Пример #1
0
static dbref 
parse_linkable_room(dbref player, char *room_name)
{
    dbref room;

    init_match(player, room_name, NOTYPE);
    match_everything(MAT_NO_EXITS | MAT_NUMERIC | MAT_HOME);
    room = match_result();

    /* HOME is always linkable */

    if (room == HOME)
	return HOME;

    /* Make sure we can link to it */

    if (!Good_obj(room)) {
	notify_quiet(player, "That's not a valid object.");
	return NOTHING;
    } else if (!Has_contents(room) || !Linkable(player, room)) {
	notify_quiet(player, "You can't link to that.");
	return NOTHING;
    } else {
	return room;
    }
}
Пример #2
0
static void 
link_exit(dbref player, dbref exit, dbref dest, int key)
{
    int cost, quot;

    /* Make sure we can link there */

    if ((dest != HOME) &&
	((!controls(player, dest) && !Link_ok(dest)) ||
	 !could_doit(player, dest, A_LLINK, 1, 0))) {
	notify_quiet(player, "Permission denied.");
	return;
    }
    /* Exit must be unlinked or controlled by you */

    if ((Location(exit) != NOTHING) && !controls(player, exit)) {
	notify_quiet(player, "Permission denied.");
	return;
    }
    /* If exit is unlinked and mudconf 'paranoid_exit_linking' is enabled
     * Do not allow the exit to be linked if you do not control it
     */
    if ( (mudconf.paranoid_exit_linking == 1) && !controls(player,exit) ) {
        notify_quiet(player, "Permission denied.");
	return;
    }

    /* handle costs */

    cost = mudconf.linkcost;
    quot = 0;
    if (Owner(exit) != Owner(player)) {
	cost += mudconf.opencost;
	quot += mudconf.exit_quota;
    }
    if (!canpayfees(player, player, cost, quot, TYPE_EXIT))
	return;

    /* Pay the owner for his loss */

    /* Ok, if paranoid_exit_linking is enabled the linker does NOT own exit */
    if (!(mudconf.paranoid_exit_linking)) {
       if (Owner(exit) != Owner(player)) {
	   giveto(Owner(exit), mudconf.opencost, NOTHING);
	   add_quota(Owner(exit), quot, TYPE_EXIT);
	   s_Owner(exit, Owner(player));
	   s_Flags(exit, (Flags(exit) & ~(INHERIT | WIZARD)) | HALT);
       }
    }
    /* link has been validated and paid for, do it and tell the player */

    s_Location(exit, dest);
    if (!(Quiet(player) || (key & SIDEEFFECT)) )
	notify_quiet(player, "Linked.");
}
Пример #3
0
void 
do_parent(dbref player, dbref cause, int key, char *tname, char *pname)
{
    dbref thing, parent, curr;
    int lev;

    /* get victim */

    init_match(player, tname, NOTYPE);
    match_everything(0);
    thing = noisy_match_result();
    if (thing == NOTHING)
	return;

    /* Make sure we can do it */

    if ( NoMod(thing) && !WizMod(player) ) {
	notify_quiet(player, "Permission denied.");
	return;
    }
    if (!Controls(player, thing) &&
        !could_doit(player,thing,A_LTWINK, 0, 0)) {
	notify_quiet(player, "Permission denied.");
	return;
    }
    if ( Backstage(player) && NoBackstage(thing) ) {
	notify_quiet(player, "Permission denied.");
	return;
    }
    /* Find out what the new parent is */

    if (*pname) {
	init_match(player, pname, Typeof(thing));
	match_everything(0);
	parent = noisy_match_result();
	if (parent == NOTHING)
	    return;

	/* Make sure we have rights to set parent */

	if (!Parentable(player, parent)) {
	    notify_quiet(player, "Permission denied.");
	    return;
	}
	/* Verify no recursive reference */

