void Engine::make_litcube(std::string name, glm::vec4 color, glm::vec3 scale, float mass, glm::vec3 position, glm::quat orientation) { Shader* shader = shaders["light1"]; Node* node = nodes[name] = new Node(nodes["scene"], position, orientation); VAO* vao = parse_obj_file("data/cube.obj", scale); std::vector<Uniform*> material; StoredUniform<glm::vec4>* mycolor = new StoredUniform<glm::vec4>(shader, "mycolor", color); material.push_back(mycolor); Renderable* renderable = new LitRenderObject(shader, node, vao, material); renderables.push_back(renderable); // mem vaos.push_back(vao); uniforms.push_back(mycolor); if (mass >= 0.f) { // physics btCollisionShape* cube_shape = new btBoxShape(from_vec3(scale/2.f)); physics->add_rigid_body( create_rigid_body(mass, node, cube_shape)); // mem collision_shapes.push_back(cube_shape); } }
static int remind_options_to_user(t_rtc *rtc) { if (rtc->height == 1080) my_putstr("Default height selected : 1080\n"); else { my_putstr("Your selected height : "); my_put_nbr(rtc->height); my_putstr("\n"); } if (rtc->width == 1920) my_putstr("Default width selected : 1920\n"); else { my_putstr("Your selected width : "); my_put_nbr(rtc->width); my_putstr("\n"); } (rtc->fullscreen == 1) ? (my_putstr("Fullscreen : YES\n")) : (my_putstr("Fullscreen : NO\n")); if (rtc->scene_file == NULL) return (my_puterr("Error : No scene file given. Aborting.\n")); else return (parse_obj_file(rtc)); }