Пример #1
0
int nxmu_mousereport(struct nxbe_window_s *wnd)
{
  struct nxclimsg_mousein_s outmsg;

  /* Does this window support mouse callbacks? */

  if (wnd->cb->mousein)
    {
      /* Yes.. Is the mouse position visible in this window? */

      if (nxbe_visible(wnd, &g_mpos))
        {
          /* Yes... Convert the mouse position to window relative
           * coordinates and send it to the client
           */

          outmsg.msgid   = NX_CLIMSG_MOUSEIN;
          outmsg.wnd     = wnd;
          outmsg.buttons = g_mbutton;
          nxgl_vectsubtract(&outmsg.pos, &g_mpos, &wnd->bounds.pt1);

          return nxmu_sendclientwindow(wnd, &outmsg, sizeof(struct nxclimsg_mousein_s));
        }
    }

  /* No error occurred, but the mouse report was not sent */

  return 1;
}
Пример #2
0
void nxmu_kbdin(FAR struct nxfe_state_s *fe, uint8_t nch, FAR uint8_t *ch)
{
  FAR struct nxclimsg_kbdin_s *outmsg;
  int size;
  int i;

  /* Allocate a bigger message to account for the variable amount of
   * character data.
   */

  size   = sizeof(struct nxclimsg_kbdin_s) + nch - 1;
  outmsg = (FAR struct nxclimsg_kbdin_s *)kmalloc(size);
  if (outmsg)
    {
      /* Give the keypad input only to the top child */

      outmsg->msgid = NX_CLIMSG_KBDIN;
      outmsg->wnd   = fe->be.topwnd;
      outmsg->nch   = nch;

      for (i = 0; i < nch; i++)
        {
          outmsg->ch[i] = ch[i];
        }

      (void)nxmu_sendclientwindow(fe->be.topwnd, outmsg, size);
      kfree(outmsg);
    }
}
Пример #3
0
void nxfe_redrawreq(FAR struct nxbe_window_s *wnd, FAR const struct nxgl_rect_s *rect)
{
  struct nxclimsg_redraw_s outmsg;

  outmsg.msgid = NX_CLIMSG_REDRAW;
  outmsg.wnd   = wnd;
  outmsg.more  = false;
  nxgl_rectoffset(&outmsg.rect, rect, -wnd->bounds.pt1.x, -wnd->bounds.pt1.y);

  (void)nxmu_sendclientwindow(wnd, &outmsg, sizeof(struct nxclimsg_redraw_s));
}
Пример #4
0
int nxmu_mousein(FAR struct nxfe_state_s *fe,
                 FAR const struct nxgl_point_s *pos, int buttons)
{
  struct nxbe_window_s *wnd;
  nxgl_coord_t x = pos->x;
  nxgl_coord_t y = pos->y;
  uint8_t oldbuttons;
  int ret;

  /* Clip x and y to within the bounding rectangle */

  if (x < 0)
    {
      x = 0;
    }
  else if (x >= g_mrange.x)
    {
      x = g_mrange.x - 1;
    }

  if (y < 0)
    {
      y = 0;
    }
  else if (y >= g_mrange.y)
    {
      y = g_mrange.y - 1;
    }

  /* Look any change in values */

  if (x != g_mpos.x || y != g_mpos.y || buttons != g_mbutton)
    {
      /* Update the mouse value */

      oldbuttons = g_mbutton;
      g_mpos.x   = x;
      g_mpos.y   = y;
      g_mbutton  = buttons;

      /* If a button is already down, regard this as part of a mouse drag
       * event. Pass all the following events to the window where the drag
       * started in.
       */

      if (oldbuttons && g_mwnd && g_mwnd->cb->mousein)
        {
          struct nxclimsg_mousein_s outmsg;
          outmsg.msgid   = NX_CLIMSG_MOUSEIN;
          outmsg.wnd     = g_mwnd;
          outmsg.buttons = g_mbutton;
          nxgl_vectsubtract(&outmsg.pos, &g_mpos, &g_mwnd->bounds.pt1);

          return nxmu_sendclientwindow(g_mwnd, &outmsg, sizeof(struct nxclimsg_mousein_s));
        }

      /* Pick the window to receive the mouse event.  Start with the top
       * window and go down.  Stop with the first window that gets the mouse
       * report
       */

      for (wnd = fe->be.topwnd; wnd; wnd = wnd->below)
        {
          /* The background window normally has no callback structure (unless
           * a client has taken control of the background via nx_requestbkgd()).
           */

          if (wnd->cb)
            {
              ret = nxmu_mousereport(wnd);
              if (ret == 0)
                {
                  break;
                }
            }
        }

      g_mwnd = wnd;
    }

  return OK;
}