Пример #1
0
void DollarSprite::on_update() {
	move_at_heading(m_heading_to_move, 10.0f);
	//scale(scale() - .0025);
	if (m_life_timer.has_elapsed()) {
		Message* msg = obtain_message();
		msg->set(MESSAGE_TYPE_DOLLAR_COMPLETED, this, nullptr);
		send_message(msg);
	}
}
Пример #2
0
int main()
{
    HANDLER handler;
    MSG* msg;
    int i=0;
    if (start_handler(&handler, my_process_message)!=0)
    {
        LOGE("start handler failed!");
        return -1;
    }

    sleep(3);

    msg = obtain_message(&handler, 1, "TEST", strlen("TEST"));

    send_message_delay(msg, 4*1000);

    msg = obtain_message(&handler, 3, "TEST", strlen("TEST"));

    send_message_delay(msg, 5*1000);
/*    
    while(1) {
    for (i=0; i<9; i++) {
        LOGV("++ obtain message: %d\n", i);
        msg = obtain_message(&handler, i, "TEST", strlen("TEST"));
        if (msg) {
        LOGV("++ send_message_delay: %d\n", i);
        sleep(1);
        send_message_delay(msg, i*1000);
            }
    }
        }

    */    
    while(1);
    return 0;
}
Пример #3
0
void ExplosionSprite::send_dead_message() {
	Message* message = obtain_message();
	message->set(MESSAGE_TYPE_EXPLOSION_DEAD, nullptr, this);
	send_message(message);
}