Пример #1
0
/**
 * Determine the ignore level of an object, which is similar to its pseudo.
 *
 * The main point is when the value is undetermined given current info,
 * return the maximum possible value.
 */
byte ignore_level_of(const struct object *obj)
{
	byte value = 0;
	bitflag f[OF_SIZE], f2[OF_SIZE];
	int i;
	bool negative_mod = FALSE;

	object_flags_known(obj, f);

	/* Deal with jewelry specially. */
	if (tval_is_jewelry(obj))
	{
		/* CC: average jewelry has at least one known positive modifier */
		for (i = 0; i < OBJ_MOD_MAX; i++)
			if ((object_this_mod_is_visible(obj, i)) && 
				(obj->modifiers[i] > 0))
				return IGNORE_AVERAGE;

		if ((obj->to_h > 0) || (obj->to_d > 0) || (obj->to_a > 0))
			return IGNORE_AVERAGE;
		if ((object_attack_plusses_are_visible(obj) &&
				((obj->to_h < 0) || (obj->to_d < 0))) ||
		    	(object_defence_plusses_are_visible(obj) && obj->to_a < 0))
			return IGNORE_BAD;

		return IGNORE_AVERAGE;
	}

	/* And lights */
	if (tval_is_light(obj))
	{
		create_mask(f2, TRUE, OFID_WIELD, OFT_MAX);
		if (of_is_inter(f, f2))
			return IGNORE_ALL;
		if ((obj->to_h > 0) || (obj->to_d > 0) || (obj->to_a > 0))
			return IGNORE_GOOD;
		if ((obj->to_h < 0) || (obj->to_d < 0) || (obj->to_a < 0))
			return IGNORE_BAD;

		return IGNORE_AVERAGE;
	}

	/* We need to redefine "bad" 
	 * At the moment we use "all modifiers known and negative" */
	for (i = 0; i < OBJ_MOD_MAX; i++) {
		if (!object_this_mod_is_visible(obj, i) ||
			(obj->modifiers[i] > 0))
			break;

		if (obj->modifiers[i] < 0)
			negative_mod = TRUE;
	}

	if ((i == OBJ_MOD_MAX) && negative_mod)
		return IGNORE_BAD;

	if (object_was_sensed(obj)) {
		obj_pseudo_t pseudo = object_pseudo(obj);

		switch (pseudo) {
			case INSCRIP_AVERAGE: {
				value = IGNORE_AVERAGE;
				break;
			}

			case INSCRIP_EXCELLENT: {
				/* have to assume splendid until you have tested it */
				if (object_was_worn(obj)) {
					if (object_high_resist_is_possible(obj))
						value = IGNORE_EXCELLENT_NO_SPL;
					else
						value = IGNORE_EXCELLENT_NO_HI;
				} else {
					value = IGNORE_ALL;
				}
				break;
			}

			case INSCRIP_SPLENDID:
				value = IGNORE_ALL;
				break;
			case INSCRIP_NULL:
			case INSCRIP_SPECIAL:
				value = IGNORE_MAX;
				break;

			/* This is the interesting case */
			case INSCRIP_STRANGE:
			case INSCRIP_MAGICAL: {
				value = IGNORE_GOOD;

				if ((object_attack_plusses_are_visible(obj) ||
						randcalc_valid(obj->kind->to_h, obj->to_h) ||
						randcalc_valid(obj->kind->to_d, obj->to_d)) &&
				    	(object_defence_plusses_are_visible(obj) ||
						randcalc_valid(obj->kind->to_a, obj->to_a))) {
					int isgood = is_object_good(obj);
					if (isgood > 0) {
						value = IGNORE_GOOD;
					} else if (isgood < 0) {
						value = IGNORE_BAD;
					} else {
						value = IGNORE_AVERAGE;
					}
				}
				break;
			}

			default:
				/* do not handle any other possible pseudo values */
				assert(0);
		}
	}
	else
	{
		if (object_was_worn(obj))
			value = IGNORE_EXCELLENT_NO_SPL; /* object would be sensed if it were splendid */
		else if (object_is_known_not_artifact(obj))
			value = IGNORE_ALL;
		else
			value = IGNORE_MAX;
	}

	return value;
}
Пример #2
0
/*
 * Determine the squelch level of an object, which is similar to its pseudo.
 *
 * The main point is when the value is undetermined given current info,
 * return the maximum possible value.
 */
byte squelch_level_of(const object_type *o_ptr)
{
	byte value;
	bitflag f[OF_SIZE], f2[OF_SIZE];
	int i;

	object_flags_known(o_ptr, f);

