Пример #1
0
void EvBox::changeToMinusBoost()
{
    int minus = sender()->property("stat").toInt();
    int plus = NatureInfo::StatBoosted(poke().nature());

    if (plus == minus) {
        plus = NatureInfo::StatHindered(poke().nature());
    } else if (plus == 0) {
        plus = minus == Attack ? Defense : Attack;
    }

    emit natureChanged(NatureInfo::NatureOf(plus,minus));
    emit natureBoostChanged();
}
Пример #2
0
PokeEdit::PokeEdit(TeamBuilderWidget *master, PokeTeam *poke, QAbstractItemModel *pokeModel, QAbstractItemModel *itemsModel, QAbstractItemModel *natureModel) :
    ui(new Ui::PokeEdit),
    pokemonModel(pokeModel),
    m_poke(poke), master(master)
{
    ui->setupUi(this);
    ui->itemSprite->raise();
    ui->item->setModel(itemsModel);
    ui->nature->setModel(natureModel);

    ui->levelSettings->setPoke(poke);
    ui->evbox->setPoke(poke);
    ui->ivbox->setPoke(poke);

    if (0) {
        master->getDock(EVDock)->setWidget(ui->evbox);
        master->getDock(IVDock)->setWidget(ui->ivbox);
        master->getDock(LevelDock)->setWidget(ui->levelSettings);
        master->getDock(MoveDock)->setWidget(ui->moveContainer);
    } else {
        QCloseDockWidget *hi = new QCloseDockWidget(tr("Advanced"), this);
        hi->setObjectName("AdvancedTab");
        hi->setWidget(ui->ivbox);
        hi->setFeatures(QDockWidget::DockWidgetClosable|QDockWidget::DockWidgetMovable);
        ui->horizontalMove->addWidget(hi);

        if (advancedWindowClosed) {
            hi->close();
        }

        connect(hi, SIGNAL(closed()), SIGNAL(closeAdvanced()));
//        QDockWidget *hi2 = new QDockWidget(tr("Level"), this);
//        hi2->setWidget(ui->levelSettings);
//        hi2->setFeatures(QDockWidget::DockWidgetClosable|QDockWidget::DockWidgetMovable);
//        ui->horizontalPoke->addWidget(hi2);
    }

    QSortFilterProxyModel *pokeFilter = new QSortFilterProxyModel(this);
    pokeFilter->setFilterRegExp(".");
    pokeFilter->setSourceModel(pokemonModel);

    QCompleter *completer = new QCompleter(pokeFilter, ui->nickname);
    completer->setCompletionColumn(1);
    completer->setCompletionRole(Qt::DisplayRole);
    completer->setCaseSensitivity(Qt::CaseInsensitive);
    completer->setCompletionMode(QCompleter::PopupCompletion);
    ui->nickname->setCompleter(completer);
    connect(completer, SIGNAL(activated(QString)), SLOT(setNum(QString)));

    /* 20 characters for the name. Longest name: Vivillon-Archipelago = 20 characters */
    ui->nickname->setValidator(new QNickValidator(ui->nickname, 20));

    fillMoves();
    connect(ui->levelSettings, SIGNAL(levelUpdated()), this, SLOT(updateStats()));
    connect(ui->levelSettings, SIGNAL(levelUpdated()), ui->ivbox, SLOT(updateStats()));
    connect(ui->levelSettings, SIGNAL(genderUpdated()), this, SLOT(updatePicture()));
    connect(ui->levelSettings, SIGNAL(genderUpdated()), this, SLOT(updateGender()));
    connect(ui->ivbox, SIGNAL(genderUpdated()), SLOT(updateGender()));
    connect(ui->ivbox, SIGNAL(genderUpdated()), ui->levelSettings, SLOT(updateGender()));
    connect(ui->ivbox, SIGNAL(shinyUpdated()), SLOT(updatePicture()));
    connect(ui->happiness, SIGNAL(valueChanged(int)), this, SLOT(changeHappiness(int)));
    connect(ui->nature, SIGNAL(currentIndexChanged(int)), this, SLOT(changeNature(int)));
    connect(ui->item, SIGNAL(currentIndexChanged(QString)), this, SLOT(changeItem(QString)));
    connect(ui->evbox, SIGNAL(natureChanged(int)), this, SLOT(setNature(int)));
    connect(ui->evbox, SIGNAL(natureBoostChanged()), ui->ivbox, SLOT(updateStats()));
    connect(ui->ivbox, SIGNAL(statsUpdated()), ui->evbox, SLOT(updateEVs()));

