Пример #1
0
static CounterNode* makeCounterNode(RenderObject* object, const AtomicString& identifier, bool alwaysCreateCounter)
{
    ASSERT(object);

    // Real text nodes don't have their own style so they can't have counters.
    // We can't even look at their styles or we'll see extra resets and increments!
    if (object->isText())
        return nullptr;

    RenderElement* element = toRenderElement(object);

    if (element->hasCounterNodeMap()) {
        if (CounterMap* nodeMap = counterMaps().get(element)) {
            if (CounterNode* node = nodeMap->get(identifier))
                return node;
        }
    }

    bool isReset = false;
    int value = 0;
    if (!planCounter(element, identifier, isReset, value) && !alwaysCreateCounter)
        return nullptr;

    RefPtr<CounterNode> newParent = 0;
    RefPtr<CounterNode> newPreviousSibling = 0;
    RefPtr<CounterNode> newNode = CounterNode::create(element, isReset, value);
    if (findPlaceForCounter(element, identifier, isReset, newParent, newPreviousSibling))
        newParent->insertAfter(newNode.get(), newPreviousSibling.get(), identifier);
    CounterMap* nodeMap;
    if (element->hasCounterNodeMap())
        nodeMap = counterMaps().get(element);
    else {
        nodeMap = new CounterMap;
        counterMaps().set(element, adoptPtr(nodeMap));
        element->setHasCounterNodeMap(true);
    }
    nodeMap->set(identifier, newNode);
    if (newNode->parent())
        return newNode.get();
    // Checking if some nodes that were previously counter tree root nodes
    // should become children of this node now.
    CounterMaps& maps = counterMaps();
    Element* stayWithin = parentOrPseudoHostElement(element);
    bool skipDescendants;
    for (RenderElement* currentRenderer = nextInPreOrder(element, stayWithin); currentRenderer; currentRenderer = nextInPreOrder(currentRenderer, stayWithin, skipDescendants)) {
        skipDescendants = false;
        if (!currentRenderer->hasCounterNodeMap())
            continue;
        CounterNode* currentCounter = maps.get(currentRenderer)->get(identifier);
        if (!currentCounter)
            continue;
        skipDescendants = true;
        if (currentCounter->parent())
            continue;
        if (stayWithin == parentOrPseudoHostElement(currentRenderer) && currentCounter->hasResetType())
            break;
        newNode->insertAfter(currentCounter, newNode->lastChild(), identifier);
    }
    return newNode.get();
}
Пример #2
0
static CounterNode* makeCounterNode(RenderObject* object, const AtomicString& identifier, bool alwaysCreateCounter)
{
    ASSERT(object);

    if (object->m_hasCounterNodeMap) {
        if (CounterMap* nodeMap = counterMaps().get(object)) {
            if (CounterNode* node = nodeMap->get(identifier.impl()).get())
                return node;
        }
    }

    bool isReset = false;
    int value = 0;
    if (!planCounter(object, identifier, isReset, value) && !alwaysCreateCounter)
        return 0;

    CounterNode* newParent = 0;
    CounterNode* newPreviousSibling = 0;
    RefPtr<CounterNode> newNode = CounterNode::create(object, isReset, value);
    if (findPlaceForCounter(object, identifier, isReset, newParent, newPreviousSibling))
        newParent->insertAfter(newNode.get(), newPreviousSibling, identifier);
    CounterMap* nodeMap;
    if (object->m_hasCounterNodeMap)
        nodeMap = counterMaps().get(object);
    else {
        nodeMap = new CounterMap;
        counterMaps().set(object, nodeMap);
        object->m_hasCounterNodeMap = true;
    }
    nodeMap->set(identifier.impl(), newNode);
    if (newNode->parent())
        return newNode.get();
    // Checking if some nodes that were previously counter tree root nodes
    // should become children of this node now.
    CounterMaps& maps = counterMaps();
    Element* stayWithin = parentElement(object);
    bool skipDescendants;
    for (RenderObject* currentRenderer = nextInPreOrder(object, stayWithin); currentRenderer; currentRenderer = nextInPreOrder(currentRenderer, stayWithin, skipDescendants)) {
        skipDescendants = false;
        if (!currentRenderer->m_hasCounterNodeMap)
            continue;
        CounterNode* currentCounter = maps.get(currentRenderer)->get(identifier.impl()).get();
        if (!currentCounter)
            continue;
        skipDescendants = true;
        if (currentCounter->parent()) {
            ASSERT(newNode->firstChild());
            continue;
        }
        if (stayWithin == parentElement(currentRenderer) && currentCounter->hasResetType())
            break;
        newNode->insertAfter(currentCounter, newNode->lastChild(), identifier);
    }
    return newNode.get();
}
Пример #3
0
static CounterNode* makeCounterNode(RenderElement& renderer, const AtomicString& identifier, bool alwaysCreateCounter)
{
    if (renderer.hasCounterNodeMap()) {
        if (CounterMap* nodeMap = counterMaps().get(&renderer)) {
            if (CounterNode* node = nodeMap->get(identifier))
                return node;
        }
    }

    bool isReset = false;
    int value = 0;
    if (!planCounter(renderer, identifier, isReset, value) && !alwaysCreateCounter)
        return nullptr;

    RefPtr<CounterNode> newParent = 0;
    RefPtr<CounterNode> newPreviousSibling = 0;
    RefPtr<CounterNode> newNode = CounterNode::create(renderer, isReset, value);
    if (findPlaceForCounter(renderer, identifier, isReset, newParent, newPreviousSibling))
        newParent->insertAfter(newNode.get(), newPreviousSibling.get(), identifier);
    CounterMap* nodeMap;
    if (renderer.hasCounterNodeMap())
        nodeMap = counterMaps().get(&renderer);
    else {
        nodeMap = new CounterMap;
        counterMaps().set(&renderer, std::unique_ptr<CounterMap>(nodeMap));
        renderer.setHasCounterNodeMap(true);
    }
    nodeMap->set(identifier, newNode);
    if (newNode->parent())
        return newNode.get();
    // Checking if some nodes that were previously counter tree root nodes
    // should become children of this node now.
    CounterMaps& maps = counterMaps();
    Element* stayWithin = parentOrPseudoHostElement(renderer);
    bool skipDescendants;
    for (RenderElement* currentRenderer = nextInPreOrder(renderer, stayWithin); currentRenderer; currentRenderer = nextInPreOrder(*currentRenderer, stayWithin, skipDescendants)) {
        skipDescendants = false;
        if (!currentRenderer->hasCounterNodeMap())
            continue;
        CounterNode* currentCounter = maps.get(currentRenderer)->get(identifier);
        if (!currentCounter)
            continue;
        skipDescendants = true;
        if (currentCounter->parent())
            continue;
        if (stayWithin == parentOrPseudoHostElement(*currentRenderer) && currentCounter->hasResetType())
            break;
        newNode->insertAfter(currentCounter, newNode->lastChild(), identifier);
    }
    return newNode.get();
}
Пример #4
0
static void showTreeAndMark(const CounterNode* node)
{
    const CounterNode* root = node;
    while (root->parent())
        root = root->parent();

    for (const CounterNode* c = root; c; c = nextInPreOrder(c)) {
        if (c == node)
            fprintf(stderr, "*");                        
        for (const CounterNode* d = c; d && d != root; d = d->parent())
            fprintf(stderr, "\t");
        if (c->isReset())
            fprintf(stderr, "reset: %d\n", c->value());
        else
            fprintf(stderr, "increment: %d\n", c->value());
    }
}