void LLFloaterLandmark::onBtnEdit() { // There isn't one, so make a new preview LLViewerInventoryItem* itemp = gInventory.getItem(mImageAssetID); if(itemp) { open_landmark(itemp, itemp->getName(), TRUE); } }
// static void LLFloaterLandmark::onBtnEdit(void* userdata) { LLFloaterLandmark* self = (LLFloaterLandmark*) userdata; // There isn't one, so make a new preview LLViewerInventoryItem* itemp = gInventory.getItem(self->mImageAssetID); if(itemp) { open_landmark(itemp, itemp->getName(), TRUE); } }
void LLViewerTextEditor::openEmbeddedLandmark( LLInventoryItem* item, llwchar wc ) { std::string title = std::string(" ") + LLLandmarkBridge::prefix() + item->getName(); open_landmark((LLViewerInventoryItem*)item, title, FALSE, item->getUUID(), TRUE); }