	ITER_PARENTS(parent, curr, lev) {
	    if (curr == thing) {
		notify_quiet(player,
			     "You can't have yourself as a parent!");
		return;
	    }
	}
    } else {
Пример #4
0
// ---------------------------------------------------------------------------
// do_query: Command interface to sql_que
//
void do_query
(
    dbref executor,
    dbref caller,
    dbref enactor,
    int   eval,
    int   key,
    char *dbref_attr,
    char *dbname_query,
    char *cargs[],
    int   ncargs
)
{
    if (key & QUERY_SQL)
    {
        // SQL Query.
        //
        dbref thing;
        ATTR *pattr;

        if (!( parse_attrib(executor, dbref_attr, &thing, &pattr)
            && pattr))
        {
            notify_quiet(executor, "No match.");
            return;
        }

        if (!Controls(executor, thing))
        {
            notify_quiet(executor, NOPERM_MESSAGE);
            return;
        }

        char *pQuery = dbname_query;
        char *pDBName = parse_to(&pQuery, '/', 0);

        if (NULL == pQuery)
        {
            notify(executor, "QUERY: No Query.");
            return;
        }

        STARTLOG(LOG_ALWAYS, "CMD", "QUERY");
        Log.tinyprintf("Thing=#%d, Attr=%s, dbname=%s, query=%s", thing, pattr->name, pDBName, pQuery);
        ENDLOG;
    }
    else
    {
        notify_quiet(executor, "At least one query option is required.");
    }
}
Пример #5
0
static void show_quota(dbref player, dbref victim)
{
    dbref aowner;
    int aflags;
    UTF8 *buff = alloc_lbuf("show_quota");

    atr_get_str(buff, victim, A_QUOTA, &aowner, &aflags);
    int aq = mux_atol(buff);
    atr_get_str(buff, victim, A_RQUOTA, &aowner, &aflags);
    int rq = aq - mux_atol(buff);

    mux_field fldName = StripTabsAndTruncate(Name(victim), buff, LBUF_SIZE-1, 16);

    if (!Free_Quota(victim))
    {
        mux_sprintf(buff + fldName.m_byte, LBUF_SIZE - fldName.m_byte,
                    T(" Quota: %9d  Used: %9d"), aq, rq);
    }
    else
    {
        mux_sprintf(buff + fldName.m_byte, LBUF_SIZE - fldName.m_byte,
                     T(" Quota: UNLIMITED  Used: %9d"), rq);
    }
    notify_quiet(player, buff);
    free_lbuf(buff);
}
Пример #6
0
static void 
open_exit(dbref player, dbref loc, char *direction, char *linkto, int key)
{
    dbref exit;
    char *tpr_buff, *tprp_buff;

    if (!Good_obj(loc))
	return;

    if (!direction || !*direction) {
	notify_quiet(player, "Open where?");
	return;
    } else if (!controls(player, loc) && !could_doit(player, loc, A_LOPEN, 0, 0)) {
	notify_quiet(player, "Permission denied.");
	return;
    }
    exit = create_obj(player, TYPE_EXIT, direction, 0);
    if (exit == NOTHING)
	return;

    /* Initialize everything and link it in. */

    s_Exits(exit, loc);
    s_Next(exit, Exits(loc));
    s_Exits(loc, exit);

    /* and we're done */

    if ( !(key & SIDEEFFECT ) )
       notify_quiet(player, "Opened.");

    /* See if we should do a link */

    if (!linkto || !*linkto)
	return;

    loc = parse_linkable_room(player, linkto);
    if (loc != NOTHING) {

	/* Make sure the player passes the link lock */

	if ((loc != HOME) && !could_doit(player, loc, A_LLINK, 1, 0)) {
	    notify_quiet(player, "You can't link to there.");
	    return;
	}
	/* Link it if the player can pay for it */

	if (!payfor(player, mudconf.linkcost)) {
            tprp_buff = tpr_buff = alloc_lbuf("open_exit");
	    notify_quiet(player,
			 safe_tprintf(tpr_buff, &tprp_buff, "You don't have enough %s to link.",
				 mudconf.many_coins));
            free_lbuf(tpr_buff);
	} else {
	    s_Location(exit, loc);
	    if ( !(key & SIDEEFFECT ) )
	       notify_quiet(player, "Linked.");
	}
    }
}
Пример #7
0
void
do_zone(dbref player, dbref cause, int key, char *tname, char *pname)
{
  dbref thing, zonemaster;

  switch( key ) {
    case ZONE_ADD: /* or default */
      if( *tname && !*pname ) {
        init_match(player, tname, NOTYPE);
        match_everything(0);
        thing = noisy_match_result();
        if( thing == NOTHING )
          return;
        if( !Examinable(player, thing) ) {
          notify_quiet(player, "You can't do that.");
          return;
        }
        viewzonelist(player, thing);
        return;
      }
       
      if( !*tname || !*pname ) {
        notify_quiet(player, "This switch expects two arguments.");
        return;
      }
     
      init_match(player, tname, NOTYPE);
      match_everything(0);
      thing = noisy_match_result();
      if( thing == NOTHING )
        return;

