Пример #1
0
bool SVGAnimateTransformElement::calculateFromAndToValues(const String& fromString, const String& toString)
{
    m_fromTransform = parseTransformValue(fromString);
    if (!m_fromTransform.isValid())
        return false;
    m_toTransform = parseTransformValue(toString);
    return m_toTransform.isValid();
}
Пример #2
0
bool SVGAnimateTransformElement::calculateFromAndByValues(const String& fromString, const String& byString)
{

    m_fromTransform = parseTransformValue(fromString);
    if (!m_fromTransform.isValid())
        return false;
    m_toTransform = SVGTransformDistance::addSVGTransforms(m_fromTransform, parseTransformValue(byString));
    return m_toTransform.isValid();
}
Пример #3
0
bool SVGTransformable::parseTransformAttribute(SVGTransformList* list, const UChar*& currTransform, const UChar* end)
{
    bool delimParsed = false;
    while (currTransform < end) {
        delimParsed = false;
        unsigned short type = SVGTransform::SVG_TRANSFORM_UNKNOWN;
        skipOptionalSpaces(currTransform, end);
        
        if (!parseAndSkipType(currTransform, end, type))
            return false;

        SVGTransform t;
        if (!parseTransformValue(type, currTransform, end, t))
            return false;

        ExceptionCode ec = 0;
        list->appendItem(t, ec);
        skipOptionalSpaces(currTransform, end);
        if (currTransform < end && *currTransform == ',') {
            delimParsed = true;
            currTransform++;
        }
        skipOptionalSpaces(currTransform, end);
    }

    return !delimParsed;
}
Пример #4
0
bool SVGTransformable::parseTransformAttribute(SVGTransformList& list, const UChar*& currTransform, const UChar* end, TransformParsingMode mode)
{
    if (mode == ClearList)
        list.clear();

    bool delimParsed = false;
    while (currTransform < end) {
        delimParsed = false;
        SVGTransform::SVGTransformType type = SVGTransform::SVG_TRANSFORM_UNKNOWN;
        skipOptionalSVGSpaces(currTransform, end);

        if (!parseAndSkipType(currTransform, end, type))
            return false;

        SVGTransform transform;
        if (!parseTransformValue(type, currTransform, end, transform))
            return false;

        list.append(transform);
        skipOptionalSVGSpaces(currTransform, end);
        if (currTransform < end && *currTransform == ',') {
            delimParsed = true;
            ++currTransform;
        }
        skipOptionalSVGSpaces(currTransform, end);
    }

    return !delimParsed;
}
Пример #5
0
float SVGAnimateTransformElement::calculateDistance(const String& fromString, const String& toString)
{
    // FIXME: This is not correct in all cases. The spec demands that each component (translate x and y for example) 
    // is paced separately. To implement this we need to treat each component as individual animation everywhere.
    SVGTransform from = parseTransformValue(fromString);
    if (!from.isValid())
        return -1.f;
    SVGTransform to = parseTransformValue(toString);
    if (!to.isValid() || from.type() != to.type())
        return -1.f;
    if (to.type() == SVGTransform::SVG_TRANSFORM_TRANSLATE) {
        FloatSize diff = to.translate() - from.translate();
        return sqrtf(diff.width() * diff.width() + diff.height() * diff.height());
    }
    if (to.type() == SVGTransform::SVG_TRANSFORM_ROTATE)
        return fabsf(to.angle() - from.angle());
    if (to.type() == SVGTransform::SVG_TRANSFORM_SCALE) {
        FloatSize diff = to.scale() - from.scale();
        return sqrtf(diff.width() * diff.width() + diff.height() * diff.height());
    }
    return -1.f;
}