Пример #1
0
Renderer::Renderer(int width, int height)
{
	renderer = ospNewRenderer("vis_renderer");
	camera.setRenderer(renderer);
	renderProperties.setRenderer(renderer);

	float clips[12] = 
		{
			 1.0,  0.0,  0.0, -0.9,
			 1.0, -1.0,  0.0,  0.0,
			-1.0,  0.0,  0.0,  0.1
		};

	ospSetData(renderer, "clips", ospNewData(sizeof(clips) / (4 * sizeof(float)), OSP_FLOAT4, clips));

	float slice[4] = {5.0, 6.0, 7.0, 8.0};
	ospSetData(renderer, "slices", ospNewData(1, OSP_FLOAT4, slice));

	OSPModel dmodel = ospNewModel();
	ospCommit(dmodel);
	ospSetObject(renderer, "dynamic_model", dmodel);

	window = new CinemaWindow(width, height);
	camera.setAspect(((float)height) / width);
}
Пример #2
0
void VolumeViewer::setIsovalues(std::vector<float> isovalues)
{
  OSPData isovaluesData = ospNewData(isovalues.size(), OSP_FLOAT, &isovalues[0]);

  // Remove existing isosurface geometries from models.
  for(size_t i=0; i<modelStates.size(); i++) {
    for(size_t j=0; j<modelStates[i].isosurfaces.size(); j++)
      ospRemoveGeometry(modelStates[i].model, modelStates[i].isosurfaces[j]);

    modelStates[i].isosurfaces.clear();
  }

  // Add new isosurfaces for each volume of each model. Later we can do this only for the active model on time step change...
  for(size_t i=0; i<modelStates.size(); i++) {

    if(isovalues.size() > 0) {
      for(size_t j=0; j<modelStates[i].volumes.size(); j++) {

        OSPGeometry isosurfacesGeometry = ospNewGeometry("isosurfaces");
        ospSetData(isosurfacesGeometry, "isovalues", isovaluesData);
        ospSetObject(isosurfacesGeometry, "volume", modelStates[i].volumes[j]);
        ospCommit(isosurfacesGeometry);

        ospAddGeometry(modelStates[i].model, isosurfacesGeometry);

        modelStates[i].isosurfaces.push_back(isosurfacesGeometry);
      }
    }

    ospCommit(modelStates[i].model);
  }

  render();
}
Пример #3
0
    void Geometry::postCommit(RenderContext &)
    {
      auto ospGeometry = valueAs<OSPGeometry>();

      if (hasChild("material") && !hasChild("materialList")) {
        // XXX FIXME never happens
        ospSetMaterial(ospGeometry, child("material").valueAs<OSPMaterial>());
      }

      auto materialListNode = child("materialList").nodeAs<MaterialList>();
      const auto &materialList = materialListNode->nodes;
      if (!materialList.empty()) {
        std::vector<OSPObject> mats;
        for (auto mat : materialList) {
          auto m = mat->valueAs<OSPObject>();
          if (m)
            mats.push_back(m);
        }
        auto ospMaterialList = ospNewData(mats.size(), OSP_OBJECT, mats.data());
        ospCommit(ospMaterialList);
        ospSetData(valueAs<OSPObject>(), "materialList", ospMaterialList);
        ospRelease(ospMaterialList);
      }

      ospCommit(ospGeometry);
    }
Пример #4
0
void VolumeViewer::initObjects(const std::string &renderer_type)
{
  // Create an OSPRay renderer.
  renderer = ospNewRenderer(renderer_type.c_str());
  exitOnCondition(renderer == NULL, "could not create OSPRay renderer object");

  // Set renderer defaults (if not using 'aoX' renderers)
  if (renderer_type[0] != 'a' && renderer_type[1] != 'o')
  {
    ospSet1i(renderer, "aoSamples", 1);
    ospSet1i(renderer, "shadowsEnabled", 1);
  }