      /* Make sure we can do it */

      if ( (NoMod(thing) && !WizMod(player)) ||
           (Backstage(player) && NoBackstage(thing)) ) {
        notify_quiet(player, "Permission denied.");
        return;
      }
      if (!Controls(player, thing)) {
        notify_quiet(player, "Permission denied.");
        return;
      }

      if( ZoneMaster(thing) ) {
        notify_quiet(player, "You can't zone a Zone Master.");
        return;
      }
      /* Find out what the new zone is */

      init_match(player, pname, NOTYPE);
      match_everything(0);
      zonemaster = noisy_match_result();
      if (zonemaster == NOTHING)
        return;
 
      if( !ZoneMaster(zonemaster) ) {
        notify_quiet(player, "That's not a Zone Master.");
        return;
      }

      if(!Controls(player, zonemaster) && 
        !could_doit(player, zonemaster, A_LZONETO, 0, 0) &&
        !could_doit(player, zonemaster, A_LZONEWIZ, 0, 0)) {
        notify_quiet(player, "Permission denied.");
        return;
      }

      if( zlist_inlist(thing, zonemaster) ) {
        notify_quiet(player, "Object is already in that zone.");
        return;
      }

      zlist_add(thing, zonemaster);
      zlist_add(zonemaster, thing);

      notify_quiet(player, "Zone Master added to object.");
      break;
    case ZONE_DELETE:
      if( !*tname || !*pname ) {
        notify_quiet(player, "This switch expects two arguments.");
        return;
      }
      /* Find out what the zone is */

      init_match(player, pname, NOTYPE);
      match_everything(0);
      zonemaster = noisy_match_result();
      if (zonemaster == NOTHING)
        return;
     
      init_match(player, tname, NOTYPE);
      match_everything(0);
      thing = noisy_match_result();
      if( thing == NOTHING )
        return;

      if(!zlist_inlist(thing, zonemaster)) {
        notify_quiet(player, "That is not one of this object's Zone Masters.");
        return;
      }

      /* only need to control zmo or be zonewiz to delete 
         or control object */

      if(!Controls(player, thing) &&
         !Controls(player, zonemaster) && 
         !could_doit(player, zonemaster, A_LZONEWIZ, 0, 0)
         ) {
        notify_quiet(player, "Permission denied.");
        return;
      }

      if ( (NoMod(thing) && !WizMod(player)) ||
           (Backstage(player) && NoBackstage(thing)) ) {
        notify_quiet(player, "Permission denied.");
        return;
      }

      zlist_del(thing, zonemaster);
      zlist_del(zonemaster, thing);

      notify_quiet(player, "Deleted.");
      break;
    case ZONE_PURGE:
      if( !*tname || *pname) {
        notify_quiet(player, "This switch expects one argument.");
        return;
      }
      /* Find out what the zone is */

      init_match(player, tname, NOTYPE);
      match_everything(0);
      thing = noisy_match_result();
      if (thing == NOTHING)
        return;

      if( ZoneMaster(thing) ) {
        if(!Controls(player, thing) && 
          !could_doit(player, thing, A_LZONEWIZ, 0, 0)) {
          notify_quiet(player, "Permission denied.");
          return;
        }
        if ( (NoMod(thing) && !WizMod(player)) ||
             (Backstage(player) && NoBackstage(thing)) ) {
          notify_quiet(player, "Permission denied.");
          return;
        }
        zlist_destroy(thing);
        notify_quiet(player, "All objects removed from zone.");
      }
      else {
        if(!Controls(player, thing)) {
          notify_quiet(player, "Permission denied.");
          return;
        }
        if ( (NoMod(thing) && !WizMod(player)) ||
             (Backstage(player) && NoBackstage(thing)) ) {
          notify_quiet(player, "Permission denied.");
          return;
        }
        zlist_destroy(thing);