	/* Deal with jewelry specially. */
	if (object_is_jewelry(o_ptr))
	{
		/* CC: average jewelry has at least one known positive pval */
		for (i = 0; i < o_ptr->num_pvals; i++)
			if ((object_this_pval_is_visible(o_ptr, i)) && (o_ptr->pval[i] > 0))
				return SQUELCH_AVERAGE;

		if ((o_ptr->to_h > 0) || (o_ptr->to_d > 0) || (o_ptr->to_a > 0))
			return SQUELCH_AVERAGE;
		if ((object_attack_plusses_are_visible(o_ptr) &&
				((o_ptr->to_h < 0) || (o_ptr->to_d < 0))) ||
		    	(object_defence_plusses_are_visible(o_ptr) && o_ptr->to_a < 0))
			return SQUELCH_BAD;

		return SQUELCH_AVERAGE;
	}

	/* And lights */
	if (o_ptr->tval == TV_LIGHT)
	{
		create_mask(f2, TRUE, OFID_WIELD, OFT_MAX);
		if (of_is_inter(f, f2))
			return SQUELCH_ALL;
		if ((o_ptr->to_h > 0) || (o_ptr->to_d > 0) || (o_ptr->to_a > 0))
			return SQUELCH_GOOD;
		if ((o_ptr->to_h < 0) || (o_ptr->to_d < 0) || (o_ptr->to_a < 0))
			return SQUELCH_BAD;

		return SQUELCH_AVERAGE;
	}

	/* CC: we need to redefine "bad" with multiple pvals
	 * At the moment we use "all pvals known and negative" */
	for (i = 0; i < o_ptr->num_pvals; i++) {
		if (!object_this_pval_is_visible(o_ptr, i) ||
			(o_ptr->pval[i] > 0))
			break;

		if (i == (o_ptr->num_pvals - 1))
			return SQUELCH_BAD;
	}

	if (object_was_sensed(o_ptr)) {
		obj_pseudo_t pseudo = object_pseudo(o_ptr);

		switch (pseudo) {
			case INSCRIP_AVERAGE: {
				value = SQUELCH_AVERAGE;
				break;
			}

			case INSCRIP_EXCELLENT: {
				/* have to assume splendid until you have tested it */
				if (object_was_worn(o_ptr)) {
					if (object_high_resist_is_possible(o_ptr))
						value = SQUELCH_EXCELLENT_NO_SPL;
					else
						value = SQUELCH_EXCELLENT_NO_HI;
				} else {
					value = SQUELCH_ALL;
				}
				break;
			}

			case INSCRIP_SPLENDID:
				value = SQUELCH_ALL;
				break;
			case INSCRIP_NULL:
			case INSCRIP_SPECIAL:
				value = SQUELCH_MAX;
				break;

			/* This is the interesting case */
			case INSCRIP_STRANGE:
			case INSCRIP_MAGICAL: {
				value = SQUELCH_GOOD;

				if ((object_attack_plusses_are_visible(o_ptr) ||
						randcalc_valid(o_ptr->kind->to_h, o_ptr->to_h) ||
						randcalc_valid(o_ptr->kind->to_d, o_ptr->to_d)) &&
				    	(object_defence_plusses_are_visible(o_ptr) ||
						randcalc_valid(o_ptr->kind->to_a, o_ptr->to_a))) {
					int isgood = is_object_good(o_ptr);
					if (isgood > 0) {
						value = SQUELCH_GOOD;
					} else if (isgood < 0) {
						value = SQUELCH_BAD;
					} else {
						value = SQUELCH_AVERAGE;
					}
				}
				break;
			}