  // Create OSPRay ambient and directional lights. GUI elements will modify their parameters.
  ambientLight = ospNewLight(renderer, "AmbientLight");
  exitOnCondition(ambientLight == NULL, "could not create ambient light");
  ospCommit(ambientLight);

  directionalLight = ospNewLight(renderer, "DirectionalLight");
  exitOnCondition(directionalLight == NULL, "could not create directional light");
  ospCommit(directionalLight);

  // Set the light sources on the renderer.
  std::vector<OSPLight> lights;
  lights.push_back(ambientLight);
  lights.push_back(directionalLight);

  ospSetData(renderer, "lights", ospNewData(lights.size(), OSP_OBJECT, &lights[0]));

  // Create an OSPRay transfer function.
  transferFunction = ospNewTransferFunction("piecewise_linear");
  exitOnCondition(transferFunction == NULL, "could not create OSPRay transfer function object");
  ospCommit(transferFunction);

  // Load OSPRay objects from files.
  for (size_t i=0 ; i < objectFileFilenames.size() ; i++)
    importObjectsFromFile(objectFileFilenames[i]);

  // Get the bounding box of all volumes of the first model.
  if(modelStates.size() > 0 && modelStates[0].volumes.size() > 0) {
    ospGetVec3f(modelStates[0].volumes[0], "boundingBoxMin", (osp::vec3f*)&boundingBox.lower);
    ospGetVec3f(modelStates[0].volumes[0], "boundingBoxMax", (osp::vec3f*)&boundingBox.upper);

    for (size_t i=1; i<modelStates[0].volumes.size(); i++) {
      ospcommon::box3f volumeBoundingBox;
      ospGetVec3f(modelStates[0].volumes[i], "boundingBoxMin", (osp::vec3f*)&volumeBoundingBox.lower);
      ospGetVec3f(modelStates[0].volumes[i], "boundingBoxMax", (osp::vec3f*)&volumeBoundingBox.upper);

      boundingBox.extend(volumeBoundingBox);
    }
  }
}
Пример #5
0
void VolumeViewer::setSlices(std::vector<SliceParameters> sliceParameters)
{
  // Provide the slices to OSPRay as the coefficients (a,b,c,d) of the plane equation ax + by + cz + d = 0.
  std::vector<ospcommon::vec4f> planes;

  for(size_t i=0; i<sliceParameters.size(); i++)
    planes.push_back(ospcommon::vec4f(sliceParameters[i].normal.x,
                                sliceParameters[i].normal.y,
                                sliceParameters[i].normal.z,
                                -dot(sliceParameters[i].origin, sliceParameters[i].normal)));

  OSPData planesData = ospNewData(planes.size(), OSP_FLOAT4, &planes[0].x);

  // Remove existing slice geometries from models.
  for(size_t i=0; i<modelStates.size(); i++) {
    for(size_t j=0; j<modelStates[i].slices.size(); j++)
      ospRemoveGeometry(modelStates[i].model, modelStates[i].slices[j]);

    modelStates[i].slices.clear();
  }

  // Add new slices for each volume of each model. Later we can do this only for the active model on time step change...
  for(size_t i=0; i<modelStates.size(); i++) {

    if(planes.size() > 0) {
      for(size_t j=0; j<modelStates[i].volumes.size(); j++) {

        OSPGeometry slicesGeometry = ospNewGeometry("slices");
        ospSetData(slicesGeometry, "planes", planesData);
        ospSetObject(slicesGeometry, "volume", modelStates[i].volumes[j]);
        ospCommit(slicesGeometry);

        ospAddGeometry(modelStates[i].model, slicesGeometry);

        modelStates[i].slices.push_back(slicesGeometry);
      }
    }

    ospCommit(modelStates[i].model);
  }

  render();
}
Пример #6
0
int main(int ac, const char **av) {
  // image size
  osp_vec2i imgSize;
  imgSize.x = 1024; // width
  imgSize.y = 768; // height