        notify_quiet(player, "Object removed from all zones.");
      }
      break;
    default:
      notify_quiet(player, "Unknown switch!");
      break;
  }
  return;
}
Пример #8
0
void 
do_link(dbref player, dbref cause, int key, char *what, char *where)
{
    dbref thing, room;
    char *buff;
    int nomtest;

    if ( (key & SIDEEFFECT) && !SideFX(player) ) {
       notify(player, "#-1 FUNCTION DISABLED");
       return;
    }

    /* Find the thing to link */

    init_match(player, what, TYPE_EXIT);
    match_everything(0);
    thing = noisy_match_result();
    if (thing == NOTHING)
	return;

    nomtest = ((NoMod(thing) && !WizMod(player)) || (DePriv(player,Owner(thing),DP_MODIFY,POWER7,NOTHING) && (Owner(thing) != Owner(player))) || (Backstage(player) && NoBackstage(thing) && !Immortal(player)));
    /* Allow unlink if where is not specified */

    if (!where || !*where) {
      if (!nomtest)
	do_unlink(player, cause, key, what);
      else
	notify(player,"Permission denied.");
      return;
    }
    switch (Typeof(thing)) {
    case TYPE_EXIT:

	/* Set destination */

	room = parse_linkable_room(player, where);
	if (room != NOTHING) {
	  if (!nomtest)
	    link_exit(player, thing, room, key);
	  else
	    notify(player,"Permission denied.");
	}
	break;
    case TYPE_PLAYER:
    case TYPE_THING:

	/* Set home */

	if (!Controls(player, thing) || nomtest) {
	    notify_quiet(player, "Permission denied.");
	    break;
	}
	init_match(player, where, NOTYPE);
	match_everything(MAT_NO_EXITS);
	room = noisy_match_result();
	if (!Good_obj(room))
	    break;
	if (!Has_contents(room)) {
	    notify_quiet(player, "Can't link to an exit.");
	    break;
	}
	if (!can_set_home(player, thing, room) ||
	    !could_doit(player, room, A_LLINK, 1, 0)) {
	    notify_quiet(player, "Permission denied.");
	} else if (room == HOME) {
	    notify_quiet(player, "Can't set home to home.");
	} else {
	    s_Home(thing, room);
	    if (!(Quiet(player) || (key & SIDEEFFECT)) )
		notify_quiet(player, "Home set.");
	}
	break;
    case TYPE_ROOM:

	/* Set dropto */

	if (!Controls(player, thing) || nomtest) {
	    notify_quiet(player, "Permission denied.");
	    break;
	}
	room = parse_linkable_room(player, where);
	if (!Good_obj(room) && (room != HOME)) {
	    notify_quiet(player, "Permission denied.");
	    break;
	}

	if ((room != HOME) && !isRoom(room)) {
	    notify_quiet(player, "That is not a room!");
	} else if ((room != HOME) &&
		   ((!controls(player, room) && !Link_ok(room)) ||
		    !could_doit(player, room, A_LLINK, 1, 0))) {
	    notify_quiet(player, "Permission denied.");
	} else {
	    s_Dropto(thing, room);
	    if (!Quiet(player))
		notify_quiet(player, "Dropto set.");
	}
	break;
    default:
	STARTLOG(LOG_BUGS, "BUG", "OTYPE")
	    buff = alloc_mbuf("do_link.LOG.badtype");
	sprintf(buff, "Strange object type: object #%d = %d",
		thing, Typeof(thing));
	log_text(buff);
	free_mbuf(buff);
	ENDLOG
    }
}
Пример #9
0
void do_txlevel
(
    dbref executor,
    dbref caller,
    dbref enactor,
    int   eval,
    int   key,
    int   nargs,
    UTF8 *object,
    UTF8 *arg,
    const UTF8 *cargs[],
    int   ncargs
)
{
    UNUSED_PARAMETER(caller);
    UNUSED_PARAMETER(enactor);
    UNUSED_PARAMETER(eval);
    UNUSED_PARAMETER(cargs);
    UNUSED_PARAMETER(ncargs);

    if (!arg || !*arg)
    {
        notify_quiet(executor, T("I don\xE2\x80\x99t know what you want to set!"));
        return;
    }