    updateAll();
}
Пример #3
0
PokeEdit::PokeEdit(PokeTeam *poke, QAbstractItemModel *pokeModel, QAbstractItemModel *itemsModel, QAbstractItemModel *natureModel) :
    ui(new Ui::PokeEdit),
    pokemonModel(pokeModel),
    m_poke(poke)
{
    ui->setupUi(this);
    ui->itemSprite->raise();
    ui->item->setModel(itemsModel);
    ui->nature->setModel(natureModel);

    ui->levelSettings->setPoke(poke);
    ui->evbox->setPoke(poke);
    ui->ivbox->setPoke(poke);

    movesModel = new PokeMovesModel(poke->num(), poke->gen(), this);
    QSortFilterProxyModel *filter = new QSortFilterProxyModel(this);
    filter->setSourceModel(movesModel);
    ui->moveChoice->setModel(filter);

    ui->moveChoice->horizontalHeader()->setResizeMode(PokeMovesModel::PP, QHeaderView::ResizeToContents);
    ui->moveChoice->horizontalHeader()->setResizeMode(PokeMovesModel::Pow, QHeaderView::ResizeToContents);
    ui->moveChoice->horizontalHeader()->setResizeMode(PokeMovesModel::Acc, QHeaderView::ResizeToContents);
    ui->moveChoice->horizontalHeader()->setResizeMode(PokeMovesModel::Name, QHeaderView::Fixed);
    ui->moveChoice->horizontalHeader()->resizeSection(PokeMovesModel::Name, 125);
    ui->moveChoice->horizontalHeader()->resizeSection(PokeMovesModel::Type, Theme::TypePicture(Type::Normal).width()+5);
    ui->moveChoice->setIconSize(Theme::TypePicture(Type::Normal).size());

    ui->moveChoice->sortByColumn(PokeMovesModel::Name, Qt::AscendingOrder);

    m_moves[0] = ui->move1;
    m_moves[1] = ui->move2;
    m_moves[2] = ui->move3;
    m_moves[3] = ui->move4;

    connect(ui->speciesLabel, SIGNAL(clicked()), SLOT(on_pokemonFrame_clicked()));

    connect(ui->moveChoice, SIGNAL(activated(QModelIndex)), SLOT(moveEntered(QModelIndex)));

    /* the four move choice items */
    for (int i = 0; i < 4; i++)
    {
        QCompleter *completer = new QCompleter(m_moves[i]);
        completer->setModel(ui->moveChoice->model());
        completer->setCompletionColumn(PokeMovesModel::Name);
        completer->setCaseSensitivity(Qt::CaseInsensitive);
        completer->setCompletionMode(QCompleter::PopupCompletion);
        completer->setCompletionRole(Qt::DisplayRole);
        m_moves[i]->setCompleter(completer);

        completer->setProperty("move", i);
        m_moves[i]->setProperty("move", i);

        connect(completer, SIGNAL(activated(QString)), SLOT(changeMove()));
        connect(m_moves[i], SIGNAL(returnPressed()), SLOT(changeMove()));
        connect(m_moves[i], SIGNAL(editingFinished()), SLOT(changeMove()));
    }

    connect(ui->levelSettings, SIGNAL(levelUpdated()), this, SLOT(updateStats()));
    connect(ui->levelSettings, SIGNAL(levelUpdated()), ui->ivbox, SLOT(updateStats()));
    connect(ui->levelSettings, SIGNAL(shinyUpdated()), this, SLOT(updatePicture()));
    connect(ui->levelSettings, SIGNAL(genderUpdated()), this, SLOT(updatePicture()));
    connect(ui->levelSettings, SIGNAL(genderUpdated()), this, SLOT(updateGender()));
    connect(ui->ivbox, SIGNAL(genderUpdated()), SLOT(updateGender()));
    connect(ui->ivbox, SIGNAL(genderUpdated()), ui->levelSettings, SLOT(updateGender()));
    connect(ui->ivbox, SIGNAL(shinyUpdated()), SLOT(updatePicture()));
    connect(ui->ivbox, SIGNAL(shinyUpdated()), ui->levelSettings, SLOT(updateShiny()));
    connect(ui->happiness, SIGNAL(valueChanged(int)), this, SLOT(changeHappiness(int)));
    connect(ui->nature, SIGNAL(currentIndexChanged(int)), this, SLOT(changeNature(int)));
    connect(ui->item, SIGNAL(currentIndexChanged(QString)), this, SLOT(changeItem(QString)));
    connect(ui->evbox, SIGNAL(natureChanged(int)), this, SLOT(setNature(int)));
    connect(ui->evbox, SIGNAL(natureBoostChanged()), ui->ivbox, SLOT(updateStats()));
    connect(ui->ivbox, SIGNAL(statsUpdated()), ui->evbox, SLOT(updateEVs()));

    updateAll();
}