Пример #1
0
int bowling_game_score(struct bowling_game *game)
{
	int score = 0;
	int frame_index = 0;
	for (int frame = 0; frame < 10; ++frame) {
		if (is_strike(game, frame_index)) {
			score += strike_score(game, frame_index);
			frame_index += 1;
		} else if (is_spare(game, frame_index)) {
			score += spare_score(game, frame_index);
			frame_index += 2;
		} else {
			score += normal_score(game, frame_index);
			frame_index += 2;
		}
	}
	return score;
}
Пример #2
0
static int score_fill_matrices (const double *theta, garch_container *DH)
{
    int i, t, err;

    err = garch_etht(theta, DH);
    if (err) {
	return err;
    }

    normal_score(DH);

    for (t=DH->t1; t<=DH->t2; t++) {
	for (i=0; i<DH->k; i++) {
	    DH->G[i][t] = DH->score_e[i][t] * DH->blockglue[0][t] + 
		DH->score_h[i][t] * DH->blockglue[1][t];
	}
    }

    return err;
}