Пример #1
0
void game_end() {
    //turns off all communication with Node2
    timer_disable();
    //can_play_music();
    oled_clear_screen();

    //print GAME OVER
    oled_pos(3, 4);
    oled_printf("GAME OVER");
    _delay_ms(1500);
    oled_clear_screen();


    oled_pos(2, 2);
    oled_printf("Final score:");
    oled_pos(4, 7);
    oled_printf("%d", game_score);
    printf("Final score: %d\n", game_score);

    oled_pos(7, 0);
    oled_printf("press any button");
    while ((!button_read(2) && !button_read(1) && button_read(3)) ); //wait for button press
    _delay_ms(100);
    oled_clear_screen();
}
Пример #2
0
//Initializes the OLED screen with a blank screen
void oled_init(){
	write_c(0xae); // display off
	write_c(0xa1); //segment remap
	write_c(0xda); //common pads hardware: alternative
	write_c(0x12);
	write_c(0xc8); //common output scan direction:com63~com0
	write_c(0xa8); //multiplex ration mode:63
	write_c(0x3f);
	write_c(0xd5); //display divide ratio/osc. freq. mode
	write_c(0x80);
	write_c(0x81); //contrast control
	write_c(0x50);
	write_c(0xd9); //set pre-charge period
	write_c(0x21);
	write_c(0x20); //Set Memory Addressing Mode
	write_c(0x02);
	write_c(0xdb); //VCOM deselect level mode
	write_c(0x30);
	write_c(0xad); //master configuration
	write_c(0x00);
	write_c(0xa4); //out follows RAM content
	write_c(0xa6); //set normal display
	write_c(0xaf); // display on

	// Clear screen
	oled_clear_screen();
}
Пример #3
0
void oled_welcome(){
	oled_clear_screen();
	
	char message1[] = "VELKOMMEN!";
	char message2[] = "WELCOME!";
	char message3[] = "Willkommen!";
	char message4[] = "Bienvenue!";
	char message5[] = "Bon bini!";
	char message6[] = "Mauya!";
	char message7[] = "Welkam!";
	
	oled_goto_line(0);
	oled_print(message1);
	oled_goto_line(1);
	oled_print(message2);
	oled_goto_line(2);
	oled_print(message3);
	oled_goto_line(3);
	oled_print(message4);
	oled_goto_line(4);
	oled_print(message5);
	oled_goto_line(5);
	oled_print(message6);
	oled_goto_line(6);
	oled_print(message7);
	
	_delay_ms(1000);
}
Пример #4
0
void Task4()
{
uint16_t cnt;
uint8_t v;
uint8_t row;

  printf( "Task4 PID=%u\r\n",nrk_get_pid());
  oled_on();

  cnt=0;
  row=0;
  while(1) {
	v=hrm_get_value();
	sprintf(txt_str,"%d%d%d cnt=%d hrm=%d",nrk_gpio_get(NRK_MMC_9), nrk_gpio_get(NRK_MMC_10), nrk_gpio_get(NRK_MMC_11), cnt,v);
	oled_write_str( 2, row, 0, 0xFFFF, txt_str );
/*	oled_clear_screen();
	nrk_wait_until_ticks(50);
	sprintf(txt_str,"Neighbor List:");
	oled_write_str( 2, 3, 0, 0xFFFF, txt_str );
	nrk_wait_until_ticks(50);
	sprintf(txt_str,"   0x100002a  -27 4");
	oled_write_str( 2, 4, 0, 0xFFFF, txt_str );
	nrk_wait_until_ticks(50);
	sprintf(txt_str,"   0x1000012: -30 2");
	oled_write_str( 2, 5, 0, 0xFFFF, txt_str );
	nrk_wait_until_ticks(50);
	sprintf(txt_str,"   0x100000a: -5 3");
	oled_write_str( 2, 6, 0, 0xFFFF, txt_str );
	nrk_wait_until_ticks(50);
	sprintf(txt_str,"Round Trip Pkt:  93%%");
	oled_write_str( 2, 9, 0, 0xFFFF, txt_str );
	nrk_wait_until_ticks(50);
	//putc0(0x70);	
	//putc0(0x01);	
	//nrk_wait_until_ticks(50);
	oled_draw_square( 8, 83, 150, 92, 0x001F  );
	nrk_wait_until_ticks(50);
	//putc0(0x70);	
	//putc0(0x00);	
	//nrk_wait_until_ticks(50);
	oled_draw_square( 10, 85, 100, 90, 0x07e0  );
	nrk_wait_until_ticks(50);
  */
        cnt++;
	row++;
	if(row==15) {
		oled_clear_screen();
		row=0;
		}
	nrk_wait_until_next_period();
	}
}
Пример #5
0
void snake_print(int8_t snake[MAX_LENGTH][3]){

