clone if its parent has the same name
		//
		if ( has_same_name_as_parent( *itr, parent_map ) )
			continue;

		if ( !c.scrape_art || m_scrape_fanart
				|| ( m_scrape_flyers && (!has_artwork( *itr, "flyer" ) ) )
				|| ( m_scrape_wheels && (!has_artwork( *itr, "wheel" ) ) )
				|| ( m_scrape_snaps && (!has_artwork( *itr, "snap" ) ) )
				|| ( m_scrape_marquees && (!has_artwork( *itr, "marquee" ) ) ) )
			worklist.push_back( &(*itr) );
	}

	const int NUM_ARTS=5; // the number of scrape-able artwork types
	int done_count( 0 );

	//
	// Set up our initial queue of network tasks
	//
	for ( unsigned int i=0; i<worklist.size(); i++ )
	{
		std::string req_string = GAME_REQ;

		std::string game = url_escape(
				name_with_brackets_stripped( worklist[i]->get_info( FeRomInfo::Title ) ) );

		perform_substitution( req_string, "$1", game );

		//
		// If we don't need to scrape a wheel artwork, then add the specific platform to our request
		// If we are scraping a wheel, we want to be able to grab them where the game name (but
		// not the system) matches, so we don't limit ourselves by system...
		//
		if (( system_list.size() == 1 )
			&& ( !c.scrape_art || !m_scrape_wheels || has_artwork( *(worklist[i]), "wheel" ) ))
		{
			req_string += "&platform=";
			req_string += url_escape( system_list.front() );
		}

		q.add_buffer_task( HOSTNAME, req_string, i );
	}

	std::string base_path = get_config_dir() + FE_SCRAPER_SUBDIR;
	base_path += emu_name + "/";

	//
	// Create worker threads to process the queue, adding new tasks to download
	// artwork files where appropriate
	//
	FeNetWorker worker1( q ), worker2( q ), worker3( q ), worker4( q );

	//
	// Process the output queue from our worker threads
	//
	while ( !q.input_done() || !q.output_done() )
	{
		int id;
		std::string result;
		if ( q.pop_completed_task( id, result ) )
		{
			if ( id < 0 )
			{
				if (( id == FeNetTask::FileTask ) || ( id == FeNetTask::SpecialFileTask ))
				{
					std::cout << " + Downloaded: " << result << std::endl;
					c.download_count++;
				}

				if ( id == FeNetTask::FileTask ) // we don't increment if id = FeNetTask::SpecialFileTask
					done_count++;
			}
			else
			{
				FeGameDBArt my_art;
				FeGameDBParser gdbp( system_list, *(worklist[id]), ( c.scrape_art ? &my_art : NULL ) );
				gdbp.parse( result );

				if ( c.scrape_art && !my_art.base.empty() )
				{
					std::string hostn = HOSTNAME;
					std::string base_req = "banners/";
					size_t pos=0;
					for ( int i=0; i<3 && ( pos != std::string::npos ); i++ )
						pos = my_art.base.find_first_of( '/', pos+1 );

					if (( pos != std::string::npos ) && ( pos < my_art.base.size()-1 ) )
					{
						hostn = my_art.base.substr( 0, pos+1 );
						base_req = my_art.base.substr( pos+1 );
					}

					FeRomInfo &rom = *(worklist[id]);

					if ( m_scrape_flyers && ( !my_art.flyer.empty() ) && (!has_artwork( rom, "flyer" )) )
					{
						const char *FLYER = "flyer/";
						std::string fname = base_path + FLYER + rom.get_info( FeRomInfo::Romname );
						confirm_directory( base_path, FLYER );
						q.add_file_task( hostn, base_req + my_art.flyer, fname );
					}
					else
						done_count++;

					if ( m_scrape_wheels && ( !my_art.wheel.empty() ) && (!has_artwork( rom, "wheel" )) )
					{
						const char *WHEEL = "wheel/";
						std::string fname = base_path + WHEEL + rom.get_info( FeRomInfo::Romname );
						confirm_directory( base_path, WHEEL );
						q.add_file_task( hostn, base_req + my_art.wheel, fname );
					}
					else
						done_count++;

