void InputListener::onEvent(const sf::Event& event) { switch (event.type) { /* Window */ case sf::Event::LostFocus: onFocusLost(); break; case sf::Event::GainedFocus: onFocusGained(); break; case sf::Event::Closed: onWindowClosed(); break; case sf::Event::Resized: onWindowResized(event.size); break; /* Keyboard */ case sf::Event::TextEntered: onTextEntered(event.text); break; case sf::Event::KeyPressed: onKeyPressed(event.key); break; case sf::Event::KeyReleased: onKeyReleased(event.key); break; /* Mouse */ case sf::Event::MouseEntered: onMouseEntered(); break; case sf::Event::MouseLeft: onMouseLeft(); break; case sf::Event::MouseMoved: onMouseMoved(event.mouseMove); break; case sf::Event::MouseWheelMoved: onMouseWheelMoved(event.mouseWheel); break; case sf::Event::MouseButtonPressed: onMouseButtonPressed(event.mouseButton); break; case sf::Event::MouseButtonReleased: onMouseButtonReleased(event.mouseButton); break; /* Joystick */ case sf::Event::JoystickConnected: onJoystickConnected(event.joystickConnect); break; case sf::Event::JoystickDisconnected: onJoystickDisconnected(event.joystickConnect); break; case sf::Event::JoystickButtonPressed: onJoystickButtonPressed(event.joystickButton); break; case sf::Event::JoystickButtonReleased: onJoystickButtonReleased(event.joystickButton); break; case sf::Event::JoystickMoved: onJoystickMoved(event.joystickMove); break; default: Logger::log("Warning", "Unknow event type: %d", event.type); break; } }
void SFMLInputSource::dispatchOne(sf::Event const& event) { switch (event.type) { case sf::Event::KeyPressed: onKeyPressed(event.key); break; case sf::Event::KeyReleased: onKeyReleased(event.key); break; case sf::Event::MouseButtonPressed: onMouseButtonPressed(event.mouseButton); break; case sf::Event::MouseButtonReleased: onMouseButtonReleased(event.mouseButton); break; case sf::Event::MouseMoved: onMouseMoved(event.mouseMove); break; case sf::Event::MouseWheelMoved: onMouseWheelMoved(event.mouseWheel); break; default: break; } }