	oled_clear_screen();

	for (uint8_t i = 0; i < slength; i++){
		oled_put_string(snake[i][pos_x]*8, abs(snake[i][pos_y] - 7), "O");
	}
	if(apple[2]){
		oled_put_string(apple[0] * 8, abs(apple[1] - 7), "Q");
	}
	
	oled_write_screen();

}
Пример #6
0
void snake_game_over(){
	
	oled_clear_screen();
	oled_put_string(3*8, 0, "GAME OVER");
	/*oled_put_string(0*8, 5, "Score:");*/
	
	oled_write_screen();
	while(1){
		
		if(button_left_read()){
			return;
		}
	
	}
	
}
Пример #7
0
void oled_game_over(){
	oled_clear_screen();
	
	sound_play(GAMEOVER); //Play game over music
	
	char message1[] = "GAME OVER";
	//char message2[] = "YOU DIED";

	oled_goto_line(3);
	oled_changeColumn(2);
	oled_print(message1);
	
	_delay_ms(3000);
	sound_play(SILENCE); //prevent looping
	_delay_ms(1000);
}
Пример #8
0
void game_introMessage(void) {
    oled_clear_screen();
    oled_set_write_position(0, 0);
    oled_printf("Welcome to this");
    oled_set_write_position(1, 0);
    oled_printf("interactive ball");
    oled_set_write_position(2, 0);
    oled_printf("bump experience.");
    oled_set_write_position(4, 0);
    oled_printf("Put your balls");
    oled_set_write_position(5, 0);
    oled_printf("on the solenoid");
    oled_set_write_position(6, 0);
    oled_printf("to begin..");
    oled_set_write_position(7, 0);
    oled_printf("  ..good luck");
}
Пример #9
0
void game_end(void) {
    timer_disable();
    oled_clear_screen();
    uint8_t rank = highscore_update(game_score);
    if(rank) {
        game_postGameMessage(rank);
        _delay_ms(5000);

    }
    else {
        oled_set_write_position(2, 8);
        printf("You so bad.");
        _delay_ms(5000);
    }

    highscore_print();
}
Пример #10
0
void snake_settings(){
	uint8_t difficulty;
	

	while(1){
		
		
		difficulty = slider_right_read();
		
		if(timer_read(TIMER_3) > 1000){
			
			oled_clear_screen();
			oled_put_string(0*8, 0, "Set difficulty");
			oled_put_string(0, 1, "Difficulty:%u", difficulty);
			oled_put_string(0, 3, "Walls");
			if(no_walls){
				oled_put_string(7*8,3,"OFF");
			}
			else{
				oled_put_string(7*8,3,"ON");
			}
			
			oled_write_screen();
			if(button_right_read()){
				if(no_walls){
					no_walls = 0;
				}
				else{
					no_walls = 1;
				}
			}
			
			timer_reset(TIMER_3);
		}
		
		if(button_left_read()){
			if(difficulty < 1){
				s_difficulty = 1;
			}
			s_difficulty = difficulty / 4;
			return;
		}
	}
}
Пример #11
0
void game_start() {
    game_reset_score();
    game_not_lost = 1;
    /*
    	oled_clear_screen();
    	oled_pos(3,2);
    	oled_printf("remove ball");
    	_delay_ms(1500);*/
    oled_clear_screen();
    oled_pos(3, 2);
    oled_printf("Score: ");

