void nv04_emit_tex_env(struct gl_context *ctx, int emit) { const int i = emit - NOUVEAU_STATE_TEX_ENV0; struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *fahrenheit = nv04_context_engine(ctx); struct combiner_state rc_a = {}, rc_c = {}; if (!nv04_mtex_engine(fahrenheit)) { context_dirty(ctx, BLEND); return; } /* Compute the new combiner state. */ if (ctx->Texture.Unit[i]._ReallyEnabled) { INIT_COMBINER(A, ctx, &rc_a, i); setup_combiner(&rc_a); INIT_COMBINER(RGB, ctx, &rc_c, i); setup_combiner(&rc_c); } else { if (i == 0) { INPUT_SRC(&rc_a, 0, PRIMARY_COLOR, 0); INPUT_SRC(&rc_c, 0, PRIMARY_COLOR, 0); } else { INPUT_SRC(&rc_a, 0, PREVIOUS, 0); INPUT_SRC(&rc_c, 0, PREVIOUS, 0); } INPUT_SRC(&rc_a, 1, ZERO, INVERT); INPUT_SRC(&rc_c, 1, ZERO, INVERT); INPUT_SRC(&rc_a, 2, ZERO, 0); INPUT_SRC(&rc_c, 2, ZERO, 0); INPUT_SRC(&rc_a, 3, ZERO, 0); INPUT_SRC(&rc_c, 3, ZERO, 0); UNSIGNED_OP(&rc_a); UNSIGNED_OP(&rc_c); } /* Write the register combiner state out to the hardware. */ BEGIN_RING(chan, fahrenheit, NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA(i), 2); OUT_RING(chan, rc_a.hw); OUT_RING(chan, rc_c.hw); BEGIN_RING(chan, fahrenheit, NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR, 1); OUT_RING(chan, pack_rgba_f(MESA_FORMAT_ARGB8888, ctx->Texture.Unit[0].EnvColor)); }
void nv04_emit_tex_obj(struct gl_context *ctx, int emit) { const int i = emit - NOUVEAU_STATE_TEX_OBJ0; struct nouveau_channel *chan = context_chan(ctx); struct nouveau_grobj *fahrenheit = nv04_context_engine(ctx); struct nouveau_bo_context *bctx = context_bctx_i(ctx, TEXTURE, i); const int bo_flags = NOUVEAU_BO_RD | NOUVEAU_BO_GART | NOUVEAU_BO_VRAM; struct nouveau_surface *s; uint32_t format = 0xa0, filter = 0x1010; if (i && !nv04_mtex_engine(fahrenheit)) return; if (ctx->Texture.Unit[i]._ReallyEnabled) { struct gl_texture_object *t = ctx->Texture.Unit[i]._Current; struct gl_texture_image *ti = t->Image[0][t->BaseLevel]; int lod_max = 1, lod_bias = 0; if (!nouveau_texture_validate(ctx, t)) return; s = &to_nouveau_texture(t)->surfaces[t->BaseLevel]; if (t->MinFilter != GL_NEAREST && t->MinFilter != GL_LINEAR) { lod_max = CLAMP(MIN2(t->MaxLod, t->_MaxLambda), 0, 15) + 1; lod_bias = CLAMP(ctx->Texture.Unit[i].LodBias + t->LodBias, -16, 15) * 8; } format |= nvgl_wrap_mode(t->WrapT) << 28 | nvgl_wrap_mode(t->WrapS) << 24 | ti->HeightLog2 << 20 | ti->WidthLog2 << 16 | lod_max << 12 | get_tex_format(ti); filter |= log2i(t->MaxAnisotropy) << 31 | nvgl_filter_mode(t->MagFilter) << 28 | log2i(t->MaxAnisotropy) << 27 | nvgl_filter_mode(t->MinFilter) << 24 | (lod_bias & 0xff) << 16; } else { s = &to_nv04_context(ctx)->dummy_texture; format |= NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_REPEAT | NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_REPEAT | 1 << 12 | NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A8R8G8B8; filter |= NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST | NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY_NEAREST; } if (nv04_mtex_engine(fahrenheit)) { nouveau_bo_markl(bctx, fahrenheit, NV04_MULTITEX_TRIANGLE_OFFSET(i), s->bo, s->offset, bo_flags); nouveau_bo_mark(bctx, fahrenheit, NV04_MULTITEX_TRIANGLE_FORMAT(i), s->bo, format, 0, NV04_MULTITEX_TRIANGLE_FORMAT_DMA_A, NV04_MULTITEX_TRIANGLE_FORMAT_DMA_B, bo_flags | NOUVEAU_BO_OR); BEGIN_RING(chan, fahrenheit, NV04_MULTITEX_TRIANGLE_FILTER(i), 1); OUT_RING(chan, filter); } else { nouveau_bo_markl(bctx, fahrenheit, NV04_TEXTURED_TRIANGLE_OFFSET, s->bo, s->offset, bo_flags); nouveau_bo_mark(bctx, fahrenheit, NV04_TEXTURED_TRIANGLE_FORMAT, s->bo, format, 0, NV04_TEXTURED_TRIANGLE_FORMAT_DMA_A, NV04_TEXTURED_TRIANGLE_FORMAT_DMA_B, bo_flags | NOUVEAU_BO_OR); BEGIN_RING(chan, fahrenheit, NV04_TEXTURED_TRIANGLE_COLORKEY, 1); OUT_RING(chan, 0); BEGIN_RING(chan, fahrenheit, NV04_TEXTURED_TRIANGLE_FILTER, 1); OUT_RING(chan, filter); } }