Пример #1
0
static void
test_script_lookup (void)
{
  gunichar ch = 0;
  unsigned int i;
  int j;

  for (i = 0; i < G_N_ELEMENTS (pango_script_table); i++)
    {
      while (ch < pango_script_table[i].start)
	{
	  ASSERT (pango_script_for_unichar (ch) == PANGO_SCRIPT_COMMON);
	  ch++;
	}

      for (j = 0; j < pango_script_table[i].chars; j++)
	{
	  ASSERT (pango_script_for_unichar (ch) == pango_script_table[i].script);
	  ch++;
	}
    }

  ASSERT (pango_script_for_unichar (ch) == PANGO_SCRIPT_COMMON);
}
Пример #2
0
/**
 * pango_script_iter_next:
 * @iter: a #PangoScriptIter
 *
 * Advances a #PangoScriptIter to the next range. If @iter
 * is already at the end, it is left unchanged and %FALSE
 * is returned.
 *
 * Return value: %TRUE if @iter was successfully advanced.
 *
 * Since: 1.4
 **/
gboolean
pango_script_iter_next (PangoScriptIter *iter)
{
  int start_sp;

  if (iter->script_end == iter->text_end)
    return FALSE;

  start_sp = iter->paren_sp;
  iter->script_code = PANGO_SCRIPT_COMMON;
  iter->script_start = iter->script_end;

  for (; iter->script_end < iter->text_end; iter->script_end = g_utf8_next_char (iter->script_end))
    {
      gunichar ch = g_utf8_get_char (iter->script_end);
      PangoScript sc;
      int pair_index;

      sc = pango_script_for_unichar (ch);
      if (sc != PANGO_SCRIPT_COMMON)
	pair_index = -1;
      else
	pair_index = get_pair_index (ch);

      /*
       * Paired character handling:
       *
       * if it's an open character, push it onto the stack.
       * if it's a close character, find the matching open on the
       * stack, and use that script code. Any non-matching open
       * characters above it on the stack will be poped.
       */
      if (pair_index >= 0)
	{
	  if (IS_OPEN (pair_index))
	    {
	      /*
	       * If the paren stack is full, empty it. This
	       * means that deeply nested paired punctuation
	       * characters will be ignored, but that's an unusual
	       * case, and it's better to ignore them than to
	       * write off the end of the stack...
	       */
	      if (++iter->paren_sp >= PAREN_STACK_DEPTH)
		iter->paren_sp = 0;

	      iter->paren_stack[iter->paren_sp].pair_index = pair_index;
	      iter->paren_stack[iter->paren_sp].script_code = iter->script_code;
	    }
	  else if (iter->paren_sp >= 0)
	    {
	      int pi = pair_index & ~1;

	      while (iter->paren_sp >= 0 && iter->paren_stack[iter->paren_sp].pair_index != pi)
		iter->paren_sp--;

	      if (iter->paren_sp < start_sp)
		start_sp = iter->paren_sp;

	      if (iter->paren_sp >= 0)
		sc = iter->paren_stack[iter->paren_sp].script_code;
	    }
	}

      if (SAME_SCRIPT (iter->script_code, sc))
	{
	  if (!REAL_SCRIPT (iter->script_code) && REAL_SCRIPT (sc))
	    {
	      iter->script_code = sc;

	      /*
	       * now that we have a final script code, fix any open
	       * characters we pushed before we knew the script code.
	       */
	      while (start_sp < iter->paren_sp)
		iter->paren_stack[++start_sp].script_code = iter->script_code;
	    }

	  /*
	   * if this character is a close paired character,
	   * pop it from the stack
	   */
	  if (pair_index >= 0 && !IS_OPEN (pair_index) && iter->paren_sp >= 0)
	    {
	      iter->paren_sp--;

	      if (iter->paren_sp < start_sp)
		start_sp = iter->paren_sp;
	    }
	}
      else
	{
	  /* Different script, we're done */
	  break;
	}
    }

  return TRUE;
}
Пример #3
0
static VALUE
rg_s_for_unichar(G_GNUC_UNUSED VALUE self, VALUE ch)
{
    return PANGOSCRIPT2RVAL(pango_script_for_unichar(NUM2UINT(ch)));
}