    //flush pending game_lost messages
    can_data_receive();
    can_data_receive();
    timer_enable();

    ball_rolling = 0;
}
Пример #12
0
void game_start(void) {
    game_lost = 0;
    timer_enable();
    game_reset_score();
    oled_clear_screen();
}
Пример #13
0
void oled_submenu2(){
	volatile position joy_pos;
	joy_pos.button_pressed = 150;
	
	oled_clear_screen();
	
	/*FIRST MENU*/
	
	// header
	char header[] = "YOU ARE TRAPPED!";
	// entry one
	char entry1[] = "NEVER";
	// entry two
	char entry2[] = "GONNA";
	// entry three
	char entry3[] = "GIVE YOU UP";
	
	// arrow starts on entry one. Movement of joystick along Y axis changes this
	int arrow = menu_entry_one;
	int prev_arrow;
	int navigation_counter = 999;
	int started = 0;
	
	//Define menu pointer
	oled_pos(menu_entry_one, arrow_column);
	oled_print("<<");
	sound_play(ROLL);
	
	while(!started){
		oled_goto_line(menu_header);
		oled_print(header);
		oled_goto_line(menu_entry_one);
		oled_print(entry1);
		oled_goto_line(menu_entry_two);
		oled_print(entry2);
		oled_goto_line(menu_entry_three);
		oled_print(entry3);
		
		if(joystickDirY() != NEUTRAL){
			navigation_counter++;
		}
		else{
			navigation_counter = 1;
		}

		if(navigation_counter % 100 == 0){
			prev_arrow = arrow;
			if(joystickDirY() == UP){
				if(arrow == menu_entry_one){
					arrow = menu_entry_three;
				} else{
					arrow--;
				}
			}
			else if(joystickDirY() == DOWN){

				if(arrow == menu_entry_three){
					arrow = menu_entry_one;
				} else{
					arrow++;
				}
			}
			
			oled_goto_line(prev_arrow);
			oled_clear_line();
			
			oled_goto_line(arrow);
			
			oled_changeColumn(arrow_column);
			oled_print("<<");
			oled_changeColumn(0);

			navigation_counter++;
		}
		
		//Handle button presses
		joy_pos = joystickPos();
		
		if(joy_pos.button_pressed < button_margin){
			while(joy_pos.button_pressed < button_margin){ //Prevent button spam
			joy_pos = joystickPos();
		}
		started = 1;
		button_pressed = 0;
	}
}
return 0;
}
Пример #14
0
int oled_submenu1(){
	volatile position joy_pos;
	joy_pos.button_pressed = 150;
	
	oled_clear_screen();
	
	/*FIRST MENU*/
	
	// header
	char header[] = "MUSIC MENU";
	// entry one
	char entry1[] = "POKEMON";
	// entry two
	char entry2[] = "SUPER MARIO";
	// entry three
	char entry3[] = "ZELDA";
	
	// arrow starts on entry one. Movement of joystick along Y axis changes this
	int arrow = menu_entry_one;
	int prev_arrow;
	int navigation_counter = 999;
	int started = 0;
	
	//Define menu pointer
	oled_pos(menu_entry_one, arrow_column);
	oled_print("<<");
	sound_play(POKEMON);
	
	while(!started){
		oled_goto_line(menu_header);
		oled_print(header);
		oled_goto_line(menu_entry_one);
		oled_print(entry1);
		oled_goto_line(menu_entry_two);
		oled_print(entry2);
		oled_goto_line(menu_entry_three);
		oled_print(entry3);
		
		if(joystickDirY() != NEUTRAL){
			navigation_counter++;
		}
		else{
			navigation_counter = 1;
		}

		if(navigation_counter % 100 == 0){
			prev_arrow = arrow;
			if(joystickDirY() == UP){
				if(arrow == menu_entry_one){
					arrow = menu_entry_three;
				} else{
					arrow--;
				}
			}
			else if(joystickDirY() == DOWN){

				if(arrow == menu_entry_three){
					arrow = menu_entry_one;
				} else{
					arrow++;
				}
			}
			
