Пример #1
0
bool Party::leaveParty(Player* player)
{
	if (!player) {
		return false;
	}

	if (player->getParty() != this && leader != player) {
		return false;
	}

	bool missingLeader = false;

	if (leader == player) {
		if (!memberList.empty()) {
			if (memberList.size() == 1 && inviteList.empty()) {
				missingLeader = true;
			} else {
				passPartyLeadership(memberList.front());
			}
		} else {
			missingLeader = true;
		}
	}

	//since we already passed the leadership, we remove the player from the list
	auto it = std::find(memberList.begin(), memberList.end(), player);
	if (it != memberList.end()) {
		memberList.erase(it);
	}

	player->setParty(nullptr);
	player->sendClosePrivate(CHANNEL_PARTY);
	g_game.updatePlayerShield(player);
	g_game.updatePlayerHelpers(*player);

	for (Player* member : memberList) {
		member->sendCreatureSkull(player);
		player->sendPlayerPartyIcons(member);
		g_game.updatePlayerHelpers(*member);
	}

	leader->sendCreatureSkull(player);
	player->sendCreatureSkull(player);
	player->sendPlayerPartyIcons(leader);

	player->sendTextMessage(MSG_INFO_DESCR, "You have left the party.");

	updateSharedExperience();
	clearPlayerPoints(player);

	std::ostringstream ss;
	ss << player->getName() << " has left the party.";
	broadcastPartyMessage(MSG_INFO_DESCR, ss.str());

	if (missingLeader || empty()) {
		disband();
	}

	return true;
}
Пример #2
0
bool Party::leaveParty(Player* player)
{
	if(!player){
		return false;
	}

	if(!isPlayerMember(player) && getLeader() != player){
		return false;
	}

	// Remove from chat
	PrivateChatChannel* pcc = static_cast<PrivateChatChannel*>(g_chat.getChannel(this));
	if(pcc){
		pcc->removeUser(player, true);
	}


	bool hasNoLeader = false;
	if(getLeader() == player){
		if(!memberList.empty()){
			if(memberList.size() == 1 && inviteList.empty()){
				//just one member left, disband instead of passing leadership
				hasNoLeader = true;
			}
			else{
				passPartyLeadership(memberList.front());
			}
		}
		else{
			hasNoLeader = true;
		}
	}

	//since we already passed the leadership, we remove the player from the list
	PlayerVector::iterator it = std::find(memberList.begin(), memberList.end(), player);
	if(it != memberList.end()){
		memberList.erase(it);
	}

	it = std::find(inviteList.begin(), inviteList.end(), player);
	if(it != inviteList.end()){
		inviteList.erase(it);
	}

	player->setParty(NULL);
	player->sendTextMessage(MSG_INFO_DESCR, "You have left the party.");
	player->sendPlayerPartyIcons(player);

	updateSharedExperience();
	updatePartyIcons(player);
	clearPlayerPoints(player);

	std::stringstream ss;
	ss << player->getName() << " has left the party.";
	broadcastPartyMessage(MSG_INFO_DESCR, ss.str());

	if(hasNoLeader || disbandParty()){
		disband();
	}

	return true;
}