					if ( m_scrape_marquees && (!my_art.marquee.empty() ) && (!has_artwork( rom, "marquee" )) )
					{
						const char *MARQUEE = "marquee/";
						std::string fname = base_path + MARQUEE + rom.get_info( FeRomInfo::Romname );
						confirm_directory( base_path, MARQUEE );
						q.add_file_task( hostn, base_req + my_art.marquee, fname );
					}
					else
						done_count++;

					if ( m_scrape_snaps && (!my_art.snap.empty() ) && (!has_artwork( rom, "snap" )) )
					{
						const char *SNAP = "snap/";
						std::string fname = base_path + SNAP + rom.get_info( FeRomInfo::Romname );
						confirm_directory( base_path, SNAP );
						q.add_file_task( hostn, base_req + my_art.snap, fname );
					}
					else
						done_count++;

					if ( m_scrape_fanart && !my_art.fanart.empty() )
					{
						const char *FANART = "fanart/";
						std::string fname_base = base_path + FANART + rom.get_info( FeRomInfo::Romname ) + "/";
						confirm_directory( base_path, "" );
						confirm_directory( base_path + FANART, rom.get_info( FeRomInfo::Romname ) );
						bool done_first=false; // we only count the first fanart against our percentage completed...

						for ( std::vector<std::string>::iterator itr = my_art.fanart.begin();
								itr != my_art.fanart.end(); ++itr )
						{
							size_t start_pos = (*itr).find_last_of( "/\\" );
							size_t end_pos = (*itr).find_last_of( '.' );

							if (( start_pos != std::string::npos )
								&& ( !file_exists( fname_base + (*itr).substr( start_pos+1 ) ) ))
							{
								if (( end_pos != std::string::npos ) && ( end_pos > start_pos ))
								{
									q.add_file_task( hostn,
												base_req + (*itr),
												fname_base + (*itr).substr( start_pos+1, end_pos-start_pos-1 ),
												done_first );
									done_first=true;
								}
							}
						}
					}
					else
						done_count++;
				}
				else
					done_count+=NUM_ARTS;
			}

			if ( c.uiupdate )
			{
				int p = c.progress_past + done_count * c.progress_range / ( NUM_ARTS * worklist.size() );
				if ( c.uiupdate( c.uiupdatedata, p ) == false )
					return false;
			}
		}
		else if ( q.output_done() )
		{
			sf::Http::Response::Status status;
			q.do_next_task( status );
		}
		else
			sf::sleep( sf::milliseconds( 10 ) );
	}
#endif
	return true;
}
Пример #3
0
bool FeSettings::thegamesdb_scraper( FeImporterContext &c )
{
#ifndef NO_NET
	const char *HOSTNAME = "http://thegamesdb.net";
	const char *PLATFORM_LIST_REQ = "api/GetPlatformsList.php";
	const char *PLAT_REQ = "api/GetPlatform.php?id=$1";
	const char *GAME_REQ = "api/GetGame.php?name=$1";
	const char *FLYER = "flyer/";
	const char *WHEEL = "wheel/";
	const char *MARQUEE = "marquee/";
	const char *SNAP = "snap/";
	const char *FANART = "fanart/";

	//
	// Get a list of valid platforms
	//
	FeNetQueue q;
	q.add_buffer_task( HOSTNAME, PLATFORM_LIST_REQ, 0 );
	sf::Http::Response::Status status;
	std::string err_req;

	q.do_next_task( status, err_req );

	if ( status != sf::Http::Response::Ok )
	{
		get_resource( "Error getting platform list from thegamesdb.net.  Code: $1",
			as_str( status ), c.user_message );

		std::cerr << " ! " << c.user_message << " (" << err_req << ")" << std::endl;
		return true;
	}

	int temp;
	std::string body;
	q.pop_completed_task( temp, body );

	FeGameDBPlatformListParser gdbplp;
	gdbplp.parse( body );

	std::vector<std::string> system_list;
	std::vector<int> system_ids;

	const std::vector<std::string> &sl_temp = c.emulator.get_systems();
	for ( std::vector<std::string>::const_iterator itr = sl_temp.begin();
			itr != sl_temp.end(); ++itr )
	{
		std::string comp_fuzz = get_fuzzy( *itr );

		for ( size_t i=0; i<gdbplp.m_names.size(); i++ )
		{
			ASSERT( gdbplp.m_names.size() == gdbplp.m_ids.size() );