			//Let user listen to currently selected song
			if(arrow == menu_entry_one){
				sound_play(POKEMON);
			} else if(arrow == menu_entry_two){
				sound_play(MARIO);
			} else if(arrow == menu_entry_three){
				sound_play(ZELDA);
			} else {
				sound_play(ROLL);
			}
			
			oled_goto_line(prev_arrow);
			oled_clear_line();
			
			oled_goto_line(arrow);
			
			oled_changeColumn(arrow_column);
			oled_print("<<");
			oled_changeColumn(0);

			navigation_counter++;
		}
		
		//Handle button presses
		joy_pos = joystickPos();
		
		if(joy_pos.button_pressed < button_margin){
			while(joy_pos.button_pressed < button_margin){ //Prevent button spam
				joy_pos = joystickPos();
			}
			
			if(arrow == menu_entry_one){
				ingame_song = POKEMON;
			} else if(arrow == menu_entry_two){
				ingame_song = MARIO;
			} else if(arrow == menu_entry_three){
				ingame_song = ZELDA;
			}
			started = 1;
			button_pressed = 0;
		}
	}
	return 0;
}
Пример #15
0
int oled_navigate(){
	volatile position joy_pos;
	joy_pos.button_pressed = 150;
	
	oled_clear_screen();
	
	/*FIRST MENU*/
	
	// header
	char header[] = "MENU";
	// entry one
	char entry1[] = "Start game";
	// entry two
	char entry2[] = "Change music";
	// entry three
	char entry3[] = "DO NOT PRESS!";
	
	// arrow starts on entry one. Movement of joystick along Y axis changes this
	int arrow = menu_entry_one;
	int prev_arrow;
	int navigation_counter = 999;
	int started = 0;
	

	
	//Define menu pointer
	oled_pos(menu_entry_one, arrow_column);
	oled_print("<<");
	sound_play(MENU);
	
	while(!started){
		oled_goto_line(menu_header);
		oled_print(header);
		oled_goto_line(menu_entry_one);
		oled_print(entry1);
		oled_goto_line(menu_entry_two);
		oled_print(entry2);
		oled_goto_line(menu_entry_three);
		oled_print(entry3);
		
		if(joystickDirY() != NEUTRAL){
			navigation_counter++;
		}
		else{
			navigation_counter = 1;
		}

		if(navigation_counter % 100 == 0){
			prev_arrow = arrow;
			if(joystickDirY() == UP){
				if(arrow == menu_entry_one){
					arrow = menu_entry_three;
				} else{
					arrow--;
				}
			}
			else if(joystickDirY() == DOWN){

				if(arrow == menu_entry_three){
					arrow = menu_entry_one;
				} else{
					arrow++;
				}
			}
			
			oled_goto_line(prev_arrow);
			oled_clear_line();
			
			oled_goto_line(arrow);
			oled_changeColumn(arrow_column);
			oled_print("<<");
			oled_changeColumn(0);

			navigation_counter++;
		}
		
		//Handle button presses
		joy_pos = joystickPos();
		
		if(joy_pos.button_pressed < button_margin){
			while(joy_pos.button_pressed < button_margin){ //Prevent button spam
				joy_pos = joystickPos();
			}
			
			if(arrow == menu_entry_one){
				started = 1; //A game request has been received, so we should stop interfacing
			} else if(arrow == menu_entry_two){
				oled_submenu1();
				oled_clear_screen();

				//Redefine menu pointer
				oled_goto_line(arrow);
				oled_changeColumn(arrow_column);
				oled_print("<<");
				oled_changeColumn(0);
				sound_play(MENU);
			} else if(arrow == menu_entry_three){
				oled_submenu2();
				oled_clear_screen();

				//Redefine menu pointer
				oled_goto_line(arrow);
				oled_changeColumn(arrow_column);
				oled_print("<<");
				oled_changeColumn(0);
				sound_play(MENU);
				
			}
			button_pressed = 0;
		}
	}
	return 0;
}