Пример #1
0
void Game::pauze(sf::Event &ev) {
	win.waitEvent(ev);
	if (ev.type == sf::Event::KeyReleased)
		return;
	else
		pauze(ev);
}
Пример #2
0
void Game::game() {
	Field field(width, height, bombs, debug);
	field.setTexture("Tileset.png");
	field.setTextureTileSize(64);
	field.setDrawTileSize(64);
	field.setWindow(&win);
	rescaleGame(field);
	cout << "\n\n\nGame started, good luck!\n\n";

	field.create();

	// check if field takes up more space than your current resolution

	while (state == GAME) {
		sf::Event ev;
		while (win.pollEvent(ev)) {
			if (ev.type == sf::Event::KeyPressed) {
				switch (ev.key.code) {
					case sf::Keyboard::Escape:
						state = CLOSING;
						break;
					case sf::Keyboard::H:
						field.giveHint();
						break;
					default:
						break;
				}
			}
			field.update(ev);
		}
		if (field.isLost()) {
			cout << "You lost the game!\nPress any key to return to main menu.\n\n\n";
			state = MAINMENU;
			field.setAllRevealState(true);
			field.updateAllVertex(true);
		}
		if (field.isWon()) {
			cout << "Congratulations, You won!\nPress any key to return to main menu.\n\n\n";
			state = MAINMENU;
			field.setAllRevealState(true);
			field.updateAllVertex(true);
		}
		
		win.clear(sf::Color::White);
		field.draw();
		win.display();

		if (field.isLost() || field.isWon()) {
			pauze(ev);
		}
	}



	state = MAINMENU;
	return;
}
Пример #3
0
void MainWindow::step() {
    if ((source.sourceMode == MOVIE) && (!ui->positionSlider->isSliderDown())) {
        setSliderPosition(source.getPos());
    }
    // if we can't grab, reset to test screen
    if (!source.grab()) {
        startScreen();
        return;
    }

    switch (viewMode) {
        case FINDER:
            finder.step(source.frame);
            whatWeSee = finder.combined;
            break;
        case CAPTURE:
            if (!capture.step(source.frame)) {
                if (source.sourceMode == MOVIE) {
                    pauze();
                } else {
                    startScreen();
                    sourceView();
                };
            };
            whatWeSee = capture.combined;
            break;
        default:
            whatWeSee = source.frame;
            break;
    };

    if (recording) {
        if (recMode == OUTPUT) {
            recorder.putFrame(whatWeSee);
        } else {
            recorder.putFrame(source.frame);
        };
    };

    ui->CVWindow->update();
};