			std::string &n = gdbplp.m_names[i];
			int id = ( i < gdbplp.m_ids.size() ) ? i : 0;

			if ( comp_fuzz.compare( get_fuzzy( n ) ) == 0 )
			{
				system_list.push_back( n );
				system_ids.push_back( id );
				break;
			}
			else
			{
				size_t pos = n.find_first_of( "(" );

				if (( pos != std::string::npos ) &&
					(( comp_fuzz.compare( get_fuzzy( n.substr(0,pos-1))) == 0 )
					|| ( comp_fuzz.compare(get_fuzzy( n.substr(pos+1,n.size()-pos-1 ))) == 0 )))
				{
					system_list.push_back( n );
					system_ids.push_back( id );
					break;
				}
			}
		}
	}

	if ( system_list.size() < 1 )
	{
		// Correct if we can based on the configured info source,
		// otherwise we error out
		switch( c.emulator.get_info_source() )
		{
		case FeEmulatorInfo::Listxml:
			system_list.push_back( "Arcade" ); break;
		case FeEmulatorInfo::Steam:
			system_list.push_back( "PC" ); break;
		default:
			get_resource( "Error: None of the configured system identifier(s) are recognized by thegamesdb.net.",
								c.user_message );

			std::cerr << " ! " << c.user_message << std::endl;
			return true;
		}
	}

	std::string emu_name = c.emulator.get_info( FeEmulatorInfo::Name );
	std::string base_path = get_config_dir() + FE_SCRAPER_SUBDIR;
	base_path += emu_name + "/";

	if ( c.scrape_art )
	{
		//
		// Get emulator-specific images
		//
		for ( std::vector<int>::iterator iti=system_ids.begin();
				iti != system_ids.end(); ++iti )
		{
			std::string plat_string = PLAT_REQ;
			perform_substitution( plat_string, "$1", as_str( *iti ) );

			q.add_buffer_task( HOSTNAME, plat_string, 0 );
			q.do_next_task( status, err_req );
			if ( status != sf::Http::Response::Ok )
			{
				std::cout << " * Unable to get platform information. Status code: "
					<< status << " (" << err_req << ")" << std::endl;
				continue;
			}

			body.clear();
			q.pop_completed_task( temp, body );

			FeGameDBArt my_art;
			FeGameDBPlatformParser gdbpp( my_art );
			gdbpp.parse( body );

			std::string hostn = HOSTNAME;
			std::string base_req = "banners/";
			get_url_components( my_art.base,
				hostn, base_req );

			std::string path = base_path + FLYER;
			if ( m_scrape_flyers && ( !my_art.flyer.empty() )
				&& ( !art_exists( path, emu_name ) ))
			{
				confirm_directory( base_path, FLYER );
				q.add_file_task( hostn, base_req + my_art.flyer,
					path + emu_name );
			}

			path = base_path + WHEEL;
			if ( m_scrape_wheels && ( !my_art.wheel.empty() )
				&& ( !art_exists( path, emu_name ) ))
			{
				confirm_directory( base_path, WHEEL );
				q.add_file_task( hostn, base_req + my_art.wheel,
					path + emu_name );
			}

			path = base_path + MARQUEE;
			if ( m_scrape_marquees && ( !my_art.marquee.empty() )
				&& ( !art_exists( path, emu_name ) ))
			{
				confirm_directory( base_path, MARQUEE );
				q.add_file_task( hostn, base_req + my_art.marquee,
					path + emu_name );
			}

			if ( m_scrape_fanart && !my_art.fanart.empty() )
			{
				std::string path_base = base_path + FANART + emu_name + "/";
				confirm_directory( base_path, "" );
				confirm_directory( base_path + FANART, emu_name );

				for ( std::vector<std::string>::iterator itr = my_art.fanart.begin();
							itr != my_art.fanart.end(); ++itr )
				{
					size_t start_pos = (*itr).find_last_of( "/\\" );
					size_t end_pos = (*itr).find_last_of( '.' );

					if (( start_pos != std::string::npos )
						&& ( !file_exists( path_base + (*itr).substr( start_pos+1 ) ) ))
					{
						if (( end_pos != std::string::npos ) && ( end_pos > start_pos ))
						{
							q.add_file_task( hostn,
								base_req + (*itr),
								path_base + (*itr).substr( start_pos+1,
											end_pos-start_pos-1 ) );
						}
					}
				}
			}
		}
	}

	bool prefer_alt_filename = c.emulator.is_mess();

