Пример #1
0
void LootManager::loadLootTables() {
	std::vector<std::string> filenames = mods->list("loot", !ModManager::LIST_FULL_PATHS);

	for (unsigned i=0; i<filenames.size(); i++) {
		FileParser infile;
		if (!infile.open(filenames[i], FileParser::MOD_FILE, FileParser::ERROR_NORMAL))
			continue;

		std::vector<EventComponent> *ec_list = &loot_tables[filenames[i]];
		EventComponent *ec = NULL;
		bool skip_to_next = false;

		while (infile.next()) {
			if (infile.section == "") {
				if (infile.key == "loot") {
					ec_list->push_back(EventComponent());
					ec = &ec_list->back();
					parseLoot(infile.val, ec, ec_list);
				}
			}
			else if (infile.section == "loot") {
				if (infile.new_section) {
					ec_list->push_back(EventComponent());
					ec = &ec_list->back();
					ec->type = EventComponent::LOOT;
					skip_to_next = false;
				}

				if (skip_to_next || ec == NULL)
					continue;

				if (infile.key == "id") {
					ec->s = infile.val;

					if (ec->s == "currency")
						ec->c = eset->misc.currency_id;
					else if (Parse::toInt(ec->s, -1) != -1)
						ec->c = Parse::toInt(ec->s);
					else {
						skip_to_next = true;
						infile.error("LootManager: Invalid item id for loot.");
					}
				}
				else if (infile.key == "chance") {
					if (infile.val == "fixed")
						ec->f = 0;
					else
						ec->f = Parse::toFloat(infile.val);
				}
				else if (infile.key == "quantity") {
					ec->a = std::max(Parse::popFirstInt(infile.val), 1);
					ec->b = std::max(Parse::popFirstInt(infile.val), ec->a);
				}
			}
		}

		infile.close();
	}
}
Пример #2
0
void LootManager::loadLootTables() {
	std::vector<std::string> filenames = mods->list("loot", false);

	for (unsigned i=0; i<filenames.size(); i++) {
		FileParser infile;
		if (!infile.open(filenames[i]))
			continue;

		std::vector<Event_Component> *ec_list = &loot_tables[filenames[i]];
		Event_Component *ec = NULL;
		bool skip_to_next = false;

		while (infile.next()) {
			if (infile.section == "") {
				if (infile.key == "loot") {
					ec_list->push_back(Event_Component());
					ec = &ec_list->back();
					parseLoot(infile.val, ec, ec_list);
				}
			}
			else if (infile.section == "loot") {
				if (infile.new_section) {
					ec_list->push_back(Event_Component());
					ec = &ec_list->back();
					ec->type = EC_LOOT;
					skip_to_next = false;
				}

				if (skip_to_next || ec == NULL)
					continue;

				if (infile.key == "id") {
					ec->s = infile.val;

					if (ec->s == "currency")
						ec->c = CURRENCY_ID;
					else if (toInt(ec->s, -1) != -1)
						ec->c = toInt(ec->s);
					else {
						skip_to_next = true;
						infile.error("LootManager: Invalid item id for loot.");
					}
				}
				else if (infile.key == "chance") {
					if (infile.val == "fixed")
						ec->z = 0;
					else
						ec->z = toInt(infile.val);
				}
				else if (infile.key == "quantity") {
					ec->a = std::max(popFirstInt(infile.val), 1);
					ec->b = std::max(popFirstInt(infile.val), ec->a);
				}
			}
		}

		infile.close();
	}
}