/** * @brief Clears the system markers. * * This can be dangerous and clash with other missions, do not try this at home kids. * * @usage system.mrkClear() * * @luafunc mrkClear() */ static int systemL_mrkClear( lua_State *L ) { (void) L; NLUA_CHECKRW(L); ovr_mrkClear(); return 0; }
/** * @brief Frees up and clears all marker related stuff. */ void ovr_mrkFree (void) { /* Clear markers. */ ovr_mrkClear(); /* Free array. */ if (ovr_markers != NULL) array_free( ovr_markers ); ovr_markers = NULL; }
/** * @brief Clears the system markers. * * This can be dangerous and clash with other missions, do not try this at home kids. * * @usagre system.mrkClear() * * @luafunc mrkClear() */ static int systemL_mrkClear( lua_State *L ) { (void) L; ovr_mrkClear(); return 0; }