    // Find thing.
    //
    dbref thing = match_controlled(executor, object);
    if (NOTHING == thing)
    {
        return;
    }

    UTF8 lname[9];
    RLEVEL ormask = 0;
    RLEVEL andmask = ~ormask;
    while (*arg)
    {
        int negate = 0;
        while (  *arg
              && mux_isspace(*arg))
        {
            arg++;
        }

        if (*arg == '!')
        {
            negate = 1;
            ++arg;
        }

        int i;
        for (i = 0; *arg && !mux_isspace(*arg); arg++)
        {
            if (i < 8)
            {
                lname[i++] = *arg;
            }
        }

        lname[i] = '\0';
        if (!lname[0])
        {
            if (negate)
            {
                notify(executor, T("You must specify a reality level to clear."));
            }
            else
            {
                notify(executor, T("You must specify a reality level to set."));
            }
            return;
        }

        RLEVEL result = find_rlevel(lname);
        if (!result)
        {
            notify(executor, T("No such reality level."));
            continue;
        }
        if (negate)
        {
            andmask &= ~result;
            notify(executor, T("Cleared."));
        }
        else
        {
            ormask |= result;
            notify(executor, T("Set."));
        }
    }

    // Set the Tx Level.
    //
    UTF8 *buff = alloc_lbuf("do_rxlevel");
    mux_sprintf(buff, LBUF_SIZE, T("%08X %08X"), RxLevel(thing), TxLevel(thing) & andmask | ormask);
    atr_add_raw(thing, A_RLEVEL, buff);
    free_lbuf(buff);
}
Пример #10
0
// ---------------------------------------------------------------------------
// do_wait: Command interface to wait_que
//
void do_wait
(
    dbref executor,
    dbref caller,
    dbref enactor,
    int   eval,
    int key,
    char *event,
    char *cmd,
    char *cargs[],
    int ncargs
)
{
    CLinearTimeAbsolute ltaWhen;
    CLinearTimeDelta    ltd;

    // If arg1 is all numeric, do simple (non-sem) timed wait.
    //
    if (is_rational(event))
    {
        if (key & WAIT_UNTIL)
        {
            ltaWhen.SetSecondsString(event);
        }
        else
        {
            ltaWhen.GetUTC();
            ltd.SetSecondsString(event);
            ltaWhen += ltd;
        }
        wait_que(executor, caller, enactor, eval, true, ltaWhen, NOTHING, 0,
            cmd,
            ncargs, cargs,
            mudstate.global_regs);
        return;
    }

    // Semaphore wait with optional timeout.
    //
    char *what = parse_to(&event, '/', 0);
    init_match(executor, what, NOTYPE);
    match_everything(0);

    dbref thing = noisy_match_result();
    if (!Good_obj(thing))
    {
        return;
    }
    else if (!Controls(executor, thing) && !Link_ok(thing))
    {
        notify(executor, NOPERM_MESSAGE);
    }
    else
    {
        // Get timeout, default 0.
        //
        int atr = A_SEMAPHORE;
        bool bTimed = false;
        if (event && *event)
        {
            if (is_rational(event))
            {
                if (key & WAIT_UNTIL)
                {
                    ltaWhen.SetSecondsString(event);
                }
                else
                {
                    ltaWhen.GetUTC();
                    ltd.SetSecondsString(event);
                    ltaWhen += ltd;
                }
                bTimed = true;
            }
            else
            {
                ATTR *ap = atr_str(event);
                if (!ap)
                {
                    atr = mkattr(executor, event);
                    if (atr <= 0)
                    {
                        notify_quiet(executor, "Invalid attribute.");
                        return;
                    }
                    ap = atr_num(atr);
                }
                else
                {
                    atr = ap->number;
                }
                if (!bCanSetAttr(executor, thing, ap))
                {
                    notify_quiet(executor, NOPERM_MESSAGE);
                    return;
                }
            }
        }

