Пример #1
0
static void filter_wrapper(struct thread_state *state, struct packet *pkt)
{
	int h;
	LUA_STACK_MARK(state->lua->L);

	packet_addref(pkt);

	lua_pushcfunction(state->lua->L, lua_state_error_formater);
	h = lua_gettop(state->lua->L);

	lua_getglobal(state->lua->L, "haka");
	lua_getfield(state->lua->L, -1, "filter");

	if (!lua_isnil(state->lua->L, -1)) {
		if (!lua_pushppacket(state->lua->L, pkt)) {
			LOG_ERROR(core, "packet internal error");
			packet_drop(pkt);
		}
		else {
			if (lua_pcall(state->lua->L, 1, 0, h)) {
				lua_state_print_error(state->lua->L, "filter");
				packet_drop(pkt);
			}
		}
	}
	else {
		lua_pop(state->lua->L, 1);
		packet_drop(pkt);
	}

	lua_pop(state->lua->L, 2);
	LUA_STACK_CHECK(state->lua->L, 0);

	packet_release(pkt);
}
Пример #2
0
/** Kinda deprecated but well, you can't have everything */
char*message_receive(lsocket*sck){
	lpacket*pck=packet_receive(sck);
	char*msg=malloc(sizeof(char)*strlen(pck->message));
	strcpy(pck->message,msg);
	packet_drop(pck);
	return msg;
}
Пример #3
0
/** Have a handshake with the server
 * @param main_socket The server socket, used to initiate the handshake
 * @param sockets The newly created sockets
 * @return -1 if the communication cannot be established, 1 otherwise
 */
int handshake(lsocket*main_socket,lsocket**sockets){
	char message[SIZE_BUFFER*2];
	lpacket* feedback;
	int ret_code;
	
	/* Forging message */
	sprintf(message,"%s:%s\n",sockets[0]->addr,sockets[1]->addr); 
	
	/* Sending to server */
	if (verbose) printf("The following message will be send to the server:\n    %s",message);
	socket_message_send(main_socket,msg_text,message);
	if (verbose) {printf("Waiting for server response...");fflush(stdout);}
	
	/* Handshake received */
	feedback=packet_receive(sockets[0]); ret_code=feedback->type;
	if (verbose) printf("Received !\n");
	
	/* Clean */
	packet_drop(feedback);
	close_socket(main_socket,0);
	
	/* Return */
	if (ret_code==msg_recv) return 1;
	else return -1;
}
Пример #4
0
/** [Deprecated] Initiate an exchange
 * Send a message, wait for a correct answer 
 * @param sck_send Socket used for sending
 * @param type_message_send Type of the sended message
 * @param msg The sended message
 * @param sck_recv Socket used for reception
 * @param type_message_recv Type expected for reception
 */
char*message_exchange(lsocket*sck_send,msg_type type_message_send,char*msg,lsocket*sck_recv,msg_type type_message_recv){
	int count=KEEP_ALIVE; /** <Time to keep-alive connection */
	lpacket*pck; char*answer;
	
	/* Force good formated answer */
	if (verbose>1) {printf("Awaiting answer...");fflush(stdout);}
	do{
		socket_message_send(sck_send,type_message_send,msg);
		if (KEEP_ALIVE-count) sleep(LATENCY); /* [ILL IMPLEMENTED] Find a damn smaller function */
		pck=packet_receive(sck_recv);
		if (verbose>1) {printf("%c",pck->type==msg_recv?'*':'.');fflush(stdout);}
		if (!count--) {printf("\n");OUT("Server didn't sent expected message")};
	} while (pck->type!=type_message_recv);
	if (verbose>1) printf("\nServer replied !\n");
	/* Copy answer */
	answer=malloc(sizeof(char)*strlen(pck->message));
	strcpy(answer,pck->message);
	
	/* Free it and return */
	packet_drop(pck);
	return answer;
}
Пример #5
0
/** Sending a message, with less information to provide */
int socket_message_send(lsocket*sck,msg_type type_message,char *message){
	lpacket*pck=packet_forge(type_message,message);
	packet_send(sck,pck);
	packet_drop(pck);
	return packet_snd_bytes;
}