void BooRedisAsync::onError(const boost::system::error_code &error) { if (error == boost::asio::error::operation_aborted) return; if (error!=boost::system::error_code()) //If not decode error onLogMessage("Connection to Redis " + endpointToString(m_endpointIterator) + " failed: " + error.message(),LOG_LEVEL_ERR); m_writeInProgress = false; m_connected = false; m_connectTimer->cancel(); try { closeSocket(); //close socket and cleanup } catch (...) {} m_decoder.reset(); onDisconnect(); boost::asio::ip::tcp::resolver::iterator it = getEndpointIterator(); if (!onceConnected() && !isLastEndpoint(it)) { //try another address setEndpointIterator(++it); //switch to the next endpoint onLogMessage("Trying next Redis address: " + endpointToString(it),LOG_LEVEL_DEBUG); } else sleep(1); onLogMessage("Reconnecting to Redis " + endpointToString(it),LOG_LEVEL_INFO); connect(it); }
GLWidget::GLWidget(QWidget *parent) : QGLWidget(QGLFormat(QGL::SampleBuffers), parent) { m_resolutionMode = RenderPropertiesUI::RM_MATCH_WINDOW; m_resolutionLongestAxis = 1024; m_activeTool = NULL; m_activeUserDialogs = 0U; connect(&m_logger, SIGNAL(logMessage(QString)), this, SLOT(onLogMessage(QString))); }
void BooRedisAsync::connectComplete(const boost::system::error_code& error) { if (!error) { m_connectTimer->cancel(); readStart(); m_onceConnected = true; m_connected = true; onLogMessage("Successfully connected to Redis " + endpointToString(getEndpointIterator()),LOG_LEVEL_INFO); onConnect(); if (!m_writeInProgress && !m_writeBuffer.empty()) writeStart(); } else onError(error); }
void BooRedisAsync::readComplete(const boost::system::error_code &error, size_t bytesTransferred) { if (!error) { std::vector<RedisMessage> result; BooRedisDecoder::DecodeResult res = m_decoder.decode(m_readBuffer,bytesTransferred,result); for (std::vector<RedisMessage>::iterator it=result.begin();it!=result.end();++it) onRedisMessage(*it); if (res != BooRedisDecoder::DecodeError) readStart(); else { onLogMessage("Error decoding redis message. Reconnecting",LOG_LEVEL_ERR); onError(boost::system::error_code()); } } else onError(error); }
void BooRedisAsync::connect(const char *address, int port, int timeout_msec) { if (m_connected) disconnect(); boost::asio::ip::tcp::resolver resolver(*m_ioService); char aport[8]; sprintf(aport,"%d",port); //resolver::query accepts string as second parameter boost::asio::ip::tcp::resolver::query query(address, aport); boost::asio::ip::tcp::resolver::iterator iterator = resolver.resolve(query); onLogMessage(std::string("Connecting to Redis ") + address + ":" + aport); m_connectionTimeout = boost::posix_time::milliseconds(timeout_msec); connectStart(iterator); if (m_ownIoService && boost::this_thread::get_id() != m_thread.get_id()) m_thread = boost::thread(boost::bind(&boost::asio::io_service::run, m_ioService)); }
void LogListenerImpl::log(const LogMessage& msg) { DEBUG("LL:log: " << msg.message); if (msg.level > logLevel.get()) return; // Check filters. // map ordering will give us more generic globbing filter first // so we must not stop on first negative filter, but go on // to see if a positive filter overrides it@ bool pass = true; { boost::mutex::scoped_lock filtersLock(_filtersMutex); for (FilterMap::iterator it = _filters.begin(); it != _filters.end(); ++it) { const std::string& f = it->first; if (f == msg.category || (f.find('*') != f.npos && qi::os::fnmatch(f, msg.category))) { pass = msg.level <= it->second; } } } DEBUG("LL:log filter " << pass); if (pass) { onLogMessage(msg); std::vector<qi::LogMessage> msgs; msgs.push_back(msg); onLogMessages(msgs); onLogMessagesWithBacklog(msgs); } DEBUG("LL:log done"); }