        int num = add_to(thing, 1, atr);
        if (num <= 0)
        {
            // Thing over-notified, run the command immediately.
            //
            thing = NOTHING;
            bTimed = false;
        }
        wait_que(executor, caller, enactor, eval, bTimed, ltaWhen, thing, atr,
            cmd,
            ncargs, cargs,
            mudstate.global_regs);
    }
}
Пример #11
0
void do_notify
(
    dbref executor,
    dbref caller,
    dbref enactor,
    int   key,
    int   nargs,
    char *what,
    char *count
)
{
    UNUSED_PARAMETER(caller);
    UNUSED_PARAMETER(enactor);
    UNUSED_PARAMETER(nargs);

    char *obj = parse_to(&what, '/', 0);
    init_match(executor, obj, NOTYPE);
    match_everything(0);

    dbref thing = noisy_match_result();
    if (!Good_obj(thing))
    {
        return;
    }
    if (!Controls(executor, thing) && !Link_ok(thing))
    {
        notify(executor, NOPERM_MESSAGE);
    }
    else
    {
        int atr = A_SEMAPHORE;
        if (  what
           && what[0] != '\0')
        {
            int i = mkattr(executor, what);
            if (0 < i)
            {
                atr = i;
                if (atr != A_SEMAPHORE)
                {
                    // Do they have permission to set this attribute?
                    //
                    ATTR *ap = (ATTR *)anum_get(atr);
                    if (!bCanSetAttr(executor, thing, ap))
                    {
                        notify_quiet(executor, NOPERM_MESSAGE);
                        return;
                    }
                }
            }
        }

        int loccount;
        if (  count
           && count[0] != '\0')
        {
            loccount = mux_atol(count);
        }
        else
        {
            loccount = 1;
        }
        if (loccount > 0)
        {
            nfy_que(thing, atr, key, loccount);
            if (  (!(Quiet(executor) || Quiet(thing)))
               && key != NFY_QUIET)
            {
                if (key == NFY_DRAIN)
                {
                    notify_quiet(executor, "Drained.");
                }
                else
                {
                    notify_quiet(executor, "Notified.");
                }
            }
        }
    }
}
Пример #12
0
int sql_query(dbref player, char *q_string, char *buff, char **bufc, const Delim *row_delim, const Delim *field_delim) {
    sqlite3 *sqlite;

    const unsigned char *col_data;

    int num_rows, got_rows, got_fields;

    int i, j;

    int retries;

    int retval;

    sqlite3_stmt *stmt;

    const char *rest;

    /*
     * If we have no connection, and we don't have auto-reconnect on (or
     * we try to auto-reconnect and we fail), this is an error generating
     * a #-1. Notify the player, too, and set the return code.
     */

    sqlite = sqlite3_struct;
    if ((!sqlite) && (mod_db_sql_config.reconnect != 0))
    {
        /*
         * Try to reconnect.
         */
        retries = 0;
        while ((retries < SQLITE_RETRY_TIMES) && !sqlite)
        {
            sleep(1);
            sql_init(0,0,NULL,NULL);
            sqlite = sqlite3_struct;
            retries++;
        }
    }
    if (!sqlite)
    {
        notify_quiet(player, "No SQL database connection.");
        if (buff)
            safe_str("#-1", buff, bufc);
        return -1;
    }
    if (!q_string || !*q_string)
        return 0;

    /*
     * Prepare the query.
     */
    retval = sqlite3_prepare_v2(sqlite, q_string, -1, &stmt, &rest);
    if (retval != SQLITE_OK)
    {
        notify_quiet(player, sqlite3_errmsg(sqlite));
        if (buff)
            safe_str("#-1", buff, bufc);
        sqlite3_finalize(stmt);
        return -1;
    }
    /*
     * Construct properly-delimited data.
     */
    if (buff)
    {
        i = 0;
        while (sqlite3_step(stmt) == SQLITE_ROW)
        {
            if (i++ > 0)
            {
                print_sep(row_delim, buff, bufc);
            }
            got_fields = sqlite3_column_count(stmt);
            if (got_fields)
            {
                for (j = 0; j < got_fields; j++)
                {
                    col_data =
                        sqlite3_column_text(stmt, j);
                    if (j > 0)
                    {
                        print_sep(field_delim, buff,
                                  bufc);
                    }
                    if (col_data && *col_data)
                        safe_str((char *)col_data,
                                 buff, bufc);
                }
            }
        }
    }
    else
    {
        i = 0;
        while (sqlite3_step(stmt) == SQLITE_ROW)
        {
            if (i++ > 0)
            {
                print_sep(row_delim, buff, bufc);
            }
            got_fields = sqlite3_column_count(stmt);
            if (got_fields)
            {
                for (j = 0; j < got_fields; j++)
                {
                    col_data =
                        sqlite3_column_text(stmt, j);
                    if (j > 0)
                    {
                        notify_check(player, player, MSG_PUP_ALWAYS|MSG_ME_ALL|MSG_F_DOWN, "Row %d, Field %d: %s", i, j + 1, col_data);
                    }
                    if (col_data && *col_data)
                    {
                        notify_check(player, player, MSG_PUP_ALWAYS|MSG_ME_ALL|MSG_F_DOWN, "Row %d, Field %d: NULL", i, j + 1);
                    }
                }
            }
        }
    }