	//
	// Build a map for looking up parents
	//
	ParentMapType parent_map;
	build_parent_map( parent_map, c.romlist, prefer_alt_filename );

	//
	// Build a worklist of the roms where we need to lookup
	//
	std::vector<FeRomInfo *> worklist;
	worklist.reserve( c.romlist.size() );
	for ( FeRomInfoListType::iterator itr=c.romlist.begin(); itr!=c.romlist.end(); ++itr )
	{
		(*itr).set_info( FeRomInfo::Emulator, emu_name );

		// Don't scrape for a clone if its parent has the same name
		//
		if ( has_same_name_as_parent( *itr, parent_map ) )
			continue;

		if ( !c.scrape_art || m_scrape_fanart
				|| ( m_scrape_flyers && (!has_artwork( *itr, "flyer" ) ) )
				|| ( m_scrape_wheels && (!has_artwork( *itr, "wheel" ) ) )
				|| ( m_scrape_snaps && (!has_image_artwork( *itr, "snap" ) ) )
				|| ( m_scrape_marquees && (!has_artwork( *itr, "marquee" ) ) ) )
			worklist.push_back( &(*itr) );
	}

	const int NUM_ARTS=5; // the number of scrape-able artwork types
	int done_count( 0 );

	//
	// Set up our initial queue of network tasks
	//
	for ( unsigned int i=0; i<worklist.size(); i++ )
	{
		std::string req_string = GAME_REQ;

		std::string game = url_escape(
				name_with_brackets_stripped( worklist[i]->get_info( FeRomInfo::Title ) ) );

		perform_substitution( req_string, "$1", game );

		//
		// If we don't need to scrape a wheel artwork, then add the specific platform to our request
		// If we are scraping a wheel, we want to be able to grab them where the game name (but
		// not the system) matches, so we don't limit ourselves by system...
		//
		if (( system_list.size() == 1 )
			&& ( !c.scrape_art || !m_scrape_wheels || has_artwork( *(worklist[i]), "wheel" ) ))
		{
			req_string += "&platform=";
			req_string += url_escape( system_list.front() );
		}

		q.add_buffer_task( HOSTNAME, req_string, i );
	}

	//
	// Create worker threads to process the queue, adding new tasks to download
	// artwork files where appropriate
	//
	FeNetWorker worker1( q ), worker2( q ), worker3( q ), worker4( q );
	std::string aux;

	//
	// Process the output queue from our worker threads
	//
	while ( !( q.input_done() && q.output_done() ) )
	{
		int id;
		std::string result;

		if ( q.pop_completed_task( id, result ) )
		{
			if ( id < 0 )
			{
				if (( id == FeNetTask::FileTask ) || ( id == FeNetTask::SpecialFileTask ))
				{
					std::cout << " + Downloaded: " << result << std::endl;
					c.download_count++;

					// find second last forward slash in filename
					// we assume that there will always be at least two
					size_t pos = result.find_last_of( "\\/" );
					if ( pos != std::string::npos )
					{
						pos = result.find_last_of( "\\/", pos-1 );
						if ( pos != std::string::npos )
							aux = result.substr( pos );
					}
				}

				if ( id == FeNetTask::FileTask ) // we don't increment if id = FeNetTask::SpecialFileTask
					done_count++;
			}
			else
			{
				FeGameDBArt my_art;
				FeGameDBParser gdbp( system_list, *(worklist[id]), ( c.scrape_art ? &my_art : NULL ) );
				gdbp.parse( result );

				if ( c.scrape_art && !my_art.base.empty() )
				{
					std::string hostn = HOSTNAME;
					std::string base_req = "banners/";
					get_url_components( my_art.base,
						hostn, base_req );

					const FeRomInfo &rom = *(worklist[id]);

					if ( m_scrape_flyers && ( !my_art.flyer.empty() ) && (!has_artwork( rom, "flyer" )) )
					{
						std::string fname = base_path + FLYER;

						const std::string &altname = rom.get_info( FeRomInfo::AltRomname );
						if ( prefer_alt_filename && !altname.empty() )
							fname += rom.get_info( FeRomInfo::AltRomname );
						else
							fname += rom.get_info( FeRomInfo::Romname );

