Пример #1
0
int main(int argc, char **argv) {
  parse_cli_args(argc, argv);
  if(!config_file) exit(usage(argv[0]));
  
  mtev_memory_init();
  mtev_main(APPNAME, config_file, debug, foreground,
            MTEV_LOCK_OP_LOCK, NULL, droptouser, droptogroup,
            child_main);
  return 0;
}
Пример #2
0
int main(int argc, char* args[])
{
	std::cout<<"GBE+ 1.3 [SDL]\n";

	core_emu* gbe_plus = NULL;

	//Start SDL from the main thread now, report specific init errors later in the core
	SDL_Init(SDL_INIT_VIDEO);

	//Grab command-line arguments
	for(int x = 0; x++ < argc - 1;) 
	{ 
		std::string temp_arg = args[x]; 
		config::cli_args.push_back(temp_arg);
		parse_filenames();
	}

	//Parse .ini options
	parse_ini_file();

	//Load OSD font
	load_osd_font();

	//Parse cheat file
	if(config::use_cheats) { parse_cheats_file(false); }

	if(config::mute) { config::volume = 0; }

	//Parse command-line arguments
	//These will override .ini options!
	if(!parse_cli_args()) { return 0; }

	//Get emulated system type from file
	config::gb_type = get_system_type_from_file(config::rom_file);

	//GBA core
	if(config::gb_type == 3)
	{
		gbe_plus = new AGB_core();
	}
	
	//DMG-GBC core
	else if((config::gb_type >= 0) && (config::gb_type <= 2))
	{
		gbe_plus = new DMG_core();
	}

	//Super Game Boy (SGB1 and SGB2)
	else if((config::gb_type == 5) || (config::gb_type == 6))
	{
		gbe_plus = new SGB_core();
	}

	//NDS core
	else
	{
		gbe_plus = new NTR_core();
	}
	
	//Read BIOS file optionally
	if(config::use_bios) 
	{
		//If no bios file was passed from the command-line arguments, defer to .ini options
		if(config::bios_file == "")
		{
			switch(config::gb_type)
			{
				case 0x1 : config::bios_file = config::dmg_bios_path; break;
				case 0x2 : config::bios_file = config::gbc_bios_path; break;
				case 0x3 : config::bios_file = config::agb_bios_path; break;
			}
		}

		if(!gbe_plus->read_bios(config::bios_file)) { return 0; } 
	}

	//Read specified ROM file
	if(!gbe_plus->read_file(config::rom_file)) { return 0; }

	//Read firmware optionally (NDS)
	if((config::use_firmware) && (config::gb_type == 4))
	{
		if(!gbe_plus->read_firmware(config::nds_firmware_path)) { return 0; }
	}

	//Engage the core
	gbe_plus->start();
	gbe_plus->db_unit.debug_mode = config::use_debugger;

	if(gbe_plus->db_unit.debug_mode) { SDL_CloseAudio(); }

	//Disbale mouse cursor in SDL, it's annoying
	SDL_ShowCursor(SDL_DISABLE);

	//Actually run the core
	gbe_plus->run_core();

	return 0;
}  
Пример #3
0
/****** Main menu constructor ******/
main_menu::main_menu(QWidget *parent) : QWidget(parent)
{
	//Setup actions
	QAction* open = new QAction("Open", this);
	QAction* quit = new QAction ("Quit", this);

	QAction* pause = new QAction("Pause", this);
	QAction* reset = new QAction("Reset", this);
	QAction* fullscreen = new QAction("Fullscreen", this);
	QAction* screenshot = new QAction("Screenshot", this);
	QAction* nplay_start = new QAction("Start Netplay", this);
	QAction* nplay_stop = new QAction("Stop Netplay", this);

	QAction* general = new QAction("General Settings...", this);
	QAction* display = new QAction("Display", this);
	QAction* sound = new QAction("Sound", this);
	QAction* controls = new QAction("Controls", this);
	QAction* netplay = new QAction("Netplay", this);
	QAction* paths = new QAction("Paths", this);

	QAction* custom_gfx = new QAction("Custom Graphics...", this);
	QAction* debugging = new QAction("Debugger", this);

	QAction* about = new QAction("About", this);

	//Set shortcuts for actions
	open->setShortcut(tr("CTRL+O"));
	quit->setShortcut(tr("CTRL+Q"));

	pause->setShortcut(tr("CTRL+P"));
	reset->setShortcut(tr("F8"));
	fullscreen->setShortcut(tr("F12"));
	screenshot->setShortcut(tr("F9"));
	nplay_start->setShortcut(tr("F5"));
	nplay_stop->setShortcut(tr("F6"));

	pause->setCheckable(true);
	pause->setObjectName("pause_action");
	fullscreen->setCheckable(true);
	fullscreen->setObjectName("fullscreen_action");

	menu_bar = new QMenuBar(this);

