int main(int argc, char **argv) { if (!openController()) { fprintf(stderr, "Could not open controller.\r\n"); return(-1); } unsigned int last=0; while (true) { if (controllerHasData()) { unsigned int c = readController(); if (c & P1_LEFT) printf("P1_LEFT "); if (c & P1_RIGHT) printf("P1_RIGHT "); if (c & P1_UP) printf("P1_UP "); if (c & P1_DOWN) printf("P1_DOWN "); if (c & P2_LEFT) printf("P2_LEFT "); if (c & P2_RIGHT) printf("P2_RIGHT "); if (c & P2_UP) printf("P2_UP "); if (c & P2_DOWN) printf("P2_DOWN "); if (c & START) printf("START "); if (c & SELECT) printf("SELECT "); if (c & P1_FIRE) printf("P1_FIRE "); if (c & P2_FIRE) printf("P2_FIRE "); printf("%i (%i)\n", c, c-last); fflush(stdout); last = c; } } }
//--------------------------------------------------------------- void LibraryControllers::openSkin ( const String &controllerId, const String &controllerName, const URI &skinSource ) { openController ( controllerId, controllerName ); mSkinCloser = mSW->openElement ( CSWC::CSW_ELEMENT_SKIN ); mSW->appendURIAttribute ( CSWC::CSW_ATTRIBUTE_SOURCE, skinSource ); }
bool reopenJoystick(int j) { #ifdef CURRENT_PLATFORM closeController(); cid = j; return openController(); #else cid = j; return true; #endif }
//--------------------------------------------------------------- void LibraryControllers::openMorph ( const String &controllerId, const String &controllerName, const URI &morphSource, const String &morphMethod ) { openController ( controllerId, controllerName ); mMorphCloser = mSW->openElement ( CSWC::CSW_ELEMENT_MORPH ); mSW->appendURIAttribute ( CSWC::CSW_ATTRIBUTE_SOURCE, morphSource ); // Which blending technique to use. Valid values are NORMALIZED and // RELATIVE. The default is NORMALIZED. mSW->appendAttribute( CSWC::CSW_ATTRIBUTE_METHOD, morphMethod ); }
void Joystick::open() { if (m_joystickHandle) { close(); } m_joystickHandle = SDL_JoystickOpen(m_deviceIndex); if (m_joystickHandle) { m_instanceId = SDL_JoystickInstanceID(m_joystickHandle); char tmp[33]; SDL_JoystickGUID guid = SDL_JoystickGetDeviceGUID(m_deviceIndex); SDL_JoystickGetGUIDString(guid, tmp, sizeof(tmp)); m_guidStr = std::string(tmp); openController(); const char* name = SDL_JoystickNameForIndex(m_deviceIndex); if (isController() && !name) { name = SDL_GameControllerNameForIndex(m_deviceIndex); } m_name = std::string(name); } else { throw SDLException(SDL_GetError()); } }
void DlgPrefController::enableDevice() { emit(openController(m_pController)); //TODO: Should probably check if open() actually succeeded. }