Пример #1
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void rt_sphere3fv(SceneHandle scene, void * tex, 
                  const float *ctr, float rad) {
  vector vctr;
  vctr.x = ctr[0]; vctr.y = ctr[1]; vctr.z = ctr[2];
  add_bounded_object((scenedef *) scene, newsphere(tex, vctr, rad));
}
Пример #2
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void rt_sphere(void * tex, vector ctr, apiflt rad) {
  add_object(newsphere(tex, (vector)ctr, rad));
}
Пример #3
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void rt_sphere(SceneHandle scene, void * tex, apivector ctr, flt rad) {
  add_bounded_object((scenedef *) scene, newsphere(tex, ctr, rad));
}