	//Setup File menu
	QMenu* file;

	file = new QMenu(tr("File"), this);
	file->addAction(open);
	recent_list = file->addMenu(tr("Recent Files"));
	file->addSeparator();
	state_save_list = file->addMenu(tr("Save State"));
	state_load_list = file->addMenu(tr("Load State"));
	file->addSeparator();
	file->addAction(quit);
	menu_bar->addMenu(file);

	//Setup Emulation menu
	QMenu* emulation;

	emulation = new QMenu(tr("Emulation"), this);
	emulation->addAction(pause);
	emulation->addAction(reset);
	emulation->addSeparator();
	emulation->addAction(fullscreen);
	emulation->addAction(screenshot);
	emulation->addSeparator();
	emulation->addAction(nplay_start);
	emulation->addAction(nplay_stop);
	menu_bar->addMenu(emulation);

	//Setup Options menu
	QMenu* options;
	
	options = new QMenu(tr("Options"), this);
	options->addAction(general);
	options->addSeparator();
	options->addAction(display);
	options->addAction(sound);
	options->addAction(controls);
	options->addAction(netplay);
	options->addAction(paths);
	menu_bar->addMenu(options);

	//Advanced menu
	QMenu* advanced;

	advanced = new QMenu(tr("Advanced"), this);
	advanced->addAction(custom_gfx);
	advanced->addAction(debugging);
	menu_bar->addMenu(advanced);

	//Setup Help menu
	QMenu* help;

	help = new QMenu(tr("Help"), this);
	help->addAction(about);
	menu_bar->addMenu(help);

	//Setup signals
	connect(quit, SIGNAL(triggered()), this, SLOT(quit()));
	connect(open, SIGNAL(triggered()), this, SLOT(open_file()));
	connect(pause, SIGNAL(triggered()), this, SLOT(pause()));
	connect(fullscreen, SIGNAL(triggered()), this, SLOT(fullscreen()));
	connect(screenshot, SIGNAL(triggered()), this, SLOT(screenshot()));
	connect(nplay_start, SIGNAL(triggered()), this, SLOT(start_netplay()));
	connect(nplay_stop, SIGNAL(triggered()), this, SLOT(stop_netplay()));
	connect(reset, SIGNAL(triggered()), this, SLOT(reset()));
	connect(general, SIGNAL(triggered()), this, SLOT(show_settings()));
	connect(display, SIGNAL(triggered()), this, SLOT(show_display_settings()));
	connect(sound, SIGNAL(triggered()), this, SLOT(show_sound_settings()));
	connect(controls, SIGNAL(triggered()), this, SLOT(show_control_settings()));
	connect(netplay, SIGNAL(triggered()), this, SLOT(show_netplay_settings()));
	connect(paths, SIGNAL(triggered()), this, SLOT(show_paths_settings()));
	connect(custom_gfx, SIGNAL(triggered()), this, SLOT(show_cgfx()));
	connect(debugging, SIGNAL(triggered()), this, SLOT(show_debugger()));
	connect(about, SIGNAL(triggered()), this, SLOT(show_about()));

	sw_screen = new soft_screen();
	hw_screen = new hard_screen();

	QVBoxLayout* layout = new QVBoxLayout;
	layout->setContentsMargins(0, 0, 0, -1);
	layout->addWidget(sw_screen);
	layout->addWidget(hw_screen);
	layout->setMenuBar(menu_bar);
	setLayout(layout);

	config::scaling_factor = 2;

	hw_screen->hide();
	hw_screen->setEnabled(false);

	//Parse .ini options
	parse_ini_file();

	//Parse cheats file
	if(config::use_cheats) { parse_cheats_file(); }

	//Parse command-line arguments
	//These will override .ini options!
	if(!parse_cli_args()) { exit(0); }

	//Some command-line arguments are invalid for the Qt version
	config::use_debugger = false;

	//Setup Recent Files
	list_mapper = new QSignalMapper(this);

	for(int x = (config::recent_files.size() - 1); x >= 0; x--)
	{
		QString path = QString::fromStdString(config::recent_files[x]);
		QFileInfo file(path);
		path = file.fileName();

		QAction* temp = new QAction(path, this);
		recent_list->addAction(temp);

		connect(temp, SIGNAL(triggered()), list_mapper, SLOT(map()));
		list_mapper->setMapping(temp, x);
	}

	connect(list_mapper, SIGNAL(mapped(int)), this, SLOT(load_recent(int)));

