Пример #1
0
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent), ui(new Ui::MainWindow), network_(new QNetworkAccessManager(this)), timer_(new QTimer(this)), agentRunning_(false)
{
  ui->setupUi(this);

  config_ = std::make_shared<Config>();
  //QString logfile, const QString& clientEmailAddr, const QString& clientSenderName, const QString& clientGmailPassw, QList<QString> recipients
  log_ = std::make_shared<ApplicationLogger>("log.log", config_->agentInfoConfig().ClientEmailAddr_, config_->agentInfoConfig().ClientName_,
            config_->agentInfoConfig().SmtpPassw_, config_->agentInfoConfig().receiversEmail_);


  transLog_ = std::make_shared<TransactionLogger>("transaction.log", config_->agentInfoConfig().ClientEmailAddr_,
  config_->agentInfoConfig().ClientName_,config_->agentInfoConfig().SmtpPassw_, config_->agentInfoConfig().receiversEmail_, config_);



  assets_ = std::make_shared<AssetsManager>(config_, transLog_);
  neurnet_ = std::make_shared<NeuralNet>(config_, log_, ui);

  assets_->setMoney(config_->assetsConfig().money());
  assets_->setEnergy(config_->assetsConfig().energy());
  assets_->setRealSystemPrice(config_->assetsConfig().lastSysPrice());
  agentController_ = std::unique_ptr<AgentController>(new AgentController(config_, log_, neurnet_, assets_));


  QObject::connect(network_.get(), SIGNAL(finished(QNetworkReply*)), this, SLOT(onReply(QNetworkReply*)));
  QObject::connect(timer_.get(), SIGNAL(timeout()), this, SLOT(onTimerUpdate()));
  QObject::connect(log_.get(), SIGNAL(valueChanged(QString)), this, SLOT(appendWindowLog(QString)));
  QObject::connect(transLog_.get(), SIGNAL(valueChanged(QString)), this, SLOT(appendWindowLog(QString)));

  ui->txtbxOverviewLog->setReadOnly(true);
  ui->pbTrainingProgress->setMinimum(0);
  ui->pbTrainingProgress->setMaximum(config_->neuralConfig().MaxEpochs_);
  ui->pbTrainingProgress->hide();
  ui->txtTrainingStatus->setReadOnly(true);

  ui->cmbDatasets->clear();
  ui->txtTrainerFileName->setText(config_->miscConfig().DefaultTrainSetName_);

  reloadDatasetFiles();


  fetchLatestSpotPrice();
  fetchFreshPrices();
  updateAll();

  // TODO: add mails on own line in config.
}
Пример #2
0
void PetDetailInfoLayer::resetUI()
{
    auto pet = getCurrBag()->getPetByID(getUserID());//-----得到用户点击的宠物
    
    _islock = pet->isLocked();
    
    if (_islock)
    {
        _imglock->loadTexture("pet_look_b.png", Widget::TextureResType::PLIST);
    }
    else
    {
        _imglock->loadTexture("pet_look_a.png", Widget::TextureResType::PLIST);
    }
    
    auto stTimer = StrengthTimerManager::getInstance()->getTaskByPetID(pet->getUserId());
    stTimer->onTimerUpdate();
    
//-----------------------------------宠物图表信息-------------------------------------//
    _icon->loadTexture(_X(pet->getBigFrontIcon(), _icon));                               //------获取宠物的头像
    
    UIHelper::setStars(_stars[0]->getParent(), pet->getStarNum(), pet->getStarMax());

    _evaluate->loadTexture(pet->getUintIcon(), Widget::TextureResType::PLIST);                                                       //------品种(S, SS, A, 等待)
    
    
    
    //-----------------------------宠物数据信息--------------------------------------------//
    
    _petName->setString(StringUtils::format("Bahamu"));                                  //----宠物名字
    
    _attr->loadTexture(StringUtils::format("base_property%d.png", pet->getKeyPet()->attr), Widget::TextureResType::PLIST); //----宠物的属性(火、水.....)
    
    _lv->setString(StringUtils::format("%s.%d", "Lv", pet->getLevel()));                 //----等级显示
    
    auto monster = MonsterExpConfig::getMonsterExpBy(pet->getLevel());
    
    _lv_Text->setString(StringUtils::format("%d/%d", pet->getExp(), monster->expLvup));  //升级经验数值
    _lv_LoadingBar->setPercent(pet->getExp() * 100.0 / monster->expLvup);                //经验条
    
    _hp_Text->setString(StringUtils::format("%d/%d", pet->getHP(), pet->getHpMax()));    //hp数值
    _hp_LoadingBar->setPercent(pet->getHP() * 100.0 / pet->getHpMax());
    
    _energy_Text->setString(_T("%d/100", pet->getStrength()));                           //------能量值
    _energy_Text->runAction(UserPetTimer::create(_uid));
    _energy_LoadingBar->setPercent(pet->getStrength());                                  //------能量条显示为0
    _energy_LoadingBar->runAction(UserPetTimer::create(_uid));
    
    
    _hp_Value->setString(StringUtils::format("%d", pet->getBaseHp()));                   //-------血量
    _hp_add->setString(StringUtils::format("+%d", pet->getAddedHp()));                   //-------额外增加的
    
    _atk_Value->setString(StringUtils::format("%d", pet->getBaseAttack()));              //-------攻击
    _atk_add->setString(StringUtils::format("+%d", pet->getAddedAttack()));              //-------额外增加的
    
    _def_Value->setString(StringUtils::format("%d", pet->getBaseDefense()));             //-------防御力
    _def_add->setString(StringUtils::format("+%d", pet->getAddedDefense()));
    
    _atc_Value->setString(StringUtils::format("%d", pet->getBaseMAttack()));             //------魔攻
    _atc_add->setString(StringUtils::format("+%d", pet->getAddedMAttack()));
    
    _dec_Value->setString(StringUtils::format("%d", pet->getBaseMDefense()));            //------魔防
    _dec_add->setString(StringUtils::format("+%d", pet->getAddedMDefense()));
    
    _spe_Value->setString(StringUtils::format("%d", pet->getBaseSpeed()));               //------速度
    _spe_add->setString(StringUtils::format("+%d", pet->getAddedSpeed()));
    
}