bool Stuck::seemsStuck(CarState &cs) { cs.getSpeedX()<STUCK_SPEED?slowSpeedTicks++:slowSpeedTicks = 0; if(notStuckAnymore(cs.getTrackPos(), cs.getAngle())){ slowSpeedTicks=0; } return (slowSpeedTicks>MAX_SLOW_SPEED_TICKS?1:0); }
bool Stuck::seemsStuck(CarState &cs) { if(cs.getSpeedX() < stuck_speed) ++slow_speed_ticks; else slow_speed_ticks = 0; if(notStuckAnymore(cs)) slow_speed_ticks = 0; return (slow_speed_ticks > maximum_number_of_ticks_in_slow_speed); }
CarControl Stuck::drive(FSMDriver5 *fsmdriver5, CarState &cs) { ++elapsedTicks; trackInitialPos = getInitialPos(cs); if(notStuckAnymore(cs.getTrackPos(), cs.getAngle()) || hasBeenStuckLongEnough()){ elapsedTicks = 0; slowSpeedTicks = 0; trackInitialPos = 0; } const float accel = 1, brake = 0, clutch = 0; const int gear = -1, focus = 0, meta = 0; float steer = getSteer(trackInitialPos, cs); return CarControl(accel, brake, gear, steer, clutch, focus, meta); }
CarControl Stuck::drive(CarState &cs) { ++elapsed_ticks; track_initial_pos = getInitialPos(cs); if(notStuckAnymore(cs) || hasBeenStuckLongEnough()) { elapsed_ticks = 0; slow_speed_ticks = 0; track_initial_pos = 0; } int gear = get_gear(cs); float accel = get_accel(cs); float brake = get_brake(cs); float clutch = get_clutch(cs); const int focus = 0, meta = 0; float steer = auxSteer(track_initial_pos, cs); return CarControl(accel, brake, gear, steer, clutch, focus, meta); }