	//Setup Save States
	QSignalMapper* save_mapper = new QSignalMapper(this);

	for(int x = 0; x < 10; x++)
	{
		QAction* temp;

		if(x == 0) 
		{
			temp = new QAction(tr("Quick Save"), this);
			temp->setShortcut(tr("F1"));
		}
		
		else
		{
			std::string slot_id = "Slot " + util::to_str(x);
			QString slot_name = QString::fromStdString(slot_id);
			temp = new QAction(slot_name, this);
		}

		state_save_list->addAction(temp);

		connect(temp, SIGNAL(triggered()), save_mapper, SLOT(map()));
		save_mapper->setMapping(temp, x);
	}

	connect(save_mapper, SIGNAL(mapped(int)), this, SLOT(save_state(int)));

	//Setup Load States
	QSignalMapper* load_mapper = new QSignalMapper(this);

	for(int x = 0; x < 10; x++)
	{
		QAction* temp;

		if(x == 0)
		{
			temp = new QAction(tr("Quick Load"), this);
			temp->setShortcut(tr("F2"));
		}
		
		else
		{
			std::string slot_id = "Slot " + util::to_str(x);
			QString slot_name = QString::fromStdString(slot_id);
			temp = new QAction(slot_name, this);
		}

		state_load_list->addAction(temp);

		connect(temp, SIGNAL(triggered()), load_mapper, SLOT(map()));
		load_mapper->setMapping(temp, x);
	}

	connect(load_mapper, SIGNAL(mapped(int)), this, SLOT(load_state(int)));

	//Set up settings dialog
	settings = new gen_settings();
	settings->set_ini_options();

	//Set up custom graphics dialog
	cgfx = new gbe_cgfx();
	cgfx->hide();
	cgfx->advanced->setChecked(true);

	//Set up DMG-GBC debugger
	main_menu::dmg_debugger = new dmg_debug();
	main_menu::dmg_debugger->hide();

	//Setup About pop-up
	about_box = new QWidget();
	about_box->resize(300, 250);
	about_box->setWindowTitle("About GBE+");

	QDialogButtonBox* about_button = new QDialogButtonBox(QDialogButtonBox::Close);
	connect(about_button->button(QDialogButtonBox::Close), SIGNAL(clicked()), about_box, SLOT(close()));

	QLabel* emu_title = new QLabel("GBE+ 1.0");
	QFont font = emu_title->font();
	font.setPointSize(18);
	font.setBold(true);
	emu_title->setFont(font);

	QImage logo(QString::fromStdString(config::cfg_path + "data/icons/gbe_plus.png"));
	logo = logo.scaled(128, 128);
	QLabel* emu_desc = new QLabel("A GB/GBC/GBA emulator with enhancements");
	QLabel* emu_copyright = new QLabel("Copyright D.S. Baxter 2014-2016");
	QLabel* emu_proj_copyright = new QLabel("Copyright GBE+ Team 2014-2016");
	QLabel* emu_license = new QLabel("This program is licensed under the GNU GPLv2");
	QLabel* emu_site = new QLabel("<a href=\"https://github.com/shonumi/gbe-plus/\">GBE+ on GitHub</a>");
	emu_site->setOpenExternalLinks(true);
	QLabel* emu_logo = new QLabel;
	emu_logo->setPixmap(QPixmap::fromImage(logo));

	QVBoxLayout* about_layout = new QVBoxLayout;
	about_layout->addWidget(emu_title, 0, Qt::AlignCenter | Qt::AlignTop);
	about_layout->addWidget(emu_desc, 0, Qt::AlignCenter | Qt::AlignTop);
	about_layout->addWidget(emu_copyright, 0, Qt::AlignCenter | Qt::AlignTop);
	about_layout->addWidget(emu_proj_copyright, 0, Qt::AlignCenter | Qt::AlignTop);
	about_layout->addWidget(emu_license, 0, Qt::AlignCenter | Qt::AlignTop);
	about_layout->addWidget(emu_site, 0, Qt::AlignCenter | Qt::AlignTop);
	about_layout->addWidget(emu_logo, 0, Qt::AlignCenter | Qt::AlignTop);
	about_layout->addWidget(about_button);
	about_box->setLayout(about_layout);
	about_box->setWindowIcon(QIcon(QString::fromStdString(config::cfg_path + "data/icons/gbe_plus.png")));
	
	about_box->hide();

	//Setup warning message box
	warning_box = new QMessageBox;
	QPushButton* warning_box_ok = warning_box->addButton("OK", QMessageBox::AcceptRole);
	warning_box->setIcon(QMessageBox::Warning);
	warning_box->hide();

	display_width = QApplication::desktop()->screenGeometry().width();
	display_height = QApplication::desktop()->screenGeometry().height();

	fullscreen_mode = false;
}