Пример #1
0
static void DrawSpans(UBYTE *bpl) {
  UBYTE *frame = anim->frame[anim->current];
  WORD f = normfx(SIN(frameCount * 32) * 48);
  WORD n = anim->height;
  WORD stride = screen->bytesPerRow;

  WaitBlitter();

  while (--n >= 0) {
    WORD m = *frame++;

    while (--m >= 0) {
      WORD x = *frame++;
      x += f;
      bset(bpl + (x >> 3), ~x);
    }

    bpl += stride;
  }

  anim->current++;

  if (anim->current >= anim->count)
    anim->current -= anim->count;
}
Пример #2
0
static void DrawPlotter() {
  WORD i, a;
  WORD t = frameCount * 5;
  WORD da = 2 * SIN_PI / NUM;

  for (i = 0, a = t; i < NUM; i++, a += da) {
    WORD g = SIN(ARMS * a);
    WORD x = normfx(normfx(SIN(t + a) * g) * 96) + 96;
    WORD y = normfx(normfx(COS(t + a) * g) * 96) + 96;
    WORD f = normfx(g * 3);

    if (f < 0)
      f = -f;

    if ((i & 1) && (frameCount & 15) < 3)
      f = 7;

    BitmapAddSaturated(screen[active], x, y, flare[f], carry);
  }
}