Пример #1
0
gboolean
sw_is_online (void)
{
  online_init ();

  return gtk_toggle_button_get_active (GTK_TOGGLE_BUTTON (button));
}
gboolean
sw_is_online (void)
{
  if (!online_init ())
    return TRUE;

  return current_state;
}
Пример #3
0
Файл: core.c Проект: shenzhe/bsp
// Init BSP-core
int core_init()
{
    if (!core_settings.initialized)
    {
        init_core_setting();
    }

    if (core_settings.is_daemonize)
    {
        proc_daemonize();
    }

    fd_init(0);
    log_init();
    load_runtime_setting();
    status_op_core(STATUS_OP_INSTANCE_ID, (size_t) core_settings.instance_id);
    thread_init();
    save_pid();
    signal_init();
    socket_init();
    memdb_init();
    online_init();

    // Load modules
    BSP_VALUE *val = object_get_hash_str(runtime_settings, "modules");
    BSP_OBJECT *vobj = value_get_object(val);
    BSP_STRING *vstr = NULL;
    if (vobj && OBJECT_TYPE_ARRAY == vobj->type)
    {
        size_t varr_size = object_size(vobj), i;
        if (varr_size > MAX_MODULES)
        {
            varr_size = MAX_MODULES;
        }

        reset_object(vobj);
        for (i = 0; i < varr_size; i ++)
        {
            val = object_get_array(vobj, i);
            vstr = value_get_string(val);
            if (vstr)
            {
                script_load_module(vstr, 1);
            }
        }
    }

    return BSP_RTN_SUCCESS;
}
void
sw_online_add_notify (SwOnlineNotify callback,
                      gpointer       user_data)
{
  ListenerData *data;

  if (!online_init ())
    return;

  data = g_slice_new (ListenerData);
  data->callback = callback;
  data->user_data = user_data;

  listeners = g_list_prepend (listeners, data);
}
gboolean
sw_is_online (void)
{
  NMState state = NM_STATE_UNKNOWN;

  if (!online_init ())
    return TRUE;

  g_object_get (G_OBJECT (client), NM_CLIENT_STATE, &state, NULL);

  switch (state) {
  case NM_STATE_CONNECTED:
    return TRUE;
  case NM_STATE_CONNECTING:
  case NM_STATE_ASLEEP:
  case NM_STATE_DISCONNECTED:
  case NM_STATE_UNKNOWN:
  default:
    return FALSE;
  }
}