			default:
				/* do not handle any other possible pseudo values */
				assert(0);
		}
	}
	else
	{
		if (object_was_worn(o_ptr))
			value = SQUELCH_EXCELLENT_NO_SPL; /* object would be sensed if it were splendid */
		else if (object_is_known_not_artifact(o_ptr))
			value = SQUELCH_ALL;
		else
			value = SQUELCH_MAX;
	}

	return value;
}
Пример #3
0
/*
 * Determine the squelch level of an object, which is similar to its pseudo.
 *
 * The main point is when the value is undetermined given current info,
 * return the maximum possible value.
 */
static byte squelch_level_of(const object_type *o_ptr)
{
	object_kind *k_ptr = &k_info[o_ptr->k_idx];
	byte value;
	bitflag f[OF_SIZE];

	object_flags_known(o_ptr, f);

	if ((object_pval_is_visible(o_ptr)) && (o_ptr->pval < 0))
		return SQUELCH_BAD;

	/* Deal with jewelry specially. */
	if (object_is_jewelry(o_ptr))
	{
		if ((object_pval_is_visible(o_ptr)) && (o_ptr->pval > 0))
			return SQUELCH_AVERAGE;
		if ((o_ptr->to_h > 0) || (o_ptr->to_d > 0) || (o_ptr->to_a > 0))
			return SQUELCH_AVERAGE;
		if ((o_ptr->to_h < 0) || (o_ptr->to_d < 0) || (o_ptr->to_a < 0))
			return SQUELCH_BAD;

		return SQUELCH_AVERAGE;
	}

	/* And lights */
	if (o_ptr->tval == TV_LIGHT)
	{
		if (flags_test(f, OF_SIZE, OF_OBVIOUS_MASK, FLAG_END))
			return SQUELCH_ALL;
		if ((o_ptr->to_h > 0) || (o_ptr->to_d > 0) || (o_ptr->to_a > 0))
			return SQUELCH_GOOD;
		if ((o_ptr->to_h < 0) || (o_ptr->to_d < 0) || (o_ptr->to_a < 0))
			return SQUELCH_BAD;

		return SQUELCH_AVERAGE;
	}

	if (object_was_sensed(o_ptr))
	{
		obj_pseudo_t pseudo = object_pseudo(o_ptr);

		switch (pseudo)
		{
			case INSCRIP_AVERAGE:
				value = SQUELCH_AVERAGE;
				break;

			case INSCRIP_EXCELLENT:
				/* have to assume splendid until you have tested it */
				if (object_was_worn(o_ptr))
				{
					if (object_high_resist_is_possible(o_ptr))
						value = SQUELCH_EXCELLENT_NO_SPL;
					else
						value = SQUELCH_EXCELLENT_NO_HI;
				}
				else
				{
					value = SQUELCH_ALL;
				}
				break;

			case INSCRIP_STRANGE: /* XXX Eddie perhaps some strange count as something else */
			case INSCRIP_SPLENDID:
				value = SQUELCH_ALL;
				break;
			case INSCRIP_NULL:
			case INSCRIP_SPECIAL:
				value = SQUELCH_MAX;
				break;

			/* This is the interesting case */
			case INSCRIP_MAGICAL:
				value = SQUELCH_GOOD;
				if ((object_attack_plusses_are_visible(o_ptr) || (randcalc_valid(k_ptr->to_h, o_ptr->to_h) && randcalc_valid(k_ptr->to_d, o_ptr->to_d))) &&
				    (object_defence_plusses_are_visible(o_ptr) || (randcalc_valid(k_ptr->to_a, o_ptr->to_a))) &&
				    (o_ptr->to_h <= randcalc(k_ptr->to_h, 0, MINIMISE)) &&
				    (o_ptr->to_d <= randcalc(k_ptr->to_d, 0, MINIMISE)) &&
				    (o_ptr->to_a <= randcalc(k_ptr->to_a, 0, MINIMISE)))
					value = SQUELCH_BAD;
				break;


			default:
				/* do not handle any other possible pseudo values */
				assert(0);
		}
	}
	else
	{
		if (object_was_worn(o_ptr))
			value = SQUELCH_EXCELLENT_NO_SPL; /* object would be sensed if it were splendid */
		else if (object_is_known_not_artifact(o_ptr))
			value = SQUELCH_ALL;
		else
			value = SQUELCH_MAX;
	}

	return value;
}