  // camera
  float cam_pos[] = {0.f, 0.f, 0.f};
  float cam_up [] = {0.f, 1.f, 0.f};
  float cam_view [] = {0.1f, 0.f, 1.f};

  // triangle mesh data
  float vertex[] = { -1.0f, -1.0f, 3.0f, 0.f,
                     -1.0f,  1.0f, 3.0f, 0.f,
                      1.0f, -1.0f, 3.0f, 0.f,
                      0.1f,  0.1f, 0.3f, 0.f };
  float color[] =  { 0.9f, 0.5f, 0.5f, 1.0f,
                     0.8f, 0.8f, 0.8f, 1.0f,
                     0.8f, 0.8f, 0.8f, 1.0f,
                     0.5f, 0.9f, 0.5f, 1.0f };
  int32_t index[] = { 0, 1, 2,
                      1, 2, 3 };


  // initialize OSPRay; OSPRay parses (and removes) its commandline parameters, e.g. "--osp:debug"
  ospInit(&ac, av);

  // create and setup camera
  OSPCamera camera = ospNewCamera("perspective");
  ospSetf(camera, "aspect", imgSize.x/(float)imgSize.y);
  ospSet3fv(camera, "pos", cam_pos);
  ospSet3fv(camera, "dir", cam_view);
  ospSet3fv(camera, "up",  cam_up);
  ospCommit(camera); // commit each object to indicate modifications are done


  // create and setup model and mesh
  OSPGeometry mesh = ospNewGeometry("triangles");
  OSPData data = ospNewData(4, OSP_FLOAT3A, vertex, 0); // OSP_FLOAT3 format is also supported for vertex positions (currently not on MIC)
  ospCommit(data);
  ospSetData(mesh, "vertex", data);

  data = ospNewData(4, OSP_FLOAT4, color, 0);
  ospCommit(data);
  ospSetData(mesh, "vertex.color", data);

  data = ospNewData(2, OSP_INT3, index, 0); // OSP_INT4 format is also supported for triangle indices
  ospCommit(data);
  ospSetData(mesh, "index", data);

  ospCommit(mesh);


  OSPModel world = ospNewModel();
  ospAddGeometry(world, mesh);
  ospCommit(world);


  // create and setup renderer
  OSPRenderer renderer = ospNewRenderer("scivis"); // choose Scientific Visualization renderer
  ospSet1f(renderer, "aoWeight", 1.0f);            // with full Ambient Occlusion
  ospSet1i(renderer, "aoSamples", 1);
  ospSetObject(renderer, "model",  world);
  ospSetObject(renderer, "camera", camera);
  ospCommit(renderer);


  // create and setup framebuffer
  OSPFrameBuffer framebuffer = ospNewFrameBuffer(&imgSize, OSP_FB_SRGBA, OSP_FB_COLOR | /*OSP_FB_DEPTH |*/ OSP_FB_ACCUM);
  ospFrameBufferClear(framebuffer, OSP_FB_COLOR | OSP_FB_ACCUM);

  // render one frame
  ospRenderFrame(framebuffer, renderer, OSP_FB_COLOR | OSP_FB_ACCUM);

  // access framebuffer and write its content as PPM file
  const uint32_t * fb = (uint32_t*)ospMapFrameBuffer(framebuffer, OSP_FB_COLOR);
  writePPM("firstFrameC.ppm", &imgSize, fb);
  ospUnmapFrameBuffer(fb, framebuffer);


  // render 10 more frames, which are accumulated to result in a better converged image
  for (int frames = 0; frames < 10; frames++)
    ospRenderFrame(framebuffer, renderer, OSP_FB_COLOR | OSP_FB_ACCUM);

  fb = (uint32_t*)ospMapFrameBuffer(framebuffer, OSP_FB_COLOR);
  writePPM("accumulatedFrameC.ppm", &imgSize, fb);
  ospUnmapFrameBuffer(fb, framebuffer);

  return 0;
}