    if (i == 0)
    {
        num_rows = sqlite3_changes(sqlite);
        if (num_rows > 0)
        {
            notify_check(player, player, MSG_PUP_ALWAYS|MSG_ME_ALL|MSG_F_DOWN, "SQL query touched %d %s.", num_rows, (num_rows == 1) ? "row" : "rows");
        }
    }
    sqlite3_finalize(stmt);
    return 0;
}
Пример #13
0
void do_quota
(
    dbref executor,
    dbref caller,
    dbref enactor,
    int   eval,
    int   key,
    int   nargs,
    UTF8 *arg1,
    UTF8 *arg2,
    const UTF8 *cargs[],
    int ncargs
)
{
    UNUSED_PARAMETER(caller);
    UNUSED_PARAMETER(enactor);
    UNUSED_PARAMETER(eval);
    UNUSED_PARAMETER(nargs);
    UNUSED_PARAMETER(cargs);
    UNUSED_PARAMETER(ncargs);

    if (!(mudconf.quotas || Quota(executor)))
    {
        notify_quiet(executor, T("Quotas are not enabled."));
        return;
    }
    if ((key & QUOTA_TOT) && (key & QUOTA_REM))
    {
        notify_quiet(executor, T("Illegal combination of switches."));
        return;
    }

    dbref who;
    int value = 0, i;
    bool set = false;

    // Show or set all quotas if requested.
    //
    if (key & QUOTA_ALL)
    {
        if (arg1 && *arg1)
        {
            value = mux_atol(arg1);
            set = true;
        }
        else if (key & (QUOTA_SET | QUOTA_FIX))
        {
            value = 0;
            set = true;
        }
        if (set)
        {
            STARTLOG(LOG_WIZARD, "WIZ", "QUOTA");
            log_name(executor);
            log_text(T(" changed everyone\xE2\x80\x99s quota"));
            ENDLOG;
        }
        DO_WHOLE_DB(i)
        {
            if (isPlayer(i))
            {
                if (set)
                {
                    mung_quotas(i, key, value);
                }
                show_quota(executor, i);
            }
        }
        return;
    }

    // Find out whose quota to show or set.
    //
    if (!arg1 || *arg1 == '\0')
    {
        who = Owner(executor);
    }
    else
    {
        who = lookup_player(executor, arg1, true);
        if (!Good_obj(who))
        {
            notify_quiet(executor, T("Not found."));
            return;
        }
    }

    // Make sure we have permission to do it.
    //
    if (!Quota(executor))
    {
        if (arg2 && *arg2)
        {
            notify_quiet(executor, NOPERM_MESSAGE);
            return;
        }
        if (Owner(executor) != who)
        {
            notify_quiet(executor, NOPERM_MESSAGE);
            return;
        }
    }
    if (arg2 && *arg2)
    {
        set = true;
        value = mux_atol(arg2);
    }
    else if (key & QUOTA_FIX)
    {
        set = true;
        value = 0;
    }
    if (set)
    {
        STARTLOG(LOG_WIZARD, "WIZ", "QUOTA");
        log_name(executor);
        log_text(T(" changed the quota of "));
        log_name(who);
        ENDLOG;
        mung_quotas(who, key, value);
    }
    show_quota(executor, who);
}