static struct gl_context * nv10_context_create(struct nouveau_screen *screen, const struct gl_config *visual, struct gl_context *share_ctx) { struct nouveau_context *nctx; struct gl_context *ctx; unsigned celsius_class; int ret; nctx = CALLOC_STRUCT(nouveau_context); if (!nctx) return NULL; ctx = &nctx->base; if (!nouveau_context_init(ctx, screen, visual, share_ctx)) goto fail; driInitExtensions(ctx, nv10_extensions, GL_FALSE); /* GL constants. */ ctx->Const.MaxTextureLevels = 12; ctx->Const.MaxTextureCoordUnits = NV10_TEXTURE_UNITS; ctx->Const.MaxTextureImageUnits = NV10_TEXTURE_UNITS; ctx->Const.MaxTextureUnits = NV10_TEXTURE_UNITS; ctx->Const.MaxTextureMaxAnisotropy = 2; ctx->Const.MaxTextureLodBias = 15; ctx->Driver.Clear = nv10_clear; /* 2D engine. */ ret = nv04_surface_init(ctx); if (!ret) goto fail; /* 3D engine. */ if (context_chipset(ctx) >= 0x17) celsius_class = NV17_3D; else if (context_chipset(ctx) >= 0x11) celsius_class = NV11_3D; else celsius_class = NV10_3D; ret = nouveau_grobj_alloc(context_chan(ctx), 0xbeef0001, celsius_class, &nctx->hw.eng3d); if (ret) goto fail; nv10_hwctx_init(ctx); nv10_vbo_init(ctx); nv10_swtnl_init(ctx); return ctx; fail: nv10_context_destroy(ctx); return NULL; }
static struct gl_context * nv10_context_create(struct nouveau_screen *screen, const struct gl_config *visual, struct gl_context *share_ctx) { struct nouveau_context *nctx; struct gl_context *ctx; unsigned celsius_class; int ret; nctx = CALLOC_STRUCT(nouveau_context); if (!nctx) return NULL; ctx = &nctx->base; if (!nouveau_context_init(ctx, screen, visual, share_ctx)) goto fail; ctx->Extensions.ARB_texture_env_crossbar = true; ctx->Extensions.ARB_texture_env_combine = true; ctx->Extensions.ARB_texture_env_dot3 = true; ctx->Extensions.NV_fog_distance = true; ctx->Extensions.NV_texture_rectangle = true; if (ctx->Mesa_DXTn) { ctx->Extensions.EXT_texture_compression_s3tc = true; ctx->Extensions.ANGLE_texture_compression_dxt = true; } /* GL constants. */ ctx->Const.MaxTextureLevels = 12; ctx->Const.MaxTextureCoordUnits = NV10_TEXTURE_UNITS; ctx->Const.MaxTextureImageUnits = NV10_TEXTURE_UNITS; ctx->Const.MaxTextureUnits = NV10_TEXTURE_UNITS; ctx->Const.MaxTextureMaxAnisotropy = 2; ctx->Const.MaxTextureLodBias = 15; ctx->Driver.Clear = nv10_clear; /* 2D engine. */ ret = nv04_surface_init(ctx); if (!ret) goto fail; /* 3D engine. */ if (context_chipset(ctx) >= 0x17 && context_chipset(ctx) != 0x1a) celsius_class = NV17_3D_CLASS; else if (context_chipset(ctx) >= 0x11) celsius_class = NV15_3D_CLASS; else celsius_class = NV10_3D_CLASS; ret = nouveau_object_new(context_chan(ctx), 0xbeef0001, celsius_class, NULL, 0, &nctx->hw.eng3d); if (ret) goto fail; nv10_hwctx_init(ctx); nv10_vbo_init(ctx); nv10_swtnl_init(ctx); return ctx; fail: nv10_context_destroy(ctx); return NULL; }