int main() { glm::vec4 v(1); float a = normalizeDotA(v, v); float b = normalizeDotB(v, v); float c = normalizeDotC(v, v); return 0; }
int main() { glm::vec1 o(1); glm::vec2 a(1); glm::vec3 b(1); glm::vec4 c(1); glm::quat q; glm::dualquat p; glm::mat4 m(1); float a0 = normalizeDotA(a, a); float b0 = normalizeDotB(b, b); float c0 = normalizeDotC(c, c); return 0; }