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); qRegisterMetaType<Material::SerializedData>("SerializedMaterialData"); // GLWidget connect(this, SIGNAL(beginUserInteraction(void)), ui->glWidget, SLOT(onBeginUserInteraction(void))); connect(this, SIGNAL(endUserInteraction(void)), ui->glWidget, SLOT(onEndUserInteraction(void))); connect(ui->glWidget, SIGNAL(materialCreated(Material::SerializedData&)), this, SLOT(onMaterialCreated(Material::SerializedData&))); connect(this, SIGNAL(materialColorChanged(unsigned int, QColor)), ui->glWidget, SLOT(onMaterialColorChanged(unsigned int, QColor))); connect(this, SIGNAL(materialValueChanged(unsigned int, float)), ui->glWidget, SLOT(onMaterialValueChanged(unsigned int, float))); // Camera properties widget connect(ui->cameraProperties, SIGNAL(lensModelChanged(int)), ui->glWidget, SLOT(cameraLensModelChanged(int))); connect(ui->cameraProperties, SIGNAL(lensRadiusChanged(QString)), ui->glWidget, SLOT(cameraFStopChanged(QString))); connect(ui->cameraProperties, SIGNAL(focalLengthChanged(QString)), ui->glWidget, SLOT(cameraFocalLengthChanged(QString))); connect(ui->cameraProperties, SIGNAL(cameraControllerChanged(QString)), ui->glWidget, SLOT(cameraControllerChanged(QString))); // Render properties widget connect(ui->renderProperties, SIGNAL(pathtracerMaxSamplesChanged(int)), ui->glWidget, SLOT(onPathtracerMaxSamplesChanged(int))); connect(ui->renderProperties, SIGNAL(pathtracerMaxPathBouncesChanged(int)), ui->glWidget, SLOT(onPathtracerMaxPathBouncesChanged(int))); connect(ui->renderProperties, SIGNAL(resolutionSettingsChanged(void)), this, SLOT(onResolutionSettingsChanged(void))); connect(ui->renderProperties, SIGNAL(wireframeOpacityChanged(int)), ui->glWidget, SLOT(onWireframeOpacityChanged(int))); connect(ui->renderProperties, SIGNAL(wireframeThicknessChanged(int)), ui->glWidget, SLOT(onWireframeThicknessChanged(int))); connect(ui->renderProperties, SIGNAL(backgroundColorChangedConstant(QColor)), ui->glWidget, SLOT(onBackgroundColorChangedConstant(QColor))); connect(ui->renderProperties, SIGNAL(backgroundColorChangedGradientFrom(QColor)), ui->glWidget, SLOT(onBackgroundColorChangedGradientFrom(QColor))); connect(ui->renderProperties, SIGNAL(backgroundColorChangedGradientTo(QColor)), ui->glWidget, SLOT(onBackgroundColorChangedGradientTo(QColor))); connect(ui->renderProperties, SIGNAL(backgroundColorChangedImage(QString)), ui->glWidget, SLOT(onBackgroundColorChangedImage(QString))); connect(ui->renderProperties, SIGNAL(backgroundImageRotationChanged(int)), ui->glWidget, SLOT(onBackgroundImageRotationChanged(int))); connect(ui->renderProperties, SIGNAL(beginUserInteraction(void)), ui->glWidget, SLOT(onBeginUserInteraction(void))); connect(ui->renderProperties, SIGNAL(endUserInteraction(void)), ui->glWidget, SLOT(onEndUserInteraction(void))); // log window connect(ui->glWidget, SIGNAL(logMessage(QString)), ui->logWindow, SLOT(onLogMessage(QString))); ui->renderProperties->setBackground(QColor(192, 192, 192)); ui->renderProperties->setBackground(QColor(153, 187, 201), QColor(77, 64, 50)); }