						confirm_directory( base_path, FLYER );
						q.add_file_task( hostn, base_req + my_art.flyer, fname );
					}
					else
						done_count++;

					if ( m_scrape_wheels && ( !my_art.wheel.empty() ) && (!has_artwork( rom, "wheel" )) )
					{
						std::string fname = base_path + WHEEL;

						const std::string &altname = rom.get_info( FeRomInfo::AltRomname );
						if ( prefer_alt_filename && !altname.empty() )
							fname += rom.get_info( FeRomInfo::AltRomname );
						else
							fname += rom.get_info( FeRomInfo::Romname );

						confirm_directory( base_path, WHEEL );
						q.add_file_task( hostn, base_req + my_art.wheel, fname );
					}
					else
						done_count++;

					if ( m_scrape_marquees && (!my_art.marquee.empty() ) && (!has_artwork( rom, "marquee" )) )
					{
						std::string fname = base_path + MARQUEE;

						const std::string &altname = rom.get_info( FeRomInfo::AltRomname );
						if ( prefer_alt_filename && !altname.empty() )
							fname += rom.get_info( FeRomInfo::AltRomname );
						else
							fname += rom.get_info( FeRomInfo::Romname );

						confirm_directory( base_path, MARQUEE );
						q.add_file_task( hostn, base_req + my_art.marquee, fname );
					}
					else
						done_count++;

					if ( m_scrape_snaps && (!my_art.snap.empty() ) && (!has_image_artwork( rom, "snap" )) )
					{
						std::string fname = base_path + SNAP;

						const std::string &altname = rom.get_info( FeRomInfo::AltRomname );
						if ( prefer_alt_filename && !altname.empty() )
							fname += rom.get_info( FeRomInfo::AltRomname );
						else
							fname += rom.get_info( FeRomInfo::Romname );

						confirm_directory( base_path, SNAP );
						q.add_file_task( hostn, base_req + my_art.snap, fname );
					}
					else
						done_count++;

					if ( m_scrape_fanart && !my_art.fanart.empty() )
					{
						std::string fname_base = base_path + FANART;

						confirm_directory( base_path, "" );

						const std::string &altname = rom.get_info( FeRomInfo::AltRomname );
						if ( prefer_alt_filename && !altname.empty() )
						{
							fname_base += rom.get_info( FeRomInfo::AltRomname );
							confirm_directory( base_path + FANART,
								rom.get_info( FeRomInfo::AltRomname ) );
						}
						else
						{
							fname_base += rom.get_info( FeRomInfo::Romname );
							confirm_directory( base_path + FANART,
								rom.get_info( FeRomInfo::Romname ) );
						}

						fname_base += "/";

						bool done_first=false; // we only count the first fanart against our percentage completed...

						for ( std::vector<std::string>::iterator itr = my_art.fanart.begin();
								itr != my_art.fanart.end(); ++itr )
						{
							size_t start_pos = (*itr).find_last_of( "/\\" );
							size_t end_pos = (*itr).find_last_of( '.' );

							if (( start_pos != std::string::npos )
								&& ( !file_exists( fname_base + (*itr).substr( start_pos+1 ) ) ))
							{
								if (( end_pos != std::string::npos ) && ( end_pos > start_pos ))
								{
									q.add_file_task( hostn,
												base_req + (*itr),
												fname_base + (*itr).substr( start_pos+1, end_pos-start_pos-1 ),
												done_first );
									done_first=true;
								}
							}
						}
					}
					else
						done_count++;
				}
				else
				{
					aux = (worklist[id])->get_info( FeRomInfo::Title );
					done_count+=NUM_ARTS;
				}
			}

			if (( c.uiupdate ) && !worklist.empty() )
			{
				int p = c.progress_past + done_count * c.progress_range / ( NUM_ARTS * worklist.size() );
				if ( c.uiupdate( c.uiupdatedata, p, aux ) == false )
					return false;
			}
		}
		else if ( q.output_done() )
		{
			sf::Http::Response::Status status;
			std::string err_req;
			q.do_next_task( status, err_req );
			if ( status != sf::Http::Response::Ok )
			{
				std::cout << " * Error processing request. Status code: "
					<< status << " (" << err_req << ")" << std::endl;
			}
		}
		else
			sf::sleep( sf::milliseconds( 10 ) );
